Polygon posted an interview with Chris Roberts this week, and it’s worth a read if you’re still wearing your Star-Citizen-is-a-Ponzi-scheme cap. “People can only back for a ship when we have it in production,” Roberts says, when asked if he worries about Cloud Imperium Games taking money for assets that never materialize.
He goes on to explain how Star Citizen’s development model was heavily influenced by Minecraft. “My original plan was that I was going to raise some money from private investors to build a sort of alpha that didn’t have everything I wanted in it,” Roberts says. “It would have been enough that I could give it to someone and they could play it and they could give me a reduced amount of money and I would use that money to continue adding features until I built it to my final feature set.”
Now, though, CIG has amassed such a sizable crowdfunded warchest that Roberts has decided against promising even more functionality. “We actually kind of backed off from doing stretch goals recently just because we’ve done so many of them and there is always a bit of a debate,” he said. “First of all, we’re starting to run out of ideas and second of all we have a lot to do and people started complaining.”
Have you seen that new Star Citizen promo from Western Digital? It’s worth a look if you’re a fan of the upcoming space sim sandbox. The two-minute clip focuses mainly on Cloud Imperium boss Chris Roberts, and it features a lot of in-game footage, behind-the-scenes development footage, and interview snippets with Star Citizen devs including producer Travis Day and community director Ben Lesnick.
“I want to play a game and get lost in that world,” Roberts says. “But it’s hard to do that. It’s hard to get to that level but when it does, those are the great games.” Click past the cut to see the clip!
While players hold solemn vigils
for the late, great Leonard Nimoy, MMO developers are working quickly to place tributes in-game to the actor who played Star Trek’s Spock.
“Everyone at Cryptic Studios was saddened to hear of his passing and we want to make sure we never forget the cultural impact of the man or the character he played,” posted Executive Producer Steve Ricossa. “To that end, the Star Trek Online team will implement a standing in-game memorial to Spock and Leonard Nimoy this Thursday March 5th with our regular weekly maintenance.”
This week in MMO crowdfunding news, Crowfall basically blotted out the sun. The “throne war simulator” surpassed its $800,000 goal in a couple of days, and apart from that it also generated a ton of discussion both here on MassivelyOP and throughout the MMO blogosphere.
We’ve also entered the homestretch on our own Kickstarter. With six days to go, we’ve met our initial goal and secured a couple of months’ funding for our new web presence, so thank you for your support!
Click past the cut for rest of this week’s MMO crowdfunding roundup.
Skyforge announced its upcoming closed beta schedule this week; expect the first round to begin on March 11th. You can ensure a spot in the test with (what else) a founder pack, which will set you back 20 to 70 bucks. What else is new in the world of MMO testing?
Our complete list of MMOs in testing is below.
Welcome back to Global Chat, the column where we reach out and give props to interesting and well-written articles from the MMO blogosphere. Today we’re going to kick off with a positive piece about Crowfall, as Kill Ten Rats’ Ravious is particularly pleased with the decision to announce its business model up front.
“One of my favorite devs, Jeff Strain, wrote way back in 2007 some of the most important words for MMO creators,” Ravious posted. “He said, ‘Decide on your business model first, and then build your game around it.’ So simple.”
Was this a good move for Crowfall? Read the rest of this week’s entries and then debate it in the comments!
The League of Legends community is in an uproar this week over a dispute regarding who owns the gameplay in a League of Legends match and who has the legal right to stream it. Riot Games President and Co-Founder Marc Merrill even suggested that players broadcasting professional player Lee “Faker” Sang-hyeok’s public matches may constitute bullying, harassment or e-stalking. The rest of the MOBA genre has been pretty sedate this week, as Sins of a Dark Age approaches the first anniversary of its Steam Early Access release and South Korean MOBA Chaos Heroes Online is closing its doors just months after officially launching.
Star Citizen described its complex designs for immersive asteroid mining gameplay with separate minigames for mining beam control, asteroid scanning, and pulling in rock fragments with a tractor beam. Bungie warned against the dangers of using the PS4’s Share Play feature after an 11-year-old kid had his Destiny characters deleted by a troll. Path of Exile is getting a fully localised Russian release complete with a local realm and full voice acting. And Diablo III‘s patch 2.2.0 is set to boost several legendary item sets, improve the randomness of Nephalem Rifts, add new treasure goblins, and more. Asian servers will also get a new microtransaction system, though Blizzard says there are no plans yet to release microtransactions in Diablo III’s US or EU realms.
How big is 2015 shaping up to be for Star Citizen fans? Pretty freaking big, if Chris Roberts‘ latest Letter from the Chairman is any indication. “We are entering into the tightest schedule we’ve ever had for public releases,” Roberts writes. “In short order, you will see Arena Commander 1.1 (now with REC!), the FPS module, and the so-called social module, our first foray into the persistent universe.”
Roberts has a lot more to say, including bits about the aforementioned REC, upcoming community events, and a playable version of the FPS module that will debut at PAX East.
[Source: Letter from the Chairman
Welcome back to Make My MMO, a recurring column from Massively-that-was which covers crowdsourced MMOs of both the fully funded and the not-so-much variety. Each week we’ll round up the most relevant crowdfunding news stories in case you missed them, and we’ll also keep a running tab on active funding drives.
And speaking of that, for the next two weeks we get to write about ourselves in this space, as our Kickstarter is ongoing through March 6th and you lovely backers continue to stick it to the man while humbling us with your support.
Click past the cut for the rest of this week’s crowdfunding news. And don’t forget to tip us if you see something we missed (especially this week and next as we’re still scrambling to get our new house in order!).
Here’s a novel concept: pounding space rocks into space dust could actually be fun! At least it appears that way in reading the latest Star Citizen design doc, which is focused on mining. “Mining presents players with a variety of challenges requiring skill and intelligence, whereas mindless repetition of a task and idle drudgery are explicitly avoided,” explains persistent universe director Tony Zurovec. “There are no aspects of mining that allow a player to simply press a button and wait without concern for a result, or that require players to perform an action repeatedly without some element of thought and/or dexterity coming into play.”
Zurovec’s lengthy update touches on everything from freelance mining vs. working as an agent to finding an asteroid field and divvying up specialist responsibilities including pilot, scan operator, beam operator, etc.
Then of course there’s the selling of space rocks, which sounds like an occupation unto itself when you factor in the transport logistics necessary to sell high, not to mention possible speculation if you opt to purchase storage facilities and wait for the market to trend in your favor.
[Source: SC website
; thanks Cardboard!]
What do you get when you combine the the quirkiness of Glitch or Wakfu with the voxelboxiness of Trove? That’d be SkySaga, the UK sandvox that’s finally opening its alpha doors to those of us in North America. Act quickly, though; the offer ends February 26th. What else is new in the land on MMO testing?
Our complete list of MMOs in testing is below.
When Star Citizen recently announced its plans to sell temporary rental equipment this week, the online response was pretty mixed. While most backers seemed happy with the idea of adding some much-needed progression to the Arena Commander dogfighting module, questions were raised as to how much grinding would be involved, why equipment needs to be temporary, and how the rental will eventually tie into the main game. In response to feedback, Star Citizen producer Travis Day and tech designer Calix Reneau joined this week’s episode of Around the Verse to discuss the thought process behind the system’s design and answer some player feedback.
As Reneau explains it, the REC system was developed because the Arena Commander developers were adding cool new pieces of equipment but they were generally lost on people. The goal behind the REC system is to let players set equipment goals and then spend a few hours working toward accomplishing them. This turns Arena Commander into a place where players can earn new equipment and test out certain ship builds before buying the equipment in the main game or the online persistent shard. Clarifying how the duration system will work, Reneau explains that each item will come with seven days of usage, which can be activated one day at a time. For more details, check out Reneau and Day’s in-deph discussion of the REC system in the video below.
Welcome to Not So Massively, Massively Overpowered’s weekly roundup of all the news from the world of MOBAs, lobby-based games, and other online multiplayer games that aren’t quite MMOs. If this column looks familiar, that’s probably because back on Massively we had a similar column called Not So Massively. With the site’s rebirth, the column is back with a new name and full-featured coverage!
It’s been a bumper week for online gaming news, with Star Citizen announcing its new equipment rental scheme for Arena Commander and Destiny streaming its latest Raid dungeon at Crota’s End. Both SMITE and Path of Exile have announced the beginning of new competitive seasons, and League of Legends released Patch 5.3 with nerfs to Ahri and a new Nemesis Draft game mode. Blizzard revealed that the next playable character in Heroes of The Storm will be The Lost Vikings (yes, all three at once), and Infinite Crisis revealed new champion Katana. In more bizarre news, a Russian Diablo III player has managed to hit paragon level 1000 in hardcore mode, and Dota 2 faces intense community backlash to its Year Beast Brawl event.
Read on for a full breakdown of the week’s biggest online gaming news.