I suppose there will always be a special place in my heart for Lord of the Rings Online
. Not only is it one of my most-played MMOs, but covering Turbine’s
title was my first task when I landed a position at Massively-that-was. For years I played, loved, and wrote about
this incredible vision for Middle-earth, and even today I sporadically return to see how the journey to the heart of Mordor is progressing.
So it’s with keen interest this week that I turn my attention to LOTRO’s lesser-known predecessor: Middle-earth Online. Known to some but not to all, Turbine wasn’t the first MMO studio to take a crack at Tolkien’s license — no, for that we have to travel back to 1998 and revisit Sierra On-Line. It was this company that had a brief but memorable run designing Middle-earth Online, also known as “What if LOTRO had permadeath?”
It’s a fascinating glimpse into an entirely different approach to the IP, and even though it died a fairly early death, it’s important to be remembered. Frodo lives!
MMO veterans might be familiar with The Realm (also known as The Realm Online), which was one of the first class of graphical online RPGs. While it’s been trucking along since 1996, creator Stephen Nichols accused the current owners of letting The Realm lapse into “deep neglect” and wants to remake the game for modern sensibilities.
“2016 marks the 20-year anniversary of The Realm Online,” Nichols posted. “If you’re like me, you miss seeing the game thrive and grow as you know it can. I think it’s time for a remake of this internet classic with a fresh coat of paint and updated technology. Perhaps you agree. Yes, it’s time for a Realm remake, and I’m gonna make it happen.”
Out of all of the MMOs that I’ve played over the years, I must have spent the most time in Lord of the Rings Online’s wonderfully realized vision of J.R.R. Tolkien’s world. An early magazine article in 2007 intrigued me with the mention of a “low-fantasy” MMO that skewed more to realism than the cartoony World of Warcraft. By the time the head start period had finished, I was in love with the Shire, Hobbits, and ordering my Lore-master’s raven to peck the eyes out of goblins.
Yet the MMO that I’ve played and enjoyed was a title born in the grave of a previous effort to bring Lord of the Rings to MMOs: Middle-earth Online. Turbine wasn’t the first MMO studio to take a crack at Tolkien’s license. No, for that we have to travel back to 1998 and revisit Sierra On-Line. It was this company that had a brief but memorable run designing Middle-earth Online with features such as permadeath. It’s a fascinating glimpse into an entirely different approach to the IP, and even though it fizzled out due to a number of factors, I think it’s important it be remembered. Frodo lives!