What: Secret World Legends
Who: MJ Guthrie
When: 9:00 p.m. EDT on Thursday, June 29th, 2017
secret world legends
Secret World Legends
Launch Date: July/August 2017
Genre: Modern Horror Hybrid Themepark (replacement for The Secret World)
Business Model: Hybrid B2P (Optional Sub, Cash Shop)
See also: The Secret World
What: Secret World Legends
So what do I think of the “new” game after a week of non-testing play added atop my beta adventures? Knowing that I am quite the fan of the original, some folks might expect me to sing unending praises of everything. For that same reason, others might expect me to decry that this version has obliterated what I held dear. In truth, this Chaos Theory will be neither extreme (sorry if that disappoints!). In Secret World Legends, there are some things I really like, some things I will tolerate for the good of the game, and then there are those things I do not like.
How would I answer the burning questions on many folks’ minds: How much has the game changed, are those changes actually worth it, and is SWL worth playing (again)? My short answer is that’s a very personal decision depending on your personal tastes. But since the game is free-to-play, why not give it a go? I think it is definitely worth it.
Earlier this week, Funcom’s customer service manager posted a letter to the SWL community explaining that the “high volume” of service requests have forced the team to limit responses in the name of efficiency. Players can only use live chat for “urgent payment issues,” while in-game petitions will only be answered if they deal with stuck characters or buggy missions.
It sounds as though all other petitions will be ignored, at least for the time being: “If you are unhappy with a sprint you bought two days ago, we will not be able to assist you with this in a petition. At this time, we simply can’t spare the resources to reallocate your Aurum and Marks of Favor.”
Players with issues not involving payment, stuck characters, or bugged missions are encouraged to use the studio’s help site for a resolution.
The team has finally worked out a fix, and some time today the currency exchange is expected to be brought back online. “[Tuesday’s] patch includes backend fixes that have been implemented for the currency exchange,” the studio said. “We are planning to re-open this feature as soon as we finish implementing some additional server changes, and estimate the marketplace to be back online tomorrow (June 28th). Thank you all for your patience!”
A few other hotfixes over the past two days include a minimum price on the auction house to post items, a few animation tweaks, and corrections to wrong rewards being handed out in level 50 dungeons.
Today, we’re going to devote the full column to some of these impressions, starting with Ayren Sojourner, who identifies several problems with the launch of the game as a returning fan.
“I get that they want to walk new players through all the possible side-quest types. But man… I get thrown into a cutscene, then into a graveyard, then into some fragmented raid-something-something that I was familiar with, but would have been extremely confused by if I were a totally new player. Then more cutscenes. Then London. And now that Tokyo scenario that TSW used to start with. I’m still not out of cutscenes,” she wrote.
Funcom has released a new trailer to go with the launch; we’ve tucked that down below. If you’re still on the fence, consider both Larry’s and MJ’s very different first impressions of the game to push you over.
“Funcom N.V. has entered into an agreement with Bearded Dragon International LTD regarding the development and publishing of a new game. The game is in the ‘tactical turn-based strategy’ genre and is planned to be released during 2018. Initial platform will be PC, with consoles to be evaluated after the PC launch. More information about the game will be revealed when PR and Marketing activities are initiated prior to release. This activity is part of Funcom’s strategy of releasing multiple game titles per year, providing significant activities more often and building a larger portfolio of products.”
Funcom is best known to MMO players for its long-running The Secret World, Age of Conan, and Anarchy Online, as well as sunsetted MMO LEGO Minifigures Online and early access survival sandbox Conan Exiles. AOC and AO were seemingly maintenance-moded earlier this year, while The Secret World has been back-burnered in favor of Secret World Legends, which has formally launched today.
“We discovered an error that caused the Exchange to break which made quite an impact on the game,” Funcom writes. “When you log in you will find that your character’s Aurum has been reverted to the amount it was at before this occurred. Any valid purchase of Aurum made after this point will also be applied. Marks of Favour / Cache Keys will be also be reset for some players that used the Exchange after it was broken.”
Don’t think you’re getting off easy if you exploited the crap out of this one.
“We have also banned a large number of players that took advantage of the broken Exchange. The Auction House and the Exchange are temporarily disabled to give us more time to test the fixes to them. We hope to have both features back and working very soon!”
Compensation is planned for those affected by the downtime, though the details aren’t clear just yet.
In a move that will please veteran players, Funcom also announced that TSW owners will be granted two additional character slots in SWL, to make a total of three slots for free. This works well for those who were having trouble choosing a faction.
The newly released Producer’s Letter also gives players instructions for linking their TSW accounts to their Secret World Legends accounts in order to have their cosmetics transfer over. In order for the Legacy transfer to be successful, players must log into SWL with their TSW credentials, and the two accounts must be linked by “some time in August 2017” when the service will expire.
- Save the LocalConfig.xml file from your TSW account page (under download button)
- Replace the LocalConfig.xml in your TSW file with the one you saved.
- Launch the game with the PatcherSetup.exe in the TSW folder — not the default ClientPatcher.exe.
What: Secret World Legends
Who: MJ Guthrie
When: 4:00 p.m. EDT on Friday, June 23rd, 2017
For those who purchased the Grandmaster lifetime account, that will guarantee that you’ll be a patron for life in SWL. However, there will be no way for any players — new or old — to purchase this going forward. As for the price on patron, we don’t have particulars yet, but we’ll share those details as soon as we get them.
Although there were always weird bits to The Secret World’s storytelling, like the silent protagonist, I’ve long considered it to be some of the best storytelling in MMORPGs. With the launch of Secret World Legends, that has not changed. In fact, I would say that as an introduction to the game, it’s improved. The weak point to the game has always been the combat. There were some very confusing things about it, which have been fixed, and there were some aesthetic issues, which have not been fixed.
I am very torn about how to approach my impressions of the game. I want to come at it as someone who hasn’t played it before because it’s being sold as something new. But at the same time, I have played the game, and I know exactly why I never played it for more than a week at a time. I approached the game from two different perspectives: Would this impress someone who has never played it, and will returning players who didn’t stick with it over the last couple of years be interested enough in the changes to come back?