is unleashing another round of closed beta testing for the MMO fork of Life is Feudal
, expected to run two weeks. Accompanying the beta announcement is a new trailer from the team going through the game’s laundry list of features, from crafting and weather to survival skills and a persistent world to territory and terraforming.
“While players may start their adventure in Life is Feudal: MMO alone, as they gather and craft supplies needed to make it to the next day, they will quickly meet up with others to form groups, then guilds, and finally work their way up to complete medieval societies and nation-states,” says the studio. “Life is Feudal: MMO is a realistic social experience, where the best way to thrive in the world is to work together and build a fully functioning society, where everyone has a place, from the most basic hunters and gatherers, to farmers, soldiers and civic leaders.”
Closed beta is available to peeps who pick up one of the early access packs, the cheapest of which is $39.99. We’ve got the trailer below — anyone jumping in?
“Your choice of weapon will have a big impact on your play-style in Rend, from using massive ballistae to assault your enemies, to launching a spirit-world stealth bombing run — there are many choices for players to make.”
With its PvP focus, Rend is stocking up on plenty of weapons for players to use with impunity upon their competitors. A new dev diary talks about the “blasters and bombs” that can be chosen for the fight. Due to its survival sandbox nature, players will begin with crude weapons (such as throwing sticks) and work their way up to portable high-tech death.
The path of progression goes from stone age to medieval (crossbows, bows) to industrial (spike-launchers, bombs). There’s even a super-powerful ballista, which comes in several varieties and has to be mounted upon your fortress or club house.
Mars-themed survival sandbox ROKH is inching closer toward release, a new post on Steam announced today, as early access is now planned for May 16th.
“Playing on persistent servers, you will experience a truly sandbox experience. No mission or quest here, define your own goals according to your own needs! And to succeed, find your own way to play with the many game systems available. As a newcomer on ROKH and its Mars Colonization Program, you must find ways to survive by exploring Mars in your basic astronaut suit, looking for resources. Oxygen, food, water – all your life support systems will have to be cautiously managed.”
We first heard about ROKH back in 2015 when it released its teaser to the world. Just about a year ago, developer Darewise Entertainment launched a Kickstarter for the game seeking over $100,000, but that crowdfunding attempt was canceled when it achieved only about a fifth of its goal. Since then, the early access launch has been kicked around a few times — first to September 2016, then January 2017, and now to next month. Stay tuned for more on the game as it’s one of the titles we’ll be covering in our nascent survival column!
Update 25 has landed for Funcom’s in-early-access survival sandbox Conan Exiles, bringing with it 50 new emotes as promised. You’ve got the basics, like shrug and point and dancing, and then you’ve got “laying [sic] seductively,” “spank,” and “belly dance,” which is totes what you should be doing in a brutal world where everyone wants to kill you.
The update also fixes several ongoing exploits, including a dupe issue and that pesky problem of “accidentally” falling through the game world and raiding people’s bases.
And this line in the notes is cryptic: “Seeing dead people can now lead to great rewards.” Hmm.
Now if you’ll excuse me, I’m going to go over here and emote sleeping on the ground. I’m sure it’s safe to sleep here. What could go wrong?
We’re inching ever closer to the release of survival sandbox Osiris: New Dawn’s “massive” next patch, all set to include new dungeons, better graphics, a new class (the Ranger), and a Proteus II biome and location update.
The Proteus update is, in fact, the subject of the game’s latest most recent trailer, which zips through the updated map and hitting the highlights from underwater craters to soaring skyscrapers.
Osiris has been live on Steam’s early access program since September of last year. The update should go live on Thursday. In the meantime, check out the video!
This week, one H1Z1 team is sitting pretty on a pile of $180,000 and fame, thanks to winning the televised H1Z1: Fight for the Crown tournament this past weekend.
Obey Alliance beat out 14 other teams in a brutal deathmatch that was aired on The CW network. The team didn’t just win but dominated, surviving the match with no players killed and slaughtering nine other players in turn. (Fun fact: Eleven players were killed not by other participants but by the toxic gas that is a constant threat in H1Z1’s PvP battlefields.) The top five teams got to split the $300,000 prize pool, while the other 10 teams got to say, “We were there.”
PC Gamer has an interesting look at behind-the-scenes of the tournament, saying that the end result was a mixed bag: “Not everything worked well on TV. Long-distance firefights mostly looked like players hopping around and shooting at near-invisible specks on the screen […] Perhaps H1Z1 isn’t the perfect esport for television, but it was a good show: energetic, exciting at times and silly at others, and edited deftly enough that I didn’t stare at the words 75 REMAIN for the first twenty minutes.”
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week we have stories and videos from EVE Online, Wurm Online, Gloria Victis, Brawl of Ages, TERA, World of Warships, H1Z1, Champions Online, Portal Knights, Final Fantasy XI, Aion, Wakfu, and The Black Death, all waiting for you after the break!
I’ve mentioned many a time that I like Funcom quite a bit. I want to like Funcom quite a bit. Heck, I want to be excited about Secret World Legends, but every day or so I get reminded that such a course of action will be very difficult at the least. Because quite frankly, Secret World Legends seems to want me not to be excited about it, as evidenced by… oh, every single thing that Funcom is doing around it.
Which is odd, because Funcom literally has access to a playbook for a large-scale reboot.
Secret World Legends is coming off of The Secret World, which was a cult MMORPG classic with a mighty fan following. Final Fantasy XIV was coming off of… well, its initial version, which had a fan following full of people who admitted that it was halfway to Stockholm Syndrome. And yet that game managed to get people excited and earn fans, while Funcom seems dead-set on alienating people or making them just plain nervous.
Now you will be able to express yourself in Conan Exiles in more than just grunts and barbaric yells of victory, thanks a new patch on the test server.
Funcom is adding a staggering 50-plus emotes to the game for the exile lad or lass in training. With all of the new emotes comes a revision to the system: Players will begin with a core of expressive commands and then learn more emotes as they adventure through the game world.
The patch is also addressing a sneaky exploit that involves players falling through the game world and then somehow attacking enemy bases from below. Other changes include tweaks to the repair hammer, a restraint to overeager thralls, and the ability to scroll chat using your middle mouse wheel. We live in the future, folks!
Just as this post goes live at 9 p.m. EDT, Daybreak’s H1Z1: King of the Kill will see its TV debut as its Fight for the Crown tournament is aired on The CW, the perfect channel for a zombie survival sandbox, given its preponderance of cringey YA genre material.
But before you go all “kids these days,” check out Daybreak’s new infographic and the behind-the-scenes vids — it’s definitely not just kids who’d like a slice of that $300,000 prize pool.
Anybody watching tonight, or will you be sobbing quietly in a corner with Just Survive?
In a small planned surprise, Frostkeep sent out a wave of unannounced pre-alpha invites for Rend this week. The studio says that the additional testers will prove most helpful as work continues to get the survival sandbox ready for early access. More waves will be coming soon, so don’t feel shy about signing up.
The team went on to pen a dev blog about its skill system, which sounds fairly similar to other games out there. There are no limitations as to how many skills you can work on, so go nuts. Leveled-up skills lead to better efficiency as well as unlocked crafting recipes and helpful perks.
As in most survival sandboxes, you’re going to start out at the bottom rung of the gathering ladder, punching trees for their wood and also because they deserve it. Y’know, it only now occurs to us how poorly these so-called “survival” games actually prepare players for a real-world survival situation.
Funcom’s Joel Bylos features in a Twitch interview on Gamasutra this week talking up Conan Exiles and explaining the core difference between server-based survival games versus Funcom’s “old MMOs,” as the interviewer put it. Bylos’ answer actually makes a lot of sense.
“[In] The Secret World, we focused very strongly on making really cool and interesting content and story, and the idea was to make it interesting to play. The thing is, with an MMO, a lot of focus goes into repeatable content. A lot of focus goes into things like ‘I’m gonna run this dungeon six times’ or 20 times or 200 times, right? So we need reward systems that give you tokens, that let you build or buy better items. There’s a lot of itemization discussion in MMOs. In a game like Conan Exiles, people are going to lose stuff, and we know that. We need to make it so that they can keep rebuilding stuff, keep creating stuff, keep progressing in the game, but not necessarily wanting them to go, ‘Oh, I want you to go grind this dungeon 50 times so that you can do the next dungeon – slightly harder.’ So [Conan Exiles] is not so much about this very small percentage of power increase to increase your character’s progression. That’s what I would say is a big difference in these type of games.”
What’s your favorite video game zone? Green hill zone? Marble zone? Aqua lake zone? When Rend comes out, players will find that zone biomes are more than just environmental set dressing — they’ll feature greatly into one’s chances of survival.
The team spent some time yesterday discussing the first few environments that players will progress through in Rend. These include the lush Valley, the pockmarked Center, the cold and black Cave, and the freezing Eternal Wastes. As players progress, they’ll find that each subsequent biome is tougher to survive yet offers better rewards.
The description of the Valley is an example of how the team imagines gameplay becoming steadily more challenging: “The further you get away from your Divinity Stone, the more dangerous the environment becomes. Traveling to the local watering hole is generally a safe bet, but if you’re feeling adventurous, you should probably be well equipped and bring a few friends. Spiders scuttle among the trees, wolves prowl the hills, and beautiful but mysterious elk look down their regal noses at all the other creatures in the Valley.”
Snooty elk, people. You don’t stand a chance.