soulbound studios

See: Chronicles of Ellyria

Chronicles of Elyria begins selling individual perks, shows character customization

No longer will you have to pay a large lump sum for bundles just to gain certain perks in Chronicles of Elyria. If you have your sight set on only one or two extras, Soulbound Studio is now happy to accept your money in exchange for a la carte items.

The studio began selling individual rewards on the 1st, allowing players to buy into testing phases, pick up mounts and pets, and even get their name inscribed on tombstones around the game world. The last item, by the way, will result in a donation being made for the International Association for Suicide Prevention.

It’s not just cash shop sales this fall, however. Soulbound Studio recently showed off some of the character creation options that its using for both the MMO and its visual MUD predecessor.

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Chronicles of Elyria makes a case for an unique MMO world — with undergarments

Still a little confused about what Chronicles of Elyria is trying to do that we haven’t seen before? The dev team has put together a six-and-a-half minute video that makes a case for Elyria’s unique approach and features. This includes, we should note, getting to pick out your “undergarments” and growing fat.

“It’s good storytelling to put people in uncomfortable situations or push them beyond their limits,” said Executive Producer Vye Alexander. “And that’s what is going to set Chronicles of Elyria apart.”

The Elyria team said that the project now has about 150,000 registered fans on the website and will include the community in helping to create and shape the game world. Check the video out after the break and let us know if it sways your opinion!

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Chronicles of Elyria raffles off a throne, retools community event to avoid exploits

Strange things are afoot in Chronicles of Elyria. For starters, there is a single throne available on a North American server that’s up for grabs. Instead of simply selling it outright, the team has decided to raffle it off in a convoluted format.

Basically, fans will have to buy $10 tokens to gift to players that each one feels is the best to lead this kingdom. These tokens do convey 100 EP to the purchaser and 50 EP to the receiver on top of being part of this raffle. At the end of the year, the most popular recipient will be given the throne.

Not all players are delighted with this decision. As one poster pointed out in the forum, this is a glorified (and paid) popularity contest, ignores open monarch spots on an Oceanic server, and excludes fans of other regions and servers from taking part.

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Chronicles of Elyria on a la carte prices, skins, and this weekend’s convention game

Looking to just buy your way into an exclusive alpha program? Want to put your name on a star or tombstone? Thinking about adopting a pet? Chronicles of Elyria has you covered on all of this and more.

The fantasy MMORPG is getting ready to offer a la carte shop options, allowing players to pick and choose their advance purchases as the title trundles through development. There are many options to pick from, including Beta 2 access ($20), Alpha 1 access ($155), the soundtrack ($10), the option to name a landmark ($100), and a server-exclusive coat of arms ($25). The tombstone thing is quite real, by the way, and half of the profit of each one sold will be donated to the International Association for Suicide Prevention.

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Chronicles of Elyria begins price increases in preparation of pre-alpha releases

Great ready to pay more for Chronicles of Elyria.

Soulbound Studios announced this week that it is preparing to raise the prices on all of its packages, a move that the studio said it will repeat every eight months until the game releases. Actually, instead of “we will increase the price,” the studio is preferring the phrase “we will continue to decrease the deep discounts” to market this. Bravo.

The price increases range from $5 to $50 and will go into effect on November 8th as the game grows near the first pre-alpha release. In addition to making packages more expensive, Chronicles of Elyria will be retiring its nobility-for-hire packages in about a month, cutting off players from literally buying the kingdom. The studio has other plans for its monetization schemes, such as the return of layaway and a la carte purchases.

(For the record, the proper way to read the headline is out loud, rap-style.)


Chronicles of Elyria picks up former Revival lead developer

Has enough time gone by to start erasing memories of Revival, that ambitious but troubled horror MMO that was canceled back in March 2016? While the project is dead, its developers have forged on — and one has made the jump to another indie MMORPG.

Chronicles of Elyria announced this past week that it picked up Adam Maxwell to become the game’s new lead designer. Previously, Maxwell worked on RIFTStar Citizen, World of Tanks, and Revival (in addition to almost a dozen other titles). Hopefully this new berth will be a good fit for him and Soulbound Studios.

Maxwell says that it was an easy jump from Revival to Elyria: “Half my fun getting to know everyone here has been in asking questions like, ‘So how did you all handle…’ and then randomly picking a feature from Revival. Weather, NPC memory, narrative dynamics… every answer is different from Revival, but they always hit the same mechanical goal. I feel like the two projects are siblings separated at birth. It’s both awesome and eerie at the same time.”

Source: Press release, Chronicles of Elyria. Thanks to everyone who sent this in!


Chronicles of Elyria unveils its official launch kingdoms

Monty Python and the Holy Grail forever gave us the perfect test for whether or not someone is the king: see if he’s got fecal matter all over him. Presumably, the kings behind the official kingdoms of Chronicles of Elyria will themselves be free of such refuse, allowing them to focus more upon tasks like keeping down the poor, executing those who do not kneel in deference, and arranging peasant houses in the shape of naughty words.

But why speculate? You can jump into the recruitment channels and threads for the various launch kingdoms to sign up as a loyal vassal well ahead of the game’s launch. It’s perfect for nobles who enjoy politicking, aspiring nobles who enjoy politicking (or backstabbing) until they’re no longer simply aspiring, and peasants who wish to protest that lobbing around very large Kickstarter donations is no basis for a system of governance. (Let us know how that last one works out for you.)


Chronicles of Elyria wraps up its PAX jousting jaunt

It might not have involved fluttering about on the back of a well-trained ostrich, but Chronicles of Elyria’s jousting minigame did well enough for itself at PAX West. The team chose to focus on jousting as a demo because it was a feature that it could repurpose for the MMO and because the team doesn’t quite have a playable MMO build as of yet.

Massively’s MJ was on hand to interview the team at PAX, digging out a lot of information about this upcoming fantasy MMO. She grilled the devs on the game’s monetization strategy, it’s PvP-heavy focus, Elyria’s tribal system, and how the team is fitting all of the parts together to make a functional “massively multiplayer world.”

Check out the lance-shattering, horse-pounding, herald-displaying action of Chronicles of Elyria’s jousting after the break!

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PAX West 2017: Chronicles of Elyria’s monetization philosophy, tribe evolution, and the PvP sandbox stigma

What is Chronicles of Elyria? We first learned about the game and its goal to redefine the MMORPG genre back in 2015. Since then, CoE has been developing steadily, especially after the huge influx of capital gained through Kickstarter and then on-site crowdfunding. Folks could follow the progress through numerous dev blogs, videos, and even the chance to test bits of gameplay at various PAXs. Some bits of that development, however, have raised questions; prospective players have voiced concerns about the pay-to-win and gankbox stigmas, the complex tribe system, and the admittedly broad scope of the game.

I sat down with Executive Producer Vye Alexander and CEO/Creative Director Jeromy Walsh at PAX West to discuss these issues and more.

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Massively Overthinking: The best and worst MMOs of 2017’s PAX West

PAX West 2017 has come and gone, and though MJ is still feverishly working on her last few articles, we wanted to pause a moment to reflect on everything we’ve seen and read and recapped so far. So for today’s Massively Overthinking, I asked our writers to tackle three topics from an MMO player’s perspective: the biggest surprise of the show, the most disappointing bit, and the games that grabbed them and won’t let go.

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The Daily Grind: What wishful-thinking PAX West MMORPG announcement would blow you away?

Massively OP’s MJ Guthrie is at PAX West (formerly known as PAX Prime, a much catchier name if you ask me!) for us this weekend as it kicks off today, accompanied by a huge roster of stuff to see, from Ashes of Creation and Ship of Heroes to Chronicles of Elyria and Dual Universe — and a dozen more. She might get to eat lunch, but she will definitely not get to sit down!

The good news is that the con is gearing up for a much better showing for MMORPGs than we’ve had in the past two or three years, something that ought to fill you with cheer. On the other hand, what I’d like above all else is to be getting major MMORPG announcements — new AAAs, new expansions — in addition to these solid in-progress games that actually have the PR prowess and cash to show up (which is good too!). It’s a changing landscape out there, folks!

What PAX West announcement would blow you away? What would you most want to see? And of the games in attendance, what do you most want us to see and ask about for you?

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Chronicles of Elyria whips up a jousting tiltyard for PAX West

The Chronicles of Elyria team is in a frenzy getting ready for the game’s showing at PAX West in a couple of weeks. After internal deliberation, the devs decided to create a joust for the demo to show off some of the capabilities and possibilities of the game. As a bonus? Jousting was something the team was planning on putting in anyway, so the demo is not throwaway work.

The devs from all departments pulled together to make the tiltyard possible, including creating the environment, the outfits of the six sovereignties competing, shatterable lances, sound effects, and of course, the jousting combat itself.

“Once the prototype of the gameplay felt right mechanically, Souzou and Strider began working diligently on making it feel right aesthetically,” the team wrote. “While riding the horse already feels great, spurring one’s mount on and aiming one’s lance were new opportunities for excellence!”

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Massively OP Podcast Episode 129: Treasure Trove

On this week’s show, Justin and Bree talk about Trove’s underdog status, the impact of server merges on open world housing, playing as a deer, gender stereotypes in MMOs and more!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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