It’s safe to say that it’s been a rough year for CCP Games, with the company pulling out of VR game development and laying off around 100 staff worldwide. The entire EVE Online
community team was reported to have been slashed down to just two employees, and many of the studio’s most experienced PR staff were let go when the Atlanta office was shuttered. EVE
players (including me
) came down hard on CCP and on CEO Hilmar Veigar Petursson in particular, and some inside the company were notably shaken.
EVE Online Community Manager Paul “CCP Falcon” Elsy was one of the few members of the community team left after the layoffs, suddenly finding himself organising the 15th anniversary Fanfest without a team. It’s now been almost five months since the layoffs, so I caught up with Paul at EVE Fanfest 2018 recently to find out how the company has coped with the loss of so many skilled community staff. He also clarified CCP’s role in tackling harassment outside the game client in the wake of a recent virtual scuffle on the Open Comms show, and gave a fascinating account of how Hilmar himself dealt with the recent layoffs and how he’s been getting more involved with EVE lately.
Read on for our massive in-depth interview with EVE‘s Community Manager Paul “CCP Falcon” Elsy.
It’s been a long time coming — nearly six months now since its initial announcement — but Warframe’s
newest class has finally made it to the live game with the Beasts of the Sanctuary
The Khora warframe is partnered up with a lethal Kavat companion and uses a living chain to snare and strangle enemies at a decent range.
Whether or not the pet class warframe excites you, there’s a new endless game mode to keep everyone busy. Sanctuary Onslaught is here, giving players a challenging PvE experience in which waves of enemies have to be killed rapidly and efficiently. There are special rules, including no gear, a prerequisite of Rank 30, and a boss that has shifting tolerances toward ultimate abilities.
It turns out that MMORPG players really don’t need much prompting to go out and take a bazillion screenshots of their favorite in-game zones, as evidenced by the avalanche of photos generated by last week’s challenge.
SmugglerSteel kicks us off this this neon nightmare: “I knew exactly where I needed to tour in SWTOR for this one. I will always remember my first trip to Nar Shaddaa. I was blown away away by the color and aesthetic. I always thought it had a very Bladerunner inspired feel, yet still did it’s own thing.”
Like any good casino, Nar Shaddaa is designed so that players can never figure out how to leave. SmugglerSteel forwards his mail there now.
Creating and maintaining planetary colonies in EVE Online
isn’t exactly new, as the system dates back to 2010. But the developers have deemed it high past time that they give this creaky system some love
with the upcoming Into the Abyss
“Most of the changes are aimed at making setup and maintenance of your colonies less painful, especially when it comes to all the clicking that is currently involved in setting up a colony,” CCP said in a dev blog on the system. Lots of changes to planetary interaction are in the works, including a new planetary colonies window to help you keep track of your projects.
And while things get ordered down on the surfaces of planets, out in space it’s still the anything-goes sandbox that EVE has always been. One interesting piece of the game’s history that was recently documented by PC Gamer was the story of the Hellcats, an all-female fleet that pushed back against the notion that the MMO is strictly a game for men. The fleet only ran for two-years, but its legacy still lives on today.
Similar to how skill training works in EVE Online, Crowfall uses a time-based skill-up system that accrues points whether or not the player is online. The dev team took some time recently to evaluate how the system was working out in testing and decided that it could benefit from some improvements.
While a dev blog goes into depth on the minutiae of the tweaks, the gist is that the entire system will accrue points in a “time bank” for players to spend on skill nodes when they log in each session. Many of the skill trees have been streamlined as well.
VIP players are going to have an advantage over regular players with this system, as they will get a much larger time bank (30 days vs. three days) and the ability to train two types of skill trees at once instead of one.
If all goes well, later this year we will finally be treated to an actual Harry Potter MMORPG in the form of Harry Potter: Wizards Unite. While that will be a mobile ARG in the vein of Pokemon Go, it will still be a big step into the online space that MMO fans have been craving for nearly two decades now.
Obviously, Harry Potter continues to be a mammoth franchise for J.K. Rowling, Warner Bros., and Electronic Arts, which has handled the video game license over the years. While there have been single-player Harry Potter titles, especially on consoles, no MMORPG emerged even at the height of the IP craze that swallowed up Star Trek, Star Wars, Warhammer, and more. So why not?
The truth is that Harry Potter Online almost did happen. Its brief existence and development isn’t too well-known, even today, but the wasted potential has always tantalized me with what could have been. Using a time-turner, we will go back to the late 1990s today and peek in on a possible future that came to fruition.
Best and worst, top and bottom: It’s fun to discuss video game in absolute extremes (at times). And I’ll bet that a lot of us only really remember the most excellent MMORPG expansions and the most disappointing ones.
So let’s grouse today and dredge up past heartaches. What was, to you, the most disappointing MMO expansion of all time? A few come to mind for me. Star Trek Online: Delta Rising was a narrative and structural mess that bogged down and made me desert it. I know that I was really let down with how RIFT: Storm Legion developed, faltering hard after a strong start. But probably for me, Lord of the Rings Online: Mordor took the cake. The publicity for it was atrocious, the actual expansion about as far from “fun” as I’ve ever experienced in an MMO, and the difficulty of moving and progressing was aggravating.
But that’s me. How about you? Which MMO expansion do you want to rag on today?
Defiance 2050’s closed beta – for PC, anyway, since the console version’s beta testing has been delayed – is set to launch here not long after this post hits the front page of the site.
“Let the fight begin Ark Hunters! Closed Beta is finally here and we’re excited for players to experience the brand new class system and weapon enhancement systems in Defiance 2050. The PC Closed Beta event starts Friday (4/20) at 10:00 AM Pacific Time and extends all through Sunday to end on Monday (4/23) at 10:00 AM Pacific Time.”
Reboot participants this weekend will be testing the Mt. Tam and Madera story mission areas, the Liberate the Lost co-op instance, the Assault class, the new class system and tree, and the new itemization system. What won’t you see? The rest of the planned classes, PvP, achievements, and the cash shop. Oh yeah, and for your trouble, you’re getting a sweet “Beta Blazer” title. Sound off if you’re giving it a go!
Cloud Imperium Narrative Director Dave Haddock joins the Around the Verse crew for this week’s episode of the Star Citizen community video. The majority of the studios, the devs explain, are already moving on to the next quarterly release – that being the 3.2 alpha.
But the highlight of the episode is the first iteration of the character customization system that rolled out in 3.1. It’s a pretty complicated system under the hood that hooks together everything from facial structure, hair, eyeballs, and then colors and textures for all of those bits, all properly tagged and linked together to make it easy for artists to add new assets. Hats and hair pose problems too, as any MMO player who’s even been annoyed by clipping can attest. The whole episode is below!
With a dozen members of the all-star cast of Star Trek: Deep Space Nine returning to reprise their roles for this June’s Star Trek Online: Victory is Life
, one actress has the advantage over the others. Chase Masterson is back for at least her third stint in the MMO, having played fan favorite Leeta in past updates (including as a hologram and as a Mirror Universe villain
With the heavy Deep Space Nine focus on the game’s third expansion, it’s good to see the reunion of a cast from a show that’s now 25(!) years old. Masterson has since gone on to act in many TV shows and movies, perform as a jazz singer, and found an anti-bullying organization called Pop Culture Hero that uses film, comics, and TV to take a stand against bullying in schools and communities.
We sat down with Masterson to talk about reprising the role of Leeta, the continuation of Deep Space Nine, the benefits of maturity, and how we all can be heroes.
Massively OP reader Steve wants us to revisit the Daily Grind on making death more meaningful without making it more annoying. His letter was long, so let me paraphrase a bit:
“It feels to me like underlying point was, ‘MMOs are too easy, so how do we make them harder?’ The question of video game difficulty is something that is seldom ever tackled head-on, as it tends to draw out a somewhat vocal minority. There are so many worthy topics about how people define difficulty, twitch skills vs. depth, easy vs. hard, difficulty vs. accessibility, easy vs. engaging, shallowness vs. depth, and so on. These are things I’d love to really see discussed more online, and very few sites will actually touch it. But I think that MOP’s community is overall mature enough to actually have some discussions about this without it devolving into a fist fight.”
I’m sure you’ll prove him right! Right, guys? Guys? So let’s talk about MMO difficulty in this week’s Massively Overthinking. What do we really mean when we talk about “difficulty” in MMORPGs? Are games easier than they used to be, and if so, is there something studios should do to change that?
For those playing the now-free H1Z1 battle royale, a small Thursday patch might hold a few changes to improve your game experience.
It seems as though the primary purpose of this patch is to optimize the game’s performance, an effort which is vital to any PvP-focused title. Players using older computers will see the most improvement, although Daybreak is helping everyone out by putting an end to exuberant players who keep spamming the celebration emote.
Other tweaks include reducing the match countdown timer, showing kill receipts in team spectate mode, forbidding players from getting around ping restrictions by grouping up, and allowing players access to the map right away when going into Fort Destiny.
There’s nothing like an expansion to draw interest and attention back to an older MMO, and Star Trek Online
is enjoying such a period in its lead up to the launch of Victory is Life
. For those currently playing or returning to the game, you might be interested to know that a patch has landed today
with a few nice bonuses.
Shrewd captains who use XP boosters will find that while the prices for some of these have gone down, the benefits have increased.
The game has also brought back the Delta Recruit event, in which brand-new characters can experience extra special missions involving the Iconian war and be rewarded with some nifty account-wide goodies. The event is running from April 19th through May 17th.