Speaking of moving forward, there's certainly a lot of exciting things on deck for RIFT, starting with the imminent Patch 4.1. This update will add eternal weapons, a planar crafting revamp, a 10-player raid, and new weekly quests. Following that is the return of Carnival and the release of Patch 4.2 with its brand-new level 70 zone, Vostigar Peaks.
Dimension Gallery has rounded up all of the details and images for professional and novice interior designers. At least five new dimensions will be added to the fantasy MMO: Volcanic Playground (sounds safe), Wyrd Hut, Alittu, Saint Taranis, and the wonderfully named Fortress of the Apocalypse.
Hundreds of additional housing items are coming as well, including banners, candles, building blocks, music blocks, and at least 35 buildings. If you primarily get your housing decor through minion missions, you'll be happy to hear that 4.1 will increase the number and types of dimension rewards that your followers bring back from associated quests.
Since legendary abilities can have a large impact on your build and even change how you play your character, knowing how they work and which ones to choose is pretty important. There's a new video guide up to walk you through how this system works and some of the ins and outs of selecting your skill power-ups.
Without further ado, bone up on legendary abilities after the jump!
Yesterday, Trion Worlds released a "hotfix" that in actuality contained two major pieces of content to flesh out the Starfall Prophecy expansion. The first is the long-promised fortress siege system, with the debut siege being Cracking Xarth's Skull. Players can participate in any formation from solo to raid to assault a fortress and open it up into a full-blown raid. Fortress sieges will take place every four hours.
To assist in the raid portion of the fortress siege as well as other large-scale group content, RIFT has also launched its looking for raid feature: "LFR ties in with our new individual loot system, so that you no longer have to compete with others for coveted drops for your build. This game feature, at its core, is a priority-based queue system based on raid karma."
Xam Xam was glowing in praise for what it called a "wonderfully paced, intense, heartbreaking masterpiece." Superior Realities was a bit more mixed but ultimately positive about the expansion: "Despite pursuing several plot threads at once, KotET is a very tight, very focused experience, and for the most part it’s an epic thrill-ride from beginning to end."
As for the controversial galactic command system, Galactic Antics didn't know what to think: "I don't think I've come across a system such as this which has a direct negative counter to virtually every positive aspect about it before [...] SWTOR has gone from a game which benefits both casuals and hardcore players to being a game which largely only benefits those who are willing and able to just grind."
Some of the more notable patch notes in today's hotfix include a notice that the Temple of Ananke has re-opened for adventurers, a buff to the power level of craftable gear, an improvement to the Opie minion card (he now attracts artifact missions!), and a new optional expanded combat log for those who need all of the details.
Read through all of the changes to see if any of them, particularly the quest and class adjustments, will impact your play.
As we start to come to grips with the fact that we will be turning over the calendar into 2017 in one short month, it might just be for the best. In the real world, 2016 was a rocky, unpredictable year, and even among our collective favorite hobby, it featured some highs and lows that very few saw coming.
This will go down as the year that Daybreak broke our hearts, a mobile game erupted into a global phenomenon, drama over an illegal emulator sparked multiple stories, and some of the biggest MMORPG launches came from eastern imports.
So while there might be a few more huge stories left in 2016, let's spend some time revisiting the major headlines to get a better feel for the shape of the year that we are about to leave behind.
"It shouldn't have been launched, it clearly wasn't ready," the original poster said. "Minions and IAs, previously implemented systems, broke when the game launched, but on top of the countless bugs and being unable to finish story quests, half of the features announced with expansion were not ready for the live client as in they were disabled at launch. Yes, there are always bugs at launch of a new game. That's nothing new, but there is a vast difference between bugs and launching with half the features of the expansion disabled."
This week in our tour through MMO blog posts, we're going to witness a lot of evaluations of recent update and expansion launches that have been gracing our corner of the world.
So let's begin with a look at RIFT: Starfall Prophecy, shall we? "This expansion is gorgeous," ECTmmo.com gushes. "I have to say logging in and heading to the new outpost in Starfall Prophecy was enchanting. The sky is full of stars, the whole place had that mysterious and cool vibe I have only seen in Guild War 2's Rata Sum, which is one of my all time favorite MMO cities in any game. Starting off it gave a sense of wonder and excitement of what is yet to come."
Tales of the Aggronaut has a lot of complimentary things to share as well: "I have to say this expansion is charming as hell so far, namely because of the two companions that follow you around at times… but also because it is a great example of environmental storytelling."
With four MMORPG expansions releasing this past week, the podcast team certainly has its plate full with meaty discussions. As a special treat, we've invited two of RIFT's developers on the show to talk about Starfall Prophecy's release.
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
The studio is emphasizing that unlike Nightmare Tide and its several microtransaction unlocks, Starfall Prophecy is a one-price-buys-all expansion. The standard edition is $40 and the deluxe version is $60, with both including a single character boost to level 65.
Executive Producers Chris Junior trumpeted the launch: "Starfall Prophecy has been a labor of love for the entire RIFT team, and we're excited to see how both new and existing players react to the new territories, battles, and increased level cap."
The studio informed players this week that anyone who pre-purchases Starfall Prophecy before tomorrow will get an additional 60 days of expansion tokens following its release. These tokens can be saved up to buy Opie, an artifact-hunting squirrel mount, as well as a large inventory bag and mystery boxes that can only be opened after Starfall Prophecy goes live on the 16th.
"Anyone who purchases the standard or deluxe Starfall Prophecy expansion before our November 16th launch can collect a Starfall Prophecy token each day for the first 60 days that the expansion is live. Collect 50 tokens to earn Opie! This offer applies to pre-orders only," Trion wrote.
While the expansion has many new features and lots of content to plunder, housing enthusiasts (or as they're called in RIFT, Dimensioneers) are probably most excited over the new dimensions and decor that will accompiany Starfall Prophecy's launch. Blog Dimension Gallery has been tracking many of these additions on the test server and created a couple of videos to show them off.
Check out the new housing decor after the break!