The whole saga of development for Bless Online has been a lot of false starts and half-launches (the short version is that the game had its publisher pull out and then it was hastily decided to self-publish), so fans still waiting for news and a playable version of the game are probably unpleasantly familiar with being promised that the game is coming very soon. Really, we mean it. The latest post on the game from the development team contains an interview with director Jae-hoon Jeon, who promises that the game is coming to Steam early access as soon as possible. While he fears that the trial and error process might lead to some hurt feelings, the important thing is getting player feedback about the game’s new directions and refinement.
Most of the work for overhauling the game has started with a complete rework of the game’s combat system to make skills feel more impactful, introducing skill combos and adding in the first pass of skill customization mechanics. The goal is to keep individual fights feeling more interesting, and by extension making moment-to-moment and repeated gameplay experiences from becoming boring. Understandable goals, although you’ll have to wait until the game is actually in early access to see how it all plays out.
Ready to scheme, sabotage, and survive? Then you might just have what it takes to play SOS.
A virtual game show set on a tropical island, SOS throws 16 players into the same area to compete in a 30-minute match. The goal? To find a relic and escape via helicopter. The twist? There can be three winners, which means that players can use voice chat to try to form alliances on the fly and strategize against opponents.
There are monster hordes to contend with as well, so finding weapons and making traps is essential to living through the experience. Additionally, each match will be viewed by a live audience that can give feedback and influence events. What else would you expect from a game that is made up of veterans from Twitch?
You won’t have to wait long to try SOS out, either. The multiplayer title is coming to Steam early access on January 23rd with a sticker price of $30.
Don’t look now, but Project Gorgon could be out on Steam by the time the Easter Bunny emerges from her hidey-hole.
The project lead took to Twitter this week to inform the community that early access is aiming for February or March: “It’ll be another month-ish before Project Gorgon is on Steam early access, but it’s now in internal testing. Which means I can now play from Steam! Nobody else yet, just me. But it’s a step.”
As we digest this happy news, Linux testers also have something to brighten their day. The team pushed out an experimental launcher for those using a Linux OS on their computers. This doesn’t mean that Project Gorgon has official Linux support (it doesn’t), but it’s a nice concession to those who use the platform.
Curious about this indie MMO? Check out Eliot’s run through Project Gorgon this month in his Choose My Adventure series!
Welcome to a special edition of Make My MMO, Massively OP’s regular recap of what’s going on in crowdfunded MMOs, which we do specifically for those of you who are convinced Kickstarter is the absolute worst (it’s not) and that no crowdfunded MMOs ever launch (they do). Plus, somebody’s got to keep an eye on what your money’s up to! Tonight’s edition isn’t going to be our usual recap of the last couple of weeks, however; we’re going to look at the most important MMO crowdfunding news of the entire year. Lock up your wallets and let’s get to it.
Ultima Online spiritual successor Legends of Aria is preparing to go through a major transition over the new year as it winds down its crowdfunding campaign and gears up for closed beta testing.
The team announced that it will stop selling founder’s packs on December 29th and transition to selling pre-orders instead. Fans are advised to buy into the packs now if they want any of the crowdfunding tier rewards, especially physical items.
Far more exciting is Legends of Aria’s 2018 development roadmap, which kicks off with Closed Beta 1 on January 15th. This first test will add a new adventure area, two cities, re-open the catacombs, and add in a notoriety system.
Past that is March and Closed Beta 2, which will focus on the new player experience and a whole lot of polish. Then, if all goes well, Steam early access will follow in April 2018. Exciting times we live in for sure!
Hack-and-slash Wild Buster is here to kick butt and chew gum — and it’s all out of gum.
InselGames’ MMOARPG entered Steam early access today, allowing players in after a $20 entrance fee. To draw attention to this game, two action stars have been hauled out of retirement for another tour of duty. Both Serious Sam and Duke Nukem are among the roster of playable characters for launch.
Wild Buster touts “full-fledged MMO systems” such as guilds, an auction house, crafting, fishing, and raids. So now you can live out your greatest fantasy of seeing Duke Nukem fish and drink beer. Probably more of the latter.
Take a look at the launch trailer after the break and see if this game might be right for you!
It has been a long, long while in the coming, but gorgeous pixelart RPG Dragon of Legends is finally coming to the public stage next week. Thrive Games announced that the title will launch on Steam early access next Friday, December 15th.
Dragon of Legends is a Norse-themed 2-D action RPG with a retro style that ran a successful Kickstarter last year. It offers a lot of character customization, seven classes, and lots of hand-designed pixel art.
While the early access version will be single-player only, the team will be working on getting multiplayer functionality ready for the full launch version. Also planned between now and release are additional classes, Steam Workshop integration, and cross-platform play with mobile devices.
may be fudging
, but it still sold a truckton of copies.
That’s according to Superdata, whose most recent revenue report shows Bungie’s new baby holding the #4 spot for PC and #3 spot for console in terms of global revenue for the month of October. “High attach rates for deluxe editions drove the average selling price up,” says the analysis firm, while digital games’ growth across the board “was underpinned by a 28% jump in premium PC thanks to Destiny 2’s successful BattleNet launch, and the continued blockbuster hit of PlayerUnknown’s Battlegrounds.”
Indeed, PUBG blew past D2 on PC to claim the #2 spot, right behind League of Legends. The real competitor for PUBG, however, is Epic’s Fortnite, which startled the PvE playerbase it had cultivated with a quality battle royale mode earlier this fall.
“While Fortnite has seen a higher out-of-the-gate active user base thanks to its F2P status, the game’s long-term success vs. its major and earlier-released rival is uncertain,” writes SuperData.”
Bluehole and Brendan “PlayerUnknown” Greene ought to be pretty pleased with themselves, and not just because they’re rolling around in piles of money: They also set seven Guinness World Records with PlayerUnknown’s Battlegrounds, which still has yet to formally launch. According to the records body, the game now holds the titles for
- Fastest time to sell a million units on Steam early access (16 days)
- Fastest time to gross $100M on Steam early accces (79 days)
- First videogame to reach 2M concurrent players on Steam (well over that now)
- Most actively played game on Steam (2.6M concurrent last week)
- Most concurrent players for a Steam early access game
- Most concurrent players on Steam for a non-Valve video game
- First non-Valve video game to be the most played game on Steam.
Yeah, some of these are starting to seem a bit redundant, but hey, it’s the gamer’s edition, so they’re doomed to pedantry. Still, nice work if you can get it. And you can’t. You’ll have to position yourself at the global forefront of a dawning genre first. Good luck with that!
Emerging from a rough stretch of server issues, Wild Terra has apologized to its testers and offered to make it up to them with some good old-fashioned bribes.
“We experienced great problems with the stability of the servers in last three days,” the team said. “In compensation all players entering the game before the end of the week will receive a premium scroll for three days which you are free to use at your discretion.”
Some of the fixes for these issues were incorporated into the fantasy sandbox’s newest patch. This update also added tutorial quests for new players, the revolution that is simple daily quests, and a redesign of several user interface windows.
Wild Terra is currently 15% off at $12.74, in case you want to get into the Steam early access program.
SuperData announced this morning that PlayerUnknown’s Battlegrounds
continues to work its way up the revenue charts, now passing up even Crossfire
. We presume the tweet is a sneak-peek at the company’s September report, as it traditionally releases those a month behind.
The research firm’s August global revenue report put PUBG at #5 in terms of global PC revenue, having passed by the recombinated World of Warcraft (though we again note that games like Overwatch are listed on both the PC and console side, and it’s unclear whether that works against it).
Crossfire, you’ll recall, has been listed among the top four games for at least the last three years (here’s September 2016, 2015, and 2014 for reference – and it spent some of that time at #2), so this is quite a feat. That would put PUBG in fourth place in September, even though it’s still in early access.
Interface junkies, gather round, especially if you like detailed old-school-inspired MMORPGs, for Project Gorgon has unveiled a detailed tour of its new UI. It’s been “written to take advantage of the latest that the Unity Engine has to offer,” says the studio, and it’s largely thanks to the programmer hired with your Kickstarter funds.
“To reiterate, the main point of this rewrite is to make it easier for us to add UI features in the future. So in this first version, the most important thing is that we don’t lose any important features from the old UI. But there are some tangible improvements. The new UI’s appearance was designed by a top-rated UI artist. It has a cleaner look while still fitting in a tremendous number of functions and features. And we’ve taken the time to add some improvements — many small ones and a few big ones — that will make your gaming life immediately better.”
The dev blog released o the forums this week shows off collapsible skill trees, copypasting from tooltips, right-click context menus, frame moving and docking, outfit loadouts, chat customization, and maybe most importantly, a “stuff to do” panel that explains, well, what to do when you’re “stuck or confused.”
Since last spring, we’ve been covering the early access of Steam Hammer, a steampunk multiplayer OARPG with some decidedly hardcore sandbox leanings. And dirigibles, which is what got my attention.
Wanna check it out in person? We have a giveaway for that! Publisher Big Way and studio SF Team have granted MOP 20 Steam keys for the full game, which’ll allow 20 of our readers to pop in and try out the early access for free, a $20 value. It’s a global game, so if you can redeem keys on Steam, you should be able to participate.
Read on to enter to win!