star citizen

Official Site: Star Citizen
Studio: Cloud Imperium Games Corporation/Roberts Space Industries
Launch Date: N/A
Genre: Sci-fi Sandbox
Business Model: B2P (Cash Shop)
Platform: PC

Global Chat: Do you crave human interaction in MMOs?

I’ve long been an advocate of “playing alone together” in MMOs. While I enjoy grouping and teaming up to a degree, mostly I want to be off soloing while enjoying a world populated by colorful personalities and the other perks that come with a massively multiplayer title.

Bhagpuss has a downright poetic and soul-filled post in which he struggles with why he likes about — and what he’s lost from — playing alongside and with others in MMOs. “Did we love the games because of the friends we made in them or make the friends we did because we loved the games? Was life better before Trammel, before PoP, before the NGE, before dungeon finder, because the games were better then, the interactions closer, more meaningful, more real? Or was it just because we were younger, less worn-down with responsibility or failure or ennui or cynicism?”

When you’re done with that read, head onward, because the deep thoughts don’t stop there! In this edition of Global Chat, bloggers discuss the virtues of RP servers, the storytelling of Final Fantasy XIV, the grey market of Star Citizen, and more!

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PSA: Star Citizen can be downloaded and played for free until July 31st

Do you want to try out Star Citizen for yourself now but don’t feel comfortable spending any money on a game that doesn’t actually exist in more than fragmentary module form yet? In honor of QuakeCon 2015, the game has thrown open the gates to anyone who would like to join up and try it out before July 31st. It’s not unlimited access, but it will grant would-be players access to the Arena Commander module along with a Hornet F7C for flight.

Enter the promotional code QCFREEFLIGHT2K15 when registering on the official site, and you’ll be able to download and go. It’s a sneak peek of what the game will look like, and for existing players it’s a new set of people to blow up. Everyone wins, aside from possibly internet warlords.

Source: Official Site; thanks to Mohoc for the tip!


Not So Massively: HoN Tour season four; cheating in Hearthstone and League of Legends

It’s been a busy week for online gaming, with Star Citizen releasing alpha patch 1.15 and delving into the details of its new audio engine, and Path of Exile starting its Emberflare race season. League of Legends kicked off a pirate-themed fourth competitive season with a new Butcher’s Bridge all-mid map and revamps for champions Gangplank, Miss Fortune, and Fiora. And Diablo III gave players a brief preview of its upcoming patch 2.3.0, which adds content and zones that tie in with Diablo II’s act five zones.

In the world of e-sports, professional LoL player Yu “XiaoWeiXiao” Xian was given a suspension for boosting another player’s account in exchange for cash, and the two wildcard places in Dota 2‘s world championship tournament were decided. Heroes of the Storm kicked off a series of qualifiers with cash prizes leading up to its big tournament at Blizzcon. Hearthstone players claimed that some matches in a recent tournament were decided by flipping a coin instead of actually playing. And veteran MOBA Heroes of Newerth announced the fourth season of its HoN Tour league, which is expected to have over $430,000 US in prize money.

Read on for detailed breakdowns of the stories above and other news from the wider world of online gaming in this week’s Not So Massively, and don’t forget to subscribe to the RSS feed for weekly updates!

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Make My MMO: July 25, 2015

This week in MMO crowdfunding news, Project Gorgon returned to Kickstarter. Veteran developer Eric Heimburg clearly believes in his fantasy sandpark, and why not? Gorgon combines the best of old and new school gaming, with a heavy focus on discovery, exploration, and immersion.

In other newsStar Citizen boss Chris Roberts briefly stirred the hornet’s nest when he called B.S. — literally — on those who say that the sci-fi space sim has an acute case of feature creep. Apart from that, though, it was an uneventful week! You can catch up on that story and the rest of the week’s crowdfunding news after the cut.

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Betawatch: July 24th, 2015

John Smedley is no longer with us, by which I mean that he is still entirely alive and has not left us in the least, he’s just no longer Daybreak’s CEO. But his legacy is improving the bear AI in H1Z1. Except that that isn’t really his legacy, and that also wasn’t the focus of that patch. So pretty much none of that was accurate.

Look, I have to use what I can for this week’s opening. The beta world has been quiet, it’s like everyone in the world is off doing something else this time of year or something.

Is that really everything? Huh. Well, we do have that usual list of games just below the break. Let us know if something jumped test phases without us catching it in the comments below, dear readers.

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Star Citizen adds new flyable ships, highlights audio upgrades, and more

Star Citizen added the Merlin and the Scythe to its dogfighting module today, courtest of the 1.1.5 patch. The dev team also upped the number of players supported by Battle Royale and Squad Battle modes to 16 and made various balance tweaks aimed at retaining momentum, which means that combat now “skews a little further toward planning an attack and reacting against your opponent.”

Cloud Imperium also published an article about Star Citizen’s soundscape, presenting its first iteration of Wwise audio for the game and saying that it has “spent some months first migrating our content from our previous middleware solution, then refactoring and reengineering how audio is implemented within CryEngine.” It’s a bit of a tech-head article, and CIG notes that terms like pipeline, workflow, and iteration are to be expected.

Finally, CIG released a video called Game Commander which presents an informal look at creator Chris Roberts‘ day-to-day activities. You can view that after the cut.

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Not So Massively: RUST assigns random genders; US Senator facilitates e-sports visas

Star Citizen rebalanced thrusters, hitpoints and weapons in its latest alpha release to the public test server, and the upcoming Star Marine FPS module showed its latest progress. Prompted by NASA’s recent flyby of Pluto, Elite: Dangerous compared its simulation to the real thing. Destiny revealed details of a huge balance patch that will change practically every weapon in the game and should make PvP more interesting. Path of Exile announced its new Emberwake race season, with over 120 race events and a series of in-game prizes to be won. And survival game RUST is in the news again with its plans to randomly assign a gender to each player in an upcoming patch.

League of Legends was forced to temporarily suspend ranked play this week when an instant recall exploit was discovered. Heroes of the Storm revealed the impressive winners of its recent ultiamte fanart competition and released its new immortal character Leoric, The Skeleton King. Valve revealed the prize pool split for Dota 2‘s upcoming tournament, The International, and got a US Senator involved to secure visas for two Russian players. SMITE revealed more details of next year’s world championship to be held in Atlanta and promised that $2 million in prize money will be spread across small tournaments throughout the season.

Read on for detailed breakdowns of the stories above and other news from the wider world of online gaming in this week’s Not So Massively, and don’t forget to subscribe to the RSS feed for weekly updates!

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Roberts calls b.s. on Star Citizen’s feature creep police

Chris Roberts hasn’t really responded to all of the internet angst surrounding sci-fi virtual world Star Citizen. He’s kinda been busy with, you know, making the game. With his latest letter from the chairman, though, he has some pretty strong words for armchair experts and the feature creep police.

“There are people out there who are going to tell you that this is all a bad thing,” Roberts writes. “That it’s feature creep and we should make a smaller, less impressive game for the sake of having it out more quickly or in order to meet artificial deadlines. Now I’ll answer those claims in one word: Bullshit!”

He goes on to say that Star Citizen matters precisely because of its size and its expanded scope, which he notes was done at the behest of backers who willingly funded all the additional stretch goals. “Is Star Citizen today a bigger goal than I imagined in 2012? Absolutely,” he says. “Is that a bad thing? Absolutely not: it’s the whole damn point.”


MMO Week in Review: Summer MMO launches (July 19, 2015)

Were you too busy gaming this week to pay attention to MMO news? Get caught up every Sunday evening with Massively Overpowered’s Week in Review!

July has been a huge month for new launches as well as updates to existing MMOs. Surmounting technical issues, Skyforge soft-launched this week for all players complete with new collector editions after an early access period for founders. (Just don’t forget to turn off the bandwith leeching, eh?) And Trion’s Trove, which launched just 10 days ago, has apparently become so popular that the studio has pretty much done nothing but add a steady stream of servers and try to compensate players when the existing ones go boom. Really, there are worse problems to have.

Read on for the very best of this week’s MMO news and opinions.

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Star Citizen’s FPS elements to feature ‘slow-paced tactical gameplay’ and consequences for death

Cloud Imperium has published another one of its weekly Star Marine status updates for Star Citizen. The post covers everything from engineering and coding to animations to level and game design to weapons and gadgets to the UI, so yeah, it’s a long one.

Perhaps the most interesting bit falls under the game design sub-heading, where CIG states its intentions for the Gold Horizon team elimination mode and Star Marine in general. “We want it to be a simulation of the rest of the persistent universe’s first person gameplay rather than a throwaway action mode that doesn’t speak to the larger project,” CIG explains. “We want gameplay where there are consequences for death, so that the player is encouraged to be slow, careful and there’s a reason to help your friends and do your best to overpower, deceive and defeat your enemies.”



The Daily Grind: What’s most important to you in a space sim?

I am still waiting for my dream space sim to dock at my port, and I’m not sure if it ever will. It’s a giant genre with the potential for incredible variety, and in watching, say, Star Citizen’s development, I’ve noticed how players want so many different features and experiences from it. Whether or not the studio will be able to sate half of those desires, I have no idea, but I can say that there’s a voracious hunger for a lot more than two or three elements.

What’s most important to you in a space sim? Do you yearn to go exploring the unknown? Do you want to engage in a space opera with an exciting cast of alien characters? Do you want to make your fortune from trading, killing pirates, or developing new technology? For me, the aesthetic is just as crucial as any of the rest of it; I’m not going to play a game if the ships and art style is too sterile for my tastes.

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!


Star Citizen’s Lesnick promises ‘incredible progress’ and addresses concerns

The war of words between developer Derek Smart and Star Citizen isn’t over yet. A recent livestream for a German fan channel saw director of community engagement Ben Lesnick addressing fans not just on the future of the game but on the recent controversy and the issue of refunds. Lesnick specifically stated that this sort of skepticism is why the game went to a crowdfunding platform and that supporters will see incredible progress in the coming weeks.

Lesnick also stressed that everyone is welcome to his or her opinions and that Smart is hardly the first (nor likely the last) person to raise similar concerns regarding the ambition and scope of the game. It was also mentioned in passing that the next planned update to the game’s test servers will likely be delayed to next week.

It should be noted that Lesnick’s interview was conducted before Smart’s most recent demands were published.

Source: CRASH_academy via Polygon


Derek Smart demands Star Citizen’s Chris Roberts resign, fronts $1M for audit

Claiming he’s had “enough of the bullshit that is the ‘vaporware’ […] that RSI/CIG have foisted on […] legacy backers,” game developer and internet warlord Derek Smart has returned once again to his blog to crusade against Star Citizen. He accuses Chris Roberts and company of libeling him, “engaging in character assassination,” and sending forward a “cult-like” “army of White Knight backers” and “nutjobs” and “degenerates.”

“These bastards, most of whom were probably running around in diapers, rubbing poo-dipped hands on their faces, when I was earning my chops as a hardcore Internet Warlord, simply don’t know who they’re dealing with,” Smart insists, following it up with a drawn-out retread of his Star Citizen Kickstarter forced refund drama.

You’ll be unsurprised to learn that Cloud Imperium has seemingly declined to submit to any of Smart’s last seven demands, which Smart apparently considers a great victory and proof of CIG’s misdeeds. Smart’s threats have subsequently ramped up.

“All you’ve done, is strengthened my resolve, and unwittingly broadcast to the world that you have something to hide by kicking me out as a backer,” he says. “I’m going to take out a full page article in the NY times, just to prove it.”

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