This week in MMO crowdfunding, Ship of Heroes continued proving itself worthy as a City of Heroes successor with a new video demo of its character creation — which ought to look pretty familiar to fans of the pre-eminent superhero MMORPG.
In the realm of Star Citizen drama, we speculated on the game’s post-launch monetization plans and posted the team’s new count of bugs yet to fix before alpha 3.0 reaches the Evocati. (It’s 7.)
Meanwhile, War of Conquest has already achieved its Kickstarter goal, Project Gorgon teased its next patch, we learned about Pantropy, Crowfall stirred dissent over its harvesting plans, and Guardians of Ember, which raised $77000 in funding from players on Indiegogo, formally launched out of early access.
Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’re following.
Supporters for Ship of Heroes are going to be able to test out the alpha version of the game’s character creator this year. That is awesome. But what will it look like? Take a look in the video just below; it’s right there in the game’s 14th released demo video, clear as day. The developers take the opportunity to recreate the game’s “signature” hero while looking at the plethora of powers, costume options, and body options already available even in the early development state.
“This is the first time the improved ‘big guy’ character model has been shown in the character creator. The standard version of this character is 6’7″ tall, and heavily muscled,” Heroic Games says. “A number of technical improvements have been added to the CCT, including an eye zoom camera, a hide helmet buttom, and additional morphs to precisely control the character’s facial features.”
Obviously, the video doesn’t go through every single part line-by-line; this is a superhero game, so that would take forever. But you’ll get a good sense of the fine control over body parts and the diverse options you’ll have available to you in the game. Check out the video just below, and if you’re a supporter, get ready to try it all out for yourself sometime this year.
This past summer, ARK: Survival Evolved finally officially launched, ending its stint as an early access game just three days before PAX West, then promptly announced its second expansion on the first day of the convention. There wasn’t even a week between launch and the second expansion’s unveiling, and there will be fewer than two months between the two launches; Aberration is scheduled to launch in October.
While at PAX, I sat down with Studio Wildcard Senior Producer Navin Supphapholsiri, who thanked fans for supporting the game: “We really appreciate the support for the past two years. Just to see how far we’ve come along, it’s all thanks to the community.” Then we talked about the launch, about Aberration, and about the team’s focus going forward.
While the full Hi-Rez portfolio wasn’t in attendance at PAX West, Hand of the Gods was on-hand with a fan tournament as well as machines to introduce folks to the game. Devs were also available to discuss this tactical SMITE spinoff. I sat down with Lead designer Scott Lussier and Executive Producer and VP of Design Scott Zier to talk about the game’s name, its progress, the reception at the convention, and plans going forward.
In fact, one of the tidbits Lussier shared is that the Japanese pantheon is next on the list after Hindu is released later this month.
Remember a few weeks ago when Star Citizen confirmed survival mechanics like eating and sleeping? Welp, add pooping to the list. This week in MMO crowdfunding, Star Citizen’s Around the Verse focused on the game’s stamina system, which touches on the character’s needs and risks and notifications about them, including “getting drunk, needing to go to the toilet, all the little things that can affect the player temporarily, and then we can expand this to go even to stuff like long-term diseases, depressurization sickness, radiation sickness – all these things that won’t be something the player can get rid of instantly.”
Meanwhile, the three City of Heroes spiritual successors teamed up for a panel at PAX, Shroud of the Avatar honored a player’s father, Dual Universe hit 10K backers, Dogma: Eternal Night implemented combat, and Chronicles of Elyria demoed jousting, plus so many goodies from PAX! Read on for more on what’s up with MMO crowdfunding over the last couple of weeks and the regular roundup of all the crowdfunded MMOs we’re following.
PAX West 2017 has come and gone, and though MJ is still feverishly working on her last few articles, we wanted to pause a moment to reflect on everything we’ve seen and read and recapped so far. So for today’s Massively Overthinking, I asked our writers to tackle three topics from an MMO player’s perspective: the biggest surprise of the show, the most disappointing bit, and the games that grabbed them and won’t let go.
Sometimes MMORPG players might get the feeling that game companies will let just about anything slide in order to keep the most revenue streaming in, but that’s not the case with one particular hopeful City of Heroes successor: Ship of Heroes. Studio Heroic Games is predicating the game on a positive atmosphere, which starts from the ground up.
At this year’s PAX West, I sat down with CEO Casey McGeever to talk about the game: where it’s coming from, where it is now, and where it’s going. We discussed funding, rivalries, community, and the wild backstory about the massive ship that heroes will be living on. After that, I attended the CoH successor panel to hear about the three largest superhero MMORPG games currently in development. Let’s suit up and dig in.
During the superhero MMO panel last night, Ship of Heroes’ CEO, Casey McGeever, demoed the game in a new trailer that heralded several announcements for the game: It’s planning a character creator alpha for September, an “escorted combat” alpha for December, and beta testing of raids for June of 2018.
The video jumps around a bit, including a flythrough of the second and heavily updated version of Apotheosis City, a look at combat, and a tour of the character customization with its “three base character models and countless morphs.”
“Ship of Heroes breaks with the clichés of games these days – their city is neither post-apocalyptic, nor set in a dystopian future,” Heroic Games says. “Instead it is a beautiful yet dangerous place, safeguarded by superheroes.”
We’ll have more on Ship of Heroes from PAX after our chat at the con later today; in the meantime, the game’s PAX trailer is below.
This week in MMO crowdfunding, HEX announced it is officially coming to PS4 on September 9th under a hybrid HEX: Card Clash moniker, which “marries the PC version you know and love with an all-new and improved PS4tm client” and allows gamers to “play seamlessly with players from both clients, and compete for weekly cash prizes.” Says the studio,
“Ever since our Kickstarter, we knew there was the desire to curl up on the couch with a nice game of HEX. We originally envisioned this as tablet support, but as HEX evolved it became clear that there were still some significant hurdles to making that a reality. From both a coding and a UI perspective, HEX requires some significant magic to faithfully reproduce the PC experience you know and love in a different medium. While we are absolutely still planning to come to tablet, we began to wonder if we couldn’t get you couch conquerors HEX just a little bit sooner.”
Meanwhile, Shroud of the Avatar launched R45, Crowfall players put together a crafting calculator, Valiance Online streamed its alpha, Grim Dawn released gameplay of its upcoming Necro class, Ashes of Creation pegged December for its “alpha zero,” and Camelot Unchained said it’s overdelivering on tech. (Thanks, Zophie!) Read on for more on what’s up with MMO crowdfunding over the last couple of weeks and the regular roundup of all the crowdfunded MMOs we’re following.
Massively OP’s MJ Guthrie is at PAX West (formerly known as PAX Prime, a much catchier name if you ask me!) for us this weekend as it kicks off today, accompanied by a huge roster of stuff to see, from Ashes of Creation and Ship of Heroes to Chronicles of Elyria and Dual Universe — and a dozen more. She might get to eat lunch, but she will definitely not get to sit down!
The good news is that the con is gearing up for a much better showing for MMORPGs than we’ve had in the past two or three years, something that ought to fill you with cheer. On the other hand, what I’d like above all else is to be getting major MMORPG announcements — new AAAs, new expansions — in addition to these solid in-progress games that actually have the PR prowess and cash to show up (which is good too!). It’s a changing landscape out there, folks!
What PAX West announcement would blow you away? What would you most want to see? And of the games in attendance, what do you most want us to see and ask about for you?
Ship of Heroes is gearing up for PAX with drop-ins with community vloggers, including The Positive Gamer, who has a flythrough video of Apotheosis City in the game accompanied by an interview with Heroic Games CEO Casey Mcgeever, Environmental Artist Eric Gooch and PR lead Justin Roberti. Mcgeever shows off some of the newer corners of the city, including some of its more unusual, organic architecture and tactically designed bits (glass ceilings that provide cover, for example). The group also demonstrates how players will move between levels of the ship — remember, the “city” part is only one level of the spaceship the whole shebang is flying on. There are even massive “windows” out of the cityscape that look out into the starry void and betray the white clouds and blue sky in the level.
Heroic says it’s focused on creating a positive community, and crafters and market monkeys, take note: All that is still planned for the game, including an auction hall, though that last may not make it for launch.
“We were originally planning to build a bigger game, as you know,” Mcgeever says. “If you’re BioWare or EA, you can do anything you want. […] But we’re a small indie team, so we need to make a game that’s going to be really fun to play and has excellence in everything it has, even if it has only one city, only one ship level to begin with — it’s going to be a cool ship level.”
Time to get your eerie City of Heroes vibe on with Ship of Heroes’ latest video. If you still have regular flashbacks of fighting through office spaces and high-tech warehouses from the former MMO, then you might be right at home here.
During the short video tour, a team of five developers jumps into a sci-fi-themed instance to fight cyborgs and repair a small machine. It’s not very long at all, but you can see how the group uses a variety of powers to take down foes and quickly clear out rooms. The devs also report that one of their number was playing from Europe without any noticeable lag.
Check it out after the break and let us know in the comments how you think Ship of Heroes is shaping up so far!
A few weeks back, we reported on the City of Heroes-themed panel coming to PAX West in Seattle at the beginning of September. With the release of the PAX schedule on Friday, we can confirm that it is indeed happening on Sunday, September 3rd, at 8 p.m. in the Cat theater, with reps from City of Titans and Ship of Heroes [update: and Valiance Online] in attendance.
“When the venerable MMORPG City of Heroes shut down in 2012, it gave rise to several projects often called spiritual successors. Each of these efforts took the same inspiration, yet have developed very different titles. Join Casey McGeever of Heroic Games, Chad Dulac of Silver Helm and Nathaniel Downes of Missing Worlds Media for a conversation a conversation about the challenges in making the game, the progress so far, and how these games will build on and stand apart from City of Heroes as something different and new while serving the great gameplay and positive gaming community that has been looking for a home.”