star citizen

Official Site: Star Citizen
Studio: Cloud Imperium Games Corporation/Roberts Space Industries
Launch Date: N/A
Genre: Sci-fi Sandbox
Business Model: B2P (Cash Shop)
Platform: PC

Star Citizen’s social module is now playable

Star Citizen fans have a lot to chew on this weekend, as Cloud Imperium has released the game’s social module, a dev blog on electronic warfare, and the weekly Star Marine status update.

Design director Tony Zurovec has penned a lengthy intro to the social module, which allows you to choose from a handful of character configurations and “explore the first of many planetary landing zones” with up to 24 other players.

The electronic warfare blog outlines ship signatures, radar scanning, and both offensive and defensive EW in detail, while the Star Marine update hits the usual gameplay, art, audio, animation, and UI highlights as well as “the big merge” from staging to game-dev.

Sources: Social, EWStar Marine; thanks Gene and I-Spy!

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Betawatch: August 28th, 2015

Project Gorgon‘s latest run on Kickstarter is over, and it was a pretty big success for the title, hitting almost $75,000 in funding. That means the game is moving forward with improvements, and it also means that players are going to need to start paying money to get into the test client. Hey, it had to happen eventually.

So what other beta news do we have before this weekend’s convention?

Plus we’ve got our usual list of games just past the break. Did we miss something? Is another game further along than we know? Let us know down in Ye Olde Commente Sectionne.

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Perfect Ten: Amazing MMO cosplay

I have nothing but deep respect for cosplayers because on two levels they are performing activities that I cannot. First of all, they put together incredible outfits that must take hours and hours of painstaking research and skill (not to mention money!) to assemble. And second, they go out in public and subject themselves to a nonstop barrage of stares and pictures.

As with any other geeky field, MMOs have attracted their fair share of cosplayers over the years. Today we’re going to look at 10 amazing outfits and the people who both put them together and wore them proudly.

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Star Citizen starts testing social module

Getting chummy with your fellow Star Citizen space pilots has taken one step closer to becoming an in-game reality today, as RSI announced that it has commenced testing of the upcoming social module.

The social module allows players to interact with each other via global chat and emotions in the ArcCorp station. The module will be rolled out in several phases, so while all of the current characters use the default FPS looks, eventually players will be able to choose their own clothes.

“The social milestones are more about laying groundwork and testing base functionality — network functionality and performance, in particular,” Director Tony Zurovec said in a community Q&A. It was revealed that there will be a few more large updates to the social module as the year goes on, including more customization options, maps, and larger instance capacity.

The studio has an NDA of sorts in place right now, as it’s asked players not to share videos and pictures from the module yet. So if you’re curious, you can instead check out the social module demo video from Gamescom after the break!

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Not So Massively: Path of Exile’s crafting scandal; Sins of a Dark Age’s sunset

This week in Not So Massively games, League of Legends players revealed a reproducible exploit that causes skillshot projectiles to become invisible and may have been in the game for several years. The Path of Exile community was also rocked by its own scandal as players discovered that the game’s wealthiest players and top crafters had monopolised their knowledge of secret crafting processes to control the game economy. Dota 2 opened registration for its upcoming Majors seasonal tournament, and pro player Aui 2000 discussed his e-sports career after recently winning the Dota 2 world championship and then being kicked from his team. Diablo III developers revealed that the new artifact named Kanai’s Cube was actually named a as tribute to a developer who recently passed away during the development of the game.

Star Citizen‘s devs have been working their way through merge conflicts following their live demos at Gamescom 2015; Polygon reports that 1,269 backers have been granted refunds to date. Splatoon is gearing up for its Autobots versus Decepticons splatfest event and got a new map named Flounder Heights with some interesting verticality. Elite: Dangerous announced a new art competition that asks players to design their dream ship skin for addition to the game. And we heard the news that recently released MOBA Sins of a Dark Age has ceased development, with the servers scheduled to go offline at the end of September.

Read on for detailed breakdowns of the stories above and other news from the wider world of online gaming in this week’s Not So Massively, and don’t forget to subscribe to the RSS feed for weekly updates!

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Star Citizen threatened with class-action lawsuit

Internet Warlord Derek Smart is at it again: This morning, the dev behind Alganon and Line of Defense ramped up his crusade against Star Citizen and Chris Roberts with a demand letter from his attorneys and the threat of a class-action lawsuit.

“I have decided to make good on previous statements calling for accountability,” he writes. “Aside from the FTC guidelines on crowd-funding, as well as actions they have taken against companies that seek to defraud consumers, and because I have reasons to believe that this entire project now borders on consumer fraud, regardless of the risks to myself, my family etc or the amount of aggravation (attacking the messenger is an exercise in futility) that this is no doubt going to cause me, I am going to continue fighting this, while working with the Federal authorities, including the FBI, to get to the bottom of what is going on with this project and where backer money is going.”

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Star Citizen has refunded over 1,200 backers

Are you dissatisfied with Cloud Imperium’s progress on crowdfunded space sim sandbox Star Citizen? You might be able to get your pledge refunded, according to a report published by Polygon. A CIG spokesperson told the website that 1,269 refunds have been given to backers thus far, though CEO Chris Roberts also pointed out that the firm is “under no legal obligation” to issue refunds.

“If there are cases where people are really upset, or facing personal hardships, on a case by case basis we take a look and we refund,” Roberts explained.

Star Citizen’s website currently lists over 965,000 backers and over $87.5 million in funding.

Source: Polygon

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Star Citizen’s FPS devs confront merge conflicts

Star Citizen published its weekly Star Marine update earlier this morning. Cloud Imperium says that it didn’t add or test new features this week because it was dealing with the broken builds that resulted from “merge conflicts” which happened when the team began combining “multiple game development streams.”

As per usual, the weekly update is sub-divided into sections so that you easily read about whatever interests you most, including gameplay, audio, UI, art, and animation considerations.

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Betawatch: August 21st, 2015

Revival isn’t yet in closed beta or closed alpha or even really in pre-alpha, but it is letting players walk around the houses they bought as part of the game’s whole development funding model. Which is probably a good sign, since other news about Illfonic has been a bit less than positive.

Other beta news? You know it!

Oh, yes, and there is a whole list of games in testing past the break, don’t you know. Let us know in the comments if something slipped our notice!

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Massively Overthinking: MMOs that need VR

Man, our Kickstarter backers are fixated on virtual reality. It’s almost as if you guys are really tech-savvy and into gaming immersion or something!

Today’s Massively Overthinking question is indeed VR-related and comes to us from donor Dividion:

“Which released, first-person-playable MMO do you feel would benefit the most from implementing VR technology?”

So which MMO really, truly could benefit from VR, right now? Let’s do this!

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Get a recap of Star Citizen’s development journey to date

Star Citizen’s development is already the stuff of legends and bardic tales, and it isn’t even close to being completed yet.

If your memory of the major milestones in the game’s journey is a little fuzzy or you are just now getting on board with the title, then you might want to check out this comprehensive recap of the history of Star Citizen to date. The timeline starts in October 2012 with the game’s crowdfunding campaigns, at which time Chris Roberts projected that Star Citizen would be complete and launched by November 2014. However, the influx of funds and expansion of the game’s feature sheet meant that a lot more development time would be needed, moving the launch date to the end of 2016.

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Cloud Imperium comments on IllFonic’s Star Citizen involvement

Yesterday IllFonic confirmed that it had laid off six staff members from its Denver-based studio that is working on both Revival and the FPS module for Star Citizen. Today Cloud Imperium has provided more clarity on the issue via a statement to GamesIndustry.biz.

In a nutshell, IllFonic was brought on board to assist in the early days of the module’s development due to the studio’s previous experience with the underlying CryEngine. Now that CIG has grown and is handling much of Star Marine’s development in its Frankfurt and Manchester offices, IllFonic’s services are no longer required.

Source: GI.biz

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Not So Massively: Star Citizen demos live gameplay; Dota 2 team kicks member after $6m win

Last week, Star Citizen released impressive Gamescom 2015 demo videos showing live gameplay footage of players walking around a space port and a mission to board and steal a derelict ship. The SMITE community discovered that one of the game’s loading artworks looks suspiciously similar to a piece of League of Legends concept art. Beta signups have opened for Hi-Rez Studios’ new shooter Paladins, and Splatoon got a fun new Rainmaker game mode. League of Legends started preparing to move its North American servers and its first female professional player qualified for the LCS this week.

Following its $6 million world championship victory, Dota 2 team Evil Geniuses kicked one of its winning roster. Heroes of the Storm players found that average match lengths are on the rise, and nerfs are on the way for mage hero Kael’Thas. Diablo III revealed several new set and legendary items coming in patch 2.3.0 and gave us a sneak peek at its upcoming fourth game season. Infinite Crisis also officially closed its doors for good, and Descent: Underground showed off some gameplay at a recent convention.

Read on for detailed breakdowns of the stories above and other news from the wider world of online gaming in this week’s Not So Massively, and don’t forget to subscribe to the RSS feed for weekly updates!

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