Writing about Star Wars Galaxies’ emulator last week awoke in me a dormant desire to get back in there and make some pretend money. I freaking loved SWG for how hard it was to not not make money. Having multiple accounts helped a ton, no doubt, as did having old toons with a good stockpile of resources, but the real value in SWG was knowledge and time — and not even necessarily logged-in time. In the end, I made the most money for my effort not with my main crafter, who was one of the best on the server in her skills, but in resource trading and component supply through my vendors — in other words, all stuff that took a little know-how but not actually much in-game skill, as it was mostly accomplished with factories and harvesters while I was offline. By the end, it was those characters supplying me with most of my income, which allowed me to dabble in just about everything and even start up with nothing on other servers as a sort of challenge to myself.
I cannot believe how much I miss that – being a pure trader at that level is just not a thing you can do in the vast majority of MMORPGs.
What’s your favorite way to make money in an MMORPG? What do you play if you need to scratch the economy itch?
When Andie “CCP Seagull” Nordgren
walked onto the stage at EVE Fanfest 2013 and delivered her long-term vision for the future of EVE Online
, the excitement in the room was palpable. EVE
was riding its highest peak concurrent player numbers in the game’s history following the overhauls of the Crucible
, and Retribution
expansions, and players were ready for a new blockbuster feature to fire their imaginations. CCP delivered its ambitious five year vision to hand the reigns of EVE
‘s living universe over to its players, with player-built stargates and deep space exploration in completely uncharted star systems.
We’re now about four months away from the five-year mark on that vision, and many parts of it have now been completed, but no battle plan ever survives contact with the enemy. We’ve seen some big feature drops such as the release of citadels, the industry overhaul, and the recent moon mining overhaul, but that deep space colonisation gameplay still seems far off. Some players feel as if EVE is currently in a holding pattern, with everyone waiting for the next big feature or overhauls to their favourite part of the game before deciding what to do next. So what does come next?
In this edition of EVE Evolved, I break down the progress toward Nordgren’s 5 year vision so far and talk about the possible next steps I think CCP could take to make it a reality.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Crossout, Ultima Online, Monster Hunter World, Hellion, EverQuest II, Wakfu, RuneScape, Star Wars: The Old Republic, Elsword Online, Ragnarok Zero, Lord of the Rings Online, Dreadnought, Sword Art Online Integral Factor, and Heroes of the Storm, all waiting for you after the break!
It’s one thing to strike a pose and get a good-looking selfie in there, it’s another to coordinate a whole group of twitchy gamers and get them to take a group photo without someone jumping or facing the wrong way or forgetting to emote.
Vincent Clark has mastered this group pose in the formation of his new Final Fantasy XIV boy band album called “Ears over Eorzea.” We anticipate great things from this mostly shirtless crew of well-manicured rebels, as long as they don’t fall into that hot tub and drown.
Have you fought a Kramp’Ihri? Massively OP’s MJ hasn’t. Star Trek Online
introduced this new holiday horror, and MJ is taking her first trip into Q’s Winter Wonderland so she can fight this foe. There’s also something called Klingon ice fishing that she’s eager to try. Tune in live at 8:00 p.m. as OPTV
‘s infamous Stream Team
brings you brings you holiday cheer in…
What: Star Trek Online
Who: MJ Guthrie
When: 8:00 p.m. EST on Saturday, December 9th, 2017
Perfectionists, nitpickers, or insecure? Your call on Warframe’s
development team, although it does look like the members are striving to make the best game possible. Shortly after releasing the “Focus 2.0” overhaul with the recent Plains of Eidolon, the team is revising it once again with “Focus 2.5.”
The main takeaway with this updated system is that players will have to spend less to progress through the focus tree from now on: “The biggest systemic change with focus will address pool capacity costs. Focus points are still collected into five separate trees, but all will now have a shared pool capacity — this means you can upgrade your pool size using the points from any school you wish, which increases the maximum capacity for every school all at once.”
This week’s update adds dynamic weather patterns to the new open world zone, so enjoy them puddles! Rain, storms, wind, and moving cloud patterns are all part of the system, and players can expect to encounter reduced visibility and better fishing when it really starts getting nasty outside.
Is Star Citizen alpha 3.0 going to make it past the PTU testers to the live server by Christmas? It’s looking pretty tight. According to the game’s weekly Around the Verse, CIG is “making steady progress” thanks to the latest influx of testers, thousands of whom are helping the studio test stability and server performance on some of the heavy game features (like shopping). The team says it has 240 must-fix issues to go before 3.0 goes “live.”
The second half of this week’s episode digs into “gravlev tech,” which is basically a fancy way of explaining the physics system that makes bikes appear to levitate off the ground when traveling on planetary surfaces, without using some sort of kludgey “invisible wheel” to make it happen. Hoverbikes, basically, but as realistic-looking as possible. Check it all out below!
You can no longer purchase digital time cards or Cartel Coins for Star Wars: The Old Republic
through Amazon. This is clearly a sign that you can… er… no longer purchase those digital options through Amazon. They remain for sale from the official site, you can still buy physical copies of the cards off of Amazon, and so forth.
Clearly, this means that the game is in imminent danger and is going to shut down within the hour, if you go by the forum thread on the matter. Or, as people point out on Reddit and elsewhere in that same thread, it just means… you can’t buy that set of digital goods through Amazon any longer.
A number of speculative reasons have been put forth for the change: A new package being offered for a new expansion, a change in how profits are being shared, a desire for people to move through the official store fronts, or just a routine set of business decisions. There’s been no official statement on this change at this time, but there’s not much reason to think the sky is falling just yet.
Did you catch last night’s Game Awards from LA? If not, you probably didn’t miss anything super-groundbreaking, although Overwatch did quite well for itself amid a crowd of mostly single-player titles. Blizzard’s team shooter won two awards, one for Best Ongoing Game and one for Best E-Sports Game (see if you can spot what’s wrong with those awards).
There were several other online games nominated for awards but losing out to other titles. Destiny 2, in particular, had six nominations in categories such as Best Art Direction, Best Ongoing Game, and Best Multiplayer. Other nominations of note included PlayerUnknown’s Battlegrounds (which had a Game of the Year nod), Warframe, Grand Theft Auto Online, Monster Hunter World, Fortnite, League of Legends, and Dota 2.
Don’t put too much stock in these results; after all, the Massively OP end-of-year awards are coming to you very soon, and we actually understand what an ongoing game really is! You can watch the full three-hour stream below to get the full experience if you so desire or just catch our favorite highlight.
Destiny 2’s Curse of Osiris has already been out a few days and… it’s not exactly lighting the world on fire. Core fanboys aren’t happy and are advising folks to just hold their wallets until Bungie gets its house in order. I’m down to just one guildie obsessively playing. And the hype? The hype for Destiny 1 was a surge that carried for months. D2 hype seems to have fizzled out.
All of that was in my mind already with MOP Patron Roger dropped the perfect topic in my inbox. “I’ve been more in pen and paper games recently than MMOs, but I have been playing something that gives me that MMO feel: Destiny 2.” he writes. “Have any of you guys played it yet? If so, how do you feel if MMOs and massive-coop-online games met closer in the middle?”
For starters, I am digging “massively co-op”! So let’s tackle Roger’s query and mine together. How do you feel about Destiny 2 six weeks post-launch? Were you one of those folks who said, “PC or bust,” and are you still PCing? What happened to the hype? Where did Bungie go wrong? And above all else, do you think Destiny 2 is that perfect midpoint between MMORPG and co-op shooter? Will it have an impact on the way the genre is developed moving forward, or will that be left to future games like Anthem?
Think of all the wacky things devs have said in public in front of gamers and journalists this year.
Now imagine what gets said behind closed doors!
For this week’s Massively Overthinking, I’ve asked our staff to select the best (and worst) developer quotes from the year and reflect on what we’ve learned from them. Let’s dig in – we’ve got some whoppers.
Who would have ever thought that something so mundane and everyday as city urban planning would be of immense inspiration to a game like EVE Online
Develop has a fascinating interview with CCP about how the studio uses strategies from urban planning when developing its space MMO. Citing “unproductive” development around 2004 following the game’s rise in popularity, CCP drew its community into talks about what it wanted to see for EVE Online, which in turn led to the formation of the Council of Interstellar Management. Through all of this, CCP started seeing the game’s growth through the lens of city planning.
“EVE is more like a city than it is a game,” said CEO Hilmar Pétursson. “If you are doing urban planning in a city, getting feedback from the inhabitants is important. You might have to bulldoze away some houses to make a highway, or you might have a garbage collection problem, and it’s impossible to know all this. We have no way of knowing all the things in EVE Online that the hundreds and thousands of people who live there every day do. They have way more information about it. So factoring in all the information about the game, their input on where the game needs improvement, putting those two things together is what the EVE team does every year.”
With so many Christmas events popping up this month, there’s no time nor space to spread them out. Perfect World Entertainment seems to think so, too, because it sent out a press blast with a list of what’s going on in all of its MMORPGs. Let’s run down all six live games:
Neverwinter: The Winter Festival of Simril is running from December 14th through January 4th, with free Starlight vouchers, sled racing, ice fishing, bonuses, and the possibility of earning sled mounts.
Star Trek Online: Q’s Winter Wonderland is back through January 18th, giving players plenty of time to compete in crazy activities to earn a free T6 starship and Wesley Crusher’s ski outfit (seriously).