Sandboxes are a type of MMO that emphasize player freedom and expression. They frequently include mechanics for building, crafting, trading, character customization and development, roleplaying, destruction, and significant interaction with the world and other players. A sandbox that is dominated by an open-PvP or free-for-all ruleset is sometimes pejoratively called a gankbox. Contrast with the themepark.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week we have stories and videos from Destiny, Eternal Crusade, Elder Scrolls Legends, Hearthstone, Pokemon Go, MU Legend, Lineage II, ARK, Ultima Online, Sword of Shadows, Ghost Recon Wildlands, Ragnarok Online, Heroes and Generals, Elsword, and Dota 2, all waiting for you after the break!
"Back in November 2016, we were seven months into early access, and it was clear to us the game wasn’t in the state we wanted it to be in. We needed to take some drastic action."
This confession comes from the latest Black Death dev blog, which was penned to bring fans up to speed on the plans for this survival sandbox. The game is getting ready to release its V0.12 update on March 30th, which includes a day/night cycle, revamped player housing, over 10 new music tracks, additional spawn locations, and pillaging areas.
The patch will also showcase its reworked combat system: "Combat has prove to be a very difficult system to fine tune, it has a lot of moving parts and relies heavily on 'game feel.' With V0.12 combat is driven by an improved physics system meaning more accurate swings and hits, better feedback from striking different materials and a generally more responsive game play experience. "
Planet Nomads is one of those gorgeous sci-fi multiplayer survival sandboxes that's been kicking around on our Make My MMO list for so long that I'd almost forgotten about it. Not anymore!
"After the 2+ years of caring, cuddling and upbringing, Planet Nomads has finally grown up tall enough to get out there and fight for its future," studio Craneballs (best name ever) says, as the actual "survival" update has this week arrived in the game's alpha, and the early access is now slated for April 18th.
The game originally pulled in $140,000 in Kickstarter funding in early 2016 -- no mean feat the past few years. Another game for our new survival sandbox column, eh?
Try saying "mega map" 10 times fast! This week's Around the Verse does indeed cover the heck out of Star Citizen's mega map. Lead Gameplay Programmer Rob Johnson says that the intent of the mega map is to eliminate -- or at least reduce -- the annoyance of loading screens.
"We load the Mega Map as we would a standard map. The Mega Map itself is empty, but once the Mega Map is loaded, we actually start to fill the Mega Map with content of various game modes, fire, and object containers. So, we would load the Mega Map, which is empty; load the front end, which is a set of object containers; [and] load the front-end game rules, which tells the game how to work in that game mode. The user would then pick a new game mode to play. At that point we throw away all the object containers. We throw away the game mode, [then] load in the Free Fly game mode and the Dying Star object containers, but we do that via streaming rather than a complete level load, so we are able to shave the vast majority of the load time down to a few seconds rather than long enough to warrant a load screen."
ATV also catches up with the LA studio's work on ship production, multifunction displays, the room system, and the "entity owner manager" -- critical for the persistent experience. Listen up below.
On Tuesday, NCsoft announced that it plans to introduce Statesman, from the long-sunsetted City of Heroes, as a playable character in its MOBA, Master x Master.
Complications ensued, as anyone familiar with the history of MMORPGs can probably imagine.
For this week's Overthinking, I asked our team of writers -- both those who loved CoH and those who never much played it -- what they think about the whole ordeal. Are gamers right to be angry? What exactly is NCsoft thinking? Have we seen the end of any hope of the game being resurrected or sold, or should we infer just the opposite?
Got your tix for EVE Online's
EVE Fanfest 2017? Ready to set aside your in-game enmity and play nice with your fellow gamers for a few days -- or not, depending on what sort of corp you're in? Decided cowering in your house watching streams is the wiser choice?
Good news for you then no matter which way you roll: CCP has released a detailed blog post today laying out the structure of this year's event. Expect the usual round of keynotes, panels, debates, and player presentations, plus beer, a check-in with the Project Discovery scientists, a 2v2 single elimination tourney, more beer, tours for people who got dragged along and want to see Iceland's beauty, and beer. But the best bit looks to be a genuinely cool live-action game called The YC119 Kyonoke Inquest:
Welcome to The Survivalist! Ya'll might have noticed that I have gravitated a bit from my happy home of deep, immersive virtual worlds (possible due to the lack of them!) and have been tinkering about and enjoying time in various survival games. This isn't as odd as you might think! One thing I love about sandbox worlds is the ability for your actions to matter in terms of shaping the world and carving out your place in it. Survival games have been allowing me just that with opportunities to build the world, from the society on it to structures in it to the even the physical world itself. And decisions definitely matter, bringing satisfaction and reward or disappointment and destruction.
I'm not alone in this appreciation of the survival genre, either. Many MMO gamers have joined mainstreamers by flocking to it lately as seen by the explosion of the available games. Those of you not on board yet might be wonder just what is so alluring about a genre that has many elements of MMOs but on smaller -- and oft times privately managed -- scale. As the weeks and months wear on, The Survivalist is going to explore all the nooks and crannies of the survival sandbox genre (and likely die many, many times in the process!), but today, we're going to look at what players can jump into to test their survival skills. So here's a guide to many options in the newest genre to take over our gaming sphere.
My initial foray into MMORPGs was, to put it nicely, quite ungraceful. I wasn't even aware that they were a thing until about the year 2000, when I started to notice EverQuest and Asheron's Call boxes on the shelves. But stories about addiction from friends and the seeming obtuse nature of these games kept me from trying... until fall 2001, that was.
That's when I saw a sci-fi title lumped together in this unknown category, and I had liked Funcom's The Longest Journey so much that I thought I'd take a chance on this odd online game. My subsequent experiences in Anarchy Online were fragmented, ignominious, and confusing as all get out. It was so weird, in fact, that I needed a "redo" of City of Heroes several years later to properly get onto the MMO bandwagon (and I haven't fallen off since!).
So what was it like being a total Anarchy Online -- and MMO -- noob back in the day, feeling out this game from a position of complete ignorance? Glad you asked, friend, because I'm going to tell you all about it.
That's no moon, it's a space station... that's mining the innards out of that moon.
It is, of course, one of EVE Online's "upwell structures," massive player-built facilities that float about in space and perform useful tasks. As last year's citadels and engineering structures have proved a hit, CCP is now working on a new type of upwell structure, refineries, for its next patch.
"Refineries will be the premiere structure for resource collection and processing, with bonuses to reprocessing and the exclusive ability to fit moon mining and reaction service modules," the studio wrote. "These structures will usher in completely new gameplay for moon mining and reactions, as well as linking into future resource collection gameplay."
Last week we were off to a great start as we listened to the first batch of player-voted favorite MMO themes. As I said then, the results of the voting, in which I asked players to nominate up to 10 of their favorite main themes from online games, were both predictable and surprising. Nostalgia and familiarity obviously play a strong role in many of these votes, but no one was asking for objectivity here!
Today we're going to continue our countdown to the top spot by looking at numbers 18 through 13 of your favorite MMO themes. I think there's a good mix here, perhaps with tunes that I would have placed a little higher, but overall it's gratifying to see each one of these make the list.
Enough jibber-jabber, let's get to it!
Writing about WildStar at this point feels weird.
Obviously, I just finished up playing the game for this feature for four weeks. It feels fresh in my mind. And in many ways, it really has changed quite a bit from launch to its credit. In many other ways, it hasn’t changed much at all. And the ways in which it has changed would make a much bigger difference if those changes affected things that initially drove me away from the game.
So in many ways, when I write about WildStar now, I’m still writing about the launch version of the game. It’s just that we’re now several years out from that launch, and its potential to really be something no longer has the time to turn into reality. It’s still just a hope for what it could be, and there’s not much more to the game beyond what we see right now. So it’s the same state of the game, but it’s gone from promising opportunities to unrealized potential.
Today's Black Desert patch isn't a massive one, but it's going to be welcomed by anyone sick unto death of winter.
Yep, the update heralds the "awesome cherry blossom event" and a terrible-wonderful punny graphic. Too cute.
Beginning today and running through April 12th, players will be able to log in and claim up to five cherry blossoms per day, depending on how long they play. The blossoms can be turned in in chunks for everything from memory frags and black stones to specific bits of gear.
There's also a seed event to look forward to: Players can purchase one cherry blossom seed per day with loyalty and cultivate a whole herd of permanent cherry blossom trees on their housing plots. Actually sounds pretty!
We all know how delightful that "new MMO smell" is, particularly when it's a particularly exciting title that you were anticipating for a long time. Finally getting into the live game, creating your first character, and celebrating with everyone else rushing into release is a heady experience.
After that comes the honeymoon period, in which you continually discover great features about the game and easily devote most of your gaming time to exploring. It's fresh, it's new, and it could be "The One" you were waiting for your whole life. But sooner or later, the honeymoon must end and either an ongoing relationship is formed or you find yourself disillusioned and wander away.
Looking back at all of the MMORPGs you've played, which one provided you with the longest honeymoon period? From release until whenever you stopped being enamored with that game, how much time did you have?