ArenaNet’s Paul Ella has a fresh blog post out this afternoon revealing the plan for legendary armor in Guild Wars 2. If you’re my kind of Guild Wars 2 player, your response is probably somewhere between “woot new stuff” and “dammit quit doubling down y’all,” so let’s zoom in.
Ella confirms that legendary armor is a reward for raiding content, with unique silhouettes and animations and minimized clipping and of course rune slots. He’s got screenshots for each armor type, each one designed thematically.
“When we started creating raids, our aim was to produce complex endgame combat that would really give players a chance to demonstrate their skills, abilities, and tactical thinking in overcoming its challenges. As a reward for defeating the raid bosses, we realized early on that we would need something that reflects your success to other players. Enter legendary armor—the ultimate pinnacle of armor in all of Tyria.”
I’m always wary nowadays when a game bills itself as a massively multiplayer sandbox gaming world, especially one that says it’s akin to “old school RPG games with modern quality,” but Arcfall appears to deserve the label.
The new MMO is currently listed on Steam as an early access title still in pre-alpha, but it isn’t formally launched or buyable just yet. Developer Neojac says it’s a “social” game, with open world non-instanced housing, a player-driven economy, crafting and farming, mounts, banking, resource harvesting, a classless skill-based progression system, and an incomplete map. Guilds, factions, dungeons, ships, player islands, and PvP (to complement the full-loot death) are still on the way, though there are apparently PvE-only zones too.
Early access is expected to last “the better part of this year,” with beta by the end of 2017. Founder packs are available on the official site; Neojac says that early buyers can access the game through that portal while Steam’s rollout continues.
Neojac should sound familiar to hardcore MMO fans; that’s the studio building MMO Neo’s Land on the Atavism platform, also of its own design. Neo’s Land’s last public update was in December of last year.
Super Adventure Box departed Guild Wars 2 last week, so you had to expect we were on the brink of seeing another episode of the living story. Indeed, ArenaNet has just announced that very episode: It’s called Flashpoint, it’s apparently the next-to-last episode of season three, and it’s launching in just one week on May 2nd.
“Flashpoint finds the forces of good fighting a battle on two fronts. The fight against the now more powerful Elder Dragons seemingly has turned in their favor with news that Taimi’s research has resulted in a machine that can stop them with a single decisive blow. Meanwhile, the powerful mursaat Lazarus – who returned mysteriously purporting to be an ally – has been revealed to be an imposter. Marjory Delaqua attached herself to him to investigate and is now headed back to Rata Novus without discovering much about the truth of his identity. Both paths converge as Lazarus is on his way for a confrontation; in Flashpoint, players will uncover shocking secrets and come face-to-face with a threat unlike any they’ve seen before.”
ArenaNet is also permanently dropping the price of Heart of Thorns by 20 bucks, meaning that the cheapest buy-in for the game’s first expansion is now $29.99. (Maybe it’s another hint that the under-construction expansion isn’t that far away, eh?)
Hoping to see a full-fledged MMORPG with virtual reality take off in your lifetime? We may be witnessing the start of one with MetaWorld, even if it does look a little like Nintendo Wii avatars got guns and went fishing in cyberspace.
MetaWorld uses SpatialOS for its engine and is aiming for an August early access launch on Steam. Currently, the team is drumming up financial support for the project through Indiegogo. A soft target goal of $50,000 is posted, although because this is Indiegogo, whatever the team raises, the team keeps.
According to the description, MetaWorld “invites you explore a persistent 10,000 square mile, massively scaled open world together. Discover endless activities and adventure, inside a real-time physics simulation allowing thousands of visitors to participate simultaneously online.”
This Thursday, Shroud of the Avatar will be pumping out its latest monthly update, Release 41. There’s a lot in store for the patch, including the Norgard ruler Titan Grannus, who will be making his debut.
In this past weekend’s newsletter, the team spent a lot of real estate covering many upcoming areas and characters, including the all-seeing Oracle, new weapon designs spurred on by the recent telethon, and the Fall open PvP dungeon. Of particular note were in-depth looks at two of the new introductory zones that are in development: Highvale Outskirts and Bloodriver Outskirts. One’s got a monastery in the mountains, the other has a river of blood. You pick which sounds more appealing.
Portalarium also announced that it is resuming work on bringing the game to other languages and is looking for fan help in the effort. “We are reestablishing development support translating our game to Russian, Spanish, French, Italian, German, and Portuguese languages,” the studio said. “In order to meet the vast translation needs of our project, we return to you, our amazing community, in search of qualified volunteers with a passion for seeing our project reach many more players!”
In honor of the launch of Star Trek Online
‘s season 12 Reckoning for console, PWE
has granted Massively OP five Tier 6 Tal Shiar Adapted Battlecruisers to raffle to our readers!
The Tier 6 Khlinae-class battlecruiser is one of the many ships used to great effect by the Tal Shiar. It utilizes an insidious variant of Borg technology to subvert the weaponry of an enemy vessel – the Enhanced Indoctrination Nanite Dispersal System. This starship features a Lieutenant Tactical/Intel bridge officer station and a Lieutenant Commander Science/Command bridge officer station.
Read on to enter to win!
Just because you happen to be a humanoid frog doesn’t mean that you’ve lost at the lottery of life. On the contrary, you have all sorts of advantages, such as being able to install and replace light fixtures very high in your underground cavern. Also, you can eat flies.
Reader Finyar starts us out this week with a stunning interior location from a fan-favorite MMO: “I’m currently playing Guild Wars 2 again and I’m always impressed with how beautifully crafted the game world is.”
Art matters, people. Also, why can’t we play more frogs in online games?
opens its skies with a new patch
today… yep, you’re going to the moon. The moon of Aelion, that is. It’s called Thea. Try not to screw this up.
“Prepare yourself for a trip to the uncharted territories of Thea, Aelion’s own moon – a place riddled with secrets and discoveries, not to mention undiscovered species and previously unnamed threats! Rest assured that this is no mere scientific expedition, it’s is a matter of planet-wide security, one that has thrown a wrench in the works – low gravity. Some may be able to turn this ‘hindrance’ into an advantage, though there is no advantage to be had by getting caught in a Thea meteorite shower!”
My.com hints that both the weather and enemy scavengers are all out to get you up there. If that sounds like a great weekend vacation, zip over to the Tacit Dunes and jet pack your way on up. What could go wrong?
We already knew Ashes of Creation was going to run a Kickstarter for funding, but as of this afternoon, we have a date: May 1st. And the devs put out way more in its update today than a save-the-date note; there’s also a huge trailer and infodump that rounds out our knowledge of the game’s node system, specifically as it pertains to the player cities known as Metropolises.
“The Metropolis is effectively the culmination of the Node system – it’s the biggest thing that players can bring into being, and the final level of civilization’s development on this forgotten world,” says Intrepid Studios. “The Metropolis requires a large amount of resources to develop and maintain, and because of how Nodes relate to one another, there can be no more than five in existence at any time. […] Each Node can be developed into one of four categories: Scientific, Economic, Militaristic, and Divine. The Economic ones are ruled by Oligarchies, while Scientific ones are ruled by democratically chosen leaders. Military nodes are run by those with the mettle and might to prove their worth, and the Divine are run by the players who seek to help others and dedicate their time and effort to that city.”
Check out the blog post on the official site, point your eyeballs at the brand-new trailer and metropolis images down below, and get your wallets ready.
OK, so “minimum viable product” is pretty much the worst thing an MMO dev can say about her game. But how about “minimum viable powers”? That’s the descriptor for the philosophy underpinning Crowfall’s power development, a new dev blog by ArtCraft Design Lead Thomas “Blixtev” Blair explains today.
“We have been building each archetype with what we think would be a ‘minimum viable power’ kit for that archetype to be useful and fun in combat,” he says. “We are leaving ourselves room on the powers tray for the player to eventually slot additional combat powers (i.e., the ones that the player will acquire via disciplines, advantages or class promotions). In other words, don’t freak out about anything at this stage.”
As his chief example, he uses the Fae Assassin, a “stealthy, quick-attacking, stabby-stab type that utilizes poisons and has positional-based attacks,” to assure backers that the team didn’t accidentally forget about stealth and illuminate the game’s wing and poison mechanics. There’s also a dive into the Sin’s UI, which demos passive and active skills, the power bar, and modes like stealth. Definitely worth a look if you’re the type of gamer who prefers stabbing from the shadows (or, y’know, running away from people like that).
Soft-launching today on both the iOS and Android markets is a new mobile MMORPG from Netease dubbed Crusaders of Light. It was originally released as Land of Glory overseas last month (and was tremendously popular in China), but it’s gotten a name-change and a spruce-up for the western market. You’ll notice immediately that it seems to have an awful lot in common with vanilla World of Warcraft, from its stylized graphics to its 40-man PvE raiding endgame. It boasts 25×25 battlegrounds, small-scale ranked arenas, guild ladders, mounts, and loot out the wazoo too.
As I write this, it’s not yet up for download publicly on either platform for me in the US; it looks to be trickling out to Oceania first today, then Europe, Russia, Brazil, and North America in time for the official launch this summer. You can preregister on the official site, and yes it’s free-to-play with plenty of stuff to buy on the side.
I can’t tell you how many times I’ve heard MMORPG gamers say they love everything about the weird and wonderful sandbox of Project Gorgon… except for the dated placeholder graphics. Welp, that’s what the last couple of crowdfunding rounds were meant to fix, and today we’re getting a fresh look at improved textures and models in the alpha.
“This particular iteration of Serbule is focusing on three things: the textures and models in Serbule city (some of which are already live), the terrain (the grasses, trees, and so on), and the sky,” says Elder Game in its blog post today. “Graphics work always seems to take vastly longer than I hope it will. Part of that is because it needs to be tested on lots of hardware — and we don’t have a full set of testing hardware, so we also have to try to ‘simulate’ low-end machines, which requires some development work. But it’s coming along, slowly but surely. Here’s a few screenshots. They’re a couple days old, and the game already looks a bit different from these, but it will give you an idea of where we are in the process.”
Check out the whole dev post for an explanation of each shot (especially that nighttime image). The tiny team has also been hard at work on crafting skills too, in particular brewing. But I can’t stop looking at those skies.
The newest Black Desert class is no slouch in bringing meaty beatdowns to foes, as some players are discovering this week. The kick-punching martial arts Striker has landed on Korean servers, and it is only a matter of time before the rest of the world gets to experience the glory of his kinetic attacks.
As we wait not-so-patiently for the Striker to arrive, Black Desert players in the west can at least tiptoe among the tulips — and take a few pictures for the game’s Spring Tulips Screenshot Contest. The contest is part of a small patch this week and will run from now through April 25th, with the winner’s submission earning a place on the game’s loading screens (among other prizes).
Check out the Striker’s launch trailer below!