The EVE Online
twitterverse exploded late last night with the news of a political twist so enormous that it’s become the largest recorded theft of in-game assets in the game’s history. In the middle of the night and without warning, major EVE
military alliance Circle of Two (or CO2 for short) was betrayed by its diplomatic officer
, a player with the ominous name of The Judge. In addition to cleaning out the alliance war funds and assets to the tune of over a trillion ISK, The Judge also transferred ownership of CO2’s 300 billion ISK keepstar citadel in its capital star system of 68FT-6 to a holding corporation, effectively stealing the alliance’s home space station.
News of The Judge’s betrayal trickled out of EVE all through the night, and it wasn’t long before the full extent of the incident was known. The 68FT-6 keepstar was sold to enemy alliance Goonswarm Federation, while CO2’s smaller citadels throughout Impass are now in the hands of TEST Alliance. The theft combined with the value of the citadels is estimated at over 1.5 trillion ISK, easily beating the 2011 trillion ISK Phaser Inc scam to become the highest-value theft in EVE‘s history. The actual damage done is even more extensive, injecting a huge dose of chaos into CO2 alliance and throwing fuel on the fire of the southern war.
Read on for a detailed breakdown of last night’s record-breaking theft, the reasons behind the betrayal, and the political situation that led us here.
‘s upcoming Lifeblood
expansion was officially announced last week
, and it’s landing a lot earlier than expected. Though it appears that Lifeblood
is the winter expansion CCP Games has been talking about since EVE Fanfest 2017
, it’s actually launching next month on October 24th. It includes the new Upwell Refinery structures, a total overhaul of moon-mining and advanced material reactions, a full balance pass for the ships used by free-to-play alpha clone characters, and some all-new PvE gameplay in high-security space.
We talked to EVE‘s Executive Producer Andie “CCP Seagull” Nordgren about the plans for new highsec gameplay back in April, and it sounded pretty damn exciting. CCP plans to use the new advanced AI that powers the roaming NPC mining operations to create an ever-evolving landscape of AI-driven conflict that players can affect. The first steps in that plan are arriving with Lifeblood in the form of Pirate Forward Operating Bases and Resource Wars, which ask players to help local factions fight back against the encroachment of pirates. This should make life a hell of a lot more interesting for players in high-security space, while the new moon mining gameplay is expected to set nullsec on fire.
In this edition of EVE Evolved, I dig into the Lifeblood announcement and feature list, and ask how players can get ready to make the most of next month’s expansion.
At the start of this month, we reported on a massive new war that was kicking off in the north
of EVE Online
. The words “The Imperium Strikes Back!” rang across the game as one of the game’s largest military coalitions moved thousands of capital ships north in preparation for what it called a “dirty war.” The group planned to dump hordes of capital ships on the enemy aggressively and with little regard of the financial cost, using its vast economic wealth to spread pain and misery. This was going to be The Imperium’s great return to nullsec warfare after a year of farming ISK and building up resources, and that narrative was used to get thousands of players on board.
The reality hasn’t been quite so dramatic, but it’s been very interesting on a strategic level. We’ve seen the narrative of this war change substantially over the past few weeks and watched as every victory or loss is quickly spun into propaganda. The Imperium has lost several key battles and appears totally outmatched by the combined supercapital forces of the north, but has also destroyed a few enemy citadels and is already claiming victory over its primary strategic objective. TEST Alliance has seen its own share of victories and defeats in the region against Northern Coalition and Pandemic Legion too, but is now in the process of packing up to go home.
In this edition of EVE Evolved, I examine the major strategic goals during this war, the apparent change in The Imperium’s narrative, and the effect on the average alliance line member.
Last week we brought you the news of a massive new war brewing in the north
of EVE Online,
and The Imperium’s threat of revenge to the alliances that live there. The Imperium has been farming hard in the southern Delve region for months and has built up a massive war chest since it was kicked out of its northern territory during the colossal World War Bee conflict last year
. Meanwhile, military alliance Pandemic Legion has been throwing its weight around all over nullsec, interfering in TEST Alliance’s war with Guardians of the Galaxy in the north and dropping supercapital fleets on The Imperium in the south.
The revenge war kicked off as The Imperium formed a pact with TEST Alliance and then moved over 1,000 capital ships to a staging system in the low-security system of Hakonen in the north of EVE. This war seems to be mostly about creating engaging PvP content, but for The Imperium it’s also an opportunity to get revenge on those who sided against them during World War Bee. For TEST Alliance, it’s a continuation of its conflict with the Guardians of the Galaxy coalition and perhaps a way to give Pandemic Legion the bloody nose it deserves.
This week has seen some interesting developments in the war, with several failed attempts to anchor citadels and possible strategic blunders and supply issues. Read on for a breakdown of the latest in EVE Online‘s latest revenge war.
Just over a year ago, the largest PvP conflict in gaming history kicked off
in EVE Online
as war erupted between the game’s most prominent territorial alliances. Over 60,000 pilots were initially drawn into the interstellar war that came to be known as World War Bee
or The Casino War, and thousands of ex-players and newbies signed up during the war just to get involved. We followed the landmark battles and political twists
of World War Bee intently for several months as it unfolded like a living work of science fiction. Our coverage ended with The Imperium, a large military coalition led by alliance Goonswarm Federation, being kicked out of its territory in the north of EVE
and losing thousands of members and allies.
The story could have ended there as alliances often collapse following a major defeat (in what players affectionately refer to as a “failure cascade”), but the core of The Imperium stuck together and vowed to one day get revenge. The group has since managed to conquer and hold the lucrative Delve region in the south of EVE and has been farming resources en masse for months, rebuilding its war chest and waiting for an opportunity for revenge. It looks like that moment has now arrived, as the group has reportedly moved a huge fleet up north to a staging system within striking distance of its former home.
In this edition of EVE Evolved, I look at how the war brewing in the north of EVE got started and what shape it might take over the coming weeks.
Of all the terminology associated with EVE Online
, the one thing that’s always made me a bit uncomfortable is to hear players describe PvP as “generating content.” It’s an oddly sterile euphemism that seemed to surface years ago during the era of the blue donut when large alliances organised faux wars for the entertainment of their restless troops, and it doesn’t sit right with me. PvP in EVE
is supposed to be about real conflict for solid reasons, not generating content for its own sake. It’s about smashing a gang of battleships into a pirate blockade to get revenge, suicide ganking an idiot for transporting PLEX in a frigate, or forcibly dismantling another alliance’s station because you just hate them so much
EVE PvP can be visceral and highly personal, not just something fun to do or a game of strategy but a way to settle old grudges and punish people for whatever the hell you want. World War Bee was a brutal mix of Machiavellian politics and massive fleets of highly motivated players coming together, not just for some fun gameplay but to try and completely annihilate the goons. So what the hell happened? Why are so many people sitting in nullsec fortresses and farming ISK, building huge capital fleets and complaining about the “lack of content” in PvP today? Does EVE‘s conflict engine need a tune-up?
In this edition of EVE Evolved, I look at some of the factors limiting real conflict in EVE today and suggest three possibly controversial changes that would drive further conflict in New Eden.
EVE Online players have been up in arms this week over sweeping nerfs that are about to hit to high-end farming gameplay styles in the player-owned nullsec territories. It started when CCP Games announced that the Excavator drones used by Rorqual capital industrial ships would be getting a sizeable mining yield reduction and that a respawn delay would be added to ore sites in nullsec. As players were still reeling from that unexpected news, developers then announced a surprise general nerf to fighter damage with the goal of making carriers and supercarriers less effective in PvE and PvP. This significant balance change was just announced on Friday 9th June and goes live on Tuesday 13th, prompting outcry from the community over the lack of feedback-gathering on such a significant change to capital ship balance.
These nerfs both seem to be reactions to the latest few Monthly Economic Reports, which showed that the total money supply in the game economy is over a quadrillion ISK and rising rapidly. The detailed breakdowns of economic activity in the reports tell a more complex story, with ISK supply from bounty prizes roughly doubling over the past year and mining in the Delve region shooting off the scale in the past few months. It seems that a large number of nullsec players are spending more time farming and building up resources, and it’s the scale and efficiency of the top-tier farming setups that has CCP worried.
In this edition of EVE Evolved, I discuss the upcoming Rorqual and fighter nerfs, look at the economics of farming, and explain why this trend could be a more serious indicator than CCP realises.
When I first discovered EVE Online
back in 2004, it had been out in the wild for just under a year and was a much simpler and friendlier beast. There were fewer than 50,000 players in total and most of them were flying around in tech 1 frigates and cruisers, either mining, grinding their way up top level 3 mission agents, or PvPing. Most corporations lived in the relative safety of high-security space and warred with each other for all sorts of reasons, and some power-hungry corps tamed the lawless nullsec regions to hunt battleship NPCs and mine ores containing valuable Zydrine and Megacyte.
Low-security space offered a tempting middle-ground for players back then, a place you could go to reap better rewards than highsec but at the cost of a proportional increase in risk. Pirates faced much lower consequences for attacking another ship unprovoked there than in highsec, and the areas around stargates and stations were kept safer by automated sentry turrets. The delicate balance between risk and reward in low-security space began to fall apart as the sizes of player groups in EVE increased and ships got better at tanking the damage from sentries. Nearly a decade later and with very little done to revamp the area, today’s lowsec still suffers from this legacy and has lost much of its identity. But how can this problem be solved? Hints may come from recent rumblings at EVE Fanfest 2017 on the future direction of PvE.
In this edition of EVE Evolved, I look at the reasons I believe low-security space has lost its identity and a few of the ways CCP could inject some much-needed personality and speciality into this neglected area of the game.
Today’s EVE Online
is a far cry from the empty but hopeful sandbox released back in 2003, having constantly re-invented itself for over 14 years and put together some incredibly ambitious visions for the future. Executive Producer Andie “CCP Seagull” Nordgren
shared one of these visions in her Fanfest keynote speech four years ago
, laying out the long-term goal of having players build their own stargates, explore deep space and colonise previously undiscovered star systems. This trajectory has brought us Citadels, Engineering Complexes, and soon Upwell Refineries, but it isn’t the only plan for evolving EVE
and it may not even be the most impressive one.
Last year we heard from CCP Burger and CCP Affinity on some amazing advances that had been made in NPC AI for the powerful roaming Drifter ships, and broad plans to integrate parts of that more widely into the game, possibly even creating something CCP Burger called “PvPvE.” We got our first taste of the end result after EVE Vegas 2016 when NPC mining operations began appearing in certain star systems and mimicking the activity of real player mining ops — They had mining barges hoovering up rocks in the belts, haulers picking up the ore, and even combat ships using PvP setups and strategies modelled on real players that would chase attackers around the star system. This first iteration of the feature was impressive, but at EVE Fanfest 2017 we discovered that an even more incredible future awaits EVE players.
Read on for a breakdown of the next stage in EVE‘s PvE gameplay and an interview with CCP Seagull on how this feature will be rolled out over high-security space and beyond.
Just under four years ago at EVE Fanfest 2013
, EVE Online
‘s Executive Producer Andie Nordgren took the stage and delivered an epic long-term vision for the game’s future in which players will one day explore deep space and colonise previously undiscovered star systems. Developers have been tackling this enormous vision one step at a time ever since, and today we have a versatile set of player-built Citadels and Engineering Complexes
for corporations and alliances of all sizes. As we approach the four year mark, we’re now about to hit another major milestone in Nordgren’s plan with the release of Upwell Refinery structures and a total overhaul of EVE
‘s resource-gathering gameplay.
CCP released a devblog last week revealing details of the new Upwell Refinery structures and a whole new gameplay system for moon mining that sounds pretty damn impressive. Rather than simply deploying a static structure that provides a permanent stream of moon minerals, new moon mining structures will physically rip a huge chunk of the moon’s surface away and drag it through space to a refinery for players to mine. The new mechanic will transform moon mining from a relatively secure source of passive income into entirely active gameplay, with far-reaching consequences for alliance warfare. This forms one part of the promised resource-gathering revolution, which we’re sure to hear more about at EVE Fanfest 2017 this week.
In this edition of EVE Evolved, I drill down into the details of the new Upwell Refineries and moon mining mechanics, and ask what effect this will have on the rest of the game.
If you followed our EVE Fanfest coverage last year
, you might remember CCP announcing plans to add a whole series of new deployable structures
in the form of Engineering Complexes and Drilling Platforms. The Citadel
expansion added new deployable space stations that players can put anywhere in space, with medium-sized Astrahus citadels for small corporations all the way up to the colossal Keepstars designed for massive military alliances. This was expanded on in the second half of 2016 with the release of Engineering Complexes as specialised citadels with bonuses to industry and research, but what ever happened to the Drilling Platforms?
Drilling Platforms were touted as an upcoming revolution in the way we collect resources in EVE Online, but the feature was still firmly in the early design stage when we discussed it with CCP at last year’s Fanfest. There were general ideas floating around about automated mining structures that require different levels of player interaction and disrupting enemy resources by attacking their drills, but nothing concrete at the time. We’ve now been promised a solid development roadmap update at this year’s Fanfest on April 6th and more information on Drilling Platforms in devblogs before then, and it’s got me wondering what EVE‘s upcoming resource-gathering revolution might look like.
In this edition of EVE Evolved, I speculate about what Drilling Platforms might be like, discuss the kinds of gameplay I’d like to see from them, and lay out a few of my dream features.
In the political sandbox of EVE Online
, colossal player-run military coalitions frequently war over territorial conflicts, in revenge for past transgressions or just for fun. Circle of Two alliance recently found itself the target of a massive war not long after it had built a colossal 300 billion ISK Keepstar citadel in the historically contested nullsec system of M-0EE8. Opposing alliances set up their own smaller citadels next to the Keepstar and used them as staging points in an all-out attack on the system. Following two intense battles over the Keepstar in which hundreds of billions of ISK was lost
, the explosive final phase of the conflict took place last night in what has come to be known as The Siege of M-0EE8.
I arrived in M-0EE8 in a cloaked covert ops frigate at around 18:30 EVE time to watch the event unfold, and it wasn’t long before a world-record-breaking 5,300 pilots had poured into the star system. A cluster of anchorable warp disruption field generators hung like bright lanterns in space, with great swarms of Scorpions and shoals of Machariels swirling inside. A constant stream of weapons fire flowed from these blinding death bubbles to the Keepstar, whittling down its immense structure like a swarm of insects nipping at a Tyrannosauros Rex.
In this edition of EVE Evolved, I give a brief account of the Siege of M-0EE8, share some screenshots from the event, take a look at how the server coped with the enormous battle, and drill down into the battle stats to see just how record-breaking the siege was.
Recently I’ve been looking at how EVE Online
will be affected by the introduction of free-to-play “alpha clone” accounts
in its upcoming November expansion, but there’s a lot more coming in the update
than just free accounts. New players will also be met with a completely new story-driven introduction instead of a standard tutorial, and a new ghost fitting system will let players try out ship designs using virtual ships. PvE immersion is also due for a boost as NPCs will begin harvesting ore in asteroid belts and engaging in some industrial operations just like players.
The central feature of the as-yet-unnamed expansion will be the introduction of a new line of player-built citadels for us to build and fight over, this time with a specialised focus on manufacturing and research. Gang and fleet warfare throughout EVE also seems set to change for the better, with a complete redesign of the fleet boost mechanics and the removal of controversial off-grid boosters. Titans will be given new strategic superweapons that provide huge gameplay-bending effects to large areas of the battlefield, and the Rorqual capital mining ship is getting a serious buff.
In this edition of EVE Evolved, I look at a few of the features that have been announced for the November expansion and speculate on how some of them might impact EVE.