Cloud Imperium has published another one of its weekly Star Marine status updates for Star Citizen. The post covers everything from engineering and coding to animations to level and game design to weapons and gadgets to the UI, so yeah, it’s a long one.
Perhaps the most interesting bit falls under the game design sub-heading, where CIG states its intentions for the Gold Horizon team elimination mode and Star Marine in general. “We want it to be a simulation of the rest of the persistent universe’s first person gameplay rather than a throwaway action mode that doesn’t speak to the larger project,” CIG explains. “We want gameplay where there are consequences for death, so that the player is encouraged to be slow, careful and there’s a reason to help your friends and do your best to overpower, deceive and defeat your enemies.”
I am still waiting for my dream space sim to dock at my port, and I’m not sure if it ever will. It’s a giant genre with the potential for incredible variety, and in watching, say, Star Citizen’s development, I’ve noticed how players want so many different features and experiences from it. Whether or not the studio will be able to sate half of those desires, I have no idea, but I can say that there’s a voracious hunger for a lot more than two or three elements.
What’s most important to you in a space sim? Do you yearn to go exploring the unknown? Do you want to engage in a space opera with an exciting cast of alien characters? Do you want to make your fortune from trading, killing pirates, or developing new technology? For me, the aesthetic is just as crucial as any of the rest of it; I’m not going to play a game if the ships and art style is too sterile for my tastes.
Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
The war of words between developer Derek Smart and Star Citizen isn’t over yet. A recent livestream for a German fan channel saw director of community engagement Ben Lesnick addressing fans not just on the future of the game but on the recent controversy and the issue of refunds. Lesnick specifically stated that this sort of skepticism is why the game went to a crowdfunding platform and that supporters will see incredible progress in the coming weeks.
Lesnick also stressed that everyone is welcome to his or her opinions and that Smart is hardly the first (nor likely the last) person to raise similar concerns regarding the ambition and scope of the game. It was also mentioned in passing that the next planned update to the game’s test servers will likely be delayed to next week.
It should be noted that Lesnick’s interview was conducted before Smart’s most recent demands were published.
Claiming he’s had “enough of the bullshit that is the ‘vaporware’ […] that RSI/CIG have foisted on […] legacy backers,” game developer and internet warlord Derek Smart has returned once again to his blog to crusade against Star Citizen. He accuses Chris Roberts and company of libeling him, “engaging in character assassination,” and sending forward a “cult-like” “army of White Knight backers” and “nutjobs” and “degenerates.”
“These bastards, most of whom were probably running around in diapers, rubbing poo-dipped hands on their faces, when I was earning my chops as a hardcore Internet Warlord, simply don’t know who they’re dealing with,” Smart insists, following it up with a drawn-out retread of his Star Citizen Kickstarter forced refund drama.
You’ll be unsurprised to learn that Cloud Imperium has seemingly declined to submit to any of Smart’s last seven demands, which Smart apparently considers a great victory and proof of CIG’s misdeeds. Smart’s threats have subsequently ramped up.
“All you’ve done, is strengthened my resolve, and unwittingly broadcast to the world that you have something to hide by kicking me out as a backer,” he says. “I’m going to take out a full page article in the NY times, just to prove it.”
If you’re busy today, don’t worry, we understand. We can assure you that this post does not contain a direct link to another 11,000 word manifesto, although Derek Smart claims that he’s working on a third piece on the whole Star Citizen hornet’s nest that he’s kicked over. A tweet from Smart indicates that he suspects Roberts Space Industries of planning to refund all of the Kickstarter backers, which – per aforementioned rambling manifesto – would leave all of the game’s remaining money limited by the TOS of the game’s independent crowdfunding and cut Kickstarter out of the loop. That’d total about $2.1 million, which is a pretty tiny chunk of the $85 million in crowdfunding the company has already raised.
Smart has also pointed out that the ban leveled against him came without any notification of how he had violated the TOS, as he further claims that he never used or posted upon the forums.
It’s the circle of MMOs: Even as one game dies, another is born. And so it went this past week, with RaiderZ heading out even as Trove and Skyforge waves hello. In addition to all of this, the podcast team attempts to unravel all of the vitriol and infodumps concerning Star Citizen. That should fill up the hour, right?
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Game developer Derek Smart continues to be terribly concerned over the future fate of Star Citizen. After an epic-sized rant last week, Smart posted another piece last night, this one restating his immense concern over the development of the space sim, urging people to “wake up and start asking the tough questions.” In the nearly 11,000-word post, he sets out to explain, as he puts it, “why RSI and all subsidiaries need to be investigated – right now!”:
From everything that we have uncovered thus far, it is our belief that the game, Star Citizen, as of this writing, has all the makings of a crowd-funding failure, and an unmitigated disaster. A disaster which, if, and when it happens, and everything eventually comes out, is likely to be the most shocking event in recent gaming memory, which threatens to eclipse even the 38 Studios collapse of 2012.
This week in not-so-massive online games, third-person MOBA SMITE confirmed that it’s raised over $640,000 in competitive tournament prize money through sales and crowdfunding deals since April and announced plans to split the funds more evenly to better support professional gamers. Dota 2‘s prize pool topped $16 million with the revelation that anyone who clocks up 1000 compendium points worth over $400 will be sent a metal collectable plaque. Elite: Dangerous announced a competition to let players design their own Rare Goods for inclusion in the game, and Star Citizen discussed the animation glitches that are delaying its FPS module.
Path of Exile officially launched its highly anticipated expansion, The Awakening, this week along with a huge video competition. League of Legends nerfed a lot of ability power items in Patch 5.13 and released new champion Tahm Kench along with a champion spotlight video. Heroes of Newerth announced its first new hero since the game was picked up by Garena, the complete with a spotlight video and 15-page lore comic. The top 25 entries have been selected in Heroes of the Storm‘s ultimate fanart competition. And Dungeon Defenders II is preparing to release its biggest patch yet and wipe everyone’s alpha characters.
Read on for detailed breakdowns of the stories above and other news from the wider world of online gaming in this week’s Not So Massively, and don’t forget to subscribe to the RSS feed for weekly updates!
This week in MMO crowdfunding news, Derek Smart reminded everyone that he exists. Not that he’s crowdfunding an MMO or anything, but he did have plenty to say about Star Citizen and its chances for realizing the lofty goals set by developer Cloud Imperium.
And of course MassivelyOP commenters had plenty to say about Star Citizen and Derek Smart. Some other news happened as well, and you’ll find a roundup of it just past the break.
Cloud Imperium has published another in its ongoing series of weekly updates regarding Star Marine (otherwise known as Star Citizen’s first-person shooter module, if you’re wondering). Senior producer Jason Hutchins is your guide to this week’s progress, which includes a fairly lengthy bullet list full of stuff like running animation fixes and internal launcher tests.
Hutchins says that the module’s current blockers include problems with melee attacks and their animations as well as weapon recoil issues. The update includes a video, too, which you can view after the cut.
Star Citizen managed to seize everyone’s attention this week. Was it the opening of a new office for the game’s development studio? The latest update from the studio in the wake of delay announcements? Or was it the fact that there’s no way to combine the terms “Derek Smart” and “Star Citizen” in a topic without people paying attention? The world may never know, but my money’s on the last point.
It was a quiet week for betas otherwise, but that doesn’t mean nothing happened. Examples? Well…
And, you know, there’s a whole list of game in testing past the break down there. See something missing or with an inaccurate status? Let us know, dear readers! That’s what the comments are for.
Wow, it’s Star Citizen and Derek Smart in the same post! OK, now that I’ve stopped laughing (again), you can call me crazy because I remain optimistic about Cloud Imperium’s space sim opus. Yes, I’m still optimistic despite the verbal stylings of Battlecruiser’s creative lead and the dozens of MOP commenters who agreed with him about Star Citizen’s supposed fast-track to failure.
And frankly, optimism isn’t usually my thing. Why the happy face, then? I’m so glad you asked!
The year thus far has not been the best possible year for Star Citizen. The game has seen a few people depart from prominent positions, delays to planned release schedules, and an essay by the ever-contentious Derek Smart claiming the game will never be made as pitched. Community manager Ben Lesnick addressed these concerns in a lengthy forum post yesterday, covering pretty much any and all concerns raised by players over the past several months.
Lesnick explains that the Star Marine delay is seen internally as a delay of weeks rather than months or years and that it remains an integral part of the game as a whole. He also explains some of the reasons behind ships that have been sold but are not yet actually playable and dismisses concerns over recent employee departures. And then he lands on the forever topic, feature creep: