Call it State of Delay 2.
Players are going to have to wait a little bit longer to get their next hit of Undead Labs’ State of Decay. At E3 2017, Undead Labs announced that State of Decay 2 is now looking at a spring 2018 release window for the co-op zombie title. A developer consoled fans on Twitter for the delay, saying, “So, yeah, the date shifted as you saw. This is hard for me as a player but great for the game. Hang in there a little longer?”
On a more positive note, State of Decay 2 was announced to feature Xbox Play Anywhere funcationality, which allows players to effortlessly transfer progress between console and PC. You can check out a pair of new trailers from the trade show after the jump!
When it comes to sequels, the general philosophy is to go bigger and better than the original. For the zombie-filled State of Decay 2, this means not only offering multiplayer co-op for the first time but also tripling the game world size over its predecessor.
In a new dev blog this week, Undead Labs said that the game will launch with three maps, each around the same size as the original game’s landscape. The maps will offer a variety of locations and layouts, lending themselves to different strategies for teams. Players will be able to take their gear and some resources with them when they hop areas.
Undead Labs said that the multiple map setup offers more fun and the potential for future expansion: “It really feels like you’re moving from one small town to another, and creates a tremendous sense of immersion. And perhaps counter-intuitively, it makes the world feel even bigger.”
For a good while, the MMO community was following Undead Labs in the hopes of seeing its Class4 project come to fruition in the form of a zombie MMORPG. However, this past summer, we learned that Undead Labs decided to make State of Decay 2 as a four-player co-op experience instead, officially dashing these hopes.
Recently on Twitch, Undead Labs President Jeff Strain explained why the studio abandoned its plans for massively multiplayer game, saying its fans were “relieved” that the team went a different route for the sequel:
This is not Class4, this is State of Decay 2 There’s a big difference. You know, Class4 was something that we wanted to do probably in Summer 2009. The initial plan was to build a smaller game with Class3, that game became State of Decay, and then from there take it into a large scale online world experience with Class4.
With E3 taking up so much head-space this week, we thought it only right to discuss how MMOs in particular fared at the convention. What was the very best showing for an MMO at the event — and what was the biggest disappointment? I posed both questions to our writers for this edition of Massively Overthinking. Guess which one they dodged?
Bad news for humanity but good news for zombie apocalypse fans: Undead Labs announced today that it will be launching State of Decay 2 for the Xbox One and PC next year.
Undead Labs President Jeff Strain confirmed that the zombie sequel will feature four-player co-op fun: “We’ve considered many paths for State of Decay over the past few years, but the overwhelming majority of you said you wanted a bigger, badder, bolder, smoother State of Decay that you could play with your friends. And so that’s exactly what we’re making.”
Of course, Mr. Strain could always be making an even biggerest, badderest, bolderest, and smootherest State of Decay by moving into the MMORPG genre that he helped to forge. One step at a time, we suppose.
You can watch the glorious, blood-soaked trailer after the break featuring the tagline of “nobody survives alone.”
It’s the holiday season! A time for cuddling up before a cozy fire, enjoying loved ones, sharing memories, and… just kidding. It’s time to raid Steam’s sales and get some vidya games dirt cheap!
Here’s some of the stuff most useful for MMO players this round.
I imagine that most of us have a future bucket list of MMOs that we wish would get here already. It wasn’t but a couple of years ago that I was salivating over several major up-and-coming releases, including Star Wars: The Old Republic, Guild Wars 2, and WildStar. My list of most-anticipated never seemed to get smaller, it seemed.
Flash-forward to 2015 and it feels as though we’re in a different era all of the sudden. Games are still being made, to be sure, but there seems like there are fewer blockbuster-wannabes on the horizon. I’m really happy playing what we already have, although I miss that feeling of “ooh, I can’t WAIT!” that used to drive my excitement.
Even so, there are several titles in development that have my attention to varying degrees. Maybe some of these aren’t the big-budget extravaganzas I was used to and maybe a couple are long shots, but as it stands, here are 10 future MMOs I can’t wait to play.
Heroes of Newerth received a colossal patch this week to celebrate its fifth anniversary, introducing a new intelligence carry hero, a capture the flag game mode, dozens of events and countless balance changes and improvements. League of Legends revisited two of its oldest champions with a full redesign of Ashe in the works and the recent Ryze overhaul being rolled into Patch 5.8. Upcoming MOBA Sins of a Dark Age got a confirmed free-to-play release date of May 8th following over a year in Early Access. Details of Path of Exile‘s new Divination Card system coming in its upcoming expansion were revealed.
Dota 2‘s digital compendium for the upcoming world championship tournament has raked in almost $14 million US in its first few days on sale, and Valve is prepared for it to gross as much as $53.6 million. Star Citizen hit $81.14 million in pre-sales after answering fans’ questions on the recently revealed MISC ship hull series. And Jagex‘s new online FPS Block N Load has now released and is being described by fans as “Minecraft meets Team Fortress 2.”
Read on for detailed breakdowns of all the above stories and links to more news from the wider world of online gaming in this week’s Not So Massively.