Yesterday, in our report on H1Z1’s plummeting player numbers since the onslaught from PUBG and Fortnite, we mentioned that the game’s launch, once planned for 2016, had been canceled and indefinitely delayed. And Daybreak didn’t launch it in late 2017, when it split the game’s branding.
But Daybreak may be preparing for a real launch at last. Friend of the site Babagra.pl pointed out to us that during Friday’s livestream, Daybreak showed off a season one screen and suggested there “won’t be any more pre-seasons.” That could just be a segue into the “Royalty Showdown” event that’s going on today, as the top 75 players from the 7th preseason will compete (the first event starts today at 1 p.m. EST). Or it could mean the game is finally preparing to launch.
In the meantime, the studio’s just rolled out a ton of big changes to the test server, including pre-match spawn selection timeouts, full-heal consumables, and new loot crate rewards for winning matches.
Are you a little sick and tired of lockboxes everywhere and all of these games desperately trying to jump onto the battle royale bandwagon? It might be of some small comfort that Funcom has no immediate plans to add either to Conan Exiles (although “never say never” and all that).
Creative Director Joel Bylos addressed these issues and more in an interview with PC Gamer. Now that Conan Exiles is just two-and-a-half months from official release, Bylos said that the team is working hard to making the whole package work, even if it means cutting content.
Bylos was asked several questions about the success of PlayerUnknown’s Battlegrounds and how it could impact Conan Exiles’ profile. “You just do your thing and make things that are unique and interesting,” he said. “In terms of press attention, it’s always hard to get press attention when there’s a pretty girl at the ball. PUBG is definitely the pretty girl at the ball this year.”
Polygon has a report out this afternoon sourcing data aggregator GitHyp, both of which are casting doubt on H1Z1’s future viability as a game and as a professional e-sport.
Daybreak-watchers will recall that last autumn, the MMO company dropped the King of the Kill branding from H1Z1 and the H1Z1 branding from Just Survive, splitting the two games up amidst a push for a China launch and a new pro league. In October 2017, we were already eyeing H1Z1’s falling playerbase numbers in comparison to PlayerUnknown’s Battleground’s meteoric rise – even at the time, H1Z1’s peak concurrency had fallen a full third since August.
That trend has unfortunately continued, according to GitHyp, which now says the game has lost 91% of its players since its July peak. Steam Charts suggests the drop-off is almost that bad too.
It’s been a while since Massively OP’s MJ shared her adventures in the sci-fi survival sandbox Osiris: New Dawn. How is early access coming along? She’s heading back into the harsh elements and hopes to explore some new areas. Of course, she has to stay alive long enough for that! Tune in live at 3:00 p.m. for a new day in…
What: Osiris: New Dawn
Who: MJ Guthrie
When: 3:00 p.m. EDT on Monday, February 19, 2018
Besides turning various animals bright pink or red, the Valentine’s event in ARK is a mating and breeding extravaganza! Massively OP’s MJ and the crew are taking advantage of it to increase their packs. That’s right, MJ is spending the weekend breeding. Tune in live at 12:00 p.m. to watch.
What: ARK: Aberration
Who: MJ Guthrie
When: 12:00 p.m. EST on Saturday, February 17, 2018
With $24k out of $94k raised so far, the German mech shooter Pantropy has a long road ahead of it in its Kickstarter campaign.
The team hasn’t stopped developing for the game during this period, however. It reported that work is being done on an “offline raid protection system” to make the PvP battlescape a little more fair.
It also acknowledged that its crafting system needs an overhaul: “We also got a lot of feedback from our current playerbase and the result is that our crafting is waaaay to complex. We’ll try to re-write all crafting recipes today and make them more simple.”
As we’ve pointed out previously, Pantropy is a little larger than your typical multiplayer game but less than a bigger MMO, with a server size of 64 to 128 players duking it out over an alien landscape.
Funcom is forging ahead with its plans to launch Conan Exiles for real and for true on all the things come May 8th. And, as the latest dev blog explains, to make that date, the company’s probably going to cut some features from that launch build.
“In the past couple of months, we’ve had to make some serious decisions as to what will be in for launch,” says the studio. “We’ve been going through every aspect of the game (including things still in development) and we have evaluated everything based on a range of criteria. Some features or content simply ended up not being good enough, some things have ended up not making sense for the game, some things have been replaced with other features and content, while some things just turned out to be out of reach from a technical or development capacity standpoint.”
Not so long ago, our editor-in-chief was talking about how World of Warcraft needs some form of multiclassing system. So let’s talk about how the game could do that, yes? That’s something we haven’t talked about.
It’s actually one of those weird things that has, for various reasons, never actually come up at all as a promised feature of any sort, especially as the various specs within a class have become more and more diversified. In the earliest days, an Enhancement Shaman and an Elemental Shaman both had the same tools and had talents to emphasized different ones; these days, they share a minority of abilities and mostly get their own unique kit. You can swap between specs pretty freely, but not between classes.
But that’s not to say we couldn’t get some form of multi-classing. Heck, it felt like the various spec-bending talents for Druids were already halfway toward this sort of support, and Druids themselves sort of lean into the direction of multiple classes under one roof. So with absolutely no indication that such a feature has ever been seriously discussed beyond fan theories, let’s look at how this could work in World of Warcraft.
Dinosaurs deserve some love too, even if they’re oversized grumpy reptiles who keep trying to eat those good-natured players in ARK. The survival sandbox rolled out its TLC Phase 1 patch today that celebrated Valentine’s Day while making a pass (the balance kind, not the sexy kind) at several of the game’s signature beasties.
In the update, five of the prehistoric creatures — the Procoptodon, the Gigantopithecus, the Direbear, the Direwolf, and the Rex — received visual, animation, and ability redesigns. The patch also placed a hard limit on the number of turrets players could plop down in an area and added several quality-of-life improvements.
And if you really were banking on some dino love today, then enjoy ARK’s Mate Boosted event. This increases the mate boosted range, reduces baby food consumption, and jacks up mating, mating recovery, egg incubation, and creature maturing speeds. So go forth and breed your imaginary gigantic pets, you weirdos!
Remember way back when (last week) when you were watching a Dead Maze stream and you wanted to jump in and play? Well now you can! The survival game has launched free-to-play on Steam, so you can grab a rake, paddle, book, or even a doll and start beating zombies to death, er re-death. With such a variety of weapons, it’s hard to pick one certain style of zombie smashing. MJ will just grab whatever is closest and swing away! Join us live at 3:00 p.m. to get in on the slayer action with her.
What: Dead Maze
Who: MJ Guthrie
When: 3:00 p.m. EST on Tuesday, February 13th, 2018
Where will you go and what will you do when the zombie apocalypse hits? You better figure it out real fast, pal, because it’s already here.
Dead Maze, the multiplayer zombie survival simulator, officially launched today. Its 2-D free-to-play offerings shambled its way onto Steam, where players can see if they really can make it in the end of the world. Apart from its presentation, Dead Maze sets itself apart from most other zombie titles by putting the focus on social cooperative survival instead of PvP conflict.
“We want to build fun multiplayer games that players around the world can enjoy together,” said Atelier 801 Co-Founder Mélanie Christin. “With Dead Maze, that meant looking at how we can approach a zombie themed MMO game that feels fresh and new for the genre, where cooperation is key. I believe we achieved that with Dead Maze thanks to its unique art style, deep crafting system, and our growing community of players.”
More story campaigns and a player map editor are in the works for future updates. Check out the launch trailer below and see how MJ fared when she was thrown headfirst into this savage world (she’s trying her hand at it again today at 3:00 p.m.!).
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Vendetta Online, Worlds Adrift, Monster Hunter World, Hellion, Rust, Skyforge, Blade and Soul, Portal Knights, Final Fantasy XI, Dreadnought, PUBG, Hyper Universe, Crossout, Black Desert, Dark and Light, H1Z1, Dauntless, Robocraft, Fortnite, War of Rights, Cosmos Invictus, Ultima Online, and Vendetta Online, all waiting for you after the break!
Destiny 2’s Nightfall strikes are in the wings, waiting for their turn to receive some love and adjustments. This should happen soon, as Bungie plans on getting rid of the pass-fail timer and replacing it with other criteria that will score varying degrees of success. Also, players can pick up challenge cards with handicaps that add a score multiplyer to their runs.
“Fireteams of any size should be able to participate, from organized clan groups to skilled solo players,” promised Game Director Christopher Barrett. “Players should be able to determine their own challenge level, by going slow and steady or fast and wild, with elective modifiers to test the most hardcore veterans.” Read more