Not so long ago, our editor-in-chief was talking about how World of Warcraft needs some form of multiclassing system. So let’s talk about how the game could do that, yes? That’s something we haven’t talked about.
It’s actually one of those weird things that has, for various reasons, never actually come up at all as a promised feature of any sort, especially as the various specs within a class have become more and more diversified. In the earliest days, an Enhancement Shaman and an Elemental Shaman both had the same tools and had talents to emphasized different ones; these days, they share a minority of abilities and mostly get their own unique kit. You can swap between specs pretty freely, but not between classes.
But that’s not to say we couldn’t get some form of multi-classing. Heck, it felt like the various spec-bending talents for Druids were already halfway toward this sort of support, and Druids themselves sort of lean into the direction of multiple classes under one roof. So with absolutely no indication that such a feature has ever been seriously discussed beyond fan theories, let’s look at how this could work in World of Warcraft.
We’re not going to blow anyone’s mind by stating that pets are pretty central to the experience of playing a Hunter in World of Warcraft. You can eschew one altogether as Marksmanship, but they’re still pretty darn important. The developers have put together a long post discussing the mechanical changes coming to hunter pets with the Battle for Azeroth expansion. No, you won’t be able to choose your pet’s specialization any longer, but that’s because all three specializations are now meant to simultaneously tank while solo and provide DPS through other means, while pet-specific abilities are becoming more varied and potent across the board.
But there’s plenty to discuss even outside of official announcements as datamining has uncovered what appears to be broadcast text for the siege of Lordaeron and the attack on Teldrassil (i.e., the events that kick off the expansion as a whole). There are also new bits of datamining suggesting that First Aid may be rolled into the Tailoring profession, as well as a new mount that strengthens the hints of a mag’har allied race for the Horde. All unannounced thus far, of course, but still exciting fuel for speculation.
The thing about datamining is that it doesn’t always paint a picture of where a game is going; it paints a picture of where the developers considered directing a game. Sometimes there are hints that never wind up going anywhere more substantial. But we can hope that the latest round of datamining for Pokemon Go is accurate, because it points to what would be a huge change for the game with the addition of story quests.
Yes, there are hints about a full quest system complete with a complete rework of the previous daily spin/catch bonuses. Those had always been labeled as quests, but the latest patch adds in several other categories of quests complete with objectives and potential rewards. Obviously, none of this is active in the game at the moment and there’s certainty of when or whether it’ll be rolled out, but the prospect alone should be enticing to fans of the game.
My initial plan for this particular column was just to write “woo patch notes woo” but I was informed that this plan had certain problems. For one thing, usually my weekly columns about Final Fantasy XIV
clock in around 1200-1400 words; this one was four. Also, none of them were actually commentary or analysis of any sort. Thus appropriately defeated (for now), I suppose I’ll spend this column actually talking about the patch notes while we all wait for the servers to come back online tomorrow.
Some of what’s on display is actually not all that surprising; we could have ascertained long ago that the dungeon would be tied to the MSQ, for example, because that’s exactly what has happened with every single brand-new dungeon added to the game at the level cap since patch 3.2 (and it was surprising when that wasn’t the case in 3.1). But there are still some surprises in the mix, and some things that are well worth considering as we wait for servers to come back up once more.
On Monday of last week, we reported that a video of the anticipated and rather mysterious New World from Amazon had been leaked… and the game’s Amazon landing page vanished at the same time, sending out missives to everyone who’d registered to follow it. In what is probably good news, it turns out the page is back again and none the worse for wear. So now you get to pick your own explanation for what happened to it.
- It was never supposed to go down at all and was entirely an accident, and the timing of that and the video is pure coincidence.
- The removal and replacement represents a big shift of some sort behind the scenes and the leaked video was before the change, thus meaning that the leak may not bear much resemblance to the final product.
- It was already cancelled but somehow the page got turned back on by mistake.
- Someone thought it was Breakaway.
Which one is correct? We don’t know yet! Perhaps keeping our eyes on the page will produce some answers.
We still don’t technically know when Final Fantasy XIV
is launching its next patch, but we can also figure it out. It was always slated for late January, and there’s another live letter this Friday, which means that the patch is almost certainly arriving on the 30th. Considering that we always get patch notes before the actual release, I’d say it would be a bit silly to have a whole preview event the day before patch notes come out, and it wouldn’t really mesh with prior experience.
In other words, we’ve got a little more time before the patch, and there’s more to be seen about what it actually entails, so let’s talk about both our known unknowns and our unknown unknowns as well as breaking down some other bits that we haven’t heard about yet which are conspicuous for their absence. It’s worth paying attention to some of this; that’s my point here.
There’s another Fractal arriving with the next portion of Guild Wars 2’s
Living Story tomorrow, but where will it take you? What will it be like? Will it involve free backrubs and scented oils? We don’t know yet (although that one seems unlikely), but you can check out a very brief preview of this new Fractal in a video just below.
If you’re truly an eagle-eyed sort, we’re sure you can pick out identifying details that will hint at your next destination when the patch arrives. If you can’t really get much out of a six-second video in a darkened area, though, you don’t need to feel bad; you’ll be able to see it for yourself soon enough. And you can still enjoy the speculation just the same.
The Armoury System places a certain unique burden on Final Fantasy XIV
. Any new job doesn’t just need to have a distinct mechanical identity, it needs to have a distinct weapon. Which worked well for the first expansion and a half or so; after all, there were a lot of obvious weapons that existed in the game in some abundance but didn’t necessarily have jobs associated. A bit of massaging and we had a job for daggers, a job for great swords, a job for… spinny card-balls…
Yeah, this analogy falls apart pretty quickly. But the point is that it’s still just as viable as a means of predicting new jobs as looking at past titles, especially as Yoshida has stated on multiple occasions that he’d like to have a job that was unique to FFXIV. So let’s look at some weapons we’ve seen in the game, ones that show up in other titles, and ones that make a certain degree of sense as a prediction method.
Speculating is fun, as I’ve opined in the past. We’re a while away from the next Final Fantasy XIV
expansion, obviously, but one of the interesting things about the game as it stands is that we have already nearly exhausted the usual suspects for likely future jobs. Seriously, as I’ve mentioned elsewhere, I keep databases about these things; most of the jobs that show up in multiple games with job systems or the equivalent have already showed up by now or have fundamental structural issues with FFXIV
So, for this bit of future speculation, I want to start by talking about the jobs that I imagine are still on the table from the past. I’m leaving out the ones that are almost certainly off the table, either for reasons that I’ve discussed before or because they don’t really work with job mechanics as they stand (don’t hold out hope on getting Onion Knight). From the remaining jobs we could turn to, which ones have some odds of showing up?
There are lots of things that I’m genuinely excited about when it comes to the next World of Warcraft expansion. Battle for Azeroth has a premise that gives me reasons to be hopeful, systems that seem pretty cool, and at least one thing that I’m pretty sure I want (even if I’m not sure whether or not the final version is exactly how I want it). So we’re starting from a good point here.
We’ve also got some time until the expansion is released, and based on the total lack of any firm information on dates for testing, much less launch, I would be surprised to see this expansion before November 2018. So that leaves us with some pretty big questions to be answered, and the more answers we get sooner, the better. So let’s take a gander at the questions we’ve still got hanging over our head after the expansion reveal.
It’s really, really weird to me to think that we’re getting an announcement about a new World of Warcraft expansion next week. Admittedly, we haven’t been told the details yet, but let’s be real here: The only conclusion if we don’t get an expansion announcement is that the game is shutting down. Everything has been set up to pull that trigger, everyone’s expecting it, we all know it. And we’ve even seen rumors, datamining, and hoaxes flying about faster than you can say “someone photoshop up a Murloc in Tier 2 Warrior gear.”
Some of the speculation is, of course, complete hogwash. “The next expansion will bring back talent trees!” “The next expansion is about Jaina as a dreadlord!” “The next expansion will have Blue Mage!” But some of it is, at least, stuff that’s been hinted at. So with a week or so to go, let’s take a look at what we know is on the table as being possible, being plausible, and being reasonable.
It’s pretty clear that the Final Fantasy XIV
team (and the localization team specifically) are pretty huge fans of Hamilton, to the point that I’m surprised that the Emperor didn’t specifically burst into a song from the musical
in the ending sequence. Especially because it’s… kind of a relevant question at this point, once you’ve seen the end of the MSQ.
So what does come next?
Obviously, this column will feature spoilers, so consider yourself fairly tagged. But I think this is a relevant question to ask because this expansion is, in its own way, a very different animal from its two predecessors right out of the gate. The relaunch ended its story in a place so open that it could really go wherever without a problem, while Heavensward ended the 3.0 MSQ with obvious points for continuation. (It helped that the obvious thrust of the expansion took a sharp left turn around level 55.) In the case of Stormblood, though…
Yes, I’m avoiding saying more before the cut. Spoilers down below, people.
It probably won’t surprise you to know that we spend a lot of time in work chat behind the scenes of Massively Overpowered discussing MMOs. Larry and I were talking the other day about Secret World Legends and comparing it to Final Fantasy XIV‘s wildly successful reboot, and that got me to thinking: are there other games out there with a need for that sort of reboot? But rather than just speculating about it privately, why not turn it over to the community?
That’s your exercise for today. If you could reboot any currently operating MMO, which one would you pick? Choose a game out there that is currently running in an official capacity (so that rules out games like Tabula Rasa or City of Heroes) and assume you have unlimited budget and rights. Reboot the game from the ground up. What would you change? What would you keep the same? And while we’re on the topic, why that game instead of any other?