star citizen

Official Site: Star Citizen
Studio: Cloud Imperium Games Corporation/Roberts Space Industries
Launch Date: N/A
Genre: Sci-fi Sandbox
Business Model: B2P (Cash Shop)
Platform: PC

Massively OP Podcast Episode 44: Guild Wars 2 sounds and space questions

For our final podcast of 2015, we have a special treat for you: a double-header of interviews! First up is a talk with ArenaNet’s sound design team on the audio of Guild Wars 2: Heart of Thorns, followed by a talk with Paul the Space Ace as he answers your astronomy and gaming questions.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

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MMO Year in Review: The SWTOR vs. Guild Wars 2 showdown (October 2015)

This year, we’re taking a time-machine back through our MMO coverage, month by month, to hit the highlights and frame our journey before we head into 2016.

October 2015 was the battle of the MMORPG expansions as Guild Wars 2’s Heart of Thorns and Star Wars: The Old Republic’s Knights of the Fallen Empire both launched within the same week.

Meanwhile, Star Citizen fired back at haters, Defiance’s TV series was canceled, Funcom’s The Park launched, and CCP sold off everything related to White Wolf and the World of Darkness IP.

Check out the rest of October’s best MMO news!

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Not So Massively: Top 10 most surprising NSM stories of 2015

Back in 2011, our former corporate overlords at Massively-of-old noticed that games like League of Legends were getting pretty damn popular and asked us to work them into the site. In order to incorporate them into an MMO blog without disrupting the existing MMO news coverage, we decided to put all of the news on games that may not fit the MMO definition into a new roundup-style column called Not So Massively. In the years that followed, the column kept track of dozens of online games in various stages of development, watched the MOBA genre mature, saw many games plod slowly into an early grave, and witnessed the e-sports explosion on a weekly basis.

It’s no secret that online gaming has been trending away from the persistent online universes of MMOs and into the shorter session-based gameplay of MOBAs, action RPGs and first person shooters. With gaming preferences changing, it wasn’t long before Not So Massively became oversaturated with news each week and began drawing more traffic than some of the MMO news. Naturally, we’ve now adapted and started rolling MOBAs and other online games into our everyday news coverage. As we hit the end of 2015 and approach almost a full year since Massively was reborn independently as MassivelyOP, I’d like to look back at the past year and highlight the top ten most surprising and controversial Not So Massively stories of 2015 in no particular order.

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MMO Year in Review: WildStar Reloaded (September 2015)

This year, we’re taking a time-machine back through our MMO coverage, month by month, to hit the highlights and frame our journey before we head into 2016.

ArcheAge should consider itself fortunate that WildStar relaunched this month, else the beleaguered sandbox’s many missteps this month might have propelled it to the top of the September list. Other notable events of the month included the Pathfinder Online project virtually imploding, Brad McQuaid’s Pantheon project getting an infusion of money, and Star Citizen’s war of words continuing across the internet.

Here’s what else happened in the MMO world in September 2015.
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MMO Year in Review: Smed & Smart (July 2015)

This year, we’re taking a time-machine back through our MMO coverage, month by month, to hit the highlights and frame our journey before we head into 2016.

Two stories dominated July 2015.

After Daybreak CEO John Smedley called out a Lizard Squad e-thug convicted of thousands of crimes — including the crime of making a terrorist threat on a plane Smed was on in 2014 — Daybreak itself was slammed with DDoS attacks, ultimately leading Smed to nuke his social media accounts and step down as CEO. Tributes flowed in his wake.

And then there was “Internet Warlord” Derek Smart, who kicked off the month by throwing punches at Star Citizen, presenting a list of demands to Chris Roberts, getting booted from backerdom, and then upping the ante by demanding Roberts resign in what has become the industry embarrassment of the year.

In happier news, July was also the month we opened our Marvel Heroes guild. Read on for a look at the best stories and articles of July 2015.
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Star Citizen pushes out Alpha 2.1, promises ‘date driven’ patch schedule

While other studio teams are powering down for the holidays, it looks as though Star Citizen’s crew is keeping up the pace. The team just put out Alpha 2.1 today, bringing with it the flyable Freelancer base and Sabre fighter, as well as several fixes for the Crusader region. Alpha 2.0 has seen over 80,000 players explore it since its December 11th release.

Chris Roberts posted an end-of-the-year pep talk for fans, thanking them for their support and helping to raise over $102M for the game. He also promised that future patches would adhere to a tighter schedule than before.

“Going forward we will be changing our patch release strategy to be less feature driven and more date driven. Our goal is to release a new update every month (so January’s would be SC Alpha 2.2),” he wrote. “We feel like this strategy will be better for both development and the community at large. It will ensure constant updates and patches and a good flow of features. But as we’re not defining which features make a particular release, we won’t be in a situation like we were earlier this year where the delays on the FPS development in Star Citizen ended up blocking game updates for the community.”

Source: Star Citizen #1, #2. Thanks to Darkwalker for the tip!


Massively Overthinking: One MMO wish for 2016

We gave out a lot of awards this month for things games did in 2015, and we talked about what we think will happen in 2016. But what about what we wish would happen next year? Do you have hopes and dreams about our genre’s upcoming year? If you could make one single wish about the coming year of MMOs, what would it be?

I posed these questions to the Massively OP team for this week’s Massively Overthinking, and we’d love for you to join in.
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The most popular MMORPG articles of 2015

Earlier this week, we posted a rundown of the most popular MMORPG conversations of 2015, calculated by number of comments and then number of commenters. Today, I’d like to take a look at the most popular articles of 2015 as measured by pageviews. I think you’ll agree that it provides helpful contrast.

One thing I’m sure every small website operator understands is that a well-timed link from a major website — Reddit, Fark, or a game dev — can make or break an entire week. That’s definitely the case with Massively OP, and it’s why we’re so grateful when our fans share our work across social networks and so on. It’s a big help. You’ll see why.

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Ask Mo: Massively OP’s 2015 awards debrief

Massively OP’s formal 2015 awards technically ended on Friday, though we’ve got a few stragglers and roundups left to go. As I do every year, today I’ll round up all the awards in one place, discuss the thought process behind the selections, and compare our staff votes to the popular votes (which are still technically ongoing for another week). Follow along for a deep-dive into our 2015 awards!

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Not So Massively: Winter game update edition (December 21, 2015)

Online gaming and e-sports are getting bigger by the day, and there are literally hundreds of popular online games out there that don’t really fit into the MMO category. Join me each week for Not So Massively, where I gather together the top stories from the biggest MOBAs, competitive card games, first person shooters, and other popular online games in one place.

With just a few days to go until Christmas, every online game out there has been releasing its big winter update in the hopes of capturing your precious play time over the holiday period. Dota 2‘s Balance of Power update added a classic DotA hero you may recognise, and Heroes of the Storm released yet another classic Warcraft character. Dungeon Defenders II launched its huge The Harbinger Awakens update, Warframe released its massive The Second Dream update, and Paladins released its tenth closed beta update.

Elite: Dangerous released its planetary landing feature with the Horizons expansion, and Star Citizen took the opportunity to show off its own impressive-looking planetary landing gameplay demo. Path of Exile launched a competition to win one of four Alienware desktop PCs, and Splatoon revealed its final piece of free DLC. Finally, Destiny managed to upset its community again this week with an expensive new microtransaction item that automatically raises a player to level 25. We also discovered some surprising League of Legends news this week and heard the latest from SMITE and Heroes of Order and Chaos.

If there’s a game or story you’d like to see covered in next week’s Not So Massively, please drop us a tip and let us know.

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Star Citizen adds unmelt tool, will be tweaking it further

Star Citizen backers who have been living with remorse over scrapping a ship or package now have a way to undo that terrible mistake with the addition of a new unmelt tool. The tool is located in the back of one’s hangar.

Previously, players who “melted” ships in exchange for store credit had to petition customer service to have that action reversed. Ships were melted for various reasons, including the desire to trade up to a different ship or package as new ones came out.

CIG said that the unmelt tool isn’t working 100% properly, as buying back with store credits is not available. The studio vowed to keep working on it:

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Make My MMO: Elite’s new Horizons (December 19, 2015)

This week in MMO crowdfunding news, Elite: Dangerous launched the first chunk of its planned Horizons campaign, Albion Online celebrated 60,000 founders, and Ultima Online fans raced to raise Indiegogo fans to save one of the oldest surviving MMORPG fansites from auction. Educational pseudo-MMO Eco visited the white house and released its second alpha, and Gloria Victis continued tweaking its alpha combat balance.

Check out the rest of this week’s MMO crowdfunding news below.

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