shards

See: Shards Online

Massively OP Podcast Episode 110: Legends of Aria's Derek Brinkmann

Join us in welcoming today Citadel Studios' Project Lead Derek Brinkmann from Legends of Aria (fka Shards Online) for an hour-long interview about the game's rebranding, new MMO focus, and upcoming alpha tests!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

Read more

The Daily Grind: How do you channel your anger in MMOs?

I don't get super angry in MMORPGs anymore -- if something really upsets me, there are 20 other solid games waiting for my attention. But I can think of specific instances that really upset me over the years, like when I spied exploiters I'd reported half a dozen times continuing to exploit, or when I realized a dev studio still hasn't fixed basic problems like ganking the opposite faction's spawn point a decade later, costing me hours of time waiting for wackadoodles to get bored and leave. I definitely still shout at my screen when I see terrible players fighting on the road and not the node, lemme tell ya, but I've probably been the most angry at people I thought were friends who turned out to just be using me or my guild for some benefit.

I have not, however, ever been so angry that I rammed my head into a monitor causing it to shatter and my friends to have to extract my bleeding face from its shards. Like this guy.

Nope, nowadays, I just walk away, find something else to do or play. My time is too precious to waste on leisure activities that tick me off. Plus, I like my monitor. And my face.

How about you? Have you ever become extremely angry in an MMO? Why? And how do you channel your anger in MMOs?

Read more

Legends of Aria begins focused testing, delays Steam launch

Legends of Aria is shaking things up from the old Shards Online paradigm. In addition to the name change and broader focus, the fantasy title announced that it is going to adopt a "more conventional MMO testing platform" going forward.

"Future play-tests will now be conducted in phases of focused testing, geared towards specific areas of gameplay in preparation for final implementation," Citadel Studios said in this week's newsletter. "To accommodate the need for extra testing periods, our Steam launch will coincide with the release of the Legends of Aria Beta instead of Alpha 2."

The current Alpha 1 test will conclude on March 26th, to be followed by Alpha 2's start on April 28th. The team said that its taken a shine to the concept of a single large official server (in addition to the private ones) and that it will start to talk about all of the changes in store for Legends of Aria on March 31st in a new development blog.

Source: Newsletter

Comment

Massively OP Podcast Episode 108: PAX East power-up

As Massively OP is on the scene at PAX East this year, we've got plenty of juicy news and interviews to discuss on the show! What game is coming to console this year? What secret is Eliot hiding? Which MMO just got a name change? Find out in today's episode!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

Read more

PAX East 2017: Citadel Studios on Shards Online's switch to Legends of Aria

Big changes for MMOs frequently involve giving up almost as much as you gain. Not so with Legends of Aria, the not-actually-new title from Citadel Studios. Legends of Aria is Shards Online, you see, but it's also not Shards Online. It's everything you liked about Shards Online, but it's also placed into a larger context in which the ideas behind the game can have more space to develop and grow. If you liked the game before, you'll like it now, but if you didn't like the game before, you might think a bit more fondly of it once you see the changes.

The short version is that Legends of Aria has a robust "main" server set up. That means a large-scale map, plenty of things for players to go find, and a variety of different regions with different environmental effects. It is, in other words, a full-scale MMO which you can play as much as you'd like. But it's also a full-scale MMO that allows you to look at what the developers have done and say that you don't like it... and then make your own version of the game server.

We spoke to the folks from Citadel at this year's PAX East. Read on!

Read more

World of Warcraft makes regaining flight a bit easier

There's a spot of good news for World of Warcraft players looking to regain their pilot's license in Legion. Blizzard clarified a couple of points on the forums regarding Patch 7.2 that shows how this achievement is easier than anticipated to obtain.

First of all, the Legionfall Campaign is no longer part of the achievement (it once was), so scratch that off your mandatory to-do list. Second, players need only bring 2,500 nethershards to the table for the quest. This is not only down from the 50,000 nethershard cost that was kicking around on the PTR but also will result in players getting a refund of 2,499 shards to spend as they please after the quest concludes.

Another interesting addition in 7.2 is the class weapon arsenal, which allows players to collect and equip skins for every weapon their class can brandish. Check out the new Death Knight and Paladin armaments after the break!

Read more

PAX East 2017: Shards Online changes its name to Legends of Aria and goes full MMORPG

Shards Online is no more: The game is now officially called Legends of Aria. Better still? It's now being marketed by Citadel Studios as a full-fledged MMORPG.

Citadel's Derek "Supreem" Brinkmann says that the name change will be a big help to the game ahead of its Steam early access -- that Shards had a "stigma" for being limited by small maps and low player counts, as you'd expect from a game focused on custom shards in a classic UO style. Legends of Aria, on the other hand, will launch with a heavily expanded map and no player limits at all -- in other words, it's a real MMO.

"It's the same game, it's just a bigger scale, a bigger scope," he assures backers -- everything in the old game, including modding, is still happening in Aria.

The trailer and address from Citadel is below. Stay tuned for this weekend, too, as we'll be meeting with the studio at PAX East!

Read more

Lineage 2 preps a brand-new EU server, asks players to vote on its name

For the first time in five years, Lineage 2 is opening up a brand-new server for its European community. The server, which is currently unnamed, will go live on March 21st for players who are looking for a fresh start.

"The new server will feature current Helios chronicles," the team reported. "The schedule for running key game features like castle sieges, clan hall auction, item auction, and olympiad will be announced later. As for the dimensional sieges and raids, we will watch the new server development and will go back to this subject in the future."

The team is holding a community-wide vote on a name for the new server. As is traditional, all Lineage 2 shards pull their names from in-game lore, and a dozen such titles have been nominated as voting candidates.

Comment

LOTRO Legendarium: A guide to starting fresh in Lord of the Rings Online

This past week, I received this letter from reader Thurro: "Your recent LOTRO resurgence has my interest, and from the sounds of you on the podcast I might not be the only one. Would you consider writing a beginners guide or even just a list of tips for getting started from scratch?"

Sure, why not? It's still a little too early to tell, but we could be seeing a nice little LOTRO renaissance right now, and I bet that there are more than a few players who are checking the game out for the first time after reading the news and hearing recommendations from others. Considering that it's a massive MMORPG with 10 years of content and expansions, I could see how it might be overwhelming during your first week.

A true guide would probably take so much longer than the space I have this week, so let me present a quick and dirty starting guide to the this wonderful MMO and then point you to LOTRO Wiki for any further questions (seriously, it's a great resource!). Let's get started!

Read more

HEX and Gameforge are parting ways

HEX Entertainment released a newsletter today announcing that its TCG HEX: Shards of Fate will return to self-publishing. As publisher, Gameforge has been responsible for operational procedures such as community management, customer support, promotion, sales, and marketing; going forward those duties, along with all other live operations, will be handled directly by HEX Entertainment along with all development.

Both companies assure that this mutually reached agreement will have no impact on the game itself, and that migrating accounts will be as easy as two clicks when you log into HEX. HEX Entertainment also expressed its excitement over the "many new features [it has] in store for the game."

Comment

Shards Online pumps up early access hype with a community roundtable

Last week we reported that Shards Online is winding down its alpha program and gearing up for Steam early access launch sometime in the next few months. As a follow-up to this and other improvements to the game, the team sat down for a community roundtable to talk about the next phase of Shards Online's development.

Topics include expanding loyalty options in the store, the week-long head start, the confirmation of a full wipe with the Steam launch, rewarding players retroactively with extra loyalty, the possibility for minigames, and the assurance that PvE players will have a lot of area to romp around without worrying about being ganked.

Drink in the full community roundtable and the alpha feature highlights video after the break!

Read more

The Stream Team: Death to Hex's death worm hydra

Massively OP's MJ is mad enough to kill -- to kill all those darn-blasted giant death worms that have her trapped in the desert. Her heart is willing, but is her hand? She was able to pull off a victory of a Wormoid, but then the Wormoid Hydra ground her into the dirt. Can she finally make it across the sands and dump those pesky lost Gnomes? Join us live at 4:00 p.m. to see who wins: Death bunny vs. death worms.

What: HEX: Shards of Fate
Who: MJ Guthrie
When: 4:00 p.m. EST on Wednesday, February 15th, 2017

Read more

1 2 3 10