Stationeers, an upcoming multiplayer survival sim, marks Dean Hall’s (DayZ) third attempt to create a space station title. In a recent interview with PC Games N, Hall seems confident that this one will make it across the finish line.
“The other day we set a record of 28 players playing, with excellent bandwidth usage,” he says. “It was fantastic. It was the first time we’d run a playtest with a large number of players that had no major errors, so that’s putting us on the road to release.”
Hall talks about the features that are going into the game, the ones being adjusted, and the ones being left out due to resource limitations. He’s hoping that trading between stations will make its way into the game at some point, but Hall is more concerned with creating a “great core game loop” that was present in other successful early access titles like Prison Architect and Rimworld.
Stationeers is slated to come to Steam early access some time this year.
Here at Massively OP, there’s nothing we like to hear more than word that new, bold, and big MMORPGs are in development. Over the past week, Wild West Online rode in on a dusty horse out of a desert of MMO development, delivering the reveal of this western sandbox followed by a surprise announcement just this morning that full funding had been achieved and a launch was scheduled for later this year.
To dig more into these announcements, we sat down with Stephan Bugaj, Chief Creative Officer of 612 Games, to ask a few follow-up questions about this exciting project, its budget, its scope, and if only PvP gankers need apply.
Remember all of those plans that Wild West Online had for a Kickstarter campaign this month and a Steam early access release? Well, plans change — and sometimes for the better.
The studio has issued a press statement saying that the “overwhelming response” to the game’s initial announcement was enough to prompt its investors to dump more money into the game, thereby negating any need for crowdfunding whatsoever. This means that Wild West Online will eschew Kickstarter and early access in order to focus on developing the game for a full launch in 2017.
“We’ve been fortunate enough to have our initial investors step up and provide additional funding to make the game we wanted, without having to raise money via crowdfunding. Westerns are lacking on PC so we can’t wait to release the game to the public,” said 612 Games CCO Stephan Bugaj.
For those craving more Telsa coils and calculation engines than swords and spells, there’s the brand-new Steam Hammer that’s coming to Steam early access on Friday, May 12th.
Players begin by crash-landing their airship on an island in an industrial revolution-level world. Faced with rebuilding their society and technology, the community will craft their own weapons, buildings, and airships from materials around the island. It won’t be a cakewalk, due to the inherent conflict between the two factions vying for power.
Steam Hammer is a 64-player survival sandbox with lots of steampunk gadgets and weapons, including chain swords, airships, motorcycles, alchemistry, and Telsa generators. Also, there are turkey farms, because it isn’t just about nonstop killing.The game just had a wipe of its global servers two days ago to prepare for its big moment on Steam. In preparation for the early access release, you can check out the trailer after the break.
I’m always wary nowadays when a game bills itself as a massively multiplayer sandbox gaming world, especially one that says it’s akin to “old school RPG games with modern quality,” but Arcfall appears to deserve the label.
The new MMO is currently listed on Steam as an early access title still in pre-alpha, but it isn’t formally launched or buyable just yet. Developer Neojac says it’s a “social” game, with open world non-instanced housing, a player-driven economy, crafting and farming, mounts, banking, resource harvesting, a classless skill-based progression system, and an incomplete map. Guilds, factions, dungeons, ships, player islands, and PvP (to complement the full-loot death) are still on the way, though there are apparently PvE-only zones too.
Early access is expected to last “the better part of this year,” with beta by the end of 2017. Founder packs are available on the official site; Neojac says that early buyers can access the game through that portal while Steam’s rollout continues.
Neojac should sound familiar to hardcore MMO fans; that’s the studio building MMO Neo’s Land on the Atavism platform, also of its own design. Neo’s Land’s last public update was in December of last year.
Cast your mind back to February, during which we introduced you to a single-player RPG called Tanzia that was structured eerily similar to an MMO — just without all of the other players. Well, now Tanzia is preparing to move into a new stage in its testing as it targets April 27th for its debut on Steam early access.
Tanzia won’t be in early access for long, only about eight weeks as the team puts the final touches on the endgame chapters. The title is an open-world fantasy RPG with many elements familiar to MMO players, such as tab-targeting combat, hotbars, and the whole combat loot cycle. Much of the setting looks to take place on a tropical and jungle island, with the player controlling an odd-looking (but cute!) humanoid.
The team explained the move to early access at this junction: “We feel like at this point the first chapters of the game are nearly finished, the game runs well, streamers and testers are having fun with it, so we want to let you enjoy it early while we finish the later stages.”
If you were ever a fan of MOBAs Strife and Heroes of Newerth, you’re definitely going to want to keep an eye on S2 Games’ latest offering, Brawl of Ages. Available today in early access, the game is a “free-to-play online multiplayer collectible card game arena” title, which we might dub an OMCCGA if we were feeling cheeky.
“Brawl of Ages is a real-time multiplayer battle game that combines the quick competitiveness and on-the-fly strategy of the Collectible Card Arena (CCA) genre with the customization and personalization only possible in a PC game. With simple core gameplay that is easy to understand, Brawl of Ages branches out with endless strategic options that rewards players who take the time to focus on skill and timing, pitting opponents against each other in intense head-to-head matches with a variety of diverse and powerful cards at their disposal.”
The online CCG features three multiplayer modes (ladder, conquest, and BRAWL CLUB, without caps), one of those roulette wheel prize things that are popular in F2P games, and a “robust crafting system” to help players “craft and unlock cards for their decks.” It’s already available on Steam early access, with launch expected later this year.
Fallout-inspired post-apoc MMO Edengrad is one step closer to launch today as it’s announced it’ll hit Steam’s early access program on April 4th, following a day-long stream. Expect it to run $12.99.
The Polish game was Kickstarted last year to the tune of $56,000 and was originally expected to hit early access last fall. We originally dubbed the game a survival sandbox, but the devs are calling it a “survival mmorpg” specifically.
“Gameplay rests on mechanics known from Sandbox productions, in which players have no set down destination, but everyone freely chooses interesting quests and take their paths,” Huckleberry Games says. “At the beginning, player’s everyday responsibilities include collecting firewood, building shelters, hunting small game and hydrating the character’s body. This phase finishes after finding fellow travelers and formalizing an acquaintance through formation of the fraction. Creation of micro-communities guarantees all members benefits inaccessible to a single player. […] A non-linear gameplay and dynamic turn of events will keep every player engrossed in the world of Edengrad for long months.”
When I add news to our newsroom for our reporters to pick up, I often add links that just say “such-and-such a game exists” — because just existing is what’s new, or at least new to us. Today, we had three of those, and I’m combining them all for this quick look at three MMOs and orbiting games that you’ve probably never heard of: Age of Rivals, Lothgar Online, and Little War Online.
Lothgar Online (Asylumsoft) launched yesterday. Let me warn you upfront: If you aren’t into retro pixel graphics and hardcore gameplay, you probably won’t like this MMO. The devs, who are also the folks behind the similarly styled Elderlands, call it an “Online RPG built in a classic style, paying homage to 1980s RPGs,” and yes, that means PvP, corpse looting, and attunement in addition to a giant world, guilds, skills, and questing. On the other hand? There’s no cash shop either. Old school isn’t always a bad thing! (via Reddit)
I don’t really like survival games, typically — I understand why a lot of people do like them, don’t get me wrong, but I don’t care for them myself, for a whole forest of reasons. To make a survival game that I want to play, you have to really come at the genre from a side angle, which can be hard to do while retaining the things that people like about the genre.
At this early juncture, I can’t say that Rend (official site) will do all of that. But I can say that the groundwork is in place for something that might be worth getting excited about.
I was incredibly fortunate to be granted one of the first meetings with Frostkeep Studios and a first look at Rend itself, in a conspiratorial PAX meeting on the second floor of a fish restaurant on the Boston piers. It felt a bit as if I were being shown something that should not be seen, some artifact of great power that had been hidden away from prying eyes. Perhaps that’s as it should be.
Shards Online is no more: The game is now officially called Legends of Aria. Better still? It’s now being marketed by Citadel Studios as a full-fledged MMORPG.
Citadel’s Derek “Supreem” Brinkmann says that the name change will be a big help to the game ahead of its Steam early access — that Shards had a “stigma” for being limited by small maps and low player counts, as you’d expect from a game focused on custom shards in a classic UO style. Legends of Aria, on the other hand, will launch with a heavily expanded map and no player limits at all — in other words, it’s a real MMO.
“It’s the same game, it’s just a bigger scale, a bigger scope,” he assures backers — everything in the old game, including modding, is still happening in Aria.
The trailer and address from Citadel is below. Stay tuned for this weekend, too, as we’ll be meeting with the studio at PAX East!
officially flew into early access on Steam
yesterday, bringing its quirky blend of Allods Online
dirigibles and MOBA combat to the platform. The game has been in general early access since early February
, but now we’re in Steam early access. Clear? Great.
My.com asks $9.99 US for the base game, $49.99 for the Admiral Pack, and $59.98 for both together, so at the bottom it’s a pretty cheap buy-in.
The latest content in the game is the 1.1 Goldrush update, which includes a convey mode where players guide their flying ore convoy along a route while being attack by enemy players. Check out the trailer and MJ’s last playthrough below!
In just two days’ time, the airlock will open to Hellion’s Steam early access launch. Before that happens, however, you might want to check out the official cinematic trailer to get an inkling of what you’re getting yourself into if you pick up this title.
The trailer presents a cautionary tale about space hijacking, as a group of miners respond to a distress call that (spoiler!) is more of a trap than an actual cry for help. If nothing else, the trailer indicates what kind of antisocial behavior players might be able to do in Hellion when they decide that working with each other isn’t as much fun as working each other over.
Check it out after the jump.