Subscription MMOs are generally those that restrict play to gamers who pay an ongoing fee, usually monthly, though shorter and longer subscriptions, as well as lifetime subs, do exist. Some free-to-play and buy-to-play games also include optional subscriptions.
It’s time for a new expansion in Final Fantasy XIV, and that means for me that a lot of people are going to not know how to get through content. Heck, I don’t know how to get through all of the content; it’s new to me too. I’m still figuring it out, and while there are a few people who are progressing even faster than I am and know how to clear everything, they are in the decided minority. I mean, the expansion, counting early access, has only been out for five freaking days.
So that means I get to enjoy the old standby of offering advice when clearing group content. And some people are… let’s be polite and say that they’re better at it than others. An entire guide about how to give advice which will actually have a positive impact is a bit beyond the scope of this article, of course, but we can at least look at the advice that never, ever works. Or if it does, it is entirely by coincidence, not design.
Phoenix Labs’ not-Monster Hunter monster-hunting game Dauntless is obviously standing in a big shadow after E3 2017. I wasn’t yet fully aware of what Monster Hunter World was doing, but I’ve seen solid games lose to their larger rivals who are slower to innovate in the past. Capcom, while constantly disappointing Mega Man fans, is generally quite good with its co-op hunting series. RaiderZ, a Perfect World published not-MH game that also tackled the monster hunter genre, made minor changes to the formula and came as an actual MMO but still shut down. Though the Phoenix Labs guys weren’t aware of RaiderZ‘s failure, they seemed barely fazed by Capcom’s announcement, and maybe they’re right. Surprisingly, they’ve innovated a few things Capcom itself is doing while also adding a few things Capcom isn’t.
Master X Master
is officially launching in the West today, bringing NCsoft’s
take on a multi-IP MOBA-with-a-twist to our shores. The twist is the PvE element, which was relatively novel for the genre back when MxM was announced but is now present
in a few others
. Still, there’s no other MOBA out there where you can play characters from Guild Wars 2
, and City of Heroes
The floodgates officially open at 1 p.m. EDT this afternoon, but until then, we’ve rounded up all our coverage and streams of the game to now, plus a few of the game’s latest prep vids. Happy launch day!
Is there any better time for DDoS attacks than right after the launch of a new expansion? Apparently not; Final Fantasy XIV
reports today that it has been getting hit with attacks for several days now
, causing network difficulties that the engineers are working as hard as possible to counteract. The official announcement is that the attacks have hit on June 16th, June 18th, and June 20th, with the attacks considered to still be ongoing.
This may account for some of the game’s server issues over the past few days; countermeasures are still being worked on. The game has also had a minor patch to address other technical issues and bugs, so players should have a better Stormblood experience waiting once they log on if the DDoS attacks don’t make it unplayable. (And if they get through the queues, but that’s just to be expected.)
If I could shed a lot of cynicism and years, I think I could’ve been an EVE Online player. I’ve always loved sci-fi more than fantasy, and the thought of exploring a galaxy in a ship that I customized is a powerful one. Yet every so often when the urge comes over me to install the game and play it — the other week, in fact — I am checked by the game’s reputation.
Maybe it’s completely unfair, as some EVE players adamantly tell me, but I can’t get past the seeming gankbox culture that exudes from every story I hear about this title and the notable personalities that are promoted in it. From the studio on down, there’s this attitude, this reputation that is anathema to me. And that’s regrettable, because I think there’s a part of me that would’ve liked to play it, even casually.
Does an MMO’s reputation ever keep you from playing it? Have you ever pushed past that to give a game a try on its own merits?
When you’re done wheeling, dealing, and backstabbing in EVE Online
, the official forums are the ideal place to talk about all of that (while hiding the later dealing, backstabbing, and so forth that you’re planning for the future). So there’s reason to be excited that the game now has a new set of forums available
, which boasts plenty of visual upgrades as well as notable improvements under the hood as well.
The new forums will allow posters to add videos, reaction .GIFs, and even polls should they so choose. It’s also marking an end to the usual poster bannings; if you’ve been banned in the past, you’re allowed to come back on and start with a fresh slate. This coincides with changes to moderation and posting rules, although those changes do not mean that all further sins will be forgiven. So check out the new forums yourself, or just take a gander at a preview and a comparison image just below.
On this week’s show, Justin and Bree talk about FFXIV: Stormblood’s early access launch, Destiny 2’s PC delay, Elder Scrolls Online’s next DLC drops, breaking up the trinity in MMOs, and more!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
For a very long time, selling gold in World of Warcraft was a path to making money. It was unethical and against the terms of service, but it was still eminently doable. The addition of an “official” option in the form of the WoW Token changed that, and an article on Cracked talks with a former gold farmer about the path toward moving on with your life after you’ve spent time exploiting that virtual economy. It might not make you feel sympathetic for gold farming, but it’s still an interesting perspective.
Of course, if you’re farming gold, you’re probably not all that worried about playing the actual game (as the article even says), but people who are playing the game will be happy with the latest round of hotfixes, which clean up issues with the Chromie quest line, fix various balance issues, and fixes a few bugs here and there. None of them actually relates to gold, though, unless you consider a glyph recipe not dropping to be about gold. Which it sort of is, arguably.
The time is finally here. While pre-ordered players were able to play from Friday onward, Final Fantasy XIV: Stormblood
officially launches today. Players of all sorts can log in and start fighting for the liberation of Ala Mhigo and Doma beneath the heel of Imperial occupation; the developers have even officially confirmed that the instance issues hitting the game at the start of Early Access have been largely resolved
. (Most players were able to solve those issues on Sunday, but the official statement is still nice.)
Not currently a subscriber? You can take part in the game’s Welcome Back campaign to take a trip in and see what all of the fuss over Red Mage and Samurai is about. Planning to remain a subscriber? You can take part in the game’s first subscription loyalty campaign to pick up a mount based off of the Falcon in Final Fantasy VI. Just want to catch a roundup and the launch trailer again? Jump on down below, friends.
If you haven’t heard from one of your friends who plays EVE Online lately, it might be because he or she is in the thick of a swarm. Rogue Swarm Alert, EVE’s June event, is currently running and offers players an exciting diversion to mining and backstabbing.
“Join your fellow capsuleers and help CONCORD defeat the swarms of rogue drones,” CCP explained. “The bigger the Drone boss you encounter, the better the chances of getting valuable rewards. Pilots of all abilities and levels are welcome and encouraged to assist, from the newest alpha pilots to the most seasoned Omegas.”
Also, this weekend a group of EVE Online streamers played for 72 hours in the EVEathon to raise funds for AbleGamers. Their efforts were rewarded with over $20,000 raised for the gamer charity.
There have basically been two attitudes throughout the past weekend with Final Fantasy XIV’s early access to Stormblood. Here, we’ll run it like a Tumblr meme; tag yourself appropriately in the comments:
- “Wow, all of this stuff is really cool!”
- “A system error occurred during event movement.”
I spent Friday and Saturday stuck in the latter, but Sunday I moved on the the former. But I can’t really talk about this early access period without talking about the server errors, what may have been causing them, and what should be considered when discussing them.
Because, make no mistake, this was not a fun weekend to be trying to play FFXIV much of the time. It was often dizzying in its frustration, and it was made all the worse because there’s always a communication gap with the game despite the best efforts of the staff. This in and of itself is something I really should write a column about, but that’s not today’s column.
What’s going on over in Dark Age of Camelot land? For that you’ll have to turn to the latest Q&A grab bag with the developers. Among the topics discussed, the devs gave some word about the next patch for the game — and something special that’s coming with it.
“We have a 1.123B version coming very soon to Pendragon that will have additional class changes to several classes that didn’t make it into the 1.123A notes AND tweaks to several of the changes made in 1.123A based on your feedback,” the team said. “Additionally, and the reason for the wait thus far, is that we are also introducing the new Mithril currency and shop. We were able to squeeze in an armor, cloak, and weapon ‘patterning’ system that will allow characters to copy the look of their existing items onto their other items (with some restrictions)!”
The team also fielded questions about resource crate changes, the myth physical defense stat, and scaling the UI to higher resolution monitors.
Be you press or player, one of the advantages of going in person to a convention (or any other gaming event!) is surely the chance to actually meet and talk to individual developers. You can get a partial read on developers from their written words and even their speech on streams, but nothing beats actually talking one-on-one with a dev, looking him or her in the eye, asking tough questions out of PR handlers’ hearing, and chasing a conversation down unexpected paths. I’ve been wowed by devs and community leader whom I didn’t expect to be so amazing — and similarly, I’ve been let down by veteran designers I thought were much more impressive on paper than in person. Sometimes both at the same event!
Which MMORPG developer would you most like to meet in person?
(That’d be Camelot Unchained’s Ben Pielstick in the header working on polearm animations, by the way!)