We’re willing to bet that some of you visit Massively OP because you are keeping an eye out for new conquests: games you have never heard of, hidden titles that beg to be brought to your attention. Well, today is that day because we have a list of five MMOs for you to check out and see if they warrant your attention and devotion.
The list begins with Metin2, an Asian martial arts MMO chock-full of wicked fighting moves, demon lords, and Chinese aesthetics. Another free Steam game to check out might be Orake, a 2-D MMO that looks like it would be at home in 1997.
The creators of Second Life have made a sequel of sorts with Sansar. This virtual world is a build-anything, do-anything sandbox, and Kotaku has a hands-on with the closed beta. It should be available in open beta testing later this summer.
Following up on its original Steam release by Creative Assembly, Wargaming semi-recently decided to help publish Total War: Arena and present it at E3 2017. It makes a lot of sense, as both companies primarily focus on historical war games and pride themselves on trying to keep things accurate. It’s personally not my favorite genre of games, but I did enjoy history class and always liked when students told me they played these kinds of games because it at least got them interested in their past (though Asian dramas were also a popular “edutainment” option among my students). That being said, I was actually surprised by the process Creative Assembly used in its research — and with Wargaming’s help, tried to gamify it.
Early this month, the Grand Theft Auto V/Online community suffered the shutdown of OpenIV, a modding tool that’s served the series’ community for almost 10 years, following a cease-and-desist letter Rockstar and Take-Two sent its operators. Rockstar said it wasn’t targeting single-player mods but dealing with OpenIV’s enabling of “malicious mods that allow harassment of players and interfere with the GTA Online experience for everybody.” Three more mods, cheat-centric, were served takedowns last week and tasked with donating their profits to charity, all of which led gamers to petition the companies to stop — some even began a (successful) campaign to tank the game’s Steam ratings. Even the BBC reported on the scuffle.
Over the weekend, Rockstar tried to calm players.
“Take-Two has agreed that it generally will not take legal action against third-party projects involving Rockstar’s PC games that are single-player, non-commercial, and respect the intellectual property (IP) rights of third parties,” the company writes, though excepting the online game server, hacks and cheats, and IP violations from that rule and reserving the right to change the policy whenever it chooses, none of which is soothing Reddit.
So how are things going for The Exiled? The developers had been quiet for a while, and that’s rarely the sign of good news. Nor was it entirely good news in this case; the latest update on the state of the game makes it clear that the game’s population wasn’t sustainable on its own, so the team had to take on contract work for a while. But they’re still around, and they’re looking to double down on what makes the game work with the upcoming survival mode.
The idea with survival mode is to really push the parts of The Exiled that are the most fun, when players are in a constrained area and struggling for resources rather than being largely alone. To do this, the survival mode servers will be around for only a narrow window each day and will also have limited lives for all characters, encouraging players to play carefully but play quickly. You’ll also have a thirst meter, which makes the game that much more dangerous in action. Check out the full breakdown for more details on how the new mode will work as the game continues on in Early Access.
If you’re a The Secret World fan who hadn’t already given Secret Worlds Legends a shot — and given this weekend’s exploits and downtime, we wouldn’t blame you — today is your day to get in there, as the first of the game’s two planned formal launches begins today. (The second, on Steam, is later this summer on July 31st.) Do note that this version of the game is indeed free-to-play.
Funcom has released a new trailer to go with the launch; we’ve tucked that down below. If you’re still on the fence, consider both Larry’s and MJ’s very different first impressions of the game to push you over.
We don’t mean to surprise you, but Gloria Victis involves a whole lot of fighting things. You have various sharp bits of metal that you insert into some living creature or another, hopefully before they can do the same to you. So it’s important that combat feel as solid as possible, hence the new combat upgrade. You can watch the full trailer for the upgraded battle system below the break.
While the developers are still tweaking the specifics, the overall goal is for combat to feel more responsive, intuitive, and just plain fun. Hacking away at enemies should involve more skill and give players more options for how best to take on combat. It’s also worth noting that we are in the middle of the Steam summer sale, so perhaps you should take a gander at the trailer down below and then consider jumping in to do a bit of hacking-and-slashing of your own after all.
So ARK: Survival Evolved is going to be the first big survival sandbox not named Minecraft or Don’t Starve to not only make it to launch but to get there from Early Access development. Leaving EA is something we rarely see, which is why readers may notice I’m quite critical of games that ask for your money, sell you an incomplete game, and then spend years defending their EA status while continually making money on an unfinished project. To hear that a company once known for making paid DLC for an unreleased game is willing to shake the security blanket that is Early Access fills me with joy and a little trepidation.
Normally, this is where I’d tell you I’ve written up the interview, which is still true. However, as this was in a small group setting, not only do we have a writeup, there’s also a YouTube video for the few of you who have thirty minutes to wade through the (mostly) raw interview. You’ll see ARK’s Community Manager Cedric Burkes in person, hear daring press try to ask hard-hitting questions, and cringe as my terrible hat hair makes a quick appearance at about the 27-minute mark.
Pack up your stuff, The Secret World fans: It’s movin’ day, at least if you don’t care about playing on Steam, as Secret Worlds Legends’ headstart period for veteran The Secret World players and beta testers begins today.
Funcom’s said the headstart hasn’t technically begun just yet —
we still don’t know when the flag will drop — but that preloading is underway. [Update: Expect it live at 2 p.m. EDT per Funcom’s latest tweet nope, live at 4 p.m. EDT per Funcom’s latest-latest tweet.]
The studio outlined its legacy transfer system last night; your accounts should already be linked (don’t go making a fresh account) and allow you to reclaim and transfer your patron time, lifetime sub status, cosmetics, mounts, and other bits and bobs. You’ve got until August to take advantage of all that.
Stay tuned for Larry’s impressions and MJ’s stream later today, and in the meantime, check out our roundup of guides, interviews, and news leading up to today.
After some ups and downs this afternoon — everybody loves the “try again later” message, right? — Valve’s summer Steam sale is finally underway and stable. Here’s what we’re looking at in our corner of the gaming world.
This will come as a bummer to anyone excited about getting his or her hands on Rend this summer: Frostkeep Studios announced yesterday that it is delaying the early access launch for the survival sandbox due to an “amazing opportunity” for the game’s development that was not specified.
“The excitement around the game has brought our studio an amazing opportunity to take Rend to the next level,” the studio said. “With this new support, we are re-evaluating current development plans and exploring ways in which we can deliver an even more robust in-game experience at launch.”
So what’s the new Steam early access release window? Frostkeep is now aiming for later this year to incorporate additional features and mechanics. The studio said that the delay will result in making Rend “an even better game than originally envisioned.”
Even if you never buy multiplayer space survival sandbox Hellion, you gotta agree that its trailers are some of the best we’ve seen all year. Today’s continues the trend.
“Set in a distant future [when] mankind is no longer confined to Earth, the new Hellion cinematic trailer gives viewers a glimpse of the disaster that struck humanity’s attempt to build the first interstellar colony. Beginning with intimate shots of the crew’s quarters—scattered personal belongings floating through the cabins—the trailer hints at the dark force that drove the colony and its inhabitants to the brink of extinction. Set against the backdrop of a looming sun, the odds of survival are made clear amidst the desolation and vastness of space. With humanity’s descent into fear, anger and violence, Hellion’s cinematic trailer suggests that maybe the stars really are better off without us.”
The game is currently prepping for tomorrow’s massive 0.2 update (it’s been in early access since February); it’ll include playable female toons, a new tutorial, improved navigation and flight systems, and a better loot distribution system. The trailer joy begins after the cut.
Those hoping to see more rapid development and deployment of Project Genom will get their wish next month, according to this week’s newsletter.
“On July 28th, 2017, we will launch a separate PTS game version 0.7.0.0,” the team announced. “This test will be a key step in the development over the last months and a starting point for the fast release of subsequent major patches and the game version update on Steam […] The update will completely change the whole project basis, both technically and visually, but the main purpose of it is testing the network part.”
This patch is going to take the game a major step forward with new network architecture, a server transition system, seamless world transitions, an improved database, updated character models, character customization, better enemy AI, a revamped UI, 40 square miles of redesigned landscape, reworked dungeons, day and night transitions, daily routines for NPCs, and a dialogue system. Seems like a good collection of features for a proper update, doesn’t it?
Awakening this morning in Black Desert is the still-relatively-new-to-the-West Striker class. “The Striker reaches a new level of mastery over the martial arts, gaining access to a wider range of close-ranged techniques,” Kakao says. “With this latest Awakening, Strikers level 56 and above will be able to use the Gardbrace weapon, famed for its ability to temporarily produce a copy of its wielder and double the onslaught of attacks in battle. Also enhancing the Striker’s combat are fire elemental skills, as well as throwing moves like Hell Break and Infernal Destruction.”
Also live with today’s patch? The Striker Awakening Release Event, new titles, doubled karma loss for gankers, and a new battle arena for level 50+ toons. And yes, Reddit and the official forums are mad that Kakao is essentially making it more painful to gank Steam nubs. “YOU’RE ACTUALLY KILLING THE OPEN WORLD PVP LMAO” and so on, although to be fair, others are pointing out the inevitable karma bombing exploits that will undoubtedly ensue.
Kakao is promising a stream Thursday afternoon at 1 p.m. EDT all about the Striker’s Awakening. There’s also a sale on the game running through the Fourth of the July on Steam and the main site.