This week’s Massively Overthinking comes to us from Xijit — and I think you’ll agree it’s quite timely.
“In light of The Secret World getting reworked into more of a single-player or online-but-not-actually-an-MMO title, what other MMOs would you like to see downgraded from the full MMO format and turned into a single-player-focused or limited multiplayer title?”
I’d like to say I can speak for everyone and say NONE ZERO NEVER STOPPIT. But I bet our staff — and you — can probably think of a few MMOs that might be better suited for a different format. Let’s dive in to this pool full of poop jello and fight it out.
Over the years, I’ve been fascinated with the concept of time in MMORPGs. It’s one of those things that developers probably don’t want you thinking about too closely, since it could create a crack in the world illusion that they’ve created. But really, how does time work in these games? Are you forever frozen in the same fixed point in history, advancing only to a new era when a patch or expansion releases? Does the timeline advance only as you go through new quests and hit arbitrary milestones?
Even more fascinating is when developers decide to have a little fun with their storytelling by throwing players into the past and future via time travel. It’s not even strictly for science-fiction games, either; plenty of fantasy MMOs work in time travel at one point or the other. It can be a great way of expanding upon the game’s lore and giving players an insight into events that led up to the modern era.
Today we’re going to look at 10 instances of how MMORPGs have used time travel with reckless regard to paradoxes and splintering the world into millions of alternate universes.
Sci-fi MMO fans on console, today’s a good day for you to get yourself all patched up: Both Star Trek Online
rolled out big updates today that were formerly on PC only.
Star Trek Online pushed out Season 12 “Reckoning” earlier this afternoon on both Xbox One and PS4. “Captains can now face off against [the] powerful, militant [Tzenkethi] on both Xbox One and PS4, as they participate in a new featured episode, two space queues and a full space battlezone,” says PWE. Executive Producer Stephen Ricossa made note of the up-tempo cadence for consoles:
“With the release of Season 12, you’ll notice that content is coming out sooner and sooner on Xbox One and Playstation 4. Soon, you won’t have to wait long at all to enjoy all of the great new content that comes out every month for Star Trek Online.”
And Warframe delivered Octavia’s Anthem to both major consoles this morning, bringing the sci-fi bard-themed warframe to gamers with a musical quest and special instrument.
The next major season patch for Star Trek Online
introduces players to a major new system: War Games. The whole point is good-natured competition in PvP or competitive PvE:
“This new type of queue allows two five-person teams to battle head-to-head in competitive PvE scenarios. To keep players on an even playing field, a new Player Potential system has been introduced that will match players of similar skill in the same matches. The War Game system will also have a new reputation tied to it, including for the first time ever, class specific-ship and captain gear. Captains can mix and match new gear they earn from any class and also have the option to specialize. To support the new War Games system, a full rebalance pass has been made to ground and space combat to ensure that no matter what choice captains make when outfitting their skills or ship, it isn’t a wrong one.”
But what sort of rewards are available? Why, the ones the latest official post details, naturally. Expect a new space set, new ground sets, new consumables, and so forth. Each of the sets is also built to be desirable in competitive scenarious, as well; the ground set, for example, offers big bursts of temporary hit points when you take severe damage, allowing you to survive sudden ambushes more easily. Check out the full rundown of rewards if you think shooting at your friends’ ships sounds like fun and games.
One of Star Trek Online’s
lesser-used features is about to be chucked into a black hole, never to be seen again.
On the official forums, Cryptic announced that it will be closing STO Gateway tomorrow: “Captains, the Star Trek Online Gateway system will be shutting down on April 13th. While some members of the community enjoyed it, the system never garnered enough interest to warrant further support. There are no plans for a similar feature at this time, and we apologize for any inconvenience its removal may cause.”
The Star Trek Online Gateway was a web portal that allowed players to remotely log into their accounts to view character and ship stats, accolades, fleet holdings, and other information. It never emerged from beta after being launched at the end of 2012.
For one — just one — glorious week this month, Star Trek Online’s
console players will feel content that they will be warping around the same update as their PC brothers and sisters.
Here’s the prime universe timeline of what’s going down in the game this spring. Season 12: Reckoning arrived on the PC late January and is about to land on Xbox One and PlayStation 4 on April 18th. Then to muck up everything, Season 13: Escalation will come out on the PC April 25th, once more throwing the two platforms out of whack.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week we have stories and videos from Pokemon Go, DCUO, Portal Knights, Escape from Tarkov, Final Fantasy XI, LOTRO, World of Tanks, Star Trek Online, Armored Warfare, Tree of Savior, Path of Exile, and Worlds Adrift, all waiting for you after the break!
Just like teachers that harp on the unrealized “potential” of slacker students, Star Trek Online
is turning a critical eye to its playerbase for a little down-and-dirty evaluation.
Actually, it’s all for a good purpose, as the devs want to develop a better method of matching worthy opponents up in the game’s PvP scene as well as in competitive PvE. To this end, the team has created the “player potential system” to avoid lopsided pairings. Players’ gear and build is part of the evaluation, but the system will also be looking at the performances of each match to fine-tune future matchmaking.
“To calculate the potential of a player, things such as their character’s equipment and specializations are considered for ground and space evaluations,” Cryptic explained. “Once this is calculated, it can be used as an approximation of player power. This is then adjusted by a modifier that is generated as you play competitive ground or space matches. The more competitive matches you play, the more accurate your player potential will be.”
has just announced Star Trek Online’s
next season: Escalation. It lands on April 25th for PC players and continues the ongoing Tzenkethi plotline. “Season 13 – Escalation takes the player on a journey to discover where the previously isolationist Lukari came from. Once they begin to understand their previous place in the galaxy, a Tzenkethi fleet arrives, presenting an immediate threat,” says the studio.
Intriguingly, players are getting more than just story with the update; there’s also a new gameplay system on the way.
“In addition to these exciting events, players will also be able to participate in the War Games system. This new type of queue allows two five-person teams to battle head-to-head in competitive PvE scenarios. To keep players on an even playing field, a new Player Potential system has been introduced that will match players of similar skill in the same matches. The War Game system will also have a new reputation tied to it, including for the first time ever, class specific-ship and captain gear. Captains can mix and match new gear they earn from any class and also have the option to specialize. To support the new War Games system, a full rebalance pass has been made to ground and space combat to ensure that no matter what choice captains make when outfitting their skills or ship, it isn’t a wrong one.”
announced this afternoon that Star Trek Online
will drop the Reckoning update
on console players next month on April 18th — that’s a pretty quick clip for console players, who just got Agents of Yesterday mid-February
. Heck, PC players only just got Reckoning in January
. What’s in it? A brand-new-to-you featured episode, the new crafting school, two Tzenkethi-themed space queues, and the new space battlezone.
“Season 12 – Reckoning centers around the new featured episode, Of Signs and Portents. Captains will join the Lukari on a mission to investigate weaponized use of protomatter in a new region of the Alpha Quadrant. Further evidence leads them to the Tzenkethi, a highly intelligent, militant species who plan on using the deadly substance to build a bomb capable of wiping out entire planets. Teaming up with legendary Klingon General Rodek (voiced by actor Tony Todd), the Alliance must find a way to stop the Tzenkethi from enacting a potentially cataclysmic attack. Season 12 also unlocks expansive new content for players to discover, including the Lukari Restoration Reputation, the new Kits and Modules Research School, a full space battlezone and two new space queues, Gravity Kills and The Tzenkethi Front.”
Don’t forget there’s a double experience bonus event running this weekend!
When it comes to financial reports, there’s always one word that every investor wants to see: growth. And for those that read Perfect World’s 2016 annual report, that’s exactly what they saw.
The international publisher, which operates titles as diverse as Dota 2 (in China) and Star Trek Online as well as other media properties, reported that it had a very good year, raking in 6.1 billion yuan over the course of 2016. Its gaming division was responsible for over two-thirds of this revenue and an impressive 25% growth compared to 2015.
What’s interesting here is that while PC game sales remained relatively stable and flat, it was the mobile market that was the driving force behind this increase in Perfect World’s income. This means that we can expect to see the company put an even higher priority on developing and publishing mobile titles in the future.
The space combat of Star Trek Online
is pretty much the crown jewel of the game. It’s intriguing, diverse, engaging, and pretty much everyone who plays the game is all but contractually obligated to praise it. But it’s certainly not perfect, which is why the game is rebalancing the space combat. A new post on the official site details the core philosophy behind the changes
to keep the gameplay fun and vital while adding more choices, and the barest skeleton of the changes are also outlined.
Beam Overload is becoming slightly less powerful, while targetable kinetic weapons like torpedoes will be harder (but not impossible) to shoot down and no longer will be affected by abilities like Tyken’s Rift. Several profession abilities are also being buffed up significantly to have a greater impact on combat, like a big boost to Miracle Worker’s effects and a new Science ability to improve healing and exotic damage. The full list of changes will be detailed point-by-point in an upcoming test patch, so players can look forward to the full set of shifts with the upcoming change for feedback.
The Breach queue in Star Trek Online
has been trimmed up nicely for console players, shortened to the most interesting portions of the queue and generally improved all around. That alone might be reason for players to jump in and start playing it, but the designers are offering some added incentive to play from March 16th to April 7th
. Queue up for either the normal or advanced version of the queue with a character at level 50 or higher, and you’ll be able to earn a Voth Operative Transmission from a successful clear.
One transmission may be earned every 20 hours of real-world time, and a set of 14 such transmissions can be used for a special event project that rewards 50,000 Dilithium Ore, 500 Fleet Marks, 250 more marks of the player’s choice, and a special Admiralty ship. The Advanced version of the queue will also award players with Voth Cybernetic Implants, as always. It’s just a little extra push to get console players into the Breach, so we recommend getting ready to start heading in promptly once March 16th rolls around.