Electronic Arts’ pre-E3 event, EA Play, this past weekend afforded us not only the chance to scope out the details of what’s new with Star Wars: Battlefront 2 but the opportunity to play a demo of it. No, it’s not an MMORPG; it’s decidedly a multiplayer shooter, and this sequel is looking promising in key ways.
We covered the original Star Wars: Battlefront, and I’ve played it before for gaming outlets, but I was one of the people who did so and then closed their wallets. Despite the fact that the game was fun, many saw it primarily as an incomplete, multiplayer game. I bought and greatly enjoyed Titanfall, a similar game that emphasized multiplayer action, but that at least had a bit of a narrative and some really unique game design features. It also didn’t charge essentially twice the price of a regular game for DLC maps that split the game’s community. SW:BF1 was pretty and had a little immersion going for it when it stuck to locations in the original trilogy, but it didn’t feel worth the price of a finished AAA game, let alone two. It was Battlefield developer DICE doing Star Wars multiplayer lite.