Players who like to run dungeons, lairs, and scenarios for loot in Secret World Legends can do so with reckless abandon this weekend — and it won’t cost them a single key. From Thursday, January 25th through Sunday, January 28th, all of the boss loot chests in these instances (and areas for lairs) will be completely free to open. It won’t matter if you open 10 or 110 or more. Now is definitely the time to farm for and hoard that loot! After Sunday, however, regular key mechanics return with each chest requiring a key that is either grated daily as patron benefits or bought with Marks of Favour. Note: The free key weekend does not include the various loot caches dropped by killing mobs throughout the game.
secret world legends
Secret World Legends
Launch Date: July/August 2017
Genre: Modern Horror Hybrid Themepark (replacement for The Secret World)
Business Model: Hybrid B2P (Optional Sub, Cash Shop)
See also: The Secret World
How much is too much?
To some, that might seem like a reasonable question. But I knew. I knew. There is no such thing as too much!
There was a question raised on Massively OP this past week about in-game hoarding. I answered… boy did I answer. I kept answering. It was just like my virtual bags: I filled the space to overflowing. And I just kept going. And now, it’s even spilling over to The Soapbox! It’s not my fault games make cool things I like and want to keep, or make getting stuff so much fun (searching through every box and barrel, anyone?). But there is much more to it than that. Yes, I admit I am a serial hoarder. But I am also an unrepentant hoarder! It’s not a problem. Others may think I have a problem.
I see it as item security.
Now that we’re almost 1/12th of the way through 2018, it’s probably about time to stop anticipating the year and start experiencing it. We have already looked at MMOs coming this year, multiplayer titles on the way, the current healthiest MMOs, MMO predictions, and the best value games on the market. So what’s left?
Expansions. Expansions and major content updates are what’s left. It might seem a little presumptuous to try to outline what’s coming this year, since many studios still have their long-range plans under wraps, but when we sat down in the MOP office to talk about it, we ended up with a much larger list than anticipated.
So here’s a look at the major MMO expansions and content updates we are expecting and anticipating over the course of this year. After this? You’re on your own, kid.
That’s right: I started this resolutions business last year, and now I am compelled to continue the tradition. It’s a new year and a new game, so it’s time for some new goals. It’s also a great time to look back over 2017 and see how well I did with my first attempt at in-game goal setting.
By coincidence, two articles in my feeds this past week both centered on video game hoarding – not hoarding the actual games but hoarding stuff inside of them. Blizzard Watch posted a piece on what makes people stop hoarding things like currency in Blizzard’s games, while Gamasutra published an article about how game designers can stop turning us into hoarders in the first place.
For this week’s Overthinking, I thought it would be constructive for the staff and readers to reflect on hoarding in MMOs specifically. Do you hoard, and if so, is it primarily consumables? Currencies? Event items? Something else? Do you think it’s a problem, or only when it’s encouraged as part of a microtransaction loop that ends with your buying more storage?
Even though Massively OP’s MJ rushed ahead through Secret World Legends’ main story so she wouldn’t miss out on Krampusnacht lore, there’s still much story to experience within the zones! She has so much to do in Egypt, so she’s heading back to that giant sandbox to continue finding bosses, doing missions, and collecting lore. Tune in live at 9:00 p.m. for some adventures in the bright sun.
What: Secret World Legends
Who: MJ Guthrie
When: 9:00 p.m. EST on Thursday, January 18th, 2018
A couple of small patches have recently hit the game to keep that hope alive. The January 17th update patched in functionality that will allow Funcom to run more “systems events.” The studio pointed to the upcoming double anima shard weekend as an example of such an event.
And for those that ended up with a load of unused malevolent snowflakes in their inventory after the winter event, the patch on January 9th allowed them to turn those in for currency.
This is, bar none, the column I hate doing most on a regular basis. None of the games I highlight in here is something that I actually like pointing to; they’re games that people like, games that may very well be someone’s absolute favorites, and yet they’re also games where the future looks difficult if not outright bad. A cloudy future is never a good thing, and this particular column does not make it all right.
But we’re still here in the early days of 2018, and that means it’s still the right time to look at the games we might not see around next year. For various reasons, these are the games that already look like they’re in trouble, instead of absolute face-shattering surprises like a couple of the shutdowns last year.
A comment on Reddit about the current size and viability of Kritika Online got me thinking about MMO playerbases in general lately. We all know that there’s a stigma attached to little games; the big games with big servers and millions of players feel safer, and nowadays people just assume a small MMO has one foot in the grave. But it isn’t always true. We could also rattle off some smaller MMOs that seem to be moving along just fine, with bills paid. Sure, they’d like to be bigger, but they’re holding steady and know how to work the playerbase they do have rather than constantly alienate their current customers in search of new customers. And some MMO gamers actually prefer those sorts of titles. After all, if the game has just a few thousand people, it’s much easier to get to know a large slice of them, plus have your voice heard by the developers and actually influence the gameworld.
For this week’s Massively Overthinking, I’ve asked the writers to reflect on the smallest MMOs they have played, and then consider how big an MMO has to be in terms of playerbase that they’d consider playing it now. What’s the smallest MMO you’re willing to play, and why?
As the Secret World Legends community continues to hold its breath in anticipation of what Funcom is planning for 2018, movement arrives in an unexpected quarter.
Over on Twitter, there have always been several in-character accounts for several of the game’s NPCs that used to chatter back and forth between each other. They’ve been silent for quite some time, but this has all changed in the past 24 hours. Now… they’re talking once more. Does this mean we could be seeing some updates soon?
“Time passes. First in seconds. Then in aeons. If time exists. Two sweetlings awaken,” The Buzzing said.
“This thing working? Feel weird. Like a glitch in the Matrix. @Innsmouth66 you get that?” asked Danny.
As we did in 2014, 2015, and 2016, today I’m going to recap our annual awards and other meta articles from the end of 2017. We gave out 19 formal awards this past year, all in addition to dozens of other recaps, roundups, listicles, predictions, bloopers, oddities, polls, provocations, and retrospectives. It was by far our biggest content dump to date, even bigger than last year!
Following our deep-dive into our awards and the attached reader polls, I’ll be recapping all of the end-year articles in one convenient place in case you missed something over the holidays – enjoy!
Choose My Adventure Year in Review: DC Universe Online, Shroud of the Avatar, Guild Wars 2, and Secret World Legends
As our review of the past year of Choose My Adventure rolls onward (a bit longer than originally planned), we enter what I think of as the trifecta of disappointment. Why? Well, the word “trifecta” is fun to say. Try it a few times. Also, because the were three titles among the back end that were pretty notably disappointing.
There are always going to be titles with Choose My Adventure that don’t connect as much with me; after all, the games that I play on a regular basis are not chosen based on a random number generator. But these titles in particular are disappointments, each for their own reasons. And then, in the middle, there’s a game that is far closer to “not mine, but not bad,” which is a different matter altogether. Life, in short, is a rich tapestry.
In 2016’s year-end retrospective, I noted, “Not going anywhere is better than going away!” We didn’t know how prophetic that statement would be for TSW. For 2017, I can follow that up with, “Going where it did is better than going away!” This past year was obviously a big one for the Secret World IP. It’s also been rough, stressful, and ultimately rewarding. Here’s a look back at it.