Subscription MMOs are generally those that restrict play to gamers who pay an ongoing fee, usually monthly, though shorter and longer subscriptions, as well as lifetime subs, do exist. Some free-to-play and buy-to-play games also include optional subscriptions.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week we have stories and videos from Destiny, Eternal Crusade, Elder Scrolls Legends, Hearthstone, Pokemon Go, MU Legend, Lineage II, ARK, Ultima Online, Sword of Shadows, Ghost Recon Wildlands, Ragnarok Online, Heroes and Generals, Elsword, and Dota 2, all waiting for you after the break!
A new North American data center has been in the works for Final Fantasy XIV for years now, and in mid-May, Square Enix is planning to flip the switch. Hopefully, this will decrease latency to those accessing the game in the region and offer improved services.
The studio walked players through the switchover, which will require up to 48 hours of server downtime to perform: "As has been previously announced, with the release of our upcoming expansion Stormblood, we are planning major updates and upgrades to our server system to allow not only for increased server efficiency, but also increased inventory capacity, worldless (cross-world) party matching and friend management, and additional content and increased field size for new areas. All which we hope will contribute to increased playability."
When you take the best screenshot in the world and want to impress your friends, do you find that you end up exaggerating a tiny bit? Perhaps with wide-flung arm motions and tall tales of shutter speed and multiple lenses?
Reader Matthew dishes up a boast for us from Elder Scrolls Online: "This screenshot amuses me for two reasons. Firstly, my friend Jacob and I met up yesterday for the first time in a week and discovered that we'd somehow dyed our gear almost the same color. Secondly, Jacob decided to mess around whilst I was taking a screenshot but his dancing animation plus my character's idle 'look around' animation has randomly made it look as though Jacob's Dragon Knight is telling my Sorceror how big the monster he just killed in the dungeon behind us was!"
This is when kobolds mysteriously transform into elder dragons through the power of storytelling. Onward and upward!
While it's always important to get players on to test servers for that human element, what if you need a huge army of characters on demand that never give up? That's when you take Camelot Unchained's approach by unleashing an army of bots on its test server to stress it out as much as possible.
"Right now, we have bots firing off 20,000 skills per hour, and logging in and out 16 times per minute, to help us not only track down issues like this, but also to stress test the ability system," the team said in this week's newsletter.
And when there's a Camelot Unchained newsletter, there's always a list of Camelot Unchained tasks that the team has tackled over the past week. Some of the items of note include work on archery mechanics, figuring out where your character respawns when it dies, and the first pass of the "banes and boons" system.
The other day in Massively OP office chat, Eliot and I were reminiscing about World of Warcraft's launch period and in particular a bug that would lock your character down into a looting pose for minutes on end, even as you scooted around the world. It was a particularly annoying issue that persisted for a long time before the game engineers finally squashed it.
In LOTRO right now, there is a mind-boggling amount of lag and rubberbanding going on in the high-level areas as a majority of the playerbase crowds into these areas. There have been nights that I logged out due to frustration overwhelming my desire to play, and I sincerely hope it gets sorted out soon.
That's one of the caveats of playing online games, which is that there are always tech issues that need fixing. Some of these prove to be more troublesome to fix or are ignored by the dev team in favor of working on other projects. When they significantly disrupt your play experience, it can sour your time in a game or even push you away for good.
So today's topic is a bit of a gripe session as I invite you to share long-term tech issues in MMORPGs that greatly annoyed you (or continue to annoy).
Last night's update saw the end of the Battle.net branding on the Blizzard launcher. You probably shed your tears back in September, when the company first announced it was retiring the Battle.net name and replacing it with terms like Blizzard Streaming and Blizzard Voice. Now the platform for World of Warcraft, Overwatch, and the rest just says... Blizzard.
Speaking of Overwatch: Kotaku has a look at the shooter's new system for dealing with toxicity, currently getting a workout on the PTR. The current version has far more specific options for reporting other players, which may or may not lead to better reports and less abuse -- but Blizzard is making an effort.
And finally, Polygon has broken down Blizzard's history with modding and reverse engineering lawsuits, presumably for younger gamers or folks who aren't aware of World of Warcraft's diverse modding offerings. Anyone who's ever wondered why Blizzard cracks down on Bossland, who's wondered why the DMCA is so powerful, or who's curious about the legal precedent of the old-school bnetd case should take a look before armchair lawyering down in the comments.
Boy, this is a time I am glad to be wrong. I was outright worried that Blizzard was going to hold patch 7.2 for a much longer span of time, but no, it's hitting World of Warcraft on March 28th. That's good! It's still squarely aimed at trying to kneecap something else going on that same day, arguably, but at least it isn't being held for months. I'm going to count that as a good thing.
In fact, there's something very good baked into the announcement, something that's easy to miss. Of course, there's also something very bad baked in as well, or at least the hint of something bad, a thought I've stated before in passing but I haven't really elaborated on before. So today I want to examine both sides of this. Why this patch date makes me very happy and very worried at the same time. (Mostly the former, if you're wondering, but the latter is relevant.)
We've been speaking with NCsoft West off the record this week, agitating for publicly printable answers on the Master X Master decision to implement City of Heroes characters (to the loud outrage of disgruntled City of Heroes players). But apparently we won't have to, as some of the answers have been published today.
Lorehound quotes NCsoft MXM Brand Manager Sean Orlikowski as saying that adding Statesman to the MOBA was his personal "passion project for the last two years."
"I saw it as a way to incorporate a character from a beloved title into our universe. Myself and the producer for MXM were both big fans of City of Heroes (I was more on the CoV side, myself) and we worked together to make sure we got his skills, look, and even his VO right since he’d only ever been voiced for a single sentence of a single trailer in the past. The bottom line for me was that nearly all of NCSOFT’s properties were being represented in the game; Aion, Blade & Soul, Lineage II, WildStar, Guild Wars 2, even Death Knight from the original Lineage MMO are in the game. I wanted the West to have proper representation, so we started brainstorming ideas for Western characters to add to Rytlock and Mondo Zax who were already in development. I made the argument for Statesman because the MXM universe offered a way he could be prominent again, and the rest is history."
If you're playing World of Warcraft or Hearthstone overseas, know that a partial fee hike is in your future.
While subs to WoW and the WoW Token will remain as they are, the cost of admittedly already expensive services like faction swaps, name changes, and server transfers will increase in some cases by up to 25%.
A quick look at the math shows that the prices are now more in line with what U.S. players were already paying. Changes take effect on April 5th.
Blizzard told players it was making the "changes based on regional market conditions." PC Gamer calls it "likely a reaction to post-Brexit exchange rates that have gutted the value of the pound" and not helped the low euro. Let's throw in some color too: Reddit is less kind, calling it "profiteering," "absolutely disgusting," and "insanity."
The studio announced EU price increases for Hearthstone packs earlier this month.
On Tuesday, NCsoft announced that it plans to introduce Statesman, from the long-sunsetted City of Heroes, as a playable character in its MOBA, Master x Master.
Complications ensued, as anyone familiar with the history of MMORPGs can probably imagine.
For this week's Overthinking, I asked our team of writers -- both those who loved CoH and those who never much played it -- what they think about the whole ordeal. Are gamers right to be angry? What exactly is NCsoft thinking? Have we seen the end of any hope of the game being resurrected or sold, or should we infer just the opposite?
Got your tix for EVE Online's
EVE Fanfest 2017? Ready to set aside your in-game enmity and play nice with your fellow gamers for a few days -- or not, depending on what sort of corp you're in? Decided cowering in your house watching streams is the wiser choice?
Good news for you then no matter which way you roll: CCP has released a detailed blog post today laying out the structure of this year's event. Expect the usual round of keynotes, panels, debates, and player presentations, plus beer, a check-in with the Project Discovery scientists, a 2v2 single elimination tourney, more beer, tours for people who got dragged along and want to see Iceland's beauty, and beer. But the best bit looks to be a genuinely cool live-action game called The YC119 Kyonoke Inquest:
The hour is nearly upon us and we, we are not prepared. But we are pretty eager! This afternoon, World of Warcraft announced that Patch 7.2: The Tomb of Sargeras will be launching next Tuesday, March 28th.
This comes after a flurry of testing and dev diaries covering the patch's big features. Among these features are the new Broken Shore zone, the Cathedral of Eternal Night dungeon, challenge artifact skins, rebalanced legendaries, new traits, more order hall research options, and of course, a way to regain our flight privileges in this expansion cycle.
What isn't coming next week, however, is the titular Tomb of Sargeras raid, which will open at a later (unspecified) date. PvP season two is set to end on the 28th, with season three starting up right after. Check out the patch trailer after the break!
In less than a week, the first expansion for Final Fantasy XIV
is coming to an end. The final story patch for Heavensward
, 3.56, is arriving on March 28th
, with accompanying maintenance starting at midnight EDT. The first half of the story already had a fair amount of death and revelation, but this is where we find out exactly what happens leading into our journey toward Ala Mhigo and Doma in Stormblood
Of course, there's a main scenario preview available right now, but be fairly warned that it's a pretty notable spoiler for anyone who hasn't already done the first half of the 3.5 story. Suffice it to say that the solution to the major problem at the end of that first half was not nearly as final as may have been surmised, and more is coming right along the path. Feel free to speculate about what happens next; you've only got a few days left until you find out one way or the other.