Remember a few weeks ago when Star Citizen confirmed survival mechanics like eating and sleeping? Welp, add pooping to the list. This week in MMO crowdfunding, Star Citizen’s Around the Verse focused on the game’s stamina system, which touches on the character’s needs and risks and notifications about them, including “getting drunk, needing to go to the toilet, all the little things that can affect the player temporarily, and then we can expand this to go even to stuff like long-term diseases, depressurization sickness, radiation sickness – all these things that won’t be something the player can get rid of instantly.”
Meanwhile, the three City of Heroes spiritual successors teamed up for a panel at PAX, Shroud of the Avatar honored a player’s father, Dual Universe hit 10K backers, Dogma: Eternal Night implemented combat, and Chronicles of Elyria demoed jousting, plus so many goodies from PAX! Read on for more on what’s up with MMO crowdfunding over the last couple of weeks and the regular roundup of all the crowdfunded MMOs we’re following.
Nobody likes being criticized, ever. But it’s a reality of life, and so Worlds Adrift has been taking the feedback from players about the game’s PvP scene in stride. The team behind the game has also updated the free island creator tool, so if you feel like engaging in a round of player vs. interface and player vs. the multi-layered complexity of realizing player ideals in a three-dimensional design space, go nuts.
You want some more beta news? Well, we got a little bit of that, it turns out.
And, of course, there’s a list down below of titles in testing, many of which were not affected by the double punch of a holiday and a convention back-to-back. Go ahead and check out the list, and feel free to leave your comments on betas you’re currently playing down below. Or let us know if something jumped status, that’s cool too.
PAX West 2017 has come and gone, and though MJ is still feverishly working on her last few articles, we wanted to pause a moment to reflect on everything we’ve seen and read and recapped so far. So for today’s Massively Overthinking, I asked our writers to tackle three topics from an MMO player’s perspective: the biggest surprise of the show, the most disappointing bit, and the games that grabbed them and won’t let go.
We still don’t know. Star Citizen’s Eric Kieron Davis begins the latest Around the Verse with a Burndown segment, noting that the team’s reduced the must-fix list down by 18. That means there are 76 critical issues left to fix, unless they find more while preparing the Evocati tester build, and they will.
In the meantime, the rest of the weekly episode is all about stamina — literally, how to breathe. And also how not to suffocate in the void of space, though space isn’t your only consideration; a player will have to carefully consider how much effort he’s expending to keep his stamina levels in check. Running out of stamina and blowing through your oxygen will directly impact your ability to play the game, from jumping and shooting to getting your suit on right before you’re spaced.
Check the whole episode out below. Bet you can’t stop thinking about breathing now.
This week in MMO crowdfunding, HEX announced it is officially coming to PS4 on September 9th under a hybrid HEX: Card Clash moniker, which “marries the PC version you know and love with an all-new and improved PS4tm client” and allows gamers to “play seamlessly with players from both clients, and compete for weekly cash prizes.” Says the studio,
“Ever since our Kickstarter, we knew there was the desire to curl up on the couch with a nice game of HEX. We originally envisioned this as tablet support, but as HEX evolved it became clear that there were still some significant hurdles to making that a reality. From both a coding and a UI perspective, HEX requires some significant magic to faithfully reproduce the PC experience you know and love in a different medium. While we are absolutely still planning to come to tablet, we began to wonder if we couldn’t get you couch conquerors HEX just a little bit sooner.”
Meanwhile, Shroud of the Avatar launched R45, Crowfall players put together a crafting calculator, Valiance Online streamed its alpha, Grim Dawn released gameplay of its upcoming Necro class, Ashes of Creation pegged December for its “alpha zero,” and Camelot Unchained said it’s overdelivering on tech. (Thanks, Zophie!) Read on for more on what’s up with MMO crowdfunding over the last couple of weeks and the regular roundup of all the crowdfunded MMOs we’re following.
This week’s Star Citizen Around the Verse is more or less a recap of Gamescom and a behind-the-scenes glimpse at the chaos behind the curtain, so if you follow the game closely, you probably don’t need it. As of recording time, the team says it added 27 issues to the must-fix list and checked in 768 updates over the week, bringing the game to 94 outstanding issues that need a clean-up before 3.0 can roll out to the Evocati.
Meanwhile, Cloud Imperium has posted a Q&A on the Origin 600i, one of its newest concept ships, desirable for its modularity and solo-friendliness. More stylish than the Aquila (and also pretty much every other starship you’ve ever seen), it’s admittedly “extremely expensive,” even though it’s not as powerful or long-range as other ships in its class.
“We are building a universe, and part of that means we can consider aspects that a standard game does not, such as value and desirability,” CIG explains. “When we look at vehicles in the real world, its apparent that more functionality does not always mean something is more expensive, and vice versa. In the Star Citizen universe, a sleek, luxury ship created by Origin will bring certain connotations with it, in the same way most people would find a sports coupé more desirable than a family sedan, despite the fact it has [fewer] seats and cup-holders.”
On this week’s show, Justin and Bree shovel through the mountain of Gamescom reveals, including a trip to World of Warcraft’s Argus and Star Citizen’s elaborate Alpha 3.0 tease. The duo also mourn the premature demise of SkySaga, a promising-looking MMO that got a raw deal from its publisher.
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
The team behind Star Citizen is on the floor at Gamescom talking about 3.0, which would be pretty awkward if that update wasn’t already playable. (In other words, yes, super awkward.) The good news is that they can explain, apparently. At least the team brought part of the patch with them? And they’re confirming survival mechanics? And you can catch up on their live presentation?
Aw, heck, let’s just move on to other beta news, all right? Yes.
- The recap for the first OrbusVR beta is now available, delayed slightly by massive flooding issues. In the real world, just to be clear. The next test is planned for September 15th, so get your headset ready if you have one. (If not, well… as you were.)
- Bad news for The Repopulation fans; after everything the game has been through, the new developers are struggling to get the game’s next content patch together. This story needs a happier present, much less a happy ending.
- Eugh, let’s get some good news. How about Dual Universe kicking off pre-alpha on September 30th? Yes, “pre-alpha” is kind of ridiculous, but it’s something.
- All right, that’s not washing the taste out of your mouth? How about Moonlight Blade hitting its final closed beta test? That’s not actually a release date or anything for a localized version, but it’s closer, right?
- This just isn’t being optimistic. Let’s all sit down in Ever, Jane and enjoy a relaxing game of cards instead. Yes, cards. That’ll fix everything.
Perhaps we’ll all have better fortune down in the list. You remember the list, don’t you? It’s a list of games in testing, but there’s always the chance that something has jumped phases without us noticing, so we encourage you to let us know in the comments. Seriously, we appreciate it.
If you skipped out on the Star Citizen Gamescom presentation, you missed out on some pretty good stuff. You also missed out on an hour of awkward preshow and a loooong wait when one of the demo machines crashed mid-show, true, but there was plenty of good stuff too go around, headlined by Cloud Imperium’s collaboration with Faceware. Anybody remember SOEmote? Yeah, it’s that: “real-time, player-driven facial animation.”
“The new feature will track players’ facial expressions and movement, then reproduce them on their avatars in-game, allowing for the most immersive and realistic player-to-player communication. […] Using Faceware’s soon-to-be-released facial motion sensor, this new feature enables Cloud Imperium and any Star Citizen to detect hundreds of facial movements in a variety of lighting conditions. Those movements are then instantly streamed onto the character’s face, in-game, a critical element in creating believable digital faces. The feature can also be used with the computer’s built-in webcam, though the quality of facial detection may vary.”
Seen as a demo during the presentation, it looked pretty cool, if the crowd’s gasps and claps are any judge, though I found the moving-camera bit a tad nauseating to watch without my being at the controls myself. Will facial animation catch on this time? Guess we’ll see.
The capstone to Star Citizen’s Gamescom hoopla is slated for this afternoon at 3 p.m. EDT, when Cloud Imperium’s Chris Roberts takes the stage from Cologne for the core presentation of the game.
“We’re excited to be back at Gloria Theater on 9 p.m. (UTC) Friday, August 25th, for another great show. Hosted by Chris Roberts, showcasing some of what we’ve been working on this year, and delivering some never-seen-before gameplay! If you’re not there in person you can watch live on Twitch, or join one of the 20+ Bar Citizens around the world and watch with the community.”
Join us as we watch along below as it begins shortly, and don’t forget to get caught up on this week’s Star Citizen news so far.
With the high drama and surly community demanding Star Citizen 3.0 already, it’s made for a slightly awkward Gamescom appearance for the crew.
On the show floor, Erin and Chris Roberts were front and center for a live show in which they discussed little else but 3.0. The team is only showing the demo of a single moon at the show, while 3.0 will reportedly span an entire system. There’s a lot of parts that the devs need to finish up and make sure they work well together, such as getting more players into the same server space, character customization, survival mechanics, and ship items.
The team said that it wants “as many [players] as it can” fit on a server at 3.0’s launch, although whatever this cap will be will most certainly increase afterward.
If you’re still wondering what the holdup is with the Alpha 3.0 release, the Star Citizen team devoted this week’s entire Around the Verse show to going point-by-point through the various issues that the team is addressing. Check it out after the jump, and then check back this afternoon at 3 p.m. EDT when Roberts takes the stage for the big presentation.
Cloud Imperium has continued its relentless Star Citizen streams from Gamescom all week, causing the usual sideshow drama over whether the 3.0 build on display is indeed partial, why it’s available at the con but not for backers, whether it looks pretty cool or spells certain doom, and why Squadron 42 isn’t being shown at all.
The main event is still slated for Friday night, but you can get caught up in the meantime with some pics collected by Reddit, the daily stream recaps, the four ship profile videos (so far), and a nifty Q&A with Erin Roberts, which confirms what appear to amount to survival mechanics for the game, including bathing, drinking water, and eating food to avoid penalties.
If you’re lucky enough to be in Cologne this week for Gamescom, make sure you make your way over to the Star Citizen booth as it appears at least part of the 3.0 build — which you’ll recall has been severely delayed and is not available for backers just yet — is playable at the con.
If you can’t be there, of course, you can just set up a dedicated rig to stream the next four days of developer shows from the con floor, “leading up to the main event on Friday night, where Chris Roberts will share the latest on Star Citizen’s development (and as always a surprise or two) with a backer-only crowd.” The whole schedule is posted up on the official site.