One of the perks of pre-ordering Fallout 76 is that you’ll be automatically included in the pool of B.E.T.A. testers. However, life is not always equal or fair, and as such, Xbox One players will be the very first to get their hands on this survival sandbox MMO before their PC and PlayStation 4 friends. In fact Xbone players can pre-download it right now.
Speaking of perks, PCGamesN has a look at how the character customization system will work through stats and special traits. According to the site, all perks and skills are tied to collectable cards, and you will only be allowed to have a certain number of perk cards active at any given time. Perk cards also can be shared within your party as group-wide buffs.
Meanwhile, Bethesda continues to try to answer questions about the Fallout 76’s mechanics, including stealth, player C.A.M.P.s, and the integration of stories and quests.
Frostkeep Studios showed off plenty for Rend at E3, as you can see from our hands-on with the game, but the studio still has more to share. It unveiled another boime last Friday, showing off the lush landscape that surrounds hearthhome with a flyover video. Stagswood is home to — you guessed it — stags. But this survival PvPvE game doesn’t feature just ordinary stags. No, these majestic luminescent creatures have beautiful flora growing out of their mighty antlers. They live among the skogurfrut bushes and hardwood saplings under the canopy. Also living amid the foliage (likely stalking you) are wargs, and down in caves you’ll find vicious looking Ursas. Check out some screens below, then watch the flyover and collect a few survival tips on Rend’s official site.
Massively OP’s MJ learned about many dangers (the hard way) in Outpost Zero. Now, she’s ready to build up her base. It’s about time she has some robots on her side to counter that insufferable A.S.S. always telling her what to do. Tune in live at 2:00 p.m. to see how far along she can get.
What: Outpost Zero
Who: MJ Guthrie
When: 2:00 p.m. EDT on Monday, June 18th, 2018
When I met Frostkeep Studios’ CEO Jeremy Wood and crew at GDC earlier this year, I walked away impressed. I finally felt like I understood why other MOP staff are so excited about this flying-under-the-radar title. And this year at E3, I not only saw a more finished build of Rend but got some hands-on time with the game. I can’t say the floor demo did the game any justice, but what I heard from Wood and co-founder Solomon Lee sounded like the kind of forward thinking that only comes from developers who know the history of the genre and their playerbase.
Although I think I could start a hype train, I’m going to try to try to reserve judgment for a little longer. Rend may not be an MMO (it’s a moddable survival game with factions), but it has the potential to feed that MMO hunger we know you’re craving.
In the spirit of dino solidarity, ARK is celebrating the release of Jurassic Park’s latest installment with a special archaeology… er, ARKaeology, event. Massively OP’s MJ is ready to dig in and dig up some bones that can be turned into special skeletal skins. Tune in live at 12:00 p.m. to join the hunt.
What: ARK: Aberration
Who: MJ Guthrie
When: 12:00 p.m. EDT on Saturday, June 16th, 2018
Bohemia Interactive, the developer behind DayZ, knows what it does well, and it’s going to continue to create games within its specific field of expertise. The studio just announced its next title at E3 this week called Vigor, and yup, it’s a multiplayer survival shooter.
Vigor takes place in a post-war 1991 Norway where players have to grab everything that’s not nailed down and attempt to survive. There’s prooooobably going to be some snow here, considering the country, so pack your long johns.
“Turn a shelter into your home. Fight, run or hide. Take risks, claim rewards. Survive this cut-throat experience,” the official website said.
The big bummer here? Vigor is exclusive to the Xbox One, so you’ll either have to access it through that platform or look wistfully at some screenshots for the rest of your life. Early access signups are currently open through the website.
With the recent revelation that Bethesda’s Fallout 76 is going to be an online multiplayer survival game, players who have been hoping for a Fallout MMO finally have something to anticipate. Sure, it’s not a proper MMORPG, but it’s all we could ask for in this day and age, right?
Actually, Fallout 76 isn’t the first time that the Fallout series was heading for online shenanigans, nor is it the closest concept to a pure MMO. Years ago, an attempt was made by the original creators of the Fallout series to bring an online game to the community, but this effort was stymied by Bethesda and a mess of legal issues.
For those who look back at the Interplay era of Fallout with deep fondness, the thought of the canceled Fallout Online project is a sore wound that continues to cause pain whenever prodded. Which is, I guess, what I’ll be doing today as we look at what Fallout Online was going to be — and why it never came to be.
The mobile version of ARK: Survival Evolved is officially out and live for your mobile devices – both iOS and Android – as of today. Studio Wildcard and War Drum Studios promise it’s not some crappy mobile knockoff; it’s really truly the “same multiplayer game” from PC and console with all the same territory and dinos, except in that the mobile edition is “free-to-play with more accessible gameplay developed specifically for on-the-go dinosaur fun.”
“In this free on-the-go experience featuring real-time crossplay between iOS and Android gamers, survivors will tame one of 80 amazing dinosaurs and other prehistoric beasts! Fly a Pteranodon squadron over the snow-capped mountains, race through the deep jungle with your pack of trained Raptors, tromp through a fortified enemy base along a convoy of gigantic Brontosaurus, or chase down prey on the back of a raging T-Rex. Players will quickly learn that dinosaurs aren’t the only dangerous creatures on the island. Other players are organizing rebel tribes to accumulate resources, experience, and tools, and to construct sprawling villages and cities, with technology spanning the primitive stone-age to the modern electric-powered era and beyond!”
Oh yeah, and there’s an optional premium subscription because it’s 2018. You can pick it up now for iOS and Android, just bear in mind that super old devices aren’t gonna be able to touch this one.
Believe it or not, it has already been a month since Conan Exiles was grabbing headlines with its launch and trying to establish itself for the long haul. Funcom posted a weekly newsletter in which it said that key issues are getting addressed and that “work on the game is not slowing down.”
Important problems seem to be at the forefront of the studio’s attention: “There are still bugs to fix, exploits to remove and balancing and optimizations to implement, and since launch we’ve rolled out several hotfixes to improve various aspects of the game. We know that there still are some stability issues on consoles, that the Purge isn’t working as intended and that the decay system needs some updates and fixes. Everything is getting its due diligence.”
One interesting project that the studio’s been working on is a utility program that will make it much easier than before for players to set up and operate their own private servers. The devs also wanted to remind players that a double experience weekend is approaching from June 22nd through the 24th.
We’ve got an official launch date for the new Defiance, folks: Trion announced this morning that Defiance 2050 will hit all three major platforms on July 10th, pursuant to an open beta that’ll run from June 22nd through 25th and preorders that open up on the 19th. Yes, that preorder founder package comes with a three-day headstart.
“The original Defiance revolutionized the sci-fi open-world shooter, seamlessly blending third-person gunplay, fast-paced action, dynamic world events, and cooperative gameplay. In the Defiance universe players take on the role of Ark Hunters, mercenaries battling their way across the post-apocalyptic landscapes of a ruined earth, using alien tech and advanced weaponry to carve out their fortune. Defiance 2050 is the definitive Defiance experience, focused on bringing the game into the next generation. In addition to taking advantage of modern hardware to improve the original game’s visuals, Defiance 2050 also makes major updates to Defiance’s systems, streamlining and modernizing them for today’s shooter audience.”
As players continue to try to wrap their heads around Bethesda’s vision for Fallout 76 (and fear a gaming apocalypse in which their previous single-player game is “ruined” by MMO elements), the studio is doling out more details about this “always online” survival sandbox.
So here’s a few new things you should know. First up, yes, there will be private servers for the game in case that you would like to create a pocket universe just for you and your friends. Next? Hunger and thirst meters, which are standard survival game staples, will be part of Fallout 76. And just in case you were confused about this point, the studio specified that there will be no NPCs other than robots and recordings.
Buried under the avalanche of pre-E3 news this weekend was the blip that Microsoft is spinning up five internal studios, including a brand-new one. The other four are basically being acquired by Microsoft, and one of those is one MMO players will probably recognize: Undead Labs.
Undead Labs, of course, just rolled out State of Decay 2, which has already racked up two million sales. Our writer found the game a fun multiplayer PvE survival experience on the whole, in spite of the rails and bugs.
The MMO community had its eyes on Undead Labs for years as it worked on first State of Decay and then the Class4 project, which was originally supposed to be a zombie MMORPG. In 2016, however, the company admitted it had switched gears from an MMORPG to do the smaller-scale, four-player co-op SOD2 instead.
I had said before patch 4.3 came out that we were going to learn a fair bit about the future direction of Final Fantasy XIV
from this patch, and I stand by that. It isn’t explicit, of course – it sort of couldn’t be – but there are definitely more hints about what happens next from this patch alone, simply by virtue of the fact that there had to be. After all, we’re wrapping up our problems at breakneck pace otherwise; we don’t want to be sitting here in November when the expansion is revealed without an idea of where we’re going, do we?
Of course, the picture that it pains thus far also isn’t a pretty one, and there are a whole lot of question marks without solid answers. That’s part of the nature of this exercise. So let’s take a look at what we’ve learned from patch 4.3 and both what has gone said and gone unsaid. Fair warning, if it wasn’t obvious from context alone, there will be unmarked spoilers below. If you haven’t finished the story, you may wish to look away or resign yourself to spoiling.