superhero

City of Titans restructures its development approach thanks to Unreal’s plugins

Due to the scattered locations of City of Titans’ team members, the devs have long since attempted a modular approach to building the superhero MMORPG. However, this format started to “break down,” and the team stepped back to look for a different approach.

This came in the form of Unreal Engine 4.18, which finally allowed its users to attach plugins to other plugins. After that version came out, the City of Titans team had a path forward and spent a few months restructuring the project to function within this new framework. Thanks to the change, the team said that the pace of development should be much better.

“Now that plugins can work with other plugins, all of the various game components can be plugins,” the devs said. “This means that interdependency and modularity are no longer mutually exclusive — they can be both at once […] Because everything is in the same place, everything — to the extent anything this complicated ever does mind you — just works.”

Comment

The Daily Grind: Which MMO has the dumbest armor?

Back in February, PC Gamer put out a piece on the absolute dumbest character armor in gaming history. There’s more than one MMORPG in the list, including World of Warcraft (Arthas’ Lich King armor) and Lineage 2 (Dark Elf string armor). Bizarrely, City of Heroes made the roster too for that one dude from The Lost faction with a TV helmet. The best part is the commentary from an actual real-life armorer (they’re basically all the equivalent of “you’ll shoot your eye out, kid”).

I thought it would be fun to dig further into MMOs for even more dumb armor. Me, I’ll vote for anything where the shoulders would poke me in the eye, anything I would legit wear clubbing, and anything that proves definitively that the designer has no idea how actual boobs work.

Which MMO has the dumbest armor? Post pics if you have them!

Read more

Champions Online is now officially the longest-running superhero MMO, and the world makes no sense

You are no doubt aware that Champions Online is still running, although the game has been in unofficial maintenance mode for half of forever. What you may not be aware of is the fact that at this point, it is the longest-running superheroic MMO on the market. That’s right, it edged out its closest competitor by just about a month.

If that strikes you as the sort of thing that should not have been permitted to happen, well, you aren’t alone in that. But that’s the world we live in.

You can argue whether it’s the longest-running steadily updated superheroic MMO, but you can’t argue that it’s been in operation longer than anything else. Collectively, it turns out that players have had about 5500 years in-game, which is more than twice the age of the Great Wall of China. Those are your fun statistical factoids for the game, but we’re sure that some other unintentionally depressing fact will come along before too long.

Read more

The MOP Up: Seal Online embraces a cartoony spirit (April 15, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Seal OnlineTrovePokemon GoSea of ThievesTales of GaiaBattleriteWar of RightsPUBGWorld of WarcraftCity of HeroesWill to Live Online, and Prosperous Universe, all waiting for you after the break!

Read more

Massively Overthinking: The best of PAX East and GDC in 2018

The past couple of weeks has been wild as we dispatched writers to GDC in San Francisco and PAX East in Boston to gather up and bring back everything they could on the MMORPGs large and small on the spring convention circuit. In fact, as I type this, we’ve got Brendan in Reykjavik for EVE Fanfest too! So for this week’s Overthinking, we’re rounding up our coverage and then reflecting on the best and worst as we pick out what most excites, surprises, and disappoints us: First the roundups, then our thoughts. Read on!

Read more

Ship of Heroes posts a timeline for the first half of 2018

With a combat alpha under its belt, the superhero MMORPG Ship of Heroes turns its attention to the challenges that lay ahead. The team has posted up a detailed roadmap that included a visual plan of the first half of 2018, including what’s to come over the next three months.

The aggressive development schedule for the near future includes a login and network test, more enemies, more powers, more costumes, a day/night cycle, the addition of PopcornFX, an initial look at Controller powers, and better outdoor lighting are all on the table.

Past that, the team hopes to accomplish a raid test in the third quarter and then move out of alpha testing into the beta by the end of the year. Ship of Heroes’development plans and a talk with its lead designer, check out our PAX East interview with Casey McGeever.

Read more

Perfect Ten: Why trend-chasing doesn’t work at all for online games

Video games have always been a remarkably insular field; that’s the nature of development. Someone produces Super Mario Bros, and a few years later Sonic the Hedgehog sounds like a really good idea for some reason. But then you have games like The Great Giana Sisters, games that don’t try to just copy parts of what made the inspiration good but just copy the whole thing with one or two changes.

For normal video games, this can work out decently; a game that just doesn’t get much traction still sells some copies, hopefully. Just because Croc wasn’t Spyro didn’t mean that no one bought the former. But for online games, these trend-chasing games are almost always dramatic failures that litter the landscape. Why is that? Well, there are pretty good reasons, and today seems like a good time to talk about that.

Read more

PAX East 2018: Talking superhero MMOs with Ship of Heroes’ Casey McGeever

At this year’s PAX East, I discovered that my mental picture of Casey McGeever did not match the actual man in person, but that was a positive thing; meeting the man himself, he projects an aura of warmth and earnestness that’s almost impossibly infectious. Not that it should be all that surprising, as he’s spent so much time talking about the strength of community when it comes to building up the base behind Ship of Heroes as a whole.

McGeever and I had an opportunity to speak about a number of issues surrounding the City of Heroes-inspired superhero MMO, starting with some talk about the game’s roadmap moving through the remainder of the year. The roadmap covers the past few months and recent known developments, but it had to be delayed slightly while the team pushed through the early stages of pre-alpha, engine upgrades, and the associated tasks. Now we’re into April, and it’s time for the community to see what’s on the docket for the next three months.

Read more

City of Heroes emulator pumps out its first public release

Former City of Heroes players have plenty of options to try to fill the void of their favorite MMO. There’s a chat shell that uses the original client, there are superhero MMOs out right now, there are multiple superhero MMOs in development, and now, there’s a City of Heroes emulator for those who don’t mind walking on the grey side of legality.

The project is Super Entity Game Server (or SEGS for short), which allows fans to run their own City of Heroes server. SEGS has just put out its first public release and compares itself to SWGemu in focus and goals. Right now the client is fairly limited, allowing players to make characters and walk around Atlas Park, but the team hopes that it will be expanded to include all of the content that City of Heroes had when it closed down.

Read more

Ship of Heroes upgrades to the latest version of Unreal Engine, adds PopcornFX

Ship of Heroes just got a bit better looking.

Heroic Games announced that it upgraded the upcoming superhero MMORPG from Unreal Engine 4.17 to 4.18 to keep it within striking distance of the latest version of Epic Games’ graphic engine. This also means that the developer can utilize PopcornFX to jazz up some neat-looking special effects. The studio is looking ahead to version 4.20, which it says should be “better-suited” to building an MMO.

“It is important for a dev team to keep upgrading, since the engine developer makes hundreds of improvements every time they upgrade,” the studio said. “Eventually we will settle on a version to launch the game in, both because it is technically complex to upgrade to new versions, and because we plan to make changes to the engine itself to deliver the MMO that our community wants to play.”

Comment

Ship of Heroes’ Casey McGeever reflects on GDC 2018

With GDC 2018 in the bag, Casey McGeever is back from showing off Ship of Heroes and has a few reflections about the experience. Among many observations, McGeever talked up PopcornFX, which he said will be used to upgrade the visuals of Ship of Heroes’ effects.

He shared many takeaways from his meetings and panels, including “a move back toward subscriptions for MMOs,” a push back against toxicity in gaming, and efforts being done to put more players on the screen in online games.

And regarding his own project? “I did not see anything that suggests to me that a niche game like SoH will not succeed,” he said.

Of course, you could also get our take from meeting and talking with McGeever about this upcoming superhero MMORPG. We urged you to “keep your eyes” on this project and its scrappy team.

Comment

Massively OP Podcast Episode 163: Expansions ‘Я’ Us

On this week’s show, Bree and Justin recover from an avalanche of expansion news, including announcements from Elder Scrolls Online and Star Trek Online. Also, did you hear that Bless Online is coming this May? Oh, they did, and they have many words to say on the matter!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

Read more

Trove’s Heroes expansion is live today with superheroes and a new biome

Trion’s blocky sandpark Trove is patching up any minute now with Heroes, a brand-new superhero-themed expansion – all live today for PC, PS4, and Xbox One simultaneously. As we’ve previously covered, the update adds a brand-new sub-biome for Neon City dubbed Luminopolis, lucrative new daily content, new world bosses, and of course, the brand-new Vanguardian class.

“Assume the role of the Vanguardian, a special kind of hero class inspired by the silver age of comic books. Tasked with restoring light to the city of Luminopolis, the Vanguardian is a noble and dynamic warrior, combining potent melee attacks with ferocious ranged attacks for a well-rounded and fun gameplay style. With the Vanguardian’s accessible approach to combat and comic book flair, this exciting new class is a formidable force against the darkness.”

We’ll be streaming the update live at 3 p.m. EDT this afternoon, assuming the servers are wakey-wakey by then, but in the meantime, check out the new launch trailer and get caught up on our coverage!

Read more

1 2 3 72