Every voyage has a beginning, and for Puzzle Pirates’ newest server, the maiden voyage began this past week.
It’s called Dark Seas, and it’s a version of the game designed around PvP with both new and old realms to explore. Players will create a pirate and align themselves with a faction as they battle their foes and seek treasure. It’s out right now on Steam early access and should be sailing those waters for at least a half of a year. No wipe is planned, although the team isn’t ruling it out in dire circumstances.
“Puzzle Pirates: Dark Seas is a new take on a beloved MMO that’s been sailing the seas for over a decade,” the team said. “The goal for Dark Seas is to introduce an entirely new ocean, a volatile new place full of more danger and unexplored frontiers.”
Not only is this a new version of an old MMO, but Dark Seas is also the first big release for the relatively newly formed Grey Havens. Grey Havens is an indie studio that is now running the Puzzle Pirates franchise and is made up mostly of former Three Rings employees.
This past summer, ARK: Survival Evolved finally officially launched, ending its stint as an early access game just three days before PAX West, then promptly announced its second expansion on the first day of the convention. There wasn’t even a week between launch and the second expansion’s unveiling, and there will be fewer than two months between the two launches; Aberration is scheduled to launch in October.
While at PAX, I sat down with Studio Wildcard Senior Producer Navin Supphapholsiri, who thanked fans for supporting the game: “We really appreciate the support for the past two years. Just to see how far we’ve come along, it’s all thanks to the community.” Then we talked about the launch, about Aberration, and about the team’s focus going forward.
When the history books go to record the development of Project Gorgon, they’re going to have to use terms like “ages” and “epochs” to describe the slow-burning process of this game’s creation. Still, our generation might live to see this indie MMORPG move out of alpha and into a broader market.
The team said late last month that it was hard at work “gearing up” for Project Gorgon’s Steam launch. Previously, it was stated that the Steam early access release would precede Gorgon’s official launch later this year.
The game’s late August patch revised the zone of Serbule Hills, added a poetry podium for oration, and made several changes to augmentation and transmutation. Coming soon, however, is an update to the user interface that will add much-needed context menus for items. Check it out after the break!
This year’s online juggernaut is not, surprisingly enough, anything made by Valve, Blizzard, or Riot, but instead one stemmed from the mind of a modder. Of course, we are speaking of PlayerUnknown’s Battlegrounds, the multiplayer battle royal that’s started to edge out contemporaries like H1Z1.
For proof of just how big and massively popular this title is, consider that since its launch on Steam early access in late May this year, PlayerUnknown’s Battlegrounds sold an astounding 10 million units to trigger-happy gamers. And those games are being put to good use, with a peak concurrency of 970,000 set during Gamescom last month.
PUBG is set to launch on PC and arrive on Xbox One game preview later this year. Curious what this game is about and why it’s sweeping the PC landscape? We’ve got an informative video to share with you about that after the break.
Massively OP’s Justin Olivetti joked that it sounded like a game by Mad Libs, but Wild Buster is in fact a sci-fi hack-and-slash MMOARPG being ported westward by Inselgames with the “Heroes of Titan” suffix and an early access by the end of 2017. “Wild Buster is a gritty science fiction Hack’n’Slash MMORPG with MOBA-style skill and character systems,” says the studio. “With a choice of over a dozen unique Heroes, the game requires strategic team composition, the smart use of special abilities, quick reflexes, and above all, an appreciation for over-the-top weaponry.”
It’s followable on Steam right now with an October datestamp, and the studio is using Indiegogo as a sort of makeshift preorder and founder package system; it’s stuffed with pledge rewards already too.
Thinking about backing the game to jump in sooner rather than later? The studio’s granted Massively OP readers a discount toward doing just that; the first 50 gamers who use our link to Indiegogo will be shown a discounted version of the deluxe founder edition, which grants a few goodies in addition to alpha access. This is not an affiliate link and we are not compensated in any way for your use of it or our publication of it. It appears to discount the Deluxe Founder Pack tier to $25 down from $35, though there’s a general $29 sale right now. The Indiegogo vid is below!
Welcome back to our intermittent series on MMOs and other multiplayer games you you’ve never heard of! Tonight we have four titles to highlight.
Remember NosTale? Yeah, we didn’t either, but it’s a super old anime MMO that Gameforge is resurrecting and plopping down on Steam, apparently at some point in September.
“Swordsmen, Archers and Mages – each class offers a unique flavour and the opportunity to create your own personalised character. Tame wild animals, train them and use them tactically in battle. Other players and partners can also join you on your adventures. Take some time out from adventuring in your very own Miniland, a place where you can build your own home, look after the garden and party with your friends.”
Cute! What else have we got here…
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Paladins Strike, Warface, Monster Hunter World, Heroes and Generals, Pirate101, Trove, Skyforge, The Black Death, Star Trek Online, EverClicker, Neverwinter, Just Survive, Dauntless, Battlejack, Dungeon Fighter Online, League of Legends, Hyper Universe, Dark Age of Camelot, MU Origin, MU Legend, EVE Online, Age of Wushu, State of Decay 2, Dota 2, Splatoon, and Starcraft Remastered, all waiting for you after the break!
It’s a big week for the zombie survival title Fortnite, what with it coming out on Steam early access and all, and the developers are taking advantage of the increased attention to talk up their game to interested parties.
On Reddit yesterday, the devs hosted an ask-me-anything session that covered the making of the game, how the team acted on feedback, heroes, crafting, outposts, and future plans. The team stressed that everything is in “early iteration” right now, so expect things to change over the course of the year.
So what was the hardest part of making the game? “The biggest challenge we had was how do we make a robust building system that was usable in high fidelity third person combat. So controls and complexity become a real challenge. If you wonder why we don’t have crouch… this is why.”
The team said that it plans to release Fortnite later this year after testing, polish, and content additions. Past that, there are plans in the works for different modes, like iron man and an open world, so you might see this small title getting a lot bigger over the coming years.
Of this there is no doubt: The Dark and Light team is getting very little sleep this week.
The reworked fantasy sandbox released on Steam Early Access yesterday, and it went as these things typically do. There were a lot of players crowding onto the servers to see what the deal was (5,508 people at one point), and the hardware took a clobbering.
The team thanked players for their patience and said that it is adjusting to the influx of population: “It’s been quite a launch day! We’re still adding servers and working on alleviating issues in higher-population servers, as well as supporting additional regions.”
Dark and Light’s promised “wyvern-sized” announcement has come to pass, and it’s a doozy for fans who have been anticipating this sandbox reboot. Snail Games is launching the game tomorrow, July 20th, on Steam early access.
“It’s been a long time coming, but we’re finally almost at the starting line,” the studio said. “Get ready to tame a horde of wild beasts, craft dozens of powerful magical spells, build an impenetrable fortress, and compete for domination of the planet Archos!”
Get pumped for the release with the early access trailer below!
Indie MMORPG Project Gorgon has a new Kickstarter post up detailing how far it’s come since its successful Kickstarter two years ago.
“Since the Project: Gorgon Kickstarter Campaign ended, we have implemented: New Website and Forums; Multiple new zones; A completely new tutorial experience; Dozens of new skills; Increased skill levels; Complete overhaul of the power system; Complete overhaul of equipment bonuses; New Animal Forms; New Animal items; Created and implemented an Animal Town; Created new quest systems; Created New NPCS; Added Guilds; Added Guild Missions; Added Player Vendors; Added dispensers; Added Work Orders; Added the ability to drown; Updated many game systems and functions; Implemented and Updated the in-game day/night cycle.
It bears repeating that Elder Game is a tiny studio consisting of two people: Asheron’s Call studio vets Eric Heimburg and Sandra Powers.
“We are currently in the process of overhauling the game graphics systems, effects, textures, lighting, and camera functionality. We have implemented such changes in the zone known as ‘Serbule’,” they write. “We are also in the process of internally testing a completely redesigned and coded User Interface.””
This will come as a bummer to anyone excited about getting his or her hands on Rend this summer: Frostkeep Studios announced yesterday that it is delaying the early access launch for the survival sandbox due to an “amazing opportunity” for the game’s development that was not specified.
“The excitement around the game has brought our studio an amazing opportunity to take Rend to the next level,” the studio said. “With this new support, we are re-evaluating current development plans and exploring ways in which we can deliver an even more robust in-game experience at launch.”
So what’s the new Steam early access release window? Frostkeep is now aiming for later this year to incorporate additional features and mechanics. The studio said that the delay will result in making Rend “an even better game than originally envisioned.”
Snail Games has released a fresh Dark and Light trailer at this week’s E3, demonstrating the company’s NVIDIA Ansel tech. “With NVIDIA Ansel, players can take staggering 360° screenshots, as well as studio-quality 2D screenshots, as they make their way through Dark and Light’s world,” Snail says. “The technology works with supported GeForce GTX graphics cards, and will be available to use in Dark and Light upon its Steam Early Access release.”
While the company has not confirmed the unlikely rumors that Dark and Light is launching alongside the Steam summer sale later this month, it did open closed beta sign-ups last week. We do know the game, the graphics-intensive revival of an abandoned mid-aughts sandbox, is slotted for early access at some point this year.
The E3 trailer is down below!