superhero

One Shots: Fashion patrol coming your way!

Well that is certainly one way to fill up the comments section with tons of screenshots: asking all of you to show of your best and boldest fashion! We had a virtual fashion show last week in the One Shots comments, and here are my personal favorites of the bunch (although most all were tremendous).

First up is UpayaBlossom, who brings some springtime cheer into the dour setting of Secret World Legends. “Oooh… fashion show? I was born ready for this!” she wrote.

Here’s a weird thought. What if all of the enemies in video games were adorable people and we played as the hideous monsters? What kind of fashion would we sport then?

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The Daily Grind: Which MMO’s music brings back all the feels?

One of the reasons that I love and listen to MMO music so much — other than it rocks, obviously — is that it has this incredible power to trigger nostalgia and latent memories of time spent in-game.

It’s amazing: I might have been away from a game for years or haven’t even thought about it since it went offline ages ago, but the second I hear the main theme or an iconic track, it is like I never left. Occasionally I marinate in City of Heroes’ score or the vanilla World of Warcraft soundtrack just to be transported back to around 2004.

Which MMO soundtrack brings back all the feels for you? Is there a particular theme that makes you close your eyes and gives you goosebumps as you are transported back in time?

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Ship of Heroes discusses the difference between Alpha and Beta

What makes an alpha? If your answer is “marketing jargon,” you’re not entirely wrong. But the team behind Ship of Heroes is going for a slightly more formalized definition, and it’s explained on the official site right now. In short, an alpha is when you have people who aren’t part of the development team running around in the game, because that’s when you can find the bits that are broken without developers who just know to avoid that stuff.

The team is also preparing for its next major alpha milestones, starting with a 50-player login test with everyone logging into a spot and running around. Assuming that goes well, it’s time to move on to the same thing with a full-fledged invasion, adding combat into the mix. If you’re curious about the exact divisions between alphas, betas, and closed vs. open status, check out the whole piece on the official site.

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DC Universe Online opens testing for the third part of the Death of Superman

Superman has died. Bereft of life, he’s gone to meet his maker. But of course DC Universe Online isn’t leaving it there, and players will soon have to deal with the fact that Superman’s body has gone missing from the Fortress of Solitude. This leads Supergirl to conclude that someone used the Phantom Zone Projector to steal it, which makes sense to somebody. Regardless, the third part of the story will see players heading out to find that corpse, and it’s available on the game’s test server right now.

Players can take on new feats, pick up new reward items, and take on one more mission in the latest update on the test server; the patch is also meant to address a number of minor bugs and fix various quality-of-life issues. Check out the full rundown from the early patch notes, or just jump in and start testing the update now.

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The Stream Team: Doing The Death of Superman, Part 2 in DCUO

Apparently Superman’s death is going to be a drawn out affair in DCUO, as the second part of the event launched just last week (and one more is still to come!). Massively OP’s MJ already completed part 1, and now it is time to delve into part 2 of The Death of Superman. Join us live at 9:00 p.m. to see how well the Man of Steel fares in this episode.

What: DC Universe Online
Who: MJ Guthrie
When: 9:00 p.m. EDT on Monday, June 11th, 2018

Enjoy the show!

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E3 2018: ‘Fallout 76 is entirely online’

You’ve seen the teaser. You’ve heard the rumors. You’ve watched the E3 trailer. And now it’s time to find out, exactly, what Fallout 76 is.

On Sunday night, Bethesda took the stage at E3 to finally talk about what Vault Boy and his comrades are up to with this prequel game. Let’s start with the bombshell (so to speak): “Fallout 76 is entirely online.”

That’s right: Bethesda is bringing the Fallout series online with this game, with the option to play solo. It’s what the studio is calling “softcore survival” — death doesn’t mean the loss of progression or your character. Players will be able to hop over to wherever their friends are and play on servers populated by dozens, but not hundreds, of people. Choices are key here as players will decide on the heroes and villains.

There is PvP here and co-op adventures as well. Scavenge, gather, and crafting is a major component. Players, solo and grouped, can build bases anywhere they want and move those buildings to desired locations with mobile platforms. Oh, and there will be nuclear sites that players can use to nuke the world if so desired.

B.E.T.A. (Break-it Early Test Application) testing begins soon, and Fallout 76 will launch later this year on November 14th.

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City of Heroes emulator SEGS announces new update with NPCs, database support, and a GUI

If you’ve been following SEGS’ twitter over the last week, you know the team there has been teasing something big. And now we know what it is: the next version of the game.

SEGS, of course, stands for Super Entity Game Server; we’ve been covering its team’s efforts to create a full-fledged free-to-play open-source City of Heroes emulator codebase since April.

“The SEGS Group is proud to announce the release the the next version of the Super Entity Game Server version 0.5.0, nicknamed by the group, The UnSilencer,” the developers say. “This version features numerous updates, fixes and additions to the code that will allow you to run a server that is compatible with the Issue 0/1 client of City of Heroes, Comic book/Superhero MMORPG. Some of the new features of this version, are the ability of the server to now spawn NPCs or Non Player Characters, on the map in their predetermined spawn points. Also added is support for MySQL and PostgresSQL in the dbtool, used to create new databases for the server.”

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Superman keeps on dying in DC Universe Online

I cannot the the only person who finds it humorously weird that up-and-coming heroes in DC Universe Online keep grabbing costume elements from famous superheroes and villains. You think that Batman and the Joker feel a little unnerved that so many people are running around wearing their clothes?

At least Superman isn’t saying anything, because he’s dead. Well, deader than he was when the first part of the Death of Superman update went out in the game. Now that the second part is here, players can grab the iconic Supes costume and try to replace the Man of Steel. Good luck with that!

This update throws players against the guy who killed Superman to see if they can do any better. Good luck with that, too. The Doomsday raid comes with new feats, items, a title, and the Superman 80th anniversary emblem.

Source: DCUO

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The Stream Team: Talking Teen Titans in DCUO

Although Part 2 of The Death of Superman series isn’t slated to launch until tomorrow, Massively OP’s MJ has DCUO on the brain. The Teen Titan content announcement has her thinking about that upcoming story. She might fit right in with that super bunch, no? Join us live at 2:00 p.m. to talk Teen Titans while enjoying some DCUO adventures.

What: DC Universe Online
Who: MJ Guthrie
When: 2:00 p.m. EDT on Tuesday, June 5th, 2018

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Champions Online puts subscription switch on hold in light of player disapproval

So, as we reported Friday, Champions Online was on deck to lose its subscriptions just like Star Trek Online. Except that as many, many players pointed out on the forums with varying degrees of politeness, the difference is that at the level cap in STO, you don’t really need a subscription any longer. CO has those wonderful freeform character slots, and you lose them without a subscription… and the change to models would have had those go away with no option but the $50 freeform slot purchase.

After a weekend of angry comments, the official decision has been to hold off on this particular change and the premium pack until the developers can figure out another way to handle the changeover. Good news for players who didn’t want to lose out on their freeform slots during the change, bad news for… well, no one, really. Not every game with an optional subscription is created equal.

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Ship of Heroes video demonstrates how far the game’s come in a year

If you wanted some clear visuals on how far Ship of Heroes has come over the last year, the video Heroic Games published over the weekend is ponying up. It stands in clear contrast to a similar mission map video the team put out just about a year ago, as the new one shows off how that same map has been upgraded and adapted for the new engine version, with more props, textures, materials, doors, viewscreens, and lighting and reflectivity tweaks.

According to Heroic, this particular map is expected to take around 30 minutes to beat, although the PR notes that the devs are “pretty flexible about player strategies” such that “if a team figures out how to complete the mission in 5 minutes, more power to them!” As for what’s coming up in the future:

“We’re working on several tasks in parallel right now. Our next video may show off the new Healing Nanites powerset, but it’s not set in stone yet. We have some additional lore related to Nanites in the queue as well, and we’re hoping to get that published before we go to the next Alpha event. The next alpha event is a login test which will help the dev team prepare for a raid test later this year; we’re hoping to get a couple dozen or more members of the community to volunteer to participate.”

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City of Titans shows off more of its mastery sets

The mastery sets in indie superhero MMORPG City of Titans are a bit like specializations for the game’s archetype. In addition to each archetype’s power sets, your mastery set lets you do some extra things to focus in your playstyle from a few different options. The latest preview on the official site shows off one of the mastery sets for each archetype, demonstrating how each one allows you to tilt the same powers in a different direction.

For example, the Surprise Strike set for Enforcers allows you to build your archetype more toward the stealthy side of things, giving extra bonuses against unaware targets. Saving Grace makes your guardian more dangerous to fresh enemies and better able to sustain your group through heavy fire. Focus makes your Operator better able to lock down the field for a group. It’s not enough to make for a totally different experience, but it does allow you to tilt your play a bit into a specific direction, which is ultimately a good thing.

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DCUO plans July Teen Titans episode, August Augment system to replace R&D mods

DC Universe Online has its summer all mapped out, and it’s a doozy. Daybreak is leaping into the Teen Titans lore this July for a new episode called Judas Contract – just like the 1984 and 2016 comic.

“In JUDAS CONTRACT, the Teen Titans are evolving as a team and making upgrades to their home base: Titan’s Tower! Cyborg has joined the Justice League, so the Titans are looking for new recruits, and that means you, heroes. Villains will look to infiltrate the Titans at the request of the Fearsome Five, and both heroes and villains will have to do well enough in training to show the Titans they have the right stuff. Once on the island, things start to go wrong. But who is behind these events, and where are the Titans disappearing off to?”

DCUO Creative Director SJ Mueller does note that the story revolves around Terra but with a “modern DC roster” and “a few newer Titans characters” – Nightwing, Raven, Damian Wayne, Red Robin, and Jericho are mentioned. Expect a “large-scale” event with level-agnostic, singleplayer, and multiplayer adventures. Oh yeah, and plenty of loot.

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