It’s time for Legends of Aria to say farewell to alpha once and for good.
The fantasy MMO wrapped up its so-called final alpha test over the weekend and turned to focus on the upcoming beta. During the last alpha, around 2,500 players clocked in over 33,000 hours, providing the team with invaluable feedback for further development.
Speaking of which, it sounds as though there are exciting things ahead for this small but scrappy sandbox: “We will be adding more character to the world, more landmarks, better developed points of interest and more immersive and living cities. Our work is far from done in this regard as we really push to bring the world to life. I’m also excited to announce that two additional cities are being added to Celador. One in the Southern Rim and one in the (soon to open) Eastern Frontier.”
As for the beta itself, the team is not dating it yet, saying that “we are not going to release beta until we are where we want to be.”
Something evil and sinister has awakened in Legends of Aria, but that is actually pretty exciting news for alpha testers seeking new challenges and content to conquer. Wednesday’s alpha patch activated “Dragon’s Den awakening spawn” that provide access to Tier III prestige abilities and loot when defeated.
The update also made crafting armor and weapons easier than before, with decreased difficulty in making them and an increased spawn rate for resources. Stealthing around is now a little more difficult but also less random, with players not being able to suddenly hide while in plain sight of others.
If you’re curious about this indie fantasy sandbox as it wraps up its alpha and eyes beta testing, check out our recent podcast interview with Lead Developer Derek Brinkmann as he gives the inside scoop into all things Legends of Aria!
On this week’s show, Legends of Aria’s Derek Brinkmann returns for another interview about how the indie MMORPG is shaping up as it goes through its “final” alpha and heads toward beta and launch. We also dig deep into the mailbag to gripe about gambling!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
While the heady days of Ultima Online’s dominant position over the industry are long gone, the MMORPG continues to operate and expand, and many players have fond memories of the unique experience that game offered. In fact, some titles like Legends of Aria and (obviously) Shroud of the Avatar are doing their best to claim the unofficial title of “Ultima Online spiritual successor” in the hopes of reuniting veteran MMO players with the special qualities that made this game great.
These aren’t the first games to try to grasp the holy grail of an Ultima Online sequel. There were actually two such projects that went into heavy production in the late 1990s and early 2000s — both ending with premature cancellation and frustration on the part of developers and fans.
The second of these, Ultima X Odyssey, I covered a while back. Today, we’re going to take a look at the first MMO that attempted to mix the Ultima Online formula with a few new twists. Ultima Worlds Online Origin might not be as well-known (or as well-titled), but its history is just as fascinating as UXO’s.
The word “final” certainly attracts the attention, which is perhaps why there’s this excited buzz around Legends of Aria’s final alpha. The test kicked off last week with a slew of new features and content, attracting plenty of founds back after a summer drought.
If you’re curious about this title, have questions, or are trying to figure out how to play it, we are here for you today. After the break we’ve got the latest developer town hall Q&A session as well as the adventures of our own MJ as she heads into the game for a fresh start. Check them out!
It’s the final alpha! Do do do do do do do do do… sing it with us! Legends of Aria just started its final alpha test today, with lots of new stuff to see. But with the start of a brand-new alpha, that means everyone is starting over, which makes it a perfect time for a newbie guide! Citadel Studio’s Derek “Supreem” Brinkmann and Jeffrey Edwards are joining Massively OP’s MJ to offer all sorts of tips and hints to players who will be just joining the game. (A death may also be involved, since Brinkmamn expressed, and we quote, “I was disappointed that I couldn’t get her killed last time.”). Tune in live at 8:00 p.m. to learn all the secrets to starting out — and see if Brinkmann succeeds in getting MJ killed this time.
What: Legends of Aria
Who: MJ Guthrie
When: 8:00 p.m. EDT on Friday, September 29th, 2017
Rest time’s over, boys and girls, so dust yourself off and get back into the thick of the alpha. In this case, it’s Legends of Aria and its final alpha test, which is running from now through October 9th.
The Ultima Online spiritual successor has a lot of new tricks and features this time around, such as more zones, dungeons, cities, and a raid. Players will also find that the combat system has received an upgrade and that character progression offers many more choices.
If you want to get into the alpha test, just know that it will cost you. The cheapest tier that includes alpha access is $40, although the studio is quick to point out that this also comes with a one-week head start prior to the launch.
Once the final alpha concludes, Citadel Studios will gear up for the Steam launch, which has yet to be dated.
Source: Press release
All of the big pieces of Legends of Aria are coming together for the game’s so-called “final alpha” test later this week. Originally slated for September 21st, the team delayed the newest alpha test to Thursday, September 28th, to add “an extra layer of polish” on the content.
“Final Alpha is quite different from Alpha 2 in the sense that we are delivering a complete game experience rather than a focused test on a subset of systems,” the team posted on the forums. “That makes it all the more important that we have the best possible experience on day one of the launch.”
This week’s test will include 32 new abilities, plenty of additional pieces of gear, more housing areas, new zones, and hundreds of items and crafting resources.
Names and titles fascinate me. While sometimes they have no deeper meaning than to sound pleasant and be memorable, a label can indicate purpose, history, and connection. MMORPG names are, of course, as varied as the stars in the sky, with many of them slapping “online” or “age of” somewhere in there to designate their category. But every so often, we witness a game that changes its name as part of its development and business evolution.
Today I wanted to run down 10 MMOs (well, nine MMOs and one expansion) that received notable name changes over the years. I’m not going to talk about games that created a weird rebrand for a business model shift but mostly stuck with the original title afterward (such as DDO Unlimited or WildStar Reloaded), but instead games that had vastly different names than what they ended up using.
Legends of Aria is coming back bigger and better for its final alpha playtest.
Citadel Studios announced that it has set the launch date for the MMO’s last alpha as September 21st. When the game returns next month, it will sport massive improvements over the previous versions. Some of these changes include dozens of new abilities, more weapons and armor pieces, hundreds of additional items, new lands to explore, and new places to settle.
It’s been a while since the game last had an alpha test; Alpha 2 ended a month ago, and the team subsequently promised that Alpha 3 (now the final alpha) would incorporate many of the game’s sandbox features and introduce the redesigned item economy.
This week in MMO crowdfunding, Legends of Aria — which we’ll probably never stop accidentally calling Shards Online — began its alpha, introducing testers and founder pack players to the revitalized game. While gamers will still be able to roll their own “shards” and play their own way, Citadel Studios has expanded its scope and plans a much bigger map, improved combat, and official servers to bring the game in line with MMORPG gamer expectations.
Meanwhile, Grim Dawn sold a million copies on PC, Valiance Online caught us up on its weekly build, Crowfall pushed its 5.0.2 alpha to testers, AdventureQuest 3D began its Battleon attack event, Ashes of Creation revealed its lofty ambitions to be the biggest Kickstarted MMORPG ever, and Shroud of the Avatar rolled out release 42!
Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.
If you’ve had an interest in Shards Online but wanted something bigger and more MMO-y, we’ve got someone we’d like you to meet. Well, a something really. MMO fan, meet Legends of Aria. What is the game all about? Let’s take a look, shall we? Massively OP’s MJ is jumping in to discover just that, and she’s inviting you along. Join us live at 6:00 p.m. for a first look inside the closed beta, as well as your chance to win access for yourself! (And don’t forget you can also enter our raffle for a key, which ends tonight!)
What: Legends of Aria
Who: MJ Guthrie
When: 6:00 p.m. EDT on Saturday, May 27th, 2017
Legends of Aria’s alpha launched yesterday, setting loose the new and more MMORPG-like vision for the game formerly known as Shards Online. While normally the only way into the game in its current stage is to buy a founder pack, Citadel has granted Massively OP a slew of keys to get our readers in for a trial of the game right now. Better still, there are no regional restrictions on the keys. Read on to enter to win!