sandbox

Sandboxes are a type of MMO that emphasize player freedom and expression. They frequently include mechanics for building, crafting, trading, character customization and development, roleplaying, destruction, and significant interaction with the world and other players. A sandbox that is dominated by an open-PvP or free-for-all ruleset is sometimes pejoratively called a gankbox. Contrast with the themepark.

Massively OP Podcast Episode 123: Ashes of Creation’s Steven Sharif

On this week’s show, Justin sits down with Ashes of Creation’s Steven Sharif to talk about the game’s successful Kickstarter, handling a wild community, and the next steps for this up-and-coming sandbox MMORPG.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Enter to win a copy of Wild Terra from Juvty and Massively OP

Indie sandbox MMORPG Wild Terra (official site, Steam) has been in early access since December, a nostalgia-driven medieval sim that allows players to build up settlements (and then tear them down!). Most recently, the game has released its 8.3 update, which introduces vendor stands and allows players to put loot up for sale in exchange for spice currency.

Developer Juvty Worlds has issued Massively OP 200 keys for the game, worth $15 apiece on Steam, to distribute to our readers. The only caveat is that the game must be available to you on Steam for you to use the key. Read on to enter to win!

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Five MMOs you’ve never heard of: Metin2, Orake, Crusaders of Light, Legends of Equestria, and Sansar

We’re willing to bet that some of you visit Massively OP because you are keeping an eye out for new conquests: games you have never heard of, hidden titles that beg to be brought to your attention. Well, today is that day because we have a list of five MMOs for you to check out and see if they warrant your attention and devotion.

The list begins with Metin2, an Asian martial arts MMO chock-full of wicked fighting moves, demon lords, and Chinese aesthetics. Another free Steam game to check out might be Orake, a 2-D MMO that looks like it would be at home in 1997.

The creators of Second Life have made a sequel of sorts with Sansar. This virtual world is a build-anything, do-anything sandbox, and Kotaku has a hands-on with the closed beta. It should be available in open beta testing later this summer.

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The Stream Team: Celebrating Star Wars Galaxies’ birthday

Star Wars Galaxies was the game that sucked Massively OP’s MJ into MMORPsGs, so how could she not celebrate its birthday? The official game may be gone, but there’s still an emu to hang out in and immerse in the memories. Join us live at 3:00 p.m. for some music and maybe even some mayhem in…

What: Star Wars Galaxies Emu
Who: MJ Guthrie
When: 3:00 p.m. EDT on Monday, June 26th, 2017

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EVE Evolved: How much trust is too much in EVE Online?

Of all the headlines to come out of EVE Online over the years, the biggest and most far-reaching have been the stories of massive thefts and underhanded scams. The MMO community has grown up hearing these tales, from the embezzlement of EVE‘s first public bank in 2009 and the estimated $45,000 US Titans4U scam in 2011 to the trillion ISK Phaser Inc scandal and beyond. EVE has been embedded with this narrative of mistrust and betrayal for most of its life, the most famous example still being the Guiding Hand Social Club heist from all the way back in 2005.

Yet when a player recently stole three extremely rare ships using social engineering, the victims expressed only disappointment that they had lost a friendship they valued. The question for players and the wider MMO community today is simple: How much trust is too much to give someone in an MMO? To what degree should the game mechanics automatically protect your assets and privacy, and how much of that protection should you be able or expected to give up in order to make progress or join a group?

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Check out Black Desert Kamasilvia Part II’s Korean teaser trailer

Want a peek at Black Desert’s Kamasilvia Part II? We’re getting one today, and though it’s a tease for the Korean version of the game, which is getting the update this week, western players can stare into the more distant future of their version all the same. It’s a zippy fly-over, mind you, but it gives a glimpse of several upcoming level 50+ areas, including Gaipinrasia Temple, Woodring Forest, and Poly Woods. Wheeeeee!

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Leaderboard: Do you play Star Wars Galaxies’ emulator?

Welp, here we are: Star Wars Galaxies would be turning 14 years old today, had it been allowed to live.

SWG is much beloved around here, among our staff and many of our commenters, and the good news is that the existing emulators for the game have seemed pretty safe from the wrath of the copyright gods, which means you can put your mouse where your heart is and still play. But do you? And if not, why not?

That’s what today’s Leaderboard poll is meant to find out. (You can choose multiple answers on this one.)

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Funcom is working on a ‘tactical turn-based strategy’ game

Funcom is apparently keeping itself busy with a new partnership and game. The company’s investor relations site has a brief press release with the announcement:

“Funcom N.V. has entered into an agreement with Bearded Dragon International LTD regarding the development and publishing of a new game. The game is in the ‘tactical turn-based strategy’ genre and is planned to be released during 2018. Initial platform will be PC, with consoles to be evaluated after the PC launch. More information about the game will be revealed when PR and Marketing activities are initiated prior to release. This activity is part of Funcom’s strategy of releasing multiple game titles per year, providing significant activities more often and building a larger portfolio of products.”

Funcom is best known to MMO players for its long-running The Secret World, Age of Conan, and Anarchy Online, as well as sunsetted MMO LEGO Minifigures Online and early access survival sandbox Conan Exiles. AOC and AO were seemingly maintenance-moded earlier this year, while The Secret World has been back-burnered in favor of Secret World Legends, which has formally launched today.

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The Daily Grind: What’s the best MMO daily quest you’ve ever done?

My husband and I are in the process of introducing the concept of household chores to our five-year-old son. Not yet having realized life is basically a never-ending sequence of mundane and tedious chores, the kiddo thinks these chores are amazeballs. He loves running through his little checklist of making his bed and cleaning up his clothes, he loves marking off his accomplishments, and he especially likes getting his reward at the end of the week.

In short, we’ve given him daily quests. And he’s thrilled.

I can’t really recall the first daily quest I ever did in an MMORPG — it was probably Star Wars Galaxies mission terminals back when they were on the 10-per-day-bonus-exp daily timers, but of course it was World of Warcraft that truly made them a thing every online game adds and then repeats and exploits ad nauseam. And I can’t say I’ve ever truly found them entertaining, not the way my son seems to find his new to-do list. I do them sometimes for the shiny at the end, but I kinda wish I could get that “dailies refreshed, yay!” feeling back.

Help a girl out here: What’s the best MMO daily quest you’ve ever done?

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Cloud Imperium rejects wild claim that Star Citizen is ‘owned by a bank’

The Star Citizen subreddit is aflame this weekend after bloggers on multiple sites and social media platforms, seemingly spurred on by a certain self-proclaimed Internet Warlord, have held up recently disclosed Cloud Imperium loan documents as “proof” that the company is close to failure and in danger of losing game assets allegedly put up as collateral.

Redditors have sought to counter that narrative, arguing that it’s part of a multi-year FUD (fear, uncertainty, and doubt) campaign by Star Citizen detractors. They point out that securing a line of credit is not even remotely uncommon (and is in fact wise) for a large corporation with strongholds in multiple countries, given current interest rates. Others suggest that the “bank” is actually a wealth management company known for investment and that no bank of this caliber would loan a large sum of money if it had little expectation of remuneration, collateral or not.

We reached out to CIG’s PR firm for clarity; turns out the company lawyer just responded on the official forums with the official statement:

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Jukebox Heroes: Six goofy RuneScape tunes

Over the past year I’ve nearly been bested by the unclimbable mountain that is the RuneScape soundtrack. With well over 1,200 tracks currently existing in the game, it’s sheer folly to try to listen to it all straight through. That, of course, is exactly what I’ve been attempting, yet with new tracks coming out all of the time, I feel that there’s no end in sight.

If I’m to be forever working my way through an MMO soundtrack, RuneScape is a great place to be. As I’ve been discovering, there is such a sheer variety of interesting and catchy tunes on display covering a wide swath of biomes, races, events, and situations. What I perhaps like best is how RuneScape’s score isn’t in the slightest self-conscious with being silly and bizarre. In fact, it seems to revel in it!

So today let’s take an odd musical interlude to listen to six goofy and weird RuneScape tracks before we all get serious again about our video games.

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Massively Overthinking: Forced socializing in MMORPGs

Massively OP Patron Jackybah has a question for this week’s Massively Overthinking that’s probably going to kick up some dust. He wonders whether MMO developers recognize and “serve” a particular subgroup of their players enough — specifically, the group of players that do not want to actively participate in social grouping (for dungeons) or social banter (in guild chat) but still want to contribute to and participate in an online world.

“In quite a number of games I feel that the game forces a player to group up to be able to see content and/or get higher-level gear,” he writes to us.

There’s a lot of layers to unpack here — non-social gamers in social spaces, the current state of MMO group content, and even the fundamentals of MMORPGs. Is our Patron right, and if so, is it a problem studios should be addressing? Let’s get to it.

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Gloria Victis shows off the results of its combat upgrade

We don’t mean to surprise you, but Gloria Victis involves a whole lot of fighting things. You have various sharp bits of metal that you insert into some living creature or another, hopefully before they can do the same to you. So it’s important that combat feel as solid as possible, hence the new combat upgrade. You can watch the full trailer for the upgraded battle system below the break.

While the developers are still tweaking the specifics, the overall goal is for combat to feel more responsive, intuitive, and just plain fun. Hacking away at enemies should involve more skill and give players more options for how best to take on combat. It’s also worth noting that we are in the middle of the Steam summer sale, so perhaps you should take a gander at the trailer down below and then consider jumping in to do a bit of hacking-and-slashing of your own after all.

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