superdata

SuperData: ‘The esports market has finally hit the mainstream’

In promotional materials associated with its new paid “Esports Scoreboard,” gaming anaylsis firm SuperData – known best to our audience for its monthly revenue charts – has declared that “the esports market has finally hit the mainstream.” Though the associated marketing report is paywalled, some of the public statistics in the reveal are actually of interest.

For example, the company runs down the top 10 e-sports games by viewership, with League of Legends coming in at the top as of August. PlayerUnknown’s Battlegrounds, which recently blasted past 2M concurrent players and 15M sales, clocked in at #2, but expect that to rise in future editions as the game’s exploded even more since then. The firm argues that PUBG, unlike many of the MOBAs and shooters dominating the rankings, “stands out from competitors because players spend most of their time in stealth mode instead of intense shootuts, giving streamers time to interact with their viewers.”

Blizzard’s had a strong showing, too, with Hearthstone, Overwatch, and StarCraft II all in the top ten; SuperData notes that Overwatch in particular will benefit from the offseason of Dota 2 and LoL.

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Spacetime Studios announces Pocket Legends Adventures

Last week, we broke the news that Spacetime Studios was working on a new mobile MMO, and as of today’s announcement, it’s been confirmed. That mobile game is called Pocket Legends Adventures, an “homage” to what Spacetime says was the “world’s first 3D mobile MMO” — that’d be the ahead-of-its-time Pocket Legends, of course, which the studio followed up with Star Legends, Dark Legends, and Arcane Legends.

The new game’s not being called an MMO, as Spacetime seems to prefer multiplayer RPG, but it seems as much an MMO as the old game. It’s being described as “an epic, action-packed multiplayer role-playing game for iOS and Android platforms” that boasts “innovative real-time combat, unique skill-based advancement, endless character customization, and extensive single player campaigns” that take “the mobile role-playing experience to a whole new level.” The company’s also noting it “significantly advanced [its] proprietary game engine animation and rendering technologies” to improve the graphics.

“Social gameplay will be front-and-center in Pocket Legends Adventures, with Friends, Chat, and a wide range of exotic and humorous vanity items to apply to the avatars. Gamers can expect the same pick-up-and-play mayhem as the original series with several new multiplayer modes to enjoy with their friends. […] Game mechanics are casual but allow for deep character specialization, so players will be able to experiment with a wide variety of builds to fit their play style without sacrificing their favorite looks. Simple on the surface, with infinite character builds, Pocket Legends Adventures is a full-featured RPG distilled to fit today’s on-the-go lifestyle.”

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Pocket Legends studio Spacetime is working on another mobile MMO

Is it mobile MMO day or something? We’ll have covered seven different mobile MMOs in one way or another just today, and that’s without counting the Battlenet post and SuperData mobile standings. In fact, make it eight: Spacetime Studios just casually announced another one on Twitter.

Spacetime, you’ll recall, rose to prominence years ago for the Legends series (which coincidentally we were just talking about a few weeks back in Massively Overthinking) – first Pocket Legends, then Star Legends, Dark Legends, and Arcane Legends, mostly well-fleshed-out mobile cross-platform mobile-and-browser MMOs long before the trend caught on.

Now, apparently, the studio is working on another new game. This week, it posted signups for a strict-NDA closed beta testing round of the new title, which is expected to kick off on October 9th. From the signups, it appears the game will use Apple and Google accounts for login, it will be F2P with in-app purchases, and it won’t be crossplatform – it’s mobile only. While Spacetime doesn’t confirm it’s an MMO specifically, it discusses servers, server wipes, and character progress, and it invited its original MMO playerbases to test, suggesting it’s probably along those lines:

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SuperData August 2017 revenue report: PUBG bumps WoW, disrupting PC market

SuperData’s August 2017 global revenue report confirms what anybody even casually watching PUBG already knows: The upstart game that’s kicking butt on Steam is the literal definition of industry disruptor.

Over on the PC side, PlayerUnknown’s Battlegrounds dislodged World of Warcraft by one place since last month, while DOTA 2 fell down to 10 and ROBLOX fell out of the listing as CS:GO returned. On console, GTAV/GTAO is still on top, though Overwatch got bumped one place thanks to the entry of Yet Another Madden game. And the mobile listing shuffled slightly, with Pokemon Go inching upward once again.

PlayerUnknown’s Battlegrounds continues to dominate PC game sales, despite still being in Steam Early Access,” says SuperData. “PUBG is the number 1 premium PC game for the 3rd month in a row and has overtaken World of Warcraft on the total PC games list for the first time.” Indeed, the company says PUBG sales accelerated last month, “bringing total life-to-date sales close to 9 million units through August.”

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Smuggler’s Run is live in Grand Theft Auto Online today

Grand Theft Auto Online doesn’t want to be left out of the ridiculous launch-day extravaganza the end of August is having, which is why Rockstar’s just launched the Smuggler’s Run update.

“With a name that’s a nod to an early classic from the Rockstar Games catalog, Smuggler’s Run opens up the air corridors above Los Santos and Blaine County, providing new business opportunities while introducing a range of planes, choppers and even ultralights as highly viable options for transporting criminal cargo across the state – simultaneously opening up some creative new methods of dispatching any rival gangs along the way. Smuggler’s Run delivers a massive range of new, customizable aircraft perfect for any mission along with expansive new aircraft hangars in which to stash your fleet of fantastic flying machines.”

Expect seven new aircraft from “getaway racers” to zippy badasses that only look like hunks ‘o junk, plus a couple of cars for the landbound gangsters and a new scavenger hunt-themed adversary mode called Motor Wars. There are even new tats. Try not to die!

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PlayerUnknown’s Battlegrounds tops Steam concurrency, drawing from CS:GO’s playerbase

Remember a few weeks back when PlayerUnknown’s Battlegrounds took League of Legends to town on Twitch, beating Riot’s giant for eyeball share on the platform during the Dota 2 tourney for the first time ever? Twitch is apparently not the only place the game is kicking butt and taking names: It’s now surpassed Dota 2’s concurrency numbers on Steam, putting it at #1 – an unheard of feat for a non-Valve video game.

Bluehole creative director Brendan “PlayerUnknown” Greene himself tweeted on Saturday when PUBG broke the 800,000 concurrent players threshold, but the game kept climbing, eventually peaking at 878K to Dota 2’s 843K on Sunday.

SteamSpy’s Sergey Galyonkin had been tracking the game’s meteoric rise in preparation for the new record, pointing out that PUBG is actually pulling heavily from CS:GO to get those numbers. “It’s not surprising: if you like CS:GO there is a chance you’ll like PUBG,” SteamSpy opines. “If you DON’T like Payday 2 but like shooters, PUBG is appealing.”

The game has been making SuperData’s top 10 list for revenue for the last several months. Overseas, Tencent attempted to buy out Bluehole Studio but was rebuffed, so it merely purchased a stake in the company, while Black Desert showrunner and Korean conglom Kakao recently inked a deal to publish the game in Korea.

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Grand Theft Auto Online launches Smuggler’s Run next week

GTAV and GTAO are having a good summer, sitting at the tippy-top of SuperData’s console revenue charts for the last couple of months in spite of the modding fiasco last spring. So why stop there? Rockstar isn’t — it’s launching the Smuggler’s Run update on August 29th.

“With a name that’s a nod to an early classic from the Rockstar Games catalog, Smuggler’s Run opens up the air corridors above Los Santos and Blaine County, providing new business opportunities while introducing a range of planes, choppers and even ultralights as highly viable options for transporting criminal cargo across the state – simultaneously opening up some creative new methods of dispatching any rival gangs along the way. Smuggler’s Run delivers a massive range of new, customizable aircraft perfect for any mission along with expansive new aircraft hangars in which to stash your fleet of fantastic flying machines.”

The studio’s also busy prepping a fall update with vehicle racing, new wheeled vehicles, new competitive adversary modes, and holiday stuff — yep, bonus point for being the first Halloween tease of the year. The new trailer’s down below.

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SuperData’s July 2017 report sees PC rank reshuffle, Pokemon Go’s return, and GTAO’s console dominance

SuperData’s July 2017 revenue report isn’t going to surprise anyone, I suspect, but it’s worth a look. On the PC side, there are no new entries since last month, and though League of Legends still tops the list in terms of global revenue, the rankings have been reshuffled, with World of Warcraft moving up to 5th, Dungeon Fighter Online displacing Crossfire, PlayerUnknown’s Battlegrounds holding steady in the middle of the pack, and Dota 2 slipping down several places. (Expect Dota to resurge next report.)

On mobile, Pokemon Go has returned to the list for the first time in several months, landing at #7. Lineage M debuts at #3 for mobile, but Honor of Kings and Fantasy Westward Journey retain their top spots.

The analysis firm throws nods to Grand Theft Auto V, still riding in the front car of the console train. “Grand Theft Auto V stands strong for another month,” SuperData says. “Through its microtransactions model, GTA Online grew significantly year-over-year for the month of July across console and PC. It did not outperform its record-breaking numbers in June.”

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Young adults are the prime market for virtual reality

It’s a well-known maxim in gaming circles that younger players have more time but lack disposable income while older players have the money but find themselves short on that “free time” angle. It may come as no surprise then that this spectrum extends to interest and investment in virtual reality.

Superdata published a survey — in helpful infographic form — that shows the relation of gamers’ age to their willingness to dive into VR and their ability to spend money on it. The younger set have a 74% rate of interest in the platform, but this drops to 54% by the time you get to middle-aged gamers. However, the advent of jobs in a person’s life seems to help with spending, as older gamers are willing to spend up to $47 more than their younger counterparts on VR.

The sweet spot here are 18 to 35-year-olds, of whom two-thirds are interested in VR and willing to drop $277 on such devices. It’s not mind-blowing, but it is interesting as we continue to push into this new age of technology and gaming. You can check out the full chart after the break.

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Video games on Kickstarter continue to struggle thanks to fading consumer confidence

Earlier this week, we got SuperData’s mid-year report on the booming video game industry, the enormous multinational congloms rolling around in piles of cash-shop money. But that’s just one side of the story. ICO Partners released its mid-year report on Kickstarter video games, and whether it’s good news depends on your view of Kickstarter on the whole.

Essentially, the biannual metrics show that Kickstarter’s total amount pledged peak — at least for successful video game projects — was back in early 2013. The market plummeted in 2014, resurged in 2015 (but not back to peak), and collapsed again in 2016. The pattern isn’t repeating, however. While the first half of 2017 was ever so slightly higher than the datapoints from last year, it’s still far lower than any half-year period prior to 2016.

“The Video Games subcategory is very dependent on hits when looking at the total amount of money raised,” ICO says. “In that sense, the first half of 2017 has been the best semester since 2015. And yet, this is a far cry from the best semesters in that subcategory.”

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SuperData’s mid-2017 report reflects a wildly expanding gaming industry

Gaming analysis firm SuperData is touting a new report for marketers today, shedding some light on the shape of the industry so far in 2017 — for everyone. Yep, today’s report is free, as long as you’re willing to hand over a mailing address, so let’s run down the highlights:

  • 46% of US gamers are now women.
  • 665 million people glue their eyeballs to gaming videos and streams — more than HBO, Netflix, ESPN, and Hulu combined.
  • “The global market for games and interactive media will grow 12% this year,” for the first time crossing the $100B threshold.
  • A streadily increasing percentage of that dough is coming from digital console revenue.
  • By 2020, SuperData argues, “players will spend $4.5B on immersive gaming — more than 20 times what they do today.”
  • Rocket League shows that console gamers are willing to spend on optional cosmetic items in multiplayer games.” Stop buying lockboxes, people.

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ROBLOX is on track to pay indie devs $30M this year, reaches 56M active monthly users

A game where the studio pays out millions to players? What kind of bizarro world are we living in, anyway?

When it comes to the runaway hit ROBLOX and its business model, this sort of thing is quite possible indeed. ROBLOX allows indie developers (including its own users) to come in and construct their own games using the “creation platform.” These people then get a cut of the profits, and everyone goes home happy. Gamasutra reports that ROBLOX is on track to pay out — wait for it — $30 million or so to these indie devs by the end of 2017.

Right now ROBLOX is splashing around in the waters of cross-promotion with Netflix’s new Voltron Universe series. An in-game event gives players the chance to fight alongside the mighty robot and earn some Voltron-themed weapons before the promotion ends on August 10th.

ROBLOX is now up to 56 million monthly active users — and that number just keeps on going up. The platform climbed onto the Superdata charts in June as the 9th top-grossing PC game over the course of the month.

Source: Gamasutra, ROBLOX

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70% of Lineage M’s launch players were over 30 years old

The Lineage franchise continues its unstoppable runaway train force in South Korea — this time with Lineage M.

Korea’s Pulse News reports that Lineage M now counts over 10 million players in its first month. The game launched overseas just a month ago with 5.5 million preorders; as of two weeks ago, it had already earned $89 million in revenue, what Pulse calls the “rapidest gain in the Korean game industry.”

Intriguingly, Pulse quotes a WiseApp stat that 70% of Lineage M’s launch-day users were over 30 years old, compared to 29% under 30. Is it a shift in the MMO market, a shift in the mobile market, or a marker for Lineage’s overall base?

SuperData’s June report doesn’t include Lineage M, but the Netmarble-backed Lineage 2 Revolution made the top 10 for mobile revenue in May and indeed set monthly revenue records in Korea — which Lineage M aims to break.

Expect NCsoft’s next quarterly report next month.

Source: Pulse News. Thanks, Sally!

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