A Demon Hunter should be able to kill demons. That’s their one job description, and so it should be no surprise that World of Warcraft’s Demon Hunters are actually very good at killing demons. But most of them are not nearly as good as Mione, a name you’ll find in no lore compilations who still deserves a nod for soloing normal-mode Gul’dan.
Yes, solo. As in “big boss of the second full raid of the expansion taken out by a single dedicated player.”
Obviously, gear has improved somewhat since Gul’dan’s release, but the fight (which is watchable in sped-up form below) still took over an hour to complete. “Doesn’t Gul’dan hit enrage at 12 minutes?” you ask. And you’re right, he does. He enrages, and Mione deals with that mechanic. Go ahead and watch the video, then check out the video description to see how this was accomplished, including waiting out the enrage. The notes do mention that the “real” fight (after the enrage happens and falls off) “only” took 27 minutes, which is… still insanely impressive.
There’s a tendency for all of us to claim that it’s our teammates holding us back in online games. Any raid leader, for example, will probably opine at least once or twice that the rest
of the raid is what’s holding back progress. Atlas Reactor‘s new Fourlancer mode
lets you put your money where your mouth is, though; in this new mode you control the entire four-person team and face off against another player controlling a full team, with an extended decision timer and no one else to blame if you screw up. If you’ve ever said that your teammates are holding you back? Prove it.
The same patch also brings in Isadora, who is protected by a lot of shields but has very little health beneath that. She switches gameplay modes if her shields are destroyed, but she can also re-activate her shield as an ultimate ability, allowing her go charge back into the fray. Combine that with a double ISO weekend running from September 8th to the 10th and you have plenty of reason to get in there and play.
When Craglorn first arrived in The Elder Scrolls Online back in 2014, it had a robust selection of content for max-level grouped players and a constant radiating wave of death for anyone exploring solo. This was intentional; the area was meant as a max-level challenge zone, and the designers were adamant that you should be grouped when you went in or you should expect to die repeatedly and painfully. With the introduction of the One Tamriel update, however, solo and grouped players of all levels will be able to dive into Craglorn and explore what the area has to offer.
The video below shows off some of what you can expect when you return to Craglorn, with a story that all players can complete and a variety of puzzles and activities for all sorts of playstyles. Overland content, daily quests, and dungeons have also been thoroughly adjusted for new and returning adventurers, so even if you think you know all there is to know about the region, you’ll find something new to explore. Check out the video down below, and keep your eyes peeled for our interview about the redesign in the near future.
You know, folks, I am all about getting my dungeon ride on in Final Fantasy XIV. I’m a roleplayer, to boot. I like being social in my games. And yet when I find myself playing World of Warcraft, I find myself actively preferring a bit of solitude far more often than I’d expect. This isn’t meant as a commentary on that game’s player culture or anything of the sort; I just like to have more stretches of not doing dungeons, just quietly doing my own thing and playing out the events in my character’s head.