scars of velious

See: EverQuest

The Game Archaeologist: EverQuest Mac, the O.G. classic server

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In 2003, Sony Online Entertainment tried an experiment to reach out to the (then) small-but-growing community of Mac users. The company released EverQuest Macintosh...

EverQuesting: The history of the EverQuest franchise

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Back in 2013, I took a walk through the annals of the EverQuest franchise's history. What started as one title not only blossomed into...

The Game Archaeologist: A history of EverQuest’s expansions

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I don't know if EverQuest holds the crown title for the MMO with the most expansions, but I'm sure it's among the top three...

The Game Archaeologist: EverQuest Mac

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In 2003, Sony Online Entertainment tried an experiment to reach out to the (then) small-but-growing community of Mac users. The company released EverQuest Macintosh...

EverQuest’s Agnarr progression server unlocks its first expansion

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If you've been one of the brave adventurers who rolled up a new character on EverQuest's Agnarr server a while back and stuck with it,...
To be fair, stopping isn't the worst idea.

EverQuest launches an expansion-locked progression server on May 24

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The next EverQuest progression server is on its way on May 24th, but it's a little different than previous progression servers because this one...
It's like there's a party on your hard drive and you need that party to accomplish anything.

EverQuest’s progression server unlocks the Scars of Velious expansion

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If you've been watching the site over the past few weeks, we've been having lots of discussions about the future of the franchise started...

EverQuest’s anti-multiboxing progression server is now live

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Classic EverQuest's latest time-locked progression server, Phinigel, successfully launched last night. Nicknamed "the true box progression server," it metes out expansion content at a...

EverQuest provides progression server updates

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Remember EverQuest's dual progression servers that were all the rage(fire) a few months ago? Well they're still rolling along, with player votes determining how...

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