If the PvP of Dark and Light feels too regimented and orderly for you, you’ll be happy to take part in the game’s upcoming Chaos servers to mix things up more thoroughly. Chaos servers will allow you to gain experience faster, fight stronger monsters, declare war faster, and more easily demolish structures. Players who do well can also look forward to permanent reward options, and the developers will generally use the server type as a litmus test for PvP balance.
Meanwhile, the game is also altering decay rates for structures on PvP servers across the board; PvP structures will generally stand longer, while PvE ones will keep the existing decay rates to ensure that the land isn’t covered in abandoned buildings. Check out the exact timer changes on the official site, along with more details on the Chaos servers.
We all like making the occasional observation about the weirdness inherent in video games, but most of us also recognize that what we’re really doing is poking fun at the anthropic principle. The real reason NPCs tend to fight rather than just fleeing at the sight of us is, well, the alternative isn’t particularly fun to play. It’s part of an acceptable break from reality, and for most of us, we are willing to accept that fact with a bit of tongue-in-cheek prodding.
What I don’t see very often, though, is an appreciation of the really insane part: What all of this looks like from the perspective of the NPCs – because however many breaks from reality we accept from the game, we are the real breakers of immersion.
Consider, for a moment, that you’re an NPC. Imagine that you have full knowledge of the fact that this is a video game (there’s an old humor blog entry that sums things up nicely). Now imagine that you’re watching PCs. You would quickly come to the understanding that player characters are nuts. Why? Well…
There are two ways to look at the new battle royale mode added to the Age of Wushu Chinese servers. The first is with a roll of you eyes and frustration that so many games are now engaged in a follow-the-leader pattern for one game. The second, on the other hand, is to appreciate the idea that it’s a non-stop martial arts battle between 50 players in a limited field, which is pretty cool right on a conceptual level.
Whichever way you choose to think of it, you can checkout a trailer for it just below. Players all drop in on kites and find themselves having to pick up equipment, skills, and treasures while running around the arena, making it a combination of scavenging gameplay and brutal fighting. Of course, it’s just on the Chinese servers at the moment, but it seems like something that could work with the game anywhere the service is running.
While we continue the long, long wait for Age of Wushu 2 to make its way over to the western world, at least we can take solace in the knowledge that Snail Games is not forgetting to share the beautiful world it is crafting.
MMO Culture snagged a half-dozen promotional screenshots that show some of the landscape and vistas being prepared for this MMO sequel. The images show everything from a bustling marketplace to a snowy temple to the wide-open country. Check them out below and let us know what you think!
Age of Wushu 2 began Chinese pre-registrations earlier this year and revealed some of the classes and schools that players can access.
ARK Park has a release date. Well, a release month: December. Yep, it’ll be out by the end of the year.
“We have just announced the launch date for ARK Park at Sony’s TGS 2017 Conference! A brand new VR experience based on the world of the popular survival game ARK: Survival Evolved, ARK Park will be launching in December this year on Playstation VR. ARK Park will support both controller and PlayStation Move, and supports English, Chinese, and Japanese voiceover and subtitles. ARK Park also features online play for an exciting online multiplayer experience.”
We’ve previously covered the Snail Games-led VR-oriented spinoff of ARK: Survival Evolved; the studios have touted the title’s 10 maps, dino breeding mechanics, multiplayer activities, a puzzle-like crafting-and-discovery system, and a battle mode. What, you didn’t think the dinos were going to just let you stare at them through the glass in peace, did you?
Why stop at a normal forge? Normal forges are fine, we guess, for doing normal things, but Dark and Light lets you make yourself a refining forge which is even more… well, refined. It says that right in the game. You can check out all of the details in a new video explaining that you first unlock your forge by harvesting and consuming several Frozen Crystals, allowing you to gather the materials needed to make your special glowing refining forge.
Continuing to improve your skill will allow you to make magically enchanted items by finding active ley lines, thus giving you random stat improvements (you’ll need to thus do a lot of forging to get the really good items). Check out the whole system in video form below; it’s rather elaborate, but it should allow you to sport tricked-out gear better than anyone else you meet.
Ever pause during your day and find yourself wondering, “Whatever happened to that game?” With hundreds upon hundreds of online titles these days, it’s surprisingly easy for MMOs to fall through the cracks and become buried as more aggressive or active games take the spotlight.
Well, every so often we here at Massively Overpowered find ourselves curious what has transpired with certain MMOs that we haven’t heard from in quite a while. Have we missed the action and notices? Has the game gone into stealth maintenance mode? What’s the deal? What has it been up to lately?
That’s when we put on our detective hats and go sleuthing. Today we look at whatever happened to Black Gold, Order and Chaos Online, and Eden Eternal.
We’ve been tracking Black Desert
developer Pearl Abyss’ path to IPO since last spring
, when multiple Korean outlets began reporting that the company sought a listing on the Korean stock exchange this coming fall. A few weeks ago, the company’s IPO press conference let loose a few more tidbits
MMO players might be intrigued to learn. As parsed from Invenglobal’s
translation, here are the highlights:
- Black Desert took four years to make and currently operates in 100 countries. “The total RU [registered users] is more than 7.65 million based on July 2017, and the total sales are approximately ￦340b [$301M].”
- As of the end of July 2017, PA has sold 530K copies of the game through Steam, amounting to $1.3M in sales. “The title was placed No. 2 of the total sales on Steam on June 20th.” (There’s a section that notes the game cost only ￦1.2b ($1M) to make, “a relatively small cost […] compared to other MMORPGs,” but we assume they’re talking about just the engine specifically there.)
The latest video for Snail Games’ early access revival of Dark and Light is about houses, but not the kind of housing you’re thinking with a thatch roof and cute little doorway. No, this is the Game of Thrones kind of house, and the video shows would-be lordlings just how to pilot the interface that all guild leaders surely know is a game (and job) unto itself.
According to the video, leaders can use the interface to bestow and rescind all the hierarchical permissions you’d expect from a stock MMO in 2017, like whether the player is allowed to blow up your buildings or raid your fridge inventory. But the system also allows admins to grant special permissions to members, like riding specific mounts on guild property, seeing who died, and declaring war on the DNL equivalent of the Lannisters. Leaders can also create and place house seals to protect certain buildings from other players — in fact, the seals in the video are apparently an advanced version not yet in the game, so it’s a bit of a sneak peek. Worth a look below!
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Paladins Strike, Warface, Monster Hunter World, Heroes and Generals, Pirate101, Trove, Skyforge, The Black Death, Star Trek Online, EverClicker, Neverwinter, Just Survive, Dauntless, Battlejack, Dungeon Fighter Online, League of Legends, Hyper Universe, Dark Age of Camelot, MU Origin, MU Legend, EVE Online, Age of Wushu, State of Decay 2, Dota 2, Splatoon, and Starcraft Remastered, all waiting for you after the break!
Dark and Light’s latest dev walkthrough video focuses on taming the wild, and Snail is talking specifically about animal taming. To start taming, the studio says, you’ll need to craft a bow and shoot at the animals a bunch of times to fatigue them. Then you’ll sweet-talk them a bit by feeding them food and water and continue shooting them with hook arrows to keep their constitution low as the taming process continues.
Seriously, don’t try this at home. That poor little sheep.
Watch the how-to down below.
We understand that you, personally, are committed to playing Dark and Light the way it was originally meant to be played. And we respect that you have a deep commitment to squatting naked in a ditch foraging for berries and throwing rocks at other players. But you can see other adventurers wandering around with things like tools and weapons and clothes and shelter, and maybe you’d like to get in on that? So perhaps you should take the time to check out the crafting methods you’ll need to use.
The latest video is just past the break and covers the basics of crafting in the game, from the simple things you can always craft (like cooking fires) to recipes requiring specialized workbenches (like most tools and weaponry). You can also have one craft facilitate another, such as using a cooking fire to make straw more easily. Check out the video just below for a quick overview; it’s worth considering before you go back to your ditch, after all.
Snail Games’ MMO-turned-survivalbox reboot Dark and Light has prepped a new patch landing today aimed squarely at the B word: balance.
“This latest patch is designed to address player concerns about game balance,” says the studio. “We’ve enhanced the strength of all buildings and adjusted the strength of certain spells to better protect creatures and players, to make battles and raids more fair.”
Specifically, the game has seen nerfs to stone and iron weapons and weaker spells vs. thatch and wood buildings, so whether or not your fire spell can take out your enemy’s base will make a little more sense. Meanwhile, critters in the wild can’t damage anything but those weaker types of construction. Wouldn’t make much sense for a squirrel to wreck your stone castle, right? Except dark squirrels. Those guys can mess you up.