Just because an MMORPG is free-to-play doesn't mean that the studio really wants you to, y'know, play for free
. Over the past year or so, we've seen several MMO studios strongly encourage players to make the switch to a subscription from both the carrot and the stick angles.
TERA is more carrot, for sure, especially this week as the fantasy title announced that it's beefing up its subscription benefits with a new daily reward. "TERA has a lot to offer players who opt in for elite status, and En Masse just made elite status that much more tempting...with free EMP!" the studio posted. "Once each day, elite players will be able to collect 15 EMP when they log in on top of all the other perks they get for their elite status."
TERA's sub also includes double dungeon entries, double XP boosts, special store sales, a village atlas, a travel journal, no broker fees, and other daily rewards. So what do you think, TERA players? Is this enough to convince you to make the switch?
We see a lot of odd press releases around here, many of them loaded with vague commentary on how well a game is doing or how big it is. This one from TERA's
EU branch today is definitely up there with those that make you wonder whether you're spying doublespeak or a funky translation that somehow lost the details.
"Gameforge and Bluehole, Publisher and Developer of TERA, proudly announce that players numbers of the MMO have risen massively since the game is available through the Steam platform as well as gameforge.com. Since the launch TERA has held a spot in the top 30 of F2P on Steam and received lots of positive user reviews."
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week we have stories and videos from Pokemon Go, Conan Exiles, Warframe, Crash Force, Heroes of the Storm, Armored Warfare, Elder Scrolls Online, TERA, Avabel Online, Overwatch, Aion, Glory Ridge, Dragon Nest, all waiting for you after the break!
We've finished rolling out all of our PAX East content this year, and we've put our MMORPG-addled noggins together to try to choose our favorites out of what we got to see in person and from afar. Read on, then vote for your own best-in-show!
Happy St Patrick's Day, everyone! This particular holiday isn't the best for sales, for dumb jokes, or for deep events, but the MMORPG genre has a little bit of all three. We've rounded up what we could find to help you celebrate in-game!
Blogger Tobold recently wrote a provocative piece on social play in MMOs, as pointed out to us by our dear tipster Sally. In a piece cheekily titled "Why I can live without other players in my games," he writes that far from being the foundation or glue of MMOs, guilds are actually one of the worst bits of the genre, being platforms for selfishness and drama.
"Guilds were never designed for positive social interaction, they were always a means to an end of individual character progress. You needed those other people to get the most powerful gear in the game. And the way there wasn't exactly a constant stream of friendship and happiness. Look at what MMORPG blog posts have been mostly about when talking about their guilds: First people complain if others aren't investing as much as they do and become a hindrance to killing raid bosses, and then when the raid boss is finally dead they complain that somebody else got the loot."
"The people most loudly complaining about the lack of other players being forced to play with them," he finishes with a zinger that resonated most for me, "are the kind of people with the most predatory play styles."
I've presented Tobold's piece to our writers for this week's Overthinking. Do they -- and you -- agree with his thesis? Let's Overthink it.
As Massively OP is on the scene at PAX East this year, we've got plenty of juicy news and interviews to discuss on the show! What game is coming to console this year? What secret is Eliot hiding? Which MMO just got a name change? Find out in today's episode!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
It's pretty much a rule of nature that at least one game is going to be far better and more fun to play than I expected on the PAX East show floor. This has been true every year, and while the past couple of years have involved my spending a bit less time on the show floor overall, I've still walked away with some surprises. This year, it was Kritika Online.
What I expected from Kritika Online was... well, nothing particularly impressive. I didn't expect it to be bad, but that was because I didn't expect much from it at all. It was a game that En Masse was bringing over that sounded, at a glance, like the sort of game which fades from memory shortly after you play it. What I actually got was a game that has a clean purpose and remarkably fun mechanics, like the pure product of an MMO marrying a Dynasty Warriors clone.
on consoles seems like it's the most obvious combination of games and platforms ever conceived. Even more than Super Mario Bros.
and the NES controller, or Star Wars and awkward dance sequences
. I was happy to get a chance to talk a bit about the recent announcement of the console port with En Masse
at this year's PAX East
, and the obvious question that sprang to mind wasn't about why
it is getting a port but why it is happening now
instead of earlier.
In a word? Timing. When TERA originally launched, it was the middle of the life cycle for the PlayStation 3 and Xbox 360, and neither console was really a perfect match, according to the studio. The PlayStation 4 and Xbox One, on the other hand, are both more powerful systems and systems designed from the ground up to be suited to online connectivity and interaction. The result was that it was the right opportunity for the team to make the port happen, with all of the stars aligning perfectly.
Remember those rumors last year about a console port
, buffeted by the surveys
to selected TERA
players about which consoles they play on the most? Time to drop the "rumor" flag, as En Masse
confirmed at PAX
today that the Korean-born import is indeed destined for both the Xbox One and PlayStation 4 later this year. It'll be free-to-play and include "the entirety" of the PC game's content.
"TERA’s real-time and skill-based gameplay is the perfect fit for home consoles. While the game already supports a gamepad on PC, the console version’s control scheme is being redesigned and rebuilt from the ground up to ensure a responsive and visceral combat experience. The game’s user interface is also being completely rebuilt for consoles with the controller and living room viewing distances in mind."
You can already sign up for the beta if you're interested! In the meantime, we've tucked new screenshots and the announcement trailer below.
What could the nutty minds behind TERA
be cooking up in their kitchens? Find out for yourself, as the team has opened up a brand new test server
devoted to exploring "interesting game concepts" in "the craziest of crazy test environments."
On the Wonderholme test server, players can create new characters that will undoubtedly have short but fascinating lives. The team said that on this server, wipes will occur frequently, there will be no official support, and any money spent there is done with the understanding of no refunds. But it might all be worth it to experience the bizarro versions of TERA.
So what might one see on PTR? "The Wonderholme server features superfast leveling, massively increased reputation awards and enchanting chances (up to +12), reimagined loot tables for all levels of dungeons, triple dungeon drops and more." Sounds good to us!
The next class coming to TERA
is named the Paragon... or perhaps it isn't. There's no clear way to translate the name that sounds as good in English as it does in Korean, see, and thus the localization team picked "Paragon" as the best option. (The literal translation is "Moonlight Warrior.") But some members of the community disliked the name, and thus the community team is turning it over to the community as a whole with a simple question: What do you want to see it named?
It's extremely important to note here that the choices are between Paragon, Moondancer, Glaivedancer, Valkyrie, and Sentinel, so there are no write-in options. That means you can't suggest that the class be named an epithet, a racial slur, Harambe (you're not funny), Glaivey McGlaiveface (you're still funny), or anything else that might spring to mind. Still, if you think "Paragon" sounds bad, you do get a chance to offer a different suggestion. Democracy works, on occasion.
The Paragon class is on its way to TERA
, which is a good thing; it's another class to play. But how do you know there will be any names left when the class finally goes live? You could
come up with a name that other people are unlikely to use, either due to originality or being an unpronounceable mess that looks like dolphin sounds, or
you could take part in the game's name reservation even running all through March
All you need to do to reserve a name is to log in to the game, start creating a new character, and then follow the prompts from there. An extra character slot will be added to the game when the Paragon launches, but if you already have the maximum number of characters on a server, you will have to delete one to reserve your name. The name is also coming with a built-in expiration, as it remains reserved on the server for one month after the Paragon goes live. Still, at least this way you won't be resorting to the dolphin sound approach.