There are games that simply do not hold up past the demo, and frankly I’ve played a lot of those in Boston. Usually those are non-MMOs that promise big but don’t wind up delivering; I was excited about Rock Band Blitz
, but it didn’t really pan out as being as fun as a standalone game compared to a quick demo station. So I was aware that however much I liked Neverwinter
from demo kiosks, it was entirely possible that sitting down to play the actual game would be something of a disappointment.
But it wasn’t. Made you look.
Far from being less than it had seemed when I tried out the demos, I quite enjoyed my first week of time spent in Neverwinter. Not that it’s going to tear me away from all other games forever, but it’s a fun experience with plenty of things to hook you into the gameplay quickly without forcing you to dive headfirst into lore in order to find your commitment to the story.
console crowd must know by know that it takes a month, give or take, for a PC update to make its way over to the PlayStation 4 and Xbox One. So while Star Trek Online’s
Season 13: Escalation arrived for home computers back in late August, it’s going to be early June before consoles get to welcome this patch.
Season 13 is officially coming to PS4 and Xbone on June 6th, which means that there are three more weeks before console gamers get to check out the new featured episode, the War Games mode, and a coda episode featuring Star Trek’s Denise Crosby.
Star Trek Online is currently running a screenshot contest to gather more pictures for the game’s loading screens, which will be judged by a panel of Cryptic artists. The team also teased its incoming T6 light cruiser line that includes the well-known Miranda-class starship.
Oh boy, Neverwinter
! I am legitimately excited about this cycle’s Choose My Adventure
pick, in no small part because the only reason I have not yet played Neverwinter
in any serious capacity is because I am an idiot. Or cursed with more enthusiasm than with actual free time. It’s kind of a fifty-fifty split, here.
See, I still remember first seeing Neverwinter in person at PAX East one of these years. (All of the PAX Easts kind of blur together in a mess of overcrowded convention halls, Boston weather, and occasional hotel stays.) I have more or less no attachment to the original games in the franchise, and frankly it looked like it was going to be pretty great. I was really looking forward to playing it myself.
Instead, I think I just played a lot of other games and never actually even installed it. I’m sure I had my reasons. I’m not sure they were good reasons, though.
If you didn’t catch it, Star Trek Online’s
recent Season 13 update contained more than just another fancy featured episode. The systems team used this opportunity to push out a combat pass that tackled both space and ground encounters.
So what’s the deal with the rebalance? Lead Systems Designer Jeremy Randall took to a livestream to answer the many, many questions players had about the sweeping combat changes and how they’re panning out in the game. “By and large, we think that this was a success,” he said at the beginning of the stream. “However, I think we should have attempted to communicate more about what we were doing and why were doing it earlier on.”
Console players might want to log in next week for a special Crystalline Catacysm event. By defeating the Crystalline Entity (which can be done every 20 hours), players get a pile of ore, reputation marks, and a universal kit. There’s also a special one-shard project that can be activated when the rep grind is complete that awards even more goodies.
The full Q&A session is after the break (the actual talking begins at the 10-minute mark).
Are gamers really lonely? Do we flock to MMORPGs as a response to that? I’m pondering these thoughts today following the response of a call for screenshots that captured the emotional state of loneliness. There were several entries, which makes me think that being alone, even together, is something that’s often on our mind.
In this vein, Rees Racer has an example from — of all games — Winning Putt Online. Seriously.
“Despite several different modes of team play in Winning Putt Online, sometimes it’s just you and your putter left to walk off the 18th green after a round, wondering how it all went so terribly wrong,” Rees writes. Mental note: “Rees Writes” would be an interesting PBS kids-type show.
Star Trek Online
‘s Season 13: Escalation
launched for PC last week, and that means we have goodies for PC players! PWE
has granted Massively OP a bunch of 26th Century Heavy Dreadnoughts and Mirror Universe Danube-Class Runabouts to raffle to our PC readers — 105 of you guys are gonna take home something! Read on to enter to win!
Face it: No matter how hard you train, no matter how many voice coaches you hire, no matter how much you spend on expensive recording equipment, you can never be a legendary podcaster. Legendary podcasters are born once in a century, and the Massively OP Podcast has two of them on staff. It just so happens that they’ve been missing for the past 114 shows.
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
Just when one war seems to wrap up in Star Trek Online
, the devs seem to scrounge up another. Today, Cryptic
pushed out Season 13: Escalation
for the PC version, with the console update to come at a later date.
The free content update contains a new featured episode (“Mirrors and Smoke”), improved matchmaking, class-specific gear, a rebalance pass, and a lot of ground and space action against the Tzenkethi. Another big addition is STO’s War Games system, which allows players to face off against each other in competitive PvE scenarios. To start off with, there is one space scenario and one ground one for players to enjoy.
Star Trek Online is celebrating the update’s launch with a sweepstakes to hand out a berth on a Star Trek cruise (not to mention 150 STO ships) to a lucky player. While we’re talking about giveaways, why not enter into our own raffle for a Romulan ship on Xbox One?
Check out Season 13’s launch trailer below.
In honor of the launch of Star Trek Online
‘s season 12 Reckoning for console, PWE
has granted Massively OP five Tier 6 Tal Shiar Adapted Battlecruisers to raffle to our readers!
The Tier 6 Khlinae-class battlecruiser is one of the many ships used to great effect by the Tal Shiar. It utilizes an insidious variant of Borg technology to subvert the weaponry of an enemy vessel – the Enhanced Indoctrination Nanite Dispersal System. This starship features a Lieutenant Tactical/Intel bridge officer station and a Lieutenant Commander Science/Command bridge officer station.
Read on to enter to win!
This week’s Massively Overthinking comes to us from Xijit — and I think you’ll agree it’s quite timely.
“In light of The Secret World getting reworked into more of a single-player or online-but-not-actually-an-MMO title, what other MMOs would you like to see downgraded from the full MMO format and turned into a single-player-focused or limited multiplayer title?”
I’d like to say I can speak for everyone and say NONE ZERO NEVER STOPPIT. But I bet our staff — and you — can probably think of a few MMOs that might be better suited for a different format. Let’s dive in to this pool full of poop jello and fight it out.
Over the years, I’ve been fascinated with the concept of time in MMORPGs. It’s one of those things that developers probably don’t want you thinking about too closely, since it could create a crack in the world illusion that they’ve created. But really, how does time work in these games? Are you forever frozen in the same fixed point in history, advancing only to a new era when a patch or expansion releases? Does the timeline advance only as you go through new quests and hit arbitrary milestones?
Even more fascinating is when developers decide to have a little fun with their storytelling by throwing players into the past and future via time travel. It’s not even strictly for science-fiction games, either; plenty of fantasy MMOs work in time travel at one point or the other. It can be a great way of expanding upon the game’s lore and giving players an insight into events that led up to the modern era.
Today we’re going to look at 10 instances of how MMORPGs have used time travel with reckless regard to paradoxes and splintering the world into millions of alternate universes.
Sci-fi MMO fans on console, today’s a good day for you to get yourself all patched up: Both Star Trek Online
rolled out big updates today that were formerly on PC only.
Star Trek Online pushed out Season 12 “Reckoning” earlier this afternoon on both Xbox One and PS4. “Captains can now face off against [the] powerful, militant [Tzenkethi] on both Xbox One and PS4, as they participate in a new featured episode, two space queues and a full space battlezone,” says PWE. Executive Producer Stephen Ricossa made note of the up-tempo cadence for consoles:
“With the release of Season 12, you’ll notice that content is coming out sooner and sooner on Xbox One and Playstation 4. Soon, you won’t have to wait long at all to enjoy all of the great new content that comes out every month for Star Trek Online.”
And Warframe delivered Octavia’s Anthem to both major consoles this morning, bringing the sci-fi bard-themed warframe to gamers with a musical quest and special instrument.
The next major season patch for Star Trek Online
introduces players to a major new system: War Games. The whole point is good-natured competition in PvP or competitive PvE:
“This new type of queue allows two five-person teams to battle head-to-head in competitive PvE scenarios. To keep players on an even playing field, a new Player Potential system has been introduced that will match players of similar skill in the same matches. The War Game system will also have a new reputation tied to it, including for the first time ever, class specific-ship and captain gear. Captains can mix and match new gear they earn from any class and also have the option to specialize. To support the new War Games system, a full rebalance pass has been made to ground and space combat to ensure that no matter what choice captains make when outfitting their skills or ship, it isn’t a wrong one.”
But what sort of rewards are available? Why, the ones the latest official post details, naturally. Expect a new space set, new ground sets, new consumables, and so forth. Each of the sets is also built to be desirable in competitive scenarious, as well; the ground set, for example, offers big bursts of temporary hit points when you take severe damage, allowing you to survive sudden ambushes more easily. Check out the full rundown of rewards if you think shooting at your friends’ ships sounds like fun and games.