The EVE Online
twitterverse exploded late last night with the news of a political twist so enormous that it’s become the largest recorded theft of in-game assets in the game’s history. In the middle of the night and without warning, major EVE
military alliance Circle of Two (or CO2 for short) was betrayed by its diplomatic officer
, a player with the ominous name of The Judge. In addition to cleaning out the alliance war funds and assets to the tune of over a trillion ISK, The Judge also transferred ownership of CO2’s 300 billion ISK keepstar citadel in its capital star system of 68FT-6 to a holding corporation, effectively stealing the alliance’s home space station.
News of The Judge’s betrayal trickled out of EVE all through the night, and it wasn’t long before the full extent of the incident was known. The 68FT-6 keepstar was sold to enemy alliance Goonswarm Federation, while CO2’s smaller citadels throughout Impass are now in the hands of TEST Alliance. The theft combined with the value of the citadels is estimated at over 1.5 trillion ISK, easily beating the 2011 trillion ISK Phaser Inc scam to become the highest-value theft in EVE‘s history. The actual damage done is even more extensive, injecting a huge dose of chaos into CO2 alliance and throwing fuel on the fire of the southern war.
Read on for a detailed breakdown of last night’s record-breaking theft, the reasons behind the betrayal, and the political situation that led us here.
At the start of this month, we reported on a massive new war that was kicking off in the north
of EVE Online
. The words “The Imperium Strikes Back!” rang across the game as one of the game’s largest military coalitions moved thousands of capital ships north in preparation for what it called a “dirty war.” The group planned to dump hordes of capital ships on the enemy aggressively and with little regard of the financial cost, using its vast economic wealth to spread pain and misery. This was going to be The Imperium’s great return to nullsec warfare after a year of farming ISK and building up resources, and that narrative was used to get thousands of players on board.
The reality hasn’t been quite so dramatic, but it’s been very interesting on a strategic level. We’ve seen the narrative of this war change substantially over the past few weeks and watched as every victory or loss is quickly spun into propaganda. The Imperium has lost several key battles and appears totally outmatched by the combined supercapital forces of the north, but has also destroyed a few enemy citadels and is already claiming victory over its primary strategic objective. TEST Alliance has seen its own share of victories and defeats in the region against Northern Coalition and Pandemic Legion too, but is now in the process of packing up to go home.
In this edition of EVE Evolved, I examine the major strategic goals during this war, the apparent change in The Imperium’s narrative, and the effect on the average alliance line member.
Last week we brought you the news of a massive new war brewing in the north
of EVE Online,
and The Imperium’s threat of revenge to the alliances that live there. The Imperium has been farming hard in the southern Delve region for months and has built up a massive war chest since it was kicked out of its northern territory during the colossal World War Bee conflict last year
. Meanwhile, military alliance Pandemic Legion has been throwing its weight around all over nullsec, interfering in TEST Alliance’s war with Guardians of the Galaxy in the north and dropping supercapital fleets on The Imperium in the south.
The revenge war kicked off as The Imperium formed a pact with TEST Alliance and then moved over 1,000 capital ships to a staging system in the low-security system of Hakonen in the north of EVE. This war seems to be mostly about creating engaging PvP content, but for The Imperium it’s also an opportunity to get revenge on those who sided against them during World War Bee. For TEST Alliance, it’s a continuation of its conflict with the Guardians of the Galaxy coalition and perhaps a way to give Pandemic Legion the bloody nose it deserves.
This week has seen some interesting developments in the war, with several failed attempts to anchor citadels and possible strategic blunders and supply issues. Read on for a breakdown of the latest in EVE Online‘s latest revenge war.
Just over a year ago, the largest PvP conflict in gaming history kicked off
in EVE Online
as war erupted between the game’s most prominent territorial alliances. Over 60,000 pilots were initially drawn into the interstellar war that came to be known as World War Bee
or The Casino War, and thousands of ex-players and newbies signed up during the war just to get involved. We followed the landmark battles and political twists
of World War Bee intently for several months as it unfolded like a living work of science fiction. Our coverage ended with The Imperium, a large military coalition led by alliance Goonswarm Federation, being kicked out of its territory in the north of EVE
and losing thousands of members and allies.
The story could have ended there as alliances often collapse following a major defeat (in what players affectionately refer to as a “failure cascade”), but the core of The Imperium stuck together and vowed to one day get revenge. The group has since managed to conquer and hold the lucrative Delve region in the south of EVE and has been farming resources en masse for months, rebuilding its war chest and waiting for an opportunity for revenge. It looks like that moment has now arrived, as the group has reportedly moved a huge fleet up north to a staging system within striking distance of its former home.
In this edition of EVE Evolved, I look at how the war brewing in the north of EVE got started and what shape it might take over the coming weeks.
In the political sandbox of EVE Online
, colossal player-run military coalitions frequently war over territorial conflicts, in revenge for past transgressions or just for fun. Circle of Two alliance recently found itself the target of a massive war not long after it had built a colossal 300 billion ISK Keepstar citadel in the historically contested nullsec system of M-0EE8. Opposing alliances set up their own smaller citadels next to the Keepstar and used them as staging points in an all-out attack on the system. Following two intense battles over the Keepstar in which hundreds of billions of ISK was lost
, the explosive final phase of the conflict took place last night in what has come to be known as The Siege of M-0EE8.
I arrived in M-0EE8 in a cloaked covert ops frigate at around 18:30 EVE time to watch the event unfold, and it wasn’t long before a world-record-breaking 5,300 pilots had poured into the star system. A cluster of anchorable warp disruption field generators hung like bright lanterns in space, with great swarms of Scorpions and shoals of Machariels swirling inside. A constant stream of weapons fire flowed from these blinding death bubbles to the Keepstar, whittling down its immense structure like a swarm of insects nipping at a Tyrannosauros Rex.
In this edition of EVE Evolved, I give a brief account of the Siege of M-0EE8, share some screenshots from the event, take a look at how the server coped with the enormous battle, and drill down into the battle stats to see just how record-breaking the siege was.