survival

H1Z1 has defeated its ‘King of the Kill’ branding in a last-man-standing battle royale

Looks like at least some of the rumors last week have proven true, as Daybreak is indeed removing the “King of the Kill” branding from H1Z1, meaning the battle royale half of the zombie survival sandbox is now getting the unified game’s original name free and clear.

You’ll recall that in 2016, Daybreak split H1Z1 into two separate games, H1Z1: King of the Kill and H1Z1: Just Survive; this past summer, the company dropped the “H1Z1” from Just Survive’s branding, cutting loose the survival sandbox half of the original split-apart game, and then it announced a pro league for H1Z1 just last week.

“Throughout development we’ve continued to define the vision for H1Z1, which is competitive at its core with fast-paced and action-packed combat,” Daybreak explains. “Over the past year, the game has grown by leaps and bounds in terms of both player base and development, so we thought it was time to evolve the game’s look to something that better represented the spirit of H1Z1 and the level of quality we aspire to. H1Z1 is also the name that our players connect with most, so it was just natural evolution for us to transition back. We’re also working to ensure that H1Z1 can be enjoyed by players around the world, and having the word ‘Kill’ in the name of the game can be limiting with some global audiences.”

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RuneScape is overrun by undead, challenges players to survive the next 10 days of Dimension of the Damned

“When there’s no more room in hell, the dead will walk Gielinor and there’s 200 million in-game gold pieces to be won by the player who can survive the longest.”

That might be hard to fit on a movie poster. Fortunately, it’s for an MMORPG instead.

Starting today, RuneScape is hosting a new 10-day challenge called Dimension of the Damned. In this “alternative game universe,” players will attempt to survive the onslaught of the walking dead by scavenging resources, creating shelters, and fighting back in one-hour sessions. All participants will get a survival outfit and the “RIP” axe.

The top 1,000 scoring players who haven’t had their brains consumed by October 28th can compete in a no-holds-barred battle royale to determine the ultimate champion of this event. There are a bevy of rewards for this finale, including all-expenses-paid trips to Jagex and a year of premium subscription for the top five winners.

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The Stream Team: Finding a new home on ARK’s Ragnarok

The most exciting thing about ARK’s Ragnarok map for Massively OP’s MJ is the chance to explore an all new place — which is a good thing, since someone built on her favorite spot! That just means it’s the perfect chance for her to pick up and move to another part of the island, exploring everything on the way. But there is plenty of scary stuff out there, and most of it can eat her in one bite. Join us live at 12:00 p.m to help find a better spot for her new home.

What: ARK: Ragnarok
Who: MJ Guthrie
When: 12:00 p.m. EDT on Monday, October 2nd, 2017

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Rumor: H1Z1 is about to drop King of the Kill branding (and maybe it’s really launching)

Remember in 2016 when Daybreak split H1Z1 into two separate games, H1Z1: King of the Kill and H1Z1: Just Survive?

Remember back in August when Daybreak dropped the “H1Z1” from Just Survive’s branding, cutting loose the survival sandbox half of the original split-apart game?

And remember earlier this week when Daybreak announced a pro league for H1Z1 – without using the words King of the Kill?

Put that all together and you may be figuring that King of the Kill is about to get its own rebrand. Indeed, while it hasn’t been officially announced or confirmed, it seems backed up by a video pulled of a new splash screen on King of the Kill’s test server, which shows just the term H1Z1 by itself. Redditors are further speculating the game will finally go free-to-play, which was SOE’s original plan, though that was chucked overboard pretty early on.

Hey, while we’re making crazy predictions, maybe we can predict that the game will finally launch. Because it still hasn’t. That was slated for a year ago, but it (and its console port) was indefinitely delayed.

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Daybreak is launching a pro league for H1Z1 e-sports

If you were wondering what Daybreak is up to as we have been, wonder no more: It’s been putting together a pro league for H1Z1, which it is now characterizing as a “groundbreaking survival battle royale game.”

“Daybreak Games has partnered with Twin Galaxies, whose new Pro League Division will establish the H1Z1 Pro League for Daybreak’s fast-paced, last-man-standing game, H1Z1. The goal of the league is to create a sustainable esports ecosystem in partnership with teams for the benefit of H1Z1 players, viewers, and League partners. Focused on a ‘player-first’ approach, the H1Z1 Pro League will include a guaranteed player minimum salary, team owner and player representation on the governance committee, along with a comprehensive Player Bill of Rights and a well-defined revenue sharing model. The H1Z1 Pro League will launch its inaugural season in early 2018.”

The studio says it’ll form the league around 15 teams of 5 players that will come together in live 75-person matches over two 10-week splits next year. “There will be no fees or buy-in costs for teams to take part in the league,” Daybreak notes, “and teams will be selected through an application process that will begin this fall.”

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Conan Exiles is moving forward with lava flow and combat revisions

Do you have strong opinions on the flow of lava? It’s possible you’re a trained scientist who knows when it looks right or wrong, but it’s also possibly you just like nitpicking. Either way, Conan Exiles is making sure that the molten flow of lava in the game looks nice and authentic. You probably won’t be burnt to a crisp from convection, so realism is still going right out the window, but it’ll look nice just the same.

The weekly update has more in it aside from just that, of course; the combat team is working on lock-on targeting systems in prototype stages to test out how that change will affect the overall feel of the game’s combat, while the art team is developing some cute cats and new crossbows. Check out the latest dispatch to see everything that’s changing in the near future and is already in the works for future updates.

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Virtual Earth Online looks like a Minecraft and Second Life mash-up

So you’re tired of visiting far-flung post-apoc space stations, fantasy ghost castles, underground slime lairs, and zombie grottos on Mars. What’s next? How about… Earth?

Aussie MMO Virtual Earth Online may be up to that challenge, at least if you can handle the graphic style. It looks like a mash-up of Minecraft and Second Life, with the whole world (even, apparently, your house) built out with voxels. Developer Gavin McDonald told us that building mats were on the docket for insertion over the weekend and the game has just gotten a new graphics engine after six years of development (it was Greenlit back when that was still a thing). While the original game is properly an MMORPG, or perhaps a massive online virtual world, a new single player survival mode is also rolling out (check out the video of that in action down below).

The game appears to be freely downloadable, but the trading post is offering microtransaction buildings and items for as little as 5 cents.

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Leaderboard: Are you one of the 2M people playing PlayerUnknown’s Battlegrounds today?

PlayerUnknown’s Battlegrounds just keeps on growing globally: It’s completely outstripped every other game on Steam in terms of concurrency, having now set a new record of 2M concurrent this weekend. As GIbiz points out, its closest competitor now is Valve’s own Dota 2, which saw 700K concurrency over the same period. That’s up a million for PUBG just since last month, with 13M copies sold to date. Oh, and did I mention it’s still in early access?

We’ve previously noted that the game is primarily pulling from the CSGO audience, but now it looks to be hitting the other top games too – H1Z1 especially, whose peak concurrency has dropped a full third since August – and I have a few guildies playing who normally play MMOs. How about you? Are you one of the 2M people playing PlayerUnknown’s Battlegrounds today? Let’s take it to a Leaderboard poll.

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Conan Exiles outlines its expanded system of food

What is best in life? Ham. Delicious, well-cooked ham, with some nice potatoes and an appropriate wine. Don’t laugh, because that’s an important aspect to consider now when you’re playing Conan Exiles. Sure, you need to periodically eat and drink anyway, but the expanded food system lets you get even more benefits out of taking the time to cook things well instead of just eating whatever is close at hand.

Of course, players can’t simply toss some ham at a fire and expect a perfectly cooked meal. The really explore the joy of cooking you’ll need to build a full kitchen, and you’ll need to search for some of the best recipes out in the world instead of just toying about in the kitchen. Once you get there, though, you’ll be able to enjoy a multitude of long-term buffs in addition to the hunger-replenishing utility of food, so it’s well worth the effort to make your exile into a five-star chef.

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Massively Overthinking: Epic Tavern-style player-generated content in MMORPGs

Ever played Epic Tavern? Massively OP reader Uli though it would make an interesting point of comparison for MMO content. “Epic Tavern is a single player game where you run a fantasy tavern frequented by heroes for a drink, food, bed for the night, and you can try to persuade those NPC heroes to go on a quest for you, sharing the spoils,” he explains.

“A comment I read suggested that would be great for MMO taverns: player running a tavern being able to give quests in the game to players frequenting the tavern. I know there are options for player run quests, but this would be different: pre-existing or otherwise player-made and engine-supported quests that are bestowed on player to match their group or skill level. And of course it would mean that visiting a tavern and meeting other players would finally have a point beyond mere chatting/RP. Ensuring people spent time in taverns to interact with would really help the socializing/third-space-in-virtual-rooms issue. But could it work in a MMO? Would that be abused for loot/rewards, biased quest assignment/withholding based on favors? Or what other problems could that cause?”

A lot of our writers and readers have experience with player-generated content, so I thought it would be fun to build on the ideas of Epic Tavern for Uli in this week’s Overthinking. Which MMOs have (or desperately need) great PGC, and when have you seen it go wrong? Could a formal, mechanical system for quest-giving like Epic Tavern’s work in an MMO, or is it something best left to the roleplayers?

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Exclusive Guild Wars 2 interview on Path of Fire’s launch and philosophy

Spurred on by my excitement for Guild Wars 2‘s second expansion, Path of Fire, I reached out to ArenaNet shortly before release to secure a post-launch interview to ensure all my most burning questions could be answered. I drafted my questions not long after launch, and while I most definitely wished to discover whether the initial launch hiccups affected the immediate uptake of the expansion, beyond that I sought more information on the development of such a decisively different expansion than Heart of Thorns was.

This launch diary installment will share ArenaNet’s responses to my PoF questions: Mounts, elite specializations, and the new maps were huge topics of discussion aside from the more general launch and development questions I had. Read on!

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The Exiled lets players in for unlimited free-to-play trial play

So, how did The Exiled‘s Survival Mode experiment work out? Not well enough, according to the latest update from the developers. It was interesting, but not good enough. So the team is heading back to the drawing board to make plans for the future, but in the interim the game is open for everyone to play for free as long as you don’t want the supporter pack bonuses. So you lose out on multiple character slots and extra skins, but you can play for free.

The three-hour window for play is also being removed; the team found that far from encouraging encounters, it just stopped people from playing the game. What happens next is an open question, as there is currently no convincing plan for the future of the title. Until there is one, there will be bug fixes but no major changes; with no exact date for any convincing plan to emerge, it’s anyone’s question what will happen with the game from here on out.

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The Daily Grind: Do dinosaurs help or hurt your immersion in MMOs?

My kids, being of a younger age, tend to find dinosaurs pretty darn awesome. They went bananas the other day when they saw a dino mount in Neverwinter and screamed at me for not getting it (“cash shop ploy” does not mean much to them).

Not every MMORPG tosses in dinosaurs, but they get slipped into fantasy worlds more often than you would think. From World of Warcraft’s Un’goro Crater to Trove’s Jurassic biome, there seems to be this thought that dinosaurs can punch up a title and pander to that young, impressionable kid in all of us (and I won’t even get started on the whole ARK phenomenon).

It might be a frivolous topic, but do you think dinos help or hurt MMOs? Are they just too immersion-breaking and bizarre to toss into most fantasy worlds? Does their scale hamper their inclusion? What do you say?

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