MMOs, unfortunately, do not last forever. When they sunset and close down for good, the whole genre mourns.
Players hoping for Phantasy Star Online 2 in the west have been holding onto a thin sliver of hope for five years now. Back in 2012, it seemed like a sure thing, but subsequently fans have basically been taunted and teased by the prospect of the game which has never, ever seemed to get any closer to releasing here. Heck, it’s never even been explicitly stated why it isn’t being released over here. But now, perhaps, the final indignity has been suffered, as the game’s official website has silently shut down.
Is there any hope remaining for the game? We’re going to go ahead and say “no,” because there hasn’t been much hope for a very long time now. The good news, such as it is, is that the game still has no region locks in place, but the reality is that it just seems to have been announced and then quietly forgotten. So long, PSO2’s website.
NCsoft announced this evening that it will sunset its relatively new MOBA Master X Master, explaining that the game just “wasn’t enough to take on the established juggernauts.”
“There is no easy way to say this, but regretfully, we will be discontinuing our service for MXM, with the final day of the game’s life to be January 31. Deciding to close the game is not a decision we come to lightly, but ultimately it came down to a matter of business—we explored several options, but none of them were sustainable. We truly believe that MXM is special, and offered a lot of new ideas to change up the MOBA genre, but in trying to carve out a niche for itself, we failed to connect with players.”
The company will compensate players with a stack of cash-shop currency, refund all purchases made from August 30th to today, and turn on all game modes for the remainder of the game’s life, which will come to an end on January 31st.
We can now confirm this as real, following a statement made by a Marvel representative to Massively OP. We’re updating below.
According to Kotaku, Disney has canceled Marvel Heroes – on all platforms – and nuked its business partnership with Gazillion. Here’s the message Kotaku says it received:
“We regret to inform our Marvel Heroes fans that we have ended our relationship with Gazillion Entertainment, and that the Marvel Heroes games will be shut down. We would like to sincerely thank the players who joined the Marvel Heroes community, and will provide any further updates as they become available.”
The news will not come as a shock to MMORPG players, as we’ve been chronicling the mess over at Gazillion for weeks now. We’d gone an entire month since the last formal update from the team, social media accounts have lain dormant, Halloween was bungled, negative Steam reviews were flooding in, the PC playerbase shrunk to its smallest size in four and a half years, the Thor Ragnarok promotion never happened, two community reps for the studio departed, and accusations flew from former studio employees in regard to “inappropriate conduct” toward female employees on the part of current CEO Dave Dohrmann, whose removal from the studio became the goal of some activist players.
Can’t kill the Z! RaiderZ, that is. Masangsoft is apparently trying to resuscitate the title, which sunsetted under PWE’s banner in 2015.
“Masangsoft have been looking at the MMORPG RaiderZ for a long time that we’ve taken over from MAIET Entertainment, Inc.,” the company wrote on Facebook yesterday.
“We’ve been carefully exploring the potential of the game, considering the finances and human resources we have in our company. And the most important thing is that it was the users’ passion that brought RaiderZ back. We were impressed by the fact that this game provided a great deal of experience for many people. It’s true that RaiderZ is an old game that isn’t sophisticated enough to satisfy the gaming industry’s trends, technology and users’ point of view. However, the interest and affection of users is invaluable and important motivation for developing the game. We know that many people are curious about this game. We really want to release the RaiderZ right now, but there are many things we haven’t looked yet, and there are many things that we need to fix.”
See, guys, they’re rezzing it with the power of love.
Alas-ta, poor Asta Online. We were pretty surprised when the game got its third lease on life earlier this year, but it appears to have been sadly abortive, as it will be shutting down once again on December 8th of this year. Cash shop items have already been made unavailable for purchase, with no words on any sort of farewell celebration before the shutdown. (We would not hold our breath on that one.)
Players who have purchased cash shop items are directed to contact Steam support regarding any sort of refunds, which seems a little unexpected under the circumstances. Installation of the game is already disabled as well, but if you’ve already got it installed, you can continue to play until the servers go off. Our condolences to players affected by the closure, although we can’t help but wonder if it’s not going to come back yet again.
We’ve updated below with En Masse’s statement confirming that this sunset will have no impact on Kritika in the west.
will sunset in the Southeast Asia region, Asiasoft announced this morning
. It had been live for just a year, and you’re not getting much notice here.
“With much sadness, Kritika Online SEA will discontinue servicing by 12th of December. We understand your frustration and feedback from all players at this point but we’d like to seek your kind understanding throughout this closure as we have prepared a couple of Thank You events all the way to the closure date.”
KritikaSEA staff say the game will operate normally through the end date, with the added bonus of 3000 cash shop currency added to your account per day. Payment will be shut down on November 10th.
We have no specific reason to believe this move will have any bearing on Kritika Online as launched by En Masse in the west; however, we have inquired with the studio’s PR and will report back once we’ve got the official statement.
The official announcement is titled “Changes coming to DC Universe Online for PlayStation 3,
” but it’s really just one change for DC Universe Online
. Specifically, that one change will be that the game is no longer available for the PlayStation 3. If you’ve been getting by on nothing more than the aging console for your platform of choice, you will have to either upgrade to a newer console or wave farewell as of January 31st, 2018, as Daybreak says it’s planning to “focus [its] resources on further optimizing the game for PlayStation 4.”
On the bright side, migrating to PlayStation 4 means keeping all of your achievements, subscriptions, unlocks, and so forth as long as you use the same PSN account on both platforms. So you won’t actually lose any progress by upgrading. Still, you’re going to need to upgrade if you’ve been sticking with the console this time; hopefully the upgrade will mean a better experience for players on all platforms and chances for the developers to push for better content.
Source: Official Site
; thanks to Greaterdivinity, Jose, ChaosConstant, and Eric for the tip!
Is Breakaway dead? We don’t know for sure, but the rumors started flying yesterday, and the latest official word certainly reads like a death certificate. In the announcement, Amazon has announced that Breakaway is going on hiatus while the core gameplay experience gets retooled, with no actual timeframe for when this will take place. It’s possible that it’s temporary, but it’s also possible that this will result in the game quietly slipping from memory.
There’s no word about how this will affect any other titles in development or even the core team behind the game (or Amazon’s other games), although the prospect of wildly retooling what was originally meant to be the first launch title has to sting a bit. We’ll keep our ears to the ground for more information, but don’t expect more news to be forthcoming quickly.
Kotaku is reporting that Amazon has “basically canceled” Breakaway, with two sources confirming that the game is over – on “indefinite hiatus,” one said, with the potential to return in another format in the future.
The game was announced by Amazon’s fledgling studio last fall following a drawn-out series of Twitter teases. It was essentially a 4v4 brawler that boasted heavy Twitch integration.
It is not clear whether other in-progress Amazon games — like the MMO sandbox New World or the unnamed game John Smedley’s old Hero’s Song team was picked up to work on — are affected. Kotaku writes that “no layoffs are planned” for Breakaway’s team, in any case.
Digital Extremes announced this morning that it’s halting development on The Amazing Eternals.
“After many discussions internally on the state of The Amazing Eternals, we have decided to hit the pause button on development at this time. This decision didn’t come lightly. We worked hard to make a game that we are proud to say was shaping up to have great potential. However, we took an honest look at the current gaming landscape and how the game was performing in Closed Beta. Unfortunately, the game wasn’t attracting players fast enough to support a viable matchmaking player base with the current game design direction, which is the lifeblood of this type of game. So, with heavy hearts, we’re taking a step back to reevaluate the design and may revisit our intrepid heroes in the future.”
Refunds for those who purchased founder packs will be granted beginning today; the servers will stay up until November 2nd.
Uncharted Waters Online is dead, long live Uncharted Waters Online!
For the past few weeks, the old version of UWO has been offline following the conclusion of OGPlanet’s stewardship of the sailing MMO. This was done in preparation for today’s relaunch of the game under the operation of Papaya Play.
The relaunch comes with the disappointing news that player progress will be completely wiped. However, there are extra incentives to going through the hassle of setting up a new character, as all linked legacy accounts will get special founder’s rewards such as boosts and ship parts.
Papaya said that the wind is at the back of this project: “The UWO Team will be using the relaunch through Papaya Play as an opportunity to revamp many aspects of PvP battles, including plundered items and deck battle frequency, plus a number of other system rebalances. Due to the technical nature of the relaunch, however, all existing player progress and items from OGP will unfortunately be lost, and the game world/economy will undergo a complete reset.”
If you blinked, you missed it: Cloud Pirates shut down over the weekend.
My.com announced that it was giving up on its Allods-themed Cloud Pirates MOBA back at the end of August; the game’s last day was technically September 29th, although when we tried to stream it Friday, it had already shut down, frustrating our farewell effort.
At the time, My.com didn’t explain the reason for the sunset, but we assumed it was simply a matter of its low numbers on Steam. The game’s western port had only been known for a year; it hit early access in February, then launched in April.
Our condolences to those affected by the shutdown. There’s a little bit of chatter on the game’s subreddit, including a screenshot gallery of the last days of the game, plus check out Last Level Press’ final video of the game.
Free-to-play online shooter Hawken is sunsetting its Steam servers for PC users, Reloaded Games announced today, causing reviews of the game to tank.
“After 3 great years, we are shutting down the PC Steam servers to refocus our development efforts. The PC game will officially be removed on January 2, 2018, and all DLC and purchasable content will also be unavailable starting today. It’s been an incredibly rewarding experience working alongside such a dedicated PC player base. Your feedback and support has been invaluable to us, and the team looks forward to creating more great games based on what we’ve learned from you. Thank you all very much for your support!”
The game originally hit open beta in 2012, with multiple relaunches and then the Steam early access release following Reloaded’s acquisition of the project. The game does not currently support local servers, so this is pretty much it for you if you play on PC. Consolers, however, appear to have been spared; both the Xbox One and PlayStation 4 versions of the game just got an update in September.
Our condolences to players affected by the decision.