Want to get a look inside Ship of Heroes? Heroic Games’ Founder Casey McGeever and Lead Developer Matt Wilson are taking Massively OP’s MJ on a tour of two mission maps (one that’s debuting to the public for the very first time!) while talking shop about the upcoming superhero game. They’ll be discussing the recently released open letter and the role of the community, and even be taking questions from the audience. So join us live at 3:00 p.m. and come get answers to your burning questions.
What: Ship of Heroes
Who: MJ Guthrie
When: 3:00 p.m. EST on Friday, January 12th, 2018
On this week’s show, Bree and Justin dig into the allied races that are coming soon to World of Warcraft, the non-race of the City of Heroes spiritual successors, meaty early 2018 patches, and more!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
City of Heroes veterans no doubt have strong memories of their early superhero careers being spent jumping and dashing through numerous warehouses that seemed to attract the criminal element. With one of the game’s spiritual successors, the industrial warehouse setting is making a comeback, whether you want it or not.
Ship of Heroes took players on a tour of its in-development Warehouse District. During the 40-minute video, the devs narrated many of the details and possibilities present in this zone, including giant crane elevators, walkways spanning buildings, and very ordinary-looking HVAC units (which makes total sense, as this is all on board a giant spaceship).
While the tour didn’t go inside any of the buildings, the team did confirm that interior locations are being built and will host several missions in the upcoming MMO. Check out the tour after the break and don’t miss out on our exclusive glimpse into this studio’s philosophy on the superhero genre.
This week in MMO crowdfunding, Star Citizen devs gave a first look at game’s brand-new website, which is due to launch later in January. It’s good news for those of you who’ve argued the existing site doesn’t do enough to explain the game to newbies who haven’t been following the game for years.
High-end Star Citizen backers also have the opportunity to attend an exclusive shindig in May. “On Friday May 4th, we will host a private Concierge event, which will include an intimate tour of our LA headquarters, followed by dinner in the commissary and a sit-down Q&A with Chris Roberts and key devs from the Star Citizen team,” members of the Chairman’s Club were told via email this week. “The event will be filmed with highlights airing at a later date. It will be limited to 60 tickets, going on sale to Concierge members for $350 in three installments [beginning next Friday].” (Thanks, DK!)
Meanwhile, Crowfall talked parcels, Chronicles of Elyria wrote about identity, Elite players are busy rebuilding, and Ship of Heroes spoke to us about its hopes for the superhero MMO genre. Read on for more on what’s up with MMO crowdfunding over the last couple of weeks and the regular roundup of all the crowdfunded MMOs we’re following.
Whenever we write about the current crop of City of Heroes-inspired indie superhero MMORPGs, some of our commenters nearly always ponder whether it would be better for everyone if the three bigger studios pooled their resources, talent, and playerbases into one big game. Surely it would be better if they weren’t all competing with each other – or so the thought goes.
But following a pair of our articles earlier this week – one an exclusive from Ship of Heroes, the other a preview of Valiance Online’s map – key developers from those two games as well as City of Titans chimed in on Twitter to attempt to dispel the idea that they’re in any sort of competition to begin with.
“I wouldn’t call what we’re doing a race or battle personally,” Valiance Online tweeted out.
Ship of Heroes is super-jumping right into 2018 with two documents of note. The first is a retrospective of what the Heroic Games team learned from the community in the past year, including the fact that players want harvesting, crafting, and trading mechanics as well as crowd-control and pet mastery classes and Halloween. The team also says it understands the community’s desire for solid character creation and combat, details on character powers, and real gameplay video demonstrating development progress – particularly a mission video.
“A powerful character creator, and a positive community, are the two most important features of SoH, as judged by the voters in our polls,” writes the studio.
The second document, published here exlusively on Massively OP (not sponsored), is a reflection on the state of the MMORPG industry, particularly the superhero corner of it and how Ship of Heroes fits in, penned by Heroic Games’ Casey McGeever. We’ve included the whole piece below:
Polls are a quantitative sort of magic that we don’t often get from our other articles – at least when they aren’t being brigaded – which is why I love our Leaderboard column.
Let’s take a look back at our best MMO polls of the year! And if you want a few more, you can look back at our polls from 2016 and 2015 too.
Here’s something interesting to chew on today: Kickstarter actually had an incredible 2017 when it came to funding games and raising money. Head of Games Luke Crane tweeted that the platform was up year-over-year in both of these categories.
“Games on @Kickstarter in 2017: $172M pledged ($163M raised); 7033 launched projects (2997 successfully funded projects); 767K backers (726K backers to successful projects),” he said. “Good job y’all. A huge year for the community. That’s the most games projects funded on Kickstarter in any year to date! And the money exceeds 2016’s funding by +29%.”
Not too many of these game projects involved MMOs, admittedly, although 2017 did see Ashes of Creation become the most-funded MMORPG to date on Kickstarter. Other notable 2017 Kickstarter projects included Shadow’s Kiss, Ship of Heroes, War of Conquest, and Global Adventures.
Update: The $172 million apparently covers all games, including video games, tabletop, board games, and card games. Video games raised $17.25M over 2017.
Massively Overpowered’s end-of-the-year 2017 awards continue today with our award for Most Anticipated MMORPG, which was awarded to Star Citizen last year for the third year in a row, though it was an incredibly close vote. (And yes, we recognize the irony of Star Citizen mopping up both negative and positive awards.) This year’s discussion on most anticipated was close too, but there’s more a sense of frustration since a lot of the games we’re picking from here year after year are the same – because they still aren’t out.
Don’t forget to cast your own vote in the just-for-fun reader poll at the very end!
The Massively OP staff pick for Most Anticipated MMORPG of 2018 and Beyond is…
We’re taking a time-machine back through our MMO coverage, month by month, to hit the highlights and frame our journey before we head into 2018!
In April, City of Heroes-inspired MMORPG Ship of Heroes launched a $400,000 Kickstarter but canceled it soon after, believing it would not fund. Work on the game continued with an abbreviated scope.
Speaking of abbreviated scopes: Star Citizen began promising a trimmed-down alpha 3.0 by summer as of this month as devs talked up the game anyway. (Spoilers: Summer didn’t happen.)
Meanwhile, LOTRO turned 10 years old, SWTOR launched War for Iokath, Guild Wars 2 rolled out controversial raid armor, and Marvel Heroes finally announced a console version, sending the PC playerbase into turmoil.
Read on for the whole list!
Welcome to a special edition of Make My MMO, Massively OP’s regular recap of what’s going on in crowdfunded MMOs, which we do specifically for those of you who are convinced Kickstarter is the absolute worst (it’s not) and that no crowdfunded MMOs ever launch (they do). Plus, somebody’s got to keep an eye on what your money’s up to! Tonight’s edition isn’t going to be our usual recap of the last couple of weeks, however; we’re going to look at the most important MMO crowdfunding news of the entire year. Lock up your wallets and let’s get to it.
With 2017 drawing to a close and 2018 rushing up to meet us, the Massively OP team has regrouped for another round of bold and goofy predictions for the year ahead. We’re feeling pretty good after our fairly successful predictions from last year! What’s in store for the MMO genre next year? Here’s what we think.
This week in MMO crowdfunding, eyebrows across the ‘verse rose as Crytek filed a lawsuit alleging that the studios behind Star Citizen and Squadron 42 were in violation of Crytek’s copyrights in regard to CryEngine. In a statement to Massively OP, however, CIG denied that it was still using CryEngine and said it planned to fight back. “This is a meritless lawsuit that we will defend vigorously against, including recovering from Crytek any costs incurred in this matter.”
Over on the Camelot Unchained blog, CSE is busy working on plot and item permissions tech, scenarios, combat, skill buttons (no word on that I-win button, sorry), NPC AI, large group UI, deflect animations, the place of power, armor, and weeds. No, actual weeds. And dead trees. What did you think I meant?
Meanwhile, OrbusVR hit early access, Albion Online tweaked Kay and updated its rewards, Elite’s Thargoids finally started fighting back, and Crowfall raised a bunch of new money from investors. And the much-anticipated Ashes of Creation and Pantheon: Rise of the Fallen launched their respective pre-alphas for elite and specially selected early backers.