As we all well know, MMORPGs are a Serious Business indeed. We must treat them reverently and with our utmost due diligence as we perform tasks vital to saving the world. No frivolity and mirth-making is allowed within these virtual worlds; we toil, we strive, we forge the future in sharp lines of progress.
Oh what am I kidding: We’re totally goofballs. If you can’t cut loose in an MMO and have fun with your friends, what’s the point? I feel that Kenji Takeda has it right with this week’s headlining picture from Final Fantasy XIV, as you can sense the high spirits and laughter that were driving this moment.
Next week, we’ll get totally serious again. Probably. Maybe. Possibly. Well, there’s an outside chance, you never know.
Does it seem as if Dark and Light is just creeping along with a tiny trickle of updates? We’ve got another one this week in the form of new screenshots posted to social media demonstrating the old game and the new.
“Behind-the-scenes, our devs are busy polishing DnL for its EA launch,” Snail Games says. It’s been in the process of rebooting the decade-old MMORPG since last year. It was originally intended to launch in the fall of last year, as we’ve previously chronicled. Earlier this spring, the game’s Chinese branch apologized to players for “again” making the decision to extend development, thereby delaying beta (and presumably our early access) until (at least?) summer, though Snail is saying “later this year“:
“Check out some of the work our devs have been putting into fleshing out the world of Dark and Light! Improved models, textures, lighting, and general world design are just a few of the things being polished up for the Early Access launch later this year.”
The new images are tucked down below.
Age of Wulin, the European counterpart to NA’s Age of Wushu, is being handed off once again in the region. The martial arts sandbox was originally published by Snail Games, handed off to Webzen for four years in Europe, and is now returning to Snail’s control on July 11th.
The team said that this will merge the two titles together: “Today, we would like to announce that the Age of Wulin publishing licence will return to Snail Games, the developers of Age of Wulin, on the 11th of July, 2017. Snail Games will then take over operations and migrate your characters to their version of the game, Age of Wushu. It was a very difficult decision to make, as your support and passion since the early days of this project have been outstanding, but it will ensure the continuity of the game.”
It may be way behind schedule, but damn Dark and Light is pretty — at least its landscapes. Snail has been in the process of rebooting the mid-aughts MMORPG since last year, and as its tweet this afternoon shows, the studio is working hard on bringing the game’s visuals into this decade.
A month ago, the game’s Chinese website apologized to players for “again” making the decision to extend development, thereby delaying beta until summer. It was originally intended to launch in the fall of last year, as we’ve previously chronicled. The new landscapes are tucked down below.
Recently, the Dark and Light team posted an interview with… itself, which is a totally normal thing to do. It’s actually a pretty interesting read about the tack that the team is taking with its worldbuilding design, particularly in the first section of the game.
Players will begin their journey in Dark and Light in a 20-area region called The Sacred Path. Here they’ll enjoy protection and resources of one of three capital cities before venturing off to create their own houses and outposts. The devs said that there are plenty of places to explore and secrets to uncover, particularly those floating about in the sky. With about 70 to 100 people per server, the devs expect that everyone will have enough elbow room to explore and build without worrying about the crush of crowds.
Are you still a little bummed at the recently announced beta delay for Dark and Light? It might be worth the wait, if the game’s continued previews of its fantastic art are any indication.
Last week, Snail Games posted six new pieces of concept art and screenshots of the fantasy MMORPG, mostly concentrating on the fury of nature. It looks like the game will boast large Ent-like tree monsters who aren’t exactly of the “hugging” variety.
“Gathering resources is important, but be careful where you’re swinging your hatchets and pickaxes! That innocent-looking tree or pile of rubble may be a dormant elemental just looking for an excuse to pound your head in,” the studio said.
The cogs of development and testing are slowly turning for the sandbox sequel Age of Wushu 2. MMO Culture reports that the title has started taking pre-registration applications in China.
China may be all we can expect from this title, as Age of Wushu didn’t exactly tear up the charts in the west. As you may recall, this full-fledged sequel is borrowing a page from the survival sandbox fad rather than updating the original game’s MMORPG format.
Age of Wushu 2 is being developed with the Unreal 4 engine and recently launched its Chinese website (which has plenty of gorgeous pictures in addition to hilariously translated phrases). The team wants players to forge their own story by exploring the world and building a legend with their character. The game should be launching in China later this year.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week we have stories and videos from Destiny, Eternal Crusade, Elder Scrolls Legends, Hearthstone, Pokemon Go, MU Legend, Lineage II, ARK, Ultima Online, Sword of Shadows, Ghost Recon Wildlands, Ragnarok Online, Heroes and Generals, Elsword, and Dota 2, all waiting for you after the break!
In the brief time since its Chinese branch announced another delay, Snail Games has put out a pair of previews for its upcoming reboot of Dark and Light.
“Many of Dark and Light’s creatures exhibit the features of their environment, both in appearance and ability,” says the studio on Facebook in showing off what look to be some nasty spiked sabercats. “You’ll need to prepare proper elemental defenses against them if you go exploring in any extreme climate zones. Because they’re already acclimated to their environment, taming such creatures will give you an invaluable companion when exploring these regions.”
The second piece is an ultra-brief gif of players racing into battle on horseback.
A week ago, the game’s Chinese website apologized to players for “again” making the decision to extend development, thereby delaying beta until summer. It was originally intended to launch in the fall of last year, as we chronicled last week.
Welcome to The Survivalist! Ya’ll might have noticed that I have gravitated a bit from my happy home of deep, immersive virtual worlds (possible due to the lack of them!) and have been tinkering about and enjoying time in various survival games. This isn’t as odd as you might think! One thing I love about sandbox worlds is the ability for your actions to matter in terms of shaping the world and carving out your place in it. Survival games have been allowing me just that with opportunities to build the world, from the society on it to structures in it to the even the physical world itself. And decisions definitely matter, bringing satisfaction and reward or disappointment and destruction.
I’m not alone in this appreciation of the survival genre, either. Many MMO gamers have joined mainstreamers by flocking to it lately as seen by the explosion of the available games. Those of you not on board yet might be wonder just what is so alluring about a genre that has many elements of MMOs but on smaller — and oft times privately managed — scale. As the weeks and months wear on, The Survivalist is going to explore all the nooks and crannies of the survival sandbox genre (and likely die many, many times in the process!), but today, we’re going to look at what players can jump into to test their survival skills. So here’s a guide to many options in the newest genre to take over our gaming sphere.
Dark and Light has been delayed at least until summer — so says the game’s official Chinese website, anyway, which has a lengthy apology to players awaiting the game’s release in the US and Europe. “Regrettably, we had to make an extension decision again,” Snail writes, telling players to expect beta this summer.
This won’t be the first time the game’s been delayed, though the chronology is confusing.
In September 2016, the official ChinaJoy trailer declared — in English — that the game was “coming soon… this year,” meaning fall 2016. The teaser website that same month also claimed the game was on track for 2016.
In November 2016, however, a studio rep admitted that a November release was “not likely.”
In December 2016, Snail announced an 2017 early access for the game, with full launch planned for Q4 2017, as if those earlier dates had not been given; we reported it as a delay. (And apparently Snail’s Chinese branch also considered that a delay — note the word “again” in the apology.)
Toward the end of last year, we all did the math and figured the resurrected MMORPG sandbox Dark and Light had no chance of making its original “late 2016” target. In fact, it had missed both its fall windows for launch already. That’s why it wasn’t much of a surprise when in December, Snail Games admitted to a 2017 early access and full launch by the end of this year. We guessed January for the former, but nope — just a few trickles of info so far since then.
Last night, the game’s Facebook page told players it’s not dead and is in fact still planning its early access in 2017.
“Development is still going strong on Dark and Light! Right now we’re working on tuning and polishing overall graphics quality, particle effects, and animations for the Early Access launch later this year.”
There’s even a new Twitter gif of the “upgraded Blizzard spell from [the] most recent build.” Sparklies to look at while you wait for early access, anyway.
ARK: Survival Evolved updated with v255 on PC over the weekend, releasing four new creatures into the wilds of the survival game. Survivors face danger from the air from both the large redwood tree-climbing cat that pounces on prey from above (the Thylacoleo) and the Microraptor, a bird that can yank riders right off their mounts. The waters aren’t any safer with the addition of the Electrophorus eel (that does exactly what it sounds like it does) and the snail-shelled Ammonite, which calls all sea creatures to its aid when attacked. Also debuting this patch are Tek structures, allowing players to build bases with not only force field doors but an actual deployable force field to surround and protect their base.
In other ARK news, Studio Wildcard’s Jeremy Stieglitz has announced that the team has selected 15 or so top modders to develop freelance modding content for the game at a rate of $4000/month for their work. The number and makeup of the modding team is expected to shift over time and is presided over by the designer who built Primitive+.
Check out the new goodies in the screenshots and highlight video below.