ship of heroes

Official Site: Ship of Heroes
Studio: Heroic Games
Launch Date: N/A
Genre: Superhero MMORPG
Business Model: N/A
Platform: PC

Ship of Heroes discusses milestones and communication, plus we’ve got new day/night screenies

The transparency that comes with crowdfunded and indie MMORPGs is awesome – when everything is going to plan. But what about when it isn’t? That’s what Ship of Heroes has addressed in a new forum post today. Heroic Games’ Casey McGeever explains that the studio’s milestone schedule is an internal tool, helping the team figure out what to do next when it gets ahead or falls behind. And fortunately, he doesn’t think the players freak out when the schedule goes awry.

“We don’t feel a lot of negative feedback from the community when we miss a milestone,” he writes. “And of course, we try to set the milestones so that we can achieve them. But we have missed a few — We’re late right now on delivering a new powerset and our date for the login test is slipping into June because we have people who come into and out of the project. Our core is a group of unpaid volunteers, supplemented by committed contractors. But people, resources and technical issues arise in every project — even if a big firm like Google or Microsoft is doing the project. The point of our schedule is to communicate to you all of you, our community, what we are trying to do and to enable you to understand what is happening at any time. To show what we are focused on at the moment.”

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Make My MMO: Albion Online hits Steam, Camelot Unchained tackles crafting (May 19, 2018)

This week in MMO crowdfunding, buy-to-play sandbox Albion Online, which launched back in 2017, formally landed on Steam, bringing its blend of PvP warfare to a totally new audience. While the game never ran a Kickstarter, it did raise close to $10,000,000 from a quarter of a million backers through website crowdfunding and preorder packages prior to its release last summer, making it one of the higher profile crowdfunded MMORPGs to actually make it to launch and keep on producing content.

In Camelot Unchained – you’re still keeping an eye on the upcoming beta one, right? – the devs are busy sending early backers into the test server this weekend to break things. Among the bits and bobs CSE is working on? The crafting system, a major environment bug, character creation rendering, new ambient music, scenario maps, trait icons, animations, and “a new template for the home islands.”

Meanwhile, the Pantheon team sat down for a stream and revealed the first of its three classes, Ship of Heroes posted gobs of new screenshots to its Instagram, Elite Dangerous proposed making its factional combat mode entirely open PvP, and Legends of Aria patched in some good stuff, including the first iteration of secure trading.

Read on for more on what’s up with MMO crowdfunding over the last week and the weekly roundup of all the crowdfunded MMOs we’re following.

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The Daily Grind: What made City of Heroes work so well?

Although City of Heroes is not coming back (I think we all need to come to terms with that), many successors are waiting in the wings with their own vision of how a superhero MMO should be. Valiance Online, City of Titans, and Ship of Heroes all have claimed inspiration from City of Heroes and claim that they will be replicating some elements of what made that title work so well.

But what did work well about City of Heroes? Why did it succeed when Champions Online, a title modeled after it and created by the same studio, failed? Why is City of Heroes so beloved, even years after its demise?

Let’s hash it out today in the comments. Break down City of Heroes for us and see if you can’t put your finger on what made this particular MMO fly high.

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Make My MMO: Greed Monger’s Jason Appleton is launching a cryptocurrency TV show as donors still await refunds (May 12, 2018)

Here’s a bizarre one for you: Greed Monger’s Jason Appleton is now being billed as a “crypto YouTuber” ahead of the launch of his 13-episode television series funded entirely by bitcoin – it’s called the Crypto Crow Show.

Greed Monger is probably the most famous MMORPG Kickstarter failure to date, having raised over $100,000 back in 2012 to build what the developers said would be a “crafting-focused sandbox MMORPG.” By 2015, the project imploded as devs abandoned it over a lack of funding, generating scam accusations from angry backers. Subsequent attempts to revive the game failed. Appleton resurfaced earlier this year, promising to reimburse Kickstarter backers with his newfound fortune, though a quick glance through the Kickstarter’s comments shows that currently there are still backers who haven’t received theirs, and Appleton has apparently closed down applications for refunds and is bashing donors still asking for their money back.

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Betawatch: Boxes of sand survival for Conan Exiles and Wild West Online (May 11, 2018)

Sometimes, the title “survival sandbox” might seem a bit inaccurate or limiting. But then you get into stuff like Conan Exiles and Wild West Online, games that… well, pretty much place you inside of a box of sand to survive. And they both launched this week! Which means that we’re waving farewell to them from this particular column, but we hope everyone has fun in that box full of sand. Oh, there’s so much sand there, you wouldn’t believe. Sandy everything.

Other beta news? Hey, why not, it’s a free country. How fun.

Want more betas? Boy, you always want more. Good thing there’s a list just below! But do let us know if something slipped into proper launch without letting us know or if the developers seem to have dropped off of the face of the planet. That… latter one might be more likely.

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Ship of Heroes hints at ‘significant’ login test to come

Hope your brightly colored spandex is back from the dry cleaners, because you’re going to need them sooner rather than later. The team at Ship of Heroes hinted at a test that sounds like it is going to involve a lot more players than have seen the game to date. The event itself, which will accept sign-ups, is just going to be a “milling around” situation around the game’s signature arch. Still, for fans that will be one giant leap forward from sitting and waiting for the next superhero MMO to take shape.

“We’re working steadily toward a login test, which is a very modest name for a pretty significant event,” the team posted on the forums. “If it works out well, we will have demonstrated that we can put the MMO into our MMORPG.”

Some other projects that the team is tackling include a day/night cycle, playing around with the new PopcornFX toolkit, improving the codebase, and polishing Arch Park. Ship of Heroes’ development was slowed by unspecified “personnel issues” in the recent past, but the team said that it is recovering and even adding new members to the team.

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Make My MMO: Camelot Unchained’s Physician, Pantropy’s second Kickstarter’s a charm (May 5, 2018)

This week in MMO crowdfunding, Pantropy may happen this time! Its second attempt at a Kickstarter has raised over three times its ask so far and can hardly fail to fund this week.

In Camelot UnchainedCSE has been running tests of its latest build all weekend; the devs are busy fixing bugs, tweaking buildings, editing placeable items, working on vox tokens, and fleshing out the game’s art. Icon art, go! Make sure you check out the section on the unique Physician class. “The mechanics of this class are unique, requiring the physician to use the resources he has on his belt,” CSE notes.

Meanwhile, Star Citizen teased a new concept ship, an Elite Dangerous player spent the better part of a month sketching Elite’s logo in the gameworld, Ship of Heroes picked up some new devs, Chronicles of Elyria celebrated its Kickstarter anniversary, and we sat down with the Dual Universe boss for a deep-dive into the current build.

Read on for more on what’s up with MMO crowdfunding over the last week and the weekly roundup of all the crowdfunded MMOs we’re following.

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Ship of Heroes shows off new screenshots, says it’s working on maps, costumes, and the healing powerset

It’s spring cleaning month for Ship of Heroes, Heroic Games’ Casey McGeever has told forumgoers on the official site.

“What we mean by this is that we are reviewing our game code, looking at how it is organized, and then making it quicker and more efficient to compile through a set a changes,” he says. “It’s complex and a bit grindy to do, so we force ourselves to do it periodically.” He says the studio is working on picking the best maps, testing character models and costumes, iterating on animation code to reduce lag, improving buildings on the ship, creating new props, and even working on the new healing powerset.

“Basically everyone is working away at their jobs, and we’re making steady progress,” McGeever explains.

In other SOH news, you may not see many MMORPGs on Instagram, but Ship of Heroes is giving it a go – check out some of the brand-new screenshots it’s put up so far:

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Massively Overthinking: The best of PAX East and GDC in 2018

The past couple of weeks has been wild as we dispatched writers to GDC in San Francisco and PAX East in Boston to gather up and bring back everything they could on the MMORPGs large and small on the spring convention circuit. In fact, as I type this, we’ve got Brendan in Reykjavik for EVE Fanfest too! So for this week’s Overthinking, we’re rounding up our coverage and then reflecting on the best and worst as we pick out what most excites, surprises, and disappoints us: First the roundups, then our thoughts. Read on!

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Ship of Heroes posts a timeline for the first half of 2018

With a combat alpha under its belt, the superhero MMORPG Ship of Heroes turns its attention to the challenges that lay ahead. The team has posted up a detailed roadmap that included a visual plan of the first half of 2018, including what’s to come over the next three months.

The aggressive development schedule for the near future includes a login and network test, more enemies, more powers, more costumes, a day/night cycle, the addition of PopcornFX, an initial look at Controller powers, and better outdoor lighting are all on the table.

Past that, the team hopes to accomplish a raid test in the third quarter and then move out of alpha testing into the beta by the end of the year. Ship of Heroes’development plans and a talk with its lead designer, check out our PAX East interview with Casey McGeever.

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PAX East 2018: Talking superhero MMOs with Ship of Heroes’ Casey McGeever

At this year’s PAX East, I discovered that my mental picture of Casey McGeever did not match the actual man in person, but that was a positive thing; meeting the man himself, he projects an aura of warmth and earnestness that’s almost impossibly infectious. Not that it should be all that surprising, as he’s spent so much time talking about the strength of community when it comes to building up the base behind Ship of Heroes as a whole.

McGeever and I had an opportunity to speak about a number of issues surrounding the City of Heroes-inspired superhero MMO, starting with some talk about the game’s roadmap moving through the remainder of the year. The roadmap covers the past few months and recent known developments, but it had to be delayed slightly while the team pushed through the early stages of pre-alpha, engine upgrades, and the associated tasks. Now we’re into April, and it’s time for the community to see what’s on the docket for the next three months.

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Make My MMO: Camelot Unchained marches on; Albion players murder half a million bunnies (April 7, 2018)

This week in MMO crowdfunding, Camelot Unchained continues inching along toward its planned summer beta. According to the game’s latest update, CSE is running internal tests on a new server while tweaking tooltips, the banes and noom system, capture-the-flag mode, item placement, armor, environment assets, and animations, including new idles for each class.

Meanwhile, Crowfall released its 5.5 alpha, Ashes of Creation announced alpha one will land by the end of the year, Albion Online balance-patched armor and GvG while counting a million dead bunnies, Dual Universe released its April newsletter, and Dogma Eternal Night hit the skids.

Read on for more on what’s up with MMO crowdfunding over the last week and the weekly roundup of all the crowdfunded MMOs we’re following.

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Ship of Heroes upgrades to the latest version of Unreal Engine, adds PopcornFX

Ship of Heroes just got a bit better looking.

Heroic Games announced that it upgraded the upcoming superhero MMORPG from Unreal Engine 4.17 to 4.18 to keep it within striking distance of the latest version of Epic Games’ graphic engine. This also means that the developer can utilize PopcornFX to jazz up some neat-looking special effects. The studio is looking ahead to version 4.20, which it says should be “better-suited” to building an MMO.

“It is important for a dev team to keep upgrading, since the engine developer makes hundreds of improvements every time they upgrade,” the studio said. “Eventually we will settle on a version to launch the game in, both because it is technically complex to upgrade to new versions, and because we plan to make changes to the engine itself to deliver the MMO that our community wants to play.”

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