MMOs, unfortunately, do not last forever. When they sunset and close down for good, the whole genre mourns.
Sad news today for fans of asymmetric vampire shooting games; Nosgoth, the multiplayer shooter based on the Legacy of Kain franchise, will be shutting down on May 31st. In an open letter to the community, the development team states that the game simply didn’t have the critical mass necessary to continue supporting developments and sinking more money into the game.
Players will still be able to log in and shoot vampires/slay human hunters through the end of May, with the game’s forums remaining online until June 14th. Players who have spent real money on the game after March 1st are also eligible for a refund via the original purchase method used. Check out the full announcement on the official site if you have any lingering questions about the shutdown; our condolences go out to the players who made the game their home.
We’re sorry to report this afternoon that indie grimdark sandbox Revival is being put on indefinite hold. Illfonic‘s Adam “Snipehunter” Maxwell has posted that formal work on the client is coming to a halt and sales of homes in-game will end, though he’s also hinted that unpaid work will continue and said “it’s not completely dead.”
“So, what went wrong? I suppose the mistake, if one is to be called out, came in the thought that we could soldier through on what we have available. It goes something like this: When we first set out to build Revival, we had access to expertise and resources that aren’t available today. Making up for their loss, be it as simple as lacking sufficient animators or as complicated as losing access to certain networking expertise, has been a costly affair, far more costly than we can honestly afford to bear. So, what does that mean? Is Revival completely dead?
Look, we’ve waited nearly 20 years to make Revival, and maybe we can wait a little longer, so no, it’s not completely dead. It’ll be a cold day in Animae’s realm before I give up on Revival and most of us at IllFonic feel the same way, but however we determine to move forward with it, none of us feel comfortable playing some “business as usual” game while we work it out. We’re going to have to figure some new way to make Revival happen, but we’re not going to lie to you while we do and that’s what this is about. So, is Revival dead? I really don’t know, but whatever happens, it won’t be moving ahead the way we’d planned its current form at IllFonic. We have some ideas on how we can move forward, but they aren’t a true plan yet and they aren’t a guarantee.”
Another Warhammer game bites the dust today, and it’s a MOBA.
Whitebox Interactive CEO Jonathan Falkowski told players it will be sunsetting Warhammer 40: Dark Nexus Arena at the end of the month without its ever having emerged from beta.
“We have some unfortunate news to announce, we have decided to stop development of Dark Nexus Arena. We would like to thank our valued customers very much for their patronage and support. You guys have been great. We would like to send out a special thanks to Unrelenting Troll, BForster, Jenbu, GeekByte UK, Solomance, GingerJesus and everyone else for all of their support and help. We would also like to thank Games Workshop for their support and trust in a small company to allow us to work on this amazing project. This means a lot to us. We were really hopeful to provide Warhammer 40,000 and MOBA fans a game that would encompass both aspects but unfortunately we missed the mark. We were in Beta for a year and have taken a lot of valuable feedback from our players. There has been excitement for the game but we haven’t grown enough to maintain development.”
Falkowski says servers will remain up until March 31, 2016.
PlanetSide 2’s global reach has shortened yet again, as the title will be ceasing operations in China as of May 31st.
The MMOFPS launched in China in June of 2013 to greater numbers than the game’s US operation at the time but apparently had been slipping ever since. The game’s regional operator, The9, said that it was getting out of the PlanetSide 2 business to focus on preparing for Firefall’s release.
In June 2015, PlanetSide 2 closed down in South Korea due to a lack of the title’s popularity in the country.
Source: MMO Culture
. Thanks to Greaterdivinity for the tip!
Daybreak is shutting down its EverQuest franchise mobile app at the end of March.
“We will be closing the EverQuest Worlds mobile app at the end of this month. If you would like to play any of the current mini-games, finish up quest lines, and/or retrieve codes for rewards, you will need to do so on or before midnight (11:59PM PDT) on Thursday, March 31, 2016. The app will remain available in the App Store (iOS) and via Google Play (Android) until its sunset on March 31, 2016. We hope you enjoyed this app while it was available, and continue to use and enjoy the rewards you’ve redeemed in EverQuest, EverQuest II, and Landmark.”
That’s 3:59 a.m. EDT on Friday, April 1st, for those of you running in MOP time, but it’s sadly no April Fools’ Day joke.
The app had received new features last summer, including a new questline, minigame, and trivia game, each one granting in-MMO rewards for either EverQuest, Landmark, or EverQuest II. That was the last update to the app; recent reports on the Android store suggest it hasn’t functioned properly in many months.
Daybreak has officially canceled EverQuest Next. President Russell Shanks just broke the news on the official site this afternoon:
To Our Daybreak Community,
I’m writing today to let you know that, after much review and consideration, Daybreak is discontinuing development of EverQuest Next.
For the past 20 years EverQuest has been a labor of love. What started as a deep passion of ours, as game creators, grew into a much larger passion shared by you, millions of players and Daybreakers alike. Watching EverQuest’s ability to entertain and bring people together has inspired and humbled us. It’s shaped our culture and has emboldened us to take aggressive risks with our game ideas and products. When we decided to create the next chapter in the EverQuest journey, we didn’t aim low. We set out to make something revolutionary.
Stand at attention, players, and pay your respects. Final Fantasy XI is marching down its final weeks of operation on the Xbox 360 and PlayStation 2 before being shut down on March 31st. The good news is that this won’t mean the end of the game or those players’ experiences in FFXI, as long as they’re willing to migrate to the PC.
“Words cannot possible express how much we have appreciated your support over these many years,” Square Enix posted. “But this does not mean the end of Vana’diel, and we hope you will continue to join us on the Windows version of the game. Each month we will continue to bring you game updates, and I hope you will accompany us each step of the way.”
The studio also announced that it will be welcoming back old players to enjoy some free game time at the end of March.
Jagex is retiring RuneScape’s DarkScape “experiment” at the end of March.
“DarkScape offered an intriguing twist on the traditional RuneScape gameplay, and the experimental mode caught some players’ attention when we launched it in September last year. The majority of players came to it out from regular RuneScape or Old School, but soon returned to those games to resume their main adventures. Today, there’s a small, hardcore community that continues to play DarkScape. Unfortunately, it’s just not big enough to warrant ongoing development. The updates made along the way allowed us to experiment with RuneScape’s PvP gameplay systems, play around with changes to the game economy, and test out major changes to combat and equipment behaviour.”
The game mode will close on March 28th; expect events and surprises until the sunset. Hardcore DarkScape players will be compensated with a month of free time in RuneScape and a cape to boot. Jagex suggests former DarkScape players may also like the Deadman mode playable in Old School RuneScape.
RuneScape itself has just patched in a new update aimed at F2P players; it includes new bosses, new combat abilities, dual-wielding, and dungeoneering weapons.
We’re genuinely sorry to report that Aeria Games has announced an impending closure for the notoriously suggestive MMORPG Scarlet Blade. Aeria broke the sad news earlier today:
“Scarlet Blade is about to turn 3 years old. Unfortunately, the last year has been especially tough for our femmes fatales due to technical issues such as server instabilities and minimal content updates. The last big content update was almost patched a year ago, and received a lot of mixed feedback. Around this time the developer of Scarlet Blade had to heavily cut down on its resources due to economical reasons. Sadly, this change resulted in long waiting times for new content and fixes for service instabilities.
The peak of those issues happened during December, when a technical issue prevented us from patching a content update and had to be rolled back. Since then it has been impossible for us and our developer to find the root of this issue. With missing content updates and continuing server instabilities, we are having a difficult time delivering a quality experience to you. Therefore we have decided with a heavy heart to discontinue service for Scarlet Blade, effective March 31, 2016.”
Aeria says players’ accounts will be reimbursed for all purchases made in 2016 with funds that can be spent in other Aeria games. In fact, players are encouraged to migrate to Echo of Soul, where they will receive what Aeria is calling a “huge Veteran Item Package,” including an advanced level 35 character.
Well, that did not last long. Only months after launching, Asker Online announced that it is shutting down on March 22nd.
The action MMO featured elaborate dungeon crawls and boss fights and was positioned as a rival to Vindictus. Neowiz pushed the game through the beta stages last summer, although we hadn’t heard much about the game since then, suggesting that it didn’t make much of an impact in Korea.
Asker Online will join the funeral procession of several other overseas titles being shuttered this winter, including 9 Dragons and Gunslinger Stratos Reloaded.
Every game is someone’s favorite game. They might slip your mind from time to time, but there’s someone out there for whom 9 Dragons was a lengthy home, and there’s someone who made countless memories in Return of Warrior. Unfortunately, that can only be discussed in the past tense now, as both games are shutting down local service shortly. Return of Warrior has already shut down its website, meaning that the only record of it is on the Internet Archive, while 9 Dragons still has a site up but will be shut down as of tomorrow.
Ragnarok Online is also undergoing a sunset, albeit only in its Chinese version. The game has lasted 13 years in the country and jumped between three different publishers, but the interest finally dwindled to the point that shutdown was inevitable. Our condolences to the staff and fans of all of these games.
Call it Gunslinger Stratos Unloaded.
Square Enix’s colorful action title Gunslinger Stratos Reloaded officially launched in Japan six days ago, and yet it’s already been marked for extermination. The studio announced that it will be shutting down the title in the country on March 29th due to a lack of player interest. No new accounts can be made between now and its sunset.
Things weren’t looking so hot for GSR during its beta period, with servers coming off as a “ghost town.” Square Enix never mentioned whether or not this game was slated to come to the west, but now that it’s closing in Japan, it’s probably a safe bet that we’ll never see it now.
Star Trek Online
is officially discontinuing support of its Mac client
Perfect World says that following the Mac client’s recent struggles and the support required to solve them, it has decided to terminate the client.
“[W]e looked at our Mac support overall and determined that we cannot promise to deliver an experience on Mac that meets our expectations of quality. After heavy consideration, we have decided to end support for the Mac version of Star Trek Online on February 5th. No other version of Star Trek Online is impacted.”
The game’s Mac client will cease to be downloadable as of tomorrow, and the C-Store in that client will be shut down as well. Anyone currently playing on that client can continue doing so until it “become[s] permanently unavailable” in the spring. Reimbursements are on the way too:
“We will be canceling and refunding any active recurring subscriptions purchased between October 1, 2015 and today, including Lifetime Subscriptions. If a payment was made other than a credit card or Paypal, the value of the subscription will be reimbursed to your Arc Account Balance.
We will be reimbursing any Zen that was purchased through Arc or Steam between October 1, 2015 and today to your Arc Account Balance.
We will be reimbursing the value of any Packs purchased through Arc or Steam between October 1, 2015 and today to your Arc Account Balance.”
PWE recommends Wine and other Mac-environment simulators to players affected.