the daily grind

No, it’s not a slow news day; it’s just The Daily Grind, a long-running morning feature in which the Massively Overpowered writers pose gaming-related questions to the MMORPG community. [Follow this feature’s RSS feed]

The Daily Grind: When’s the last time you had a good PUG?

I’ve had some godawful pickup groups in GTA Online this week. There was the one guy who insisted on typing in Russian. Then there was the duo who quit a mission because — I kid you not — I was stealing all of their headshots. Number one, I’m not that good, and number two, isn’t the objective to finish the heist as quickly as possible and get payout bonuses?

Anyway.

Let’s focus on the positive. I’ve had some good pickup groups in my time, just not in GTAO (yet). What about you, MOP readers? Have you ever run with a really good pickup group? What was the game and what was the mission?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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The Daily Grind: Which MMO biomes do you love and hate?

Environment is super-important to me, both in real life and in video games. My surroundings have a large impact on my mood, with my favorite places lifting my spirits and oppressive ones turning me into Oscar the Grouch.

Thus, I find myself gravitating to certain zones in MMOs. Pastoral settings such as Lord of the Rings Online’s Shire or welcoming woods like World of Warcraft’s Elwynn Forest are safe bets for a dose of Justin happiness, as are Christmasy-type winter wonderlands. But I find jungle zones irritating, lava zones tired, and anything with a sand motif to be only useful as a highway to better places.

Which biomes do you love and hate?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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The Daily Grind: Should MMOs eliminate ‘soulbound’ mechanics?

This morning’s Daily Grind arrives from Kickstarter donor jackfrost, who phrases his question in the form of a rant:

Why do almost all rewards in current gen MMOs have to be some form of soulbound? I hate it.

Me too, frankly. I suppose it got started back in EverQuest with the advent of “no-drop” items, but over the years, themeparks especially (but some sandboxes too) have adopted the mechanic as a way to stifle player trading and keep us returning to the well better known as the dungeon-and-loot-drop-grind (and in recent years, to the well known as the cash shop). It makes the economy easier to manage for the developers, but it also makes it far less fulfilling for the players. Plus it makes no sense! Not being able to pass down old gear to alts and newbies is beyond irritating.

What do you think? Do “soulbound” items and mechanics annoy you too? Should MMOs dump them post haste and return to more engaging and realistic ways of churning old gear out of MMO economies?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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The Daily Grind: What did you accomplish in your MMOs this weekend?

I didn’t get a whole lot of gaming time this weekend, but I did manage to log a couple of hours in GTA Online. I mostly ran heists with pickup groups, but I also bought my first aircraft and spent a fair few minutes flying around snapping screenshots and prepping video clips for use in Rockstar’s editor.

How about you, MOP readers? What did you do in your MMOs this weekend?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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The Daily Grind: What character look are you most proud of?

The image above was used as a header elsewhere, but other than the fact that I never fixed her belt (it was a placeholder belt since I knew I’d be replacing the gear there quickly) I’m still proud of how good that set looked on my Blood Elf in World of Warcraft. It feels like an archetypical sort of Blood Knight look, even though it’s assembled from bits and pieces of other sets. Just like my favorite looks in Final Fantasy XIV or Star Wars: The Old Republic, a collection of pieces that works right for the character and possibly no one else.

Obviously, some of you don’t care about this stuff, and that’s fine. But for those of you who do, what character look are you most proud of? What outfit made you stop, take screenshots, and nod in approval?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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The Daily Grind: Would you pay for MMO mods?

The entire internet (only a slight exaggeration there) exploded this week over Valve’s decision to work with selected game studios to allow modders to charge for their amateur game plugins on the Steam Workshop, cutting Valve and said studios a huge slice of the profit pie. Regardless of whether you think paid mods are acceptable, most people seem to agree that Valve hasn’t handled it very well at all, given the number of stolen mods and fraudulent DMCA take-downs flying around the Workshop right about now.

I’ve been modding video games a really long time, both creating my own and obsessively downloading, playing, and tweaking mods made by others. Half the reason I still play World of Warcraft is to tinker with UI addons, and I even created some housing retexes for the late great Star Wars Galaxies. I’ve also made money on some of my non-MMO mods — yes, made money on game mods, 15 years ago when it was a broadly accepted thing. Anyone who was gaming back then remembers Sims paysites, the bandwidth bubble, and the Skindex fiasco; in a weird way, this is all just a little bit of history repeatin’.

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The Daily Grind: Which MMO has the best hybrid classes?

I didn’t know hybrid classes were a thing, really, until I picked up classic EverQuest way back in 1999. Most of the roleplaying games I’d played until that point, including pioneering sandbox MMO Ultima Online, were skill-based, and so I more or less picked skills that I liked without worrying about hybrid penalties. (In classic UO, pretty much everyone was a mage, after all!) EQ introduced me to those stock Dungeons and Dragons concepts, however, and the majority of subsequent MMORPGs have clung to classes to make life easy on the designers tasked with balancing player power.

Hybrid penalties or no, a lot of people really still love the idea of being a jack-of-all-trades, of having a variety of skills and playstyles all on one character, and penalizing players for picking non-pure roles has long fallen out of fashion. Skill-based sandboxes, of course, still allow players to pick up swords alongside their shovels, but themeparks like RIFT and Skyforge and Final Fantasy XIV also let you swap around your subclasses so much that pretty much everyone in the game is a hybrid.

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The Daily Grind: What’s the oldest MMO you’ve ever played?

I read yesterday’s news about Meridian 59 with interest because it’s one of the few genre titles that was before my time. My MMO obsession began in Ultima Online circa 1997, which was a year or so after M59’s commercial launch. I’ve always meant to check out the latter, though, and now I’ve got even more motivation to do so since it’s receiving updates from its open source community.

What about you, MOP readers? What’s the oldest MMORPG you’ve ever played?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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The Daily Grind: Where do you go to relax in MMOs?

This morning’s Daily Grind comes to us from an anonymous Kickstarter donor with a deceptively simple question:

Which MMO zone is the most relaxing?

A lot of people consider dungeons and combat relaxing compared to their real-world daily grinds, but I love my peace and quiet, and sometimes I like to go to places in games that are anything but messy and loud. I can think of so many serene places — the old-world shrines of Ultima Online, the Naboo beaches in Star Wars Galaxies, the Shire in Lord of the Rings Online. But I’m giving my top vote to Glitch‘s weird and wonderful secret rooms, some of which were so magnificently obscure and truly useless that you had the impression that no one but you had ever passed through them, that they were truly private and safe and secret, which is always relaxing for me.

So which MMO zone is the most relaxing for you? Where would you go to relax in MMOs?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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The Daily Grind: Is Firefly Online the future of MMOs?

Last week, Firefly Online announced that it had scooped up almost all of the old Firefly cast members to voice the multiplatform online-but-not-really-an-MMO. Cue internet nerdgasm! I am impressed that the game is managing to dodge so many of the usual problems of IP-driven games; you’re playing not Mal or Zoe but a pale imitation of them as the captain of your ship, and while you’re the protagonist in your own story, you’re not necessarily a big damn hero.

On the other hand, the “online” part of the game is more or less limited to social connections and player-generated content in the form of custom missions. It’s going to be cool, but I can’t help but worry that far too many games that would have been designed as MMOs a few years ago are going this cheap and easy route now instead — that this is the sort of game that will bleed our genre rather than round it out.

Will you play Firefly Online, or are you holding out hope that the IP will get a proper MMO at some point? Do you think this style of game is the future of MMOs?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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The Daily Grind: Which MMO has the most helpful loading screen text?

MMO loading screen text varies widely from game to game. Some titles choose to put snippets of lore on their loading screens, while others reveal portions of the game mechanics. Still others go with filler text that seems like it was written by an intern with a fleeting grasp of English, the game in question, and the sorts of things that players need to know.

What do you think, MOP readers? Which MMO has the most helpful loading screen text?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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The Daily Grind: Do you want minigames in your MMO?

I won’t pretend that I’m one of the biggest fans of the game, but I’m really glad that Triple Triad is a thing in Final Fantasy XIV. I’m also super psyched that World of Warcraft has its various Darkmoon Faire diversions (though they should really be around more) and I’m even keen on the absurd little pattern-matching Dilithium mining in Star Trek Online. Put simply, I’m a big fan of having some minigames to take part in as I play.

Minigames that aren’t tied to fighting or crafting or the like are, to be fair, not part of the core design of a game. They’re extraneous side ventures, and it’s very common for them to either be far too rewarding or not rewarding enough. But I like the fact that they exist, and I’m always willing to at least try a new minigame or two. What about you? Do you like minigames, or would you rather that developers focus more efforts on core gameplay?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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The Daily Grind: Is dual-wielding dumb or cool?

If one weapon is neat, then two must be twice as great, right? That seems to be the thought process behind dual-wielding in video games, although it’s not something that pans out so well in real life (at least when it comes to guns).

Just about every MMO I know allows players to dual-wield in some form, whether it’s two swords, two pistols, two daffodils, or whatnot. Dual-wielding makes for exciting animations and allows for a second weapon slot, which is probably why it’s a big selling point for many.

But are flashing two weapons about actually dumb? Do you roll your eyes when you see the latest player dual-wielding, feeling that it’s more for show than anything else? Has it gotten out of, erm, hand? Let’s hash this out today!

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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