Sandvox games are sandboxes built with voxel technology.
You may hold Elves in high esteem, but the truth is that they are bonafide slackers. They live forever and can’t even be bothered to keep up with the weeding, so Elves make up some nonsense about communing with nature to cover for it while they binge on Netflix.
BalsBigBrother brings us our first pic of the day, this one from Lord of the Rings Online: “The one is from the High Elf starting instance, with this particular area the last part just before you are thrown out into the ‘real world’ of Middle Earth. Still amazed with how well the SSG folks do with their world building using such an old engine and saddened at times how divorced they often seem to be when it comes to actual player mechanics/fun.”
One thing you can say for the MMO industry: It never ceases to surprise all of us. No matter what predictions we may make at the beginning of a year, by December we will all be proven fools who lack vision and foresight.
Although 2017 isn’t quite over yet, we here at Massively Overpowered wanted to count down the biggest news stories that crossed over into our neck of the woods so far this year. We witnessed controversies and delights, shockers and sadness. We saw launches and shutdowns, expansions and bugs.
So before we move into 2018, let’s take a look at the year that was and remember the biggest stories that dominated headlines.
Remember Warspear Online? It’s a 2-D fantasy MMO out of Russia from 2008, when it debuted on mobile devices. (This should make you feel super old.) The devs say that in bringing the game to Steam this week, they hope to “expand [their] audience by attracting desktop gamers who are lacking nostalgic MMORPGs.”
Valnir Rok is also new to Steam this fall. This week it dropped a good-sized patch, updating the “Viking-inspired online roleplaying adventure” game with a new PvP arena, an ability system, an NPC employment system, new experience mechanics, character idles, and a bunch of bug fixes.
Finally, there’s Broke Protocol, the cops-and-robbers voxelbox that’s a mash-up of GTAO and Minecraft, and it trickled out to Steam quietly a few months back, to mostly positive reviews (though no updates since). We’ve tucked trailers down below if there’s anything that strikes your fancy!
Looking to just buy your way into an exclusive alpha program? Want to put your name on a star or tombstone? Thinking about adopting a pet? Chronicles of Elyria has you covered on all of this and more.
The fantasy MMORPG is getting ready to offer a la carte shop options, allowing players to pick and choose their advance purchases as the title trundles through development. There are many options to pick from, including Beta 2 access ($20), Alpha 1 access ($155), the soundtrack ($10), the option to name a landmark ($100), and a server-exclusive coat of arms ($25). The tombstone thing is quite real, by the way, and half of the profit of each one sold will be donated to the International Association for Suicide Prevention.
Happy pre-alpha, Dual Universe! The ambitious indie space sandbox MMORPG kicked off the pre-alpha over the weekend, bringing 2500 backers in to test. You’ll recall that it was the alpha that was meant to start this fall, but studio Novaquark didn’t believe it was ready enough, hence the birth of a pre-alpha to “honor [the studio’s] commitment to [its] backers.” This particular round of testing is open to “gold founders” and up who contributed to the game ahead of September 7th.
In today’s press release, Novaquark CEO Jean-Christophe Baillie talks up both the game’s funding ($7.4M to date) and single-shard tech. “Our proprietary CSSC (Continuous Single-Shard Cluster) and voxel engine technologies are now benchmarked for the first time with real players and not just bots,” he says. “It is truly amazing to think that when you see a moon in the sky, it’s actually there, you can fly to it with a proper spaceship. And you could carve out half of it, given enough time, as the world is entirely editable. Everyone will see it. This kind of giant continuous world experience has never been seen before in gaming. We can’t wait to see what people are going to build over the next weeks.”
The studio has a brand-new trailer out today in honor of the pre-alpha; you can watch it down below, and then when you’re done, take a peek at our demo and interview with Baillie from PAX West, after which MJ dubbed it “Landmark in space but better.”
Just in case you were wondering, it’s still a puddle of sadness and despair over at SkySaga. Following the online game’s abrupt development halt in August due to its publishing partner pulling out, fans have held on to a thin thread of hope that, somehow, the project would be revived.
It’s not looking exactly promising right now. The official site was recently locked down, cutting off access to the forums and other content. Only a reprise of the announcement is able to be read:
Smilegate apologises for any confusion caused due to recent events. The development of SkySaga has been put on hold for now. We would like to extend our gratitude to all the fans of SkySaga who have participated in the development of the game. As to the future of SkySaga, all we can say is that nothing can be said for certain at this moment. We will be sure to let all of our dedicated fans know as soon as there is any update on this front.
Many players, including some of those here at Massively OP, were crushed to hear last month that the colorful MMO Skysaga had to shut down development due to its publisher pulling out of the deal. While the game wasn’t canceled outright, it certainly looked dire for the project, and developer Radiant Worlds said that it had to lay off a great deal of its staff.
But is there hope for the beleaguered title? While it is wise to be wary of false hope, there might be a glimmer of a path forward for Skysaga. Yesterday, the team posed a cryptic note to the game’s Facebook page, saying, “Please note that the beta pre-registration and few website functions will be temporarily disabled as we are working on some changes.” The official site also changed its beta registration banner to a note that stated, “Stay tuned for more updates!”
The community is understandably confused, anxious, and cautiously excited, begging the studio to come out and share more information. We’re going to keep our ear to the ground on this one and cross our fingers that Skysaga has found a way to continue development even after being dealt that critical financial blow.
If you were hoping that another title would pick up the idea of a voxel world and run with it, you’re getting your wish. I met with Jean-Christophe Baillie, the president and founder of NovaQuark, at PAX West. He showed off the pre-alpha build of his company’s voxel sandbox, Dual Universe. After zooming across the planet, building a ship, terraforming, and then blasting off to the moon to do it all again, I believe this subscription-based game (which begins its pre-alpha for backers on September 30th) may very well be the home that players who’ve been wishing for a voxel-based world have waited for.
Baillie defines Dual Universe: “We give more creativity freedom to the players: They can build the ships they want, the environment they want, the houses they want. It’s about freedon to create anything you like.”
Every MMO tells a story through the run of its life. A lot of those stories are pretty happy, too. Ultima Online may not be the most happening place in the world right now, but its story is about launching a genre and then running for two solid decades. That’s a pretty great story. However much it’s become a tale of mismanaged expectations, World of Warcraft kind of became the most popular thing for a long while and brought in tons of new people to the hobby. Even titles with sad endings often have bright stories; the end bit for City of Heroes sucks, but everything leading up to that was a gas.
And then you have these 10 titles. These are titles where the whole story is a tragedy, start to finish, and in many cases the tragedy isn’t necessarily over, but the story is still just plain sad. There are reasons, of course, maybe even good ones, but the result is that the narrative for these titles is pretty sad all the way through.
On this week’s show, Justin and Bree shovel through the mountain of Gamescom reveals, including a trip to World of Warcraft’s Argus and Star Citizen’s elaborate Alpha 3.0 tease. The duo also mourn the premature demise of SkySaga, a promising-looking MMO that got a raw deal from its publisher.
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
Very sad news today out of Radiant Worlds, which announced that Smilegate, its publishing partner, ordered that SkySaga’s development be shut down immediately and pulled support from the project. While the studio said that the game is only “on hold” and that Radiant is in a “strong financial position,” it doesn’t look good for the multiplayer title. It also sounds like there will be some serious layoffs at Radiant Worlds as a result.
Radiant Worlds is sad to announce that its work on PC-based creative sandbox and adventure game SkySaga: Infinite Isles will now cease, following the decision of its publishing partner Smilegate Entertainment to put the game on hold for an unknown period of time.
This has resulted in the failure to renew our recently expired contract, and as SkySaga is currently our only project, this has inevitably meant that we now have no ongoing source of income.
This unfortunately means that all positions at Radiant Worlds are now under threat and we expect to shortly enter a period of consultation with all staff, which is likely to lead to a large number of redundancies across the board, potentially affecting everyone.
The business has made every effort to negotiate an alternative outcome, but without success.
On Tuesday, Daybreak formally announced that the neglected PvE half of H1Z1, Just Survive, would be shedding its H1Z1 branding once and for all. The reveal couldn’t help but remind me of the way Daybreak did the same thing for Landmark, deleting the “EverQuest Next” and then the EverQuest IP altogether from the title and marketing before ultimately scrapping the entire game not long after launch.
I don’t think Just Survive is necessarily doomed without the branding, however. In fact, I can think of several MMOs that I wish could have dumped their IPs or changed their names to rid themselves of the proverbial albatross ’round their necks. Star Wars Galaxies leaps immediately to mind.
What MMO would you like to see dump its branding or IP?
What’s that squishy sound? Oh yeah, it’s the sound of an IP being milked. I’m talking about Snail Games’ new Minecraft clone PixArk, which is apparently based in the same IP as ARK: Survival Evolved and Snail Games’ own ARK Park. The title is planned as a bit more of a survivalbox than voxelbox MMO counterparts like Trove, however. Expect first-person view, machine guns, and dinosaurs.
2P reports that Snail Games announced at ChinaJoy that the game will indeed come west, so yay! If you like voxel games, this one actually looks pretty cute. The trailer’s down below.