Star Citizen drama on the internet – who’d have seen that coming, right? If you run a search for Star Citizen drama just on the current version of Massively OP, you’ll find piles of threads that qualify, all the way back to the 2015 “long troll” mess.
But the current drama brewing on Reddit isn’t about the Crytek lawsuit, endless alpha delays, subber perks, feature creep, refunds, or ridiculous whaling. Nope. It’s about losing hope. Right now, a massive thread has racked up 1500 upvotes from the Star Citizen Reddit community, as players weigh in on a long concern post from a fellow backer with $4500 in the game.
Criticizing both CIG for turning a “neat little space sim with multiplayer coop missions” into an “MMO [he] didn’t ask for” and the community for letting CIG get away with it, Redditor firefly212 (as reposted by Sean_Murray_ [but not that Sean Murray]) writes that he has MS and his “body gets a little worse with each passing year,” so it’s doubly frustrating that the game is taking so long.
Massively OP’s end-of-the-year awards continue today with our award for the MMO story of the year. This isn’t an award based on popularity as measured by hits or comments, and it’s not for a single article; it’s an award for an ongoing narrative or event of deep importance and significance for the genre in 2015. Last year’s award, you’ll recall, went to the ArcheAge melodrama.
All of the Massively OP writers weighed in on this one. Don’t forget to cast your own vote in the just-for-fun reader poll at the very end!
The Massively OP staff pick for biggest story of 2015 is…
Chris Roberts hasn’t really responded to all of the internet angst surrounding sci-fi virtual world Star Citizen. He’s kinda been busy with, you know, making the game. With his latest letter from the chairman, though, he has some pretty strong words for armchair experts and the feature creep police.
“There are people out there who are going to tell you that this is all a bad thing,” Roberts writes. “That it’s feature creep and we should make a smaller, less impressive game for the sake of having it out more quickly or in order to meet artificial deadlines. Now I’ll answer those claims in one word: Bullshit!”
He goes on to say that Star Citizen matters precisely because of its size and its expanded scope, which he notes was done at the behest of backers who willingly funded all the additional stretch goals. “Is Star Citizen today a bigger goal than I imagined in 2012? Absolutely,” he says. “Is that a bad thing? Absolutely not: it’s the whole damn point.”
Were you too busy gaming this week to pay attention to MMO news? Get caught up every Sunday evening with Massively Overpowered’s Week in Review!
July has been a huge month for new launches as well as updates to existing MMOs. Surmounting technical issues, Skyforge soft-launched this week for all players complete with new collector editions after an early access period for founders. (Just don’t forget to turn off the bandwith leeching, eh?) And Trion’s Trove, which launched just 10 days ago, has apparently become so popular that the studio has pretty much done nothing but add a steady stream of servers and try to compensate players when the existing ones go boom. Really, there are worse problems to have.
Read on for the very best of this week’s MMO news and opinions.