star wars the old republic

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Official Site: Star Wars: The Old Republic
Studio: BioWare/Electronic Arts
Launch Date: December 20, 2011
Genre: Sci-Fi Themepark
Business Model: Hybrid F2P (Optional Sub, Cash Shop)
Platform: PC

Hyperspace Beacon: Five things Star Wars The Old Republic still does well

I have been harping on so many things that BioWare is doing wrong with Star Wars: The Old Republic that some have wondered why I still play the game. I will admit that I have been playing it less and less. Some of that has to do with the amount of free time I have, but if I’m honest with myself, my desire to play the game has dwindled. But I still enjoy it. I know that I don’t need to justify myself; if I like something, I like it, and if I don’t like it, I don’t.

But there are still reasons to like SWTOR, and that’s what I’d like to talk about today. I think it’s time to put a bit of a positive spin in my column, so in no particular order here are five things that SWTOR still does well.

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One Shots: How to go blind in one easy step

As someone who only has one functioning eye, I find that my vision is paramount to my quality of life and personal enjoyment. Plus, it would make playing MMORPGs slightly more difficult if everything was dark.

But I’m not everyone, and I have to allow for the possibility that there are gamers out there who are desperate to lose their sight but at a loss as to how to do it. With that in mind, I present SmugglerSteel’s one-step process to going blind in 10 seconds or less: Find the largest sun you can in Star Wars: The Old Republic and stare at it from about 20 feet away.

At least the last thing you’ll see will literally brighten your day!

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The Stream Team: Solving SWTOR’s Chapter VI story puzzles

Last time, Massively OP’s Larry and MJ infiltrated Vaylin’s party and got just as far as the kitchen in the puzzles of KOTET’s Chapter VI. Today, the goal is to figure everything out and move ahead in the story! Can they do it before time runs out? If not, at least they will enjoy the party. Tune in live at 2:00 p.m. to make all the hard decisions for MJ’s Chiss Agent in this week’s Choose My Alignment adventure.

What: Star Wars: The Old Republic
Who: Larry Everett & MJ Guthrie
When: 2:00 p.m. EDT on Tuesday, April 10th, 2018

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Here are all of the class nerfs and buffs coming with SWTOR’s 5.9

Just like a certain farmboy looking wistfully up at twin suns and thinking of his future, Star Wars: The Old Republic fans are looking ahead to next month’s Update 5.9 and the changes that it will bring. Among those will be the continuing effort to balance and adjust the game’s many class builds.

So what, exactly, is on the docket for class changes with 5.9? Tanks need to brace themselves for a nerf “across the board,” as BioWare says that they are doing too much damage. On the upside, tanks will get more threat generation to help in their role. Many non-tank builds are due for some utility changes to improve their survivability in combat encounters.

The team also called out Marauders and Sentinels for special changes, as they are “overperforming” according to the devs. While they’ll be getting a nerf to two of their combat skills, two other skills are being tweaked to reduce damage in a crowd control situation.

Source: Dulfy, #2, #3

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SWTOR teases its new expansion, Cartel Market updates, and more coming by year’s end

With all the April Fool’s updates and misinformation that were flying around this weekend, it was a little difficult to tell what was a prank and what was real, especially after developers saying they were not going to do “traditional expansions.” That said, during an interview with influencer SWTOR Central, Community Manager Eric Musco and Creative Director Charles Boyd confirmed that they are currently working on an expansion for Star Wars: The Old Republic, but not much more was said about that other than one quote from Boyd:

“We’ve got the story in 5.9 coming out in May, and that’s going to conclude the whole Theron traitor story arc and put a capper on the Eternal Throne-related activities, for the most part, in terms of being the focus of the story. And we’re definitely going to be getting back to a Republic-vs.-Empire-core storyline — getting back to that war — revitalizing it into the core original SWTOR conflict.”

However, it’s not quite time to jump up and down, yet. After Boyd said that during the interview, Musco inserted, “We’re still figuring out what the expansion really is,” hinting that most of the pieces aren’t really settled, yet.

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Hyperspace Beacon: The SWTOR prank that revealed so much about the hungry fanbase

With April Fool’s Day falling on a Sunday, Passover, and Easter, I didn’t actually spend a lot of time on the internet watching the pranks and funny videos. Even Star Wars: The Old Republic didn’t have its normal joke videos or Cartel Market sales. However, the SWTOR influencers did have a little bit of fun. SWTORista, Kid Lee, and especially Vulkk participated in a little bit of fun on the prankster’s holiday by making videos about the game.

Sid Caeser is quoted as saying, “Comedy has to be based on truth.” And I was surprised how close to the truth Vulkk’s video was. But that’s not the only things that as hitting home with long-time SWTOR players and even the most loyal fans of the game. Let’s take a few moments to talk about Vulkk’s video and the recent changes to the Cartel Market.

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Massively OP Podcast Episode 164: Shroud of the Heroes

On this week’s show, Bree and Justin have a hearty laugh over April Fools Day in MMOs, celebrate the launch of a couple of titles, talk about MMO body shape options, and more!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Star Wars: The Old Republic gives all its subscribers two companions

Do you enjoy having companions who are primarily interested in following the money? Because that’s what Star Wars: The Old Republic is offering subscribers as of April 3rd. Yes, if you paid money for a subscription, you can get yourself two new companions, the famous Mandalorian Shae Vizla and the somewhat-famous guy-who-wants-money-while-wearing-a-trenchcoat Nico Okarr!

So they’re still following the money. Bit of a meta-joke, there.

There’s no further unlocking required; as long as you’re subscribed by April 3rd, you’ll receive both companions. Both companions have been offered before as bonus companions to players who have been subscribed at certain intervals, so it’s possible you might already have these two figures tagging along behind you. But at least you’ll get a spare in case something happens to the original, right? (You will not get a spare. That’s not how companions work.)

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The MMO Book Club introduces the good kind of lootboxes

Not quite a year ago, we covered a brand-new MMO community called the MMO Book Club, whose goal was to bring MMO players together to try out new games together. It’s a bit like a huge open-membership guild, albeit one that doesn’t stay in a game forever and instead moves on in accordance with the community vote. Since then, we’ve covered the group as it grew to more than 1400 members and romped through a total of 11 games.

And now it’s getting lootboxes, and that’s not an April Fools’ Day joke. But it’s also not the kind of lockboxes you’re thinking. For starters, they don’t cost anybody anything, and the prizes are actually games and apparel donated by the community.

“Players can now earn free lootboxes with actual cash value prizes just by playing games with the community and picking up achievements set at the start of every month,” says the group. “A custom-made bot, designed specifically for the Bookclub community, unlocks the lootboxes players have earned. After that, it’s up to the RNG gods as to whether loot hunters will win a common, uncommon, rare or legendary prize.”

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GDC 2018: Ultima Online post-mortem with Richard Garriott, Starr Long, Raph Koster, and Rich Vogel

Plenty of panels at GDC are recorded and uploaded to the internet weeks after the event, including this one. It’s not quite the same as being there, as you miss a few things. For example, this year’s Ultima Online Post-Mortem panel was packed. It was international. It was fun, gross, nostalgiac, and sometimes groan-inducing.

And I’d hate to just summarize the talk, especially since some of you vets have heard these stories before, but since ya’ll couldn’t make it, I’ll do it. For you. But for this particular panel, not only will I try to summarize what was said before the panel will be viewable online in a few weeks, but I’ll dish out on the after-panel chat with Richard Garriott, Starr Long, Raph Koster, and Rich Vogel, including comments from the team on bad bans, kingslaying, VR, and the state of the MMORPG.

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Massively OP Podcast Episode 163: Expansions ‘Я’ Us

On this week’s show, Bree and Justin recover from an avalanche of expansion news, including announcements from Elder Scrolls Online and Star Trek Online. Also, did you hear that Bless Online is coming this May? Oh, they did, and they have many words to say on the matter!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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SWTOR course corrects for patch 5.8a, overhauls the cash shop with direct-purchase items

Star Wars The Old Republic’s 5.8a patch is live today with a bunch of tweaks to last week’s far bigger update. In fact, many of the changes are happy nerfs: Expect reductions in guild invasion requirements and multiple conquest targets and objectives, plus new conquest objectives and reverted rewards for warzones. Can anybody say course correction?

But probably the biggest news for SWTOR players today is the changes going into the cartel market (cash shop).

“Over the last year we’ve changed how we operate the Cartel Market based on your suggestions, including increasing the number of items and the frequency in limited time, direct purchase sales,” says BioWare. “Our goal is to give you more freedom to choose how you get your items. Want to get them out of packs? You still can! Want to get them directly? Now you can do that, too. Starting with the Spring event on Tuesday, March 27th players will begin to see changes take shape in three key areas: direct sale of items, new items, and the next Cartel Market (CM) pack.”

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Star Wars: The Old Republic seeks more feedback on conquest changes

There are lots of moving parts with the conquest system for Star Wars: The Old Republic, so it was almost inevitable that multiple passes would be needed for improving it. The most recent dispatch from the team makes it clear that this was always the goal; the revamp was meant to be the start of revisions, not the end. So there are already plans in place to change certain things, such as lowering the objective cost for all tiers of conquest.

Players can also look forward to a weekly participation reward always being in the rotation for conquests (it was meant to only be there sometimes, but players wondered where it went). Crafting reductions are being scaled back somewhat while Large and Medium targets are getting more enticing rewards. More feedback is helpful for further tuning, so be sure to jump into the discussion and let the developers know how you feel about the changes so far.

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