Fallout-inspired post-apoc MMO Edengrad is one step closer to launch today as it's announced it'll hit Steam's early access program on April 4th, following a day-long stream. Expect it to run $12.99.
The Polish game was Kickstarted last year to the tune of $56,000 and was originally expected to hit early access last fall. We originally dubbed the game a survival sandbox, but the devs are calling it a "survival mmorpg" specifically.
"Gameplay rests on mechanics known from Sandbox productions, in which players have no set down destination, but everyone freely chooses interesting quests and take their paths," Huckleberry Games says. "At the beginning, player’s everyday responsibilities include collecting firewood, building shelters, hunting small game and hydrating the character’s body. This phase finishes after finding fellow travelers and formalizing an acquaintance through formation of the fraction. Creation of micro-communities guarantees all members benefits inaccessible to a single player. [...] A non-linear gameplay and dynamic turn of events will keep every player engrossed in the world of Edengrad for long months."
When I add news to our newsroom for our reporters to pick up, I often add links that just say "such-and-such a game exists" -- because just existing is what's new, or at least new to us. Today, we had three of those, and I'm combining them all for this quick look at three MMOs and orbiting games that you've probably never heard of: Age of Rivals, Lothgar Online, and Little War Online.
Lothgar Online (Asylumsoft) launched yesterday. Let me warn you upfront: If you aren't into retro pixel graphics and hardcore gameplay, you probably won't like this MMO. The devs, who are also the folks behind the similarly styled Elderlands, call it an "Online RPG built in a classic style, paying homage to 1980s RPGs," and yes, that means PvP, corpse looting, and attunement in addition to a giant world, guilds, skills, and questing. On the other hand? There's no cash shop either. Old school isn't always a bad thing! (via Reddit)
I don't really like survival games, typically -- I understand why a lot of people do like them, don't get me wrong, but I don't care for them myself, for a whole forest of reasons. To make a survival game that I want to play, you have to really come at the genre from a side angle, which can be hard to do while retaining the things that people like about the genre.
At this early juncture, I can't say that Rend (official site) will do all of that. But I can say that the groundwork is in place for something that might be worth getting excited about.
I was incredibly fortunate to be granted one of the first meetings with Frostkeep Studios and a first look at Rend itself, in a conspiratorial PAX meeting on the second floor of a fish restaurant on the Boston piers. It felt a bit as if I were being shown something that should not be seen, some artifact of great power that had been hidden away from prying eyes. Perhaps that's as it should be.
Shards Online is no more: The game is now officially called Legends of Aria. Better still? It's now being marketed by Citadel Studios as a full-fledged MMORPG.
Citadel's Derek "Supreem" Brinkmann says that the name change will be a big help to the game ahead of its Steam early access -- that Shards had a "stigma" for being limited by small maps and low player counts, as you'd expect from a game focused on custom shards in a classic UO style. Legends of Aria, on the other hand, will launch with a heavily expanded map and no player limits at all -- in other words, it's a real MMO.
"It's the same game, it's just a bigger scale, a bigger scope," he assures backers -- everything in the old game, including modding, is still happening in Aria.
The trailer and address from Citadel is below. Stay tuned for this weekend, too, as we'll be meeting with the studio at PAX East!
officially flew into early access on Steam
yesterday, bringing its quirky blend of Allods Online
dirigibles and MOBA combat to the platform. The game has been in general early access since early February
, but now we're in Steam early access. Clear? Great.
My.com asks $9.99 US for the base game, $49.99 for the Admiral Pack, and $59.98 for both together, so at the bottom it's a pretty cheap buy-in.
The latest content in the game is the 1.1 Goldrush update, which includes a convey mode where players guide their flying ore convoy along a route while being attack by enemy players. Check out the trailer and MJ's last playthrough below!
In just two days' time, the airlock will open to Hellion's Steam early access launch. Before that happens, however, you might want to check out the official cinematic trailer to get an inkling of what you're getting yourself into if you pick up this title.
The trailer presents a cautionary tale about space hijacking, as a group of miners respond to a distress call that (spoiler!) is more of a trap than an actual cry for help. If nothing else, the trailer indicates what kind of antisocial behavior players might be able to do in Hellion when they decide that working with each other isn't as much fun as working each other over.
Check it out after the jump.
Last week we reported that Shards Online is winding down its alpha program and gearing up for Steam early access launch sometime in the next few months. As a follow-up to this and other improvements to the game, the team sat down for a community roundtable to talk about the next phase of Shards Online's development.
Topics include expanding loyalty options in the store, the week-long head start, the confirmation of a full wipe with the Steam launch, rewarding players retroactively with extra loyalty, the possibility for minigames, and the assurance that PvE players will have a lot of area to romp around without worrying about being ganked.
Drink in the full community roundtable and the alpha feature highlights video after the break!
The Steam early access launch for space survival sandbox Hellion is right around the corner on February 24th, but you won't have to wait until then to get a good idea about how the game plays.
Yesterday, the creators of the game uploaded a video in which they show themselves playing 45 minutes of the sci-fi title. Instead of jumping into the middle of the game, the devs show everything you will expect to see from the very start of the game, including all of the hazards and challenges you'll need to overcome right off the bat.
Check it out after the jump!
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week we have stories and videos from Final Fantasy XIV, Paladins, Heroes and Generals, Trove, Ultima Online, Dark and Light Mobile, Line of Sight, Galactic Junk League, and Travia Returns, all waiting for you after the break!
On Monday, we reported that survival sandbox Hellion had delayed its planned early access from January to February. Today, Zero Gravity has further clarified the delay: Hellion is now expected to his Steam early access on February 24th. Hellion's the multiplayer-only, PvP-centric one with gorgeous graphics and great trailers, in case you've forgotten since last year, when it was first announced.
"The Hellion Early Access build will offer hand-crafted content with procedurally generated elements that will create a meaningful narrative as well as make the gameplay varied and replayable beyond player interaction. In order to survive, colonists will have to loot and fight for limited life support resources, such as oxygen and food, as well as repair and fuel their deteriorating base station and spaceship. Cooperation with other players, at least temporarily, will be unavoidable in order to run bigger ships and survive in the hostile environment. However, in the Hellion galaxy it’s every man for himself, so betrayal sometimes is the best strategy in surviving the adversities of space and conquering the galaxy."
Sci-fi MMO Project Genom's latest dev post says studio NeuronHaze is "totally wrapped up" in development and apologizes for its lack of a timeline, but it still has a few teasers for onlookers. For starters, the team has promised a pass on NPCs to diversify background characters in gender and ethnicity as well as in cybernetic and mutant appearances. The studio is also working on "the expansion and improvement of the game world," updates to "game plot and its quests," and equipment balancing.
"Some extra attention should be given to one question often asked by the concerned players: how will the so-called 'Google tax' impact the prices," the team concludes. "The answer is in no way. We won’t change the game price for players from Russia or any other country due to the additional 18% tax."
Genom, you'll recall, bubbled to the top of the news last fall when a scuffle between NeuronHaze and the game's lead programmer caused the game to vacate Steam over blackmail and infringement allegations not long after its Steam early access launch. The game returned, both parties apparently having resolved their feud, less than a week later.
The Exiled is headed to Steam early access on February 23rd, Fairytale Distillery has announced. The early access launch follows a round of closed alpha late last fall and represents "a live game that is online 24/7 for everybody."
Formerly known as Das Tal, the indie PvP sandbox was announced back in early 2014, already boasting partial development funding. Following the failure of its Kickstarter in 2015 -- it raised only €33K of its €50K goal -- the studio opened sales on the website instead, a system that has now come to a close in prep for Steam.
"Our payment model is dead simple: Everybody will get to play The Exiled for free for seven days. To continue playing from this point on you need to buy a Supporter Pack that will allow you to continue playing the game as long as you want to. As before, there will be three different Supporter Packs at three different price points: €19,99 ($19.99), €36,99 ($39.99) and €73,99 ($79.99). All of these packs give you full access to the game. The bigger ones will give you some great additional visual customization options for your characters and other goodies. None of them grant any form of in-game power."
"Great News! The Repopulation is coming back!" -- or so said a hastily deleted tweet from Idea Fabrik last night, which you might have missed since the blog post titled Idea Fabrik Acquires The Repopulation was also pulled down.
Now, that announcement has been confirmed: Idea Fabrik has acquired all rights to The Repopulation from Above & Beyond and will be relaunching the game -- in the Hero Engine -- with a new content patch sometime in Q1 2017. A&B will continue work on Fragmented as it rolls toward a console release.
Let me give you a little backstory on the whole Repopulation saga.