Your home base in Rend is important; defending it is one of the central parts of the game, after all. However, the structure of the game meant that you probably didn’t build your faction’s main base, and quite possibly didn’t do a whole lot to make it feel like your own. That’s why the team is changing up how base-building works in the game, starting by giving players seeds to drop where they will to build their desired structures.
Building is also faster now; rather than having to construct individual pieces, players just select the material type and structure and then automatically put the walls and such together whilst building a structure. The seeds are there to prevent having a landscape littered with half-built structures, although the discussion is still ongoing about how players can get a second seed after the first. Read through the full development diary to see how you’ll have more options to make your own keeps throughout the game world, and then take a peek at our lengthy conversation with the team on the state of the game last month.
If your experience with EVE Online
‘s PvE is of grinding through waves of predictable NPC pirates firing space pea shooters at you, get ready for that to change. CCP Games
has been working on advanced AI
for the past few years with the aim of turning those mindless drones we fight in PvE into intelligent actors similar to players. The first stage of this was shown off with the roaming Drifter battleships and later with the Blood Raider Shipyard and NPC mining operations that will form up counter-defense fleets and try to drive you out of the star system.
The next step in this plan is landing with the Lifeblood expansion on October 24th with Pirate Forward Operating Bases (or FOBs for short) and a new Resource Wars PvE system. We learned more about these new features this weekend at EVE Vegas 2017, and they’re beginning to sound pretty epic. Read on for a breakdown of both features and details of how the Blood Raider and Guristas pirate factions may soon be actively hunting you down.
EVE Online‘s Citadel expansion goes live in just a few days on April 27th, opening the floodgates on a new era of space colonisation for players. The new citadel structures will give players the ability to build their own fully dockable space stations anywhere in the EVE universe to be used as everything from storage depots and mining outposts to huge market hubs and colossal military staging outposts. It’s an exciting time for both players and CCP as it’s the first big expansion in over a year and no-one really knows what players will ultimately do with citadels.
This expansion is very much in keeping with EVE‘s core design philosophy of giving players versatile sandbox tools and then seeing what happens, and there is plenty more to follow after the initial release. At this year’s EVE Fanfest 2016, CCP has discussed plans to follow up on the first installment of Citadel with some epic additions stretching out for the rest of the year, adding huge industrial and factory citadels, resource-gathering drilling platforms, mining super-drones reverse engineered from rogue drone parts, and more. The NPC pirate factions of New Eden will begin building their own terrifying capital ships, and fleet warfare will see a change with a fleet boost rework.
Read on for a breakdown of what’s coming to EVE throughout 2016.
A lot of Crowfall is going to come down to the environments. That might seem a little bit odd or silly, but if you consider it for a moment, you realize that it’s absolutely vital for players to have structures like keeps be exciting places to attack or defend, not just straight rushes from an entryway to a goal. So the latest video showing off the greybox form of the Keep is pretty relevant for players of every stripe.
This early model doesn’t feature textures or detailing, just the raw form of what the building may look like. It also already features plenty of places for defenders to repulse attackers and chokepoints for dramatic showdowns. The whole video is about 10 minutes long, but if you’ve got a bit of time to see what’s been built thus far, check it out below.
Are you seriously interested in server architecture? Can you not wait to find out how Das Tal is handling its backend for logging in? Because the people behind the game have already discussed it, but as development and the Kickstarter campaign rolls on it was something well worth revisiting. All the information you could hope to learn about how the game handles logging in and communicating with the client is all in one convenient location.
If you’re already backing the game, you can get in on a special preview today starting at 2:00 p.m. EDT. It should run for about four hours, so if you haven’t already done the prep work to get ready, we recommend you do so now.