seed

Official Site: Sunsetted in 2006

Betawatch: Crowfall shares lots of fun stuff (September 15, 2017)

Good news for Crowfall fans this week because there’s plenty on the docket about the game’s development. You might not consider a whole lot of discussion about how the game succeeded at crowdfunding to be new content, but you’ve also got the full list of race/class combinations at launch and a dangerous beachhead for players to fight around. So there’s lots of good stuff happening for fans, yes?

The remainder of the beta news… well, there’s some good stuff in there, too! And one thing that’s perhaps not so good. Let’s head right in.

Meanwhile, we’ve got that full list of games down below with all of the information you could possibly expect at this point from our regular weekly column. Did something jump to a new phase of testing without us noticing? Let us know down in the comments, we find that fascinating and only marginally annoying. (And the annoyance is with the studios who don’t let us know, mind.)

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Seed explains its AI-driven design and its 2018 test plans

The bad news for fans eagerly looking on with Seed’s development is that the game isn’t going to be opening up for external testing until 2018, so you shouldn’t be expecting it any time soon. Heck, the most likely date is around summer 2018. The good news, though, is that once it does arrive players will have a new world to explore that’s driven far more by AI than anything else, according to the most recent development outline on the official site.

While the game had an initial prototype already build, the development team has gone back to basics and is building from the beginning, with the current focus on actionable objects to help guide AI entities through the game world. From there, it’s time to work on feelings and relationships to let things develop organically over time. Read through the whole document if you’re curious; it won’t make the wait any shorter, but it will possibly get you interested in waiting.

Source: Official Site; thanks to Kinya for the tip!

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Colony MMO Seed secures additional funding

Last week we reported that Klang Games is making an interesting-looking colony survival game called Seed that is utilizing SpatialOS to create this expansive virtual world. Now Seed might be in a better position than ever to make it across the launch line, thanks to additional funding secured by its developer.

“The Berlin-based developer Klang Games has secured additional funding to power the creation of its AI-driven strategy MMO, Seed. The undisclosed amount comes way of Greylock Partners’ Discovery Fund, David Helgason of Unity, and the investor Joi Ito,” Gamasutra notes.

Klang has also hired a Harvard law professor to help shape Seed’s political structure. What, you thought you’d be able to create your own little utopian colony without having to resort to elections, voter fraud, and Twitter mishaps? That would be just straight-up covfefe.

Source: Gamasutra

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Seed lets you build your own colony using SpatialOS

Not to be confused with the extremely short-lived 2006 sci-fi title of the same name,  Klang Games’ Seed is an upcoming MMO where players will guide and nurture small colonies of people attempting to settle on a strange world.

While there isn’t much revealed about the game so far, we do know that you will be in charge of multiple characters, more reminiscent of an RTS game with survival mechanics than a straight-up RPG.

Seed utilizes Improbable’s SpatialOS,” the studio said, “which allows Seed to be a persistent, continuously running simulation, with all Seed-Universe game logic running and living on the technology’s powerful server.”

So what is up with all of these development studios flocking to use Improbable’s SpatialOS in their online titles? Check out a recent GDC talk where multiple dev testimonies are given about the platform and its appeal after the break.

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The Game Archaeologist: Seed

Seed is a game that I thought I must have dreamed up at some point. Do you ever have that happen? For years I had a vague recollection of reading an article about some sort of cooperative sci-fi MMO that was in development, but I couldn’t remember the name or even verify if it was real.

Well, it was real, although considering how short that Danish game studio Runestone’s Seed was on the market, I could be forgiven for not knowing much about it.

Seed was an MMO that attempted to break away from the combat-centric design that dominated (and still does) the industry. Instead, it looked to other avenues — crafting, politics, exploration, socializing — to fill the combat void and create a compelling experience. It was, at the very least, an interesting experiment and a shame that it didn’t run for more than a few months. Let’s take a look at what made this MMO take the road less traveled!

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Perfect Ten: Combat-free MMOs

If there’s one thing that always, always goes with MMOs, it’s combat. I mean, we can’t be a hero without killing something, right? We can’t explore a virtual world of wonder without needing to murder a small chunk of it, no?

And as exciting and replayable and institutional as combat is, sometimes… sometimes I get a little tired of it. Being in games where everything revolves around supporting combat in some way or directly fighting can be mentally exhausting. So the Massively OP team and I sat around one afternoon trying to name MMOs where combat is not just rare but absent entirely.

We thought we could name only a small handful, but we quickly stormed our way past 10, and that’s not even counting sports MMOs, text-based MUSHes, and the iffy status of Puzzle Pirates. So if you’re looking for an online game that isn’t about stabbing, punching, or fireballing goblins to death, here are attempts by the industry to provide alternatives!

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