Out of all of the MMOs that I've played over the years, I must have spent the most time in Lord of the Rings Online's wonderfully realized vision of J.R.R. Tolkien's world. An early magazine article in 2007 intrigued me with the mention of a "low-fantasy" MMO that skewed more to realism than the cartoony World of Warcraft. By the time the head start period had finished, I was in love with the Shire, Hobbits, and ordering my Lore-master's raven to peck the eyes out of goblins.
Yet the MMO that I've played and enjoyed was a title born in the grave of a previous effort to bring Lord of the Rings to MMOs: Middle-earth Online. Turbine wasn't the first MMO studio to take a crack at Tolkien's license. No, for that we have to travel back to 1998 and revisit Sierra On-Line. It was this company that had a brief but memorable run designing Middle-earth Online with features such as permadeath. It's a fascinating glimpse into an entirely different approach to the IP, and even though it fizzled out due to a number of factors, I think it's important it be remembered. Frodo lives!
A couple of weeks ago I shared with you several stories from EverQuest veterans about what life in the game was like back then. Since the EverQuest we have now would be near-unrecognizable to 1999-era players, I felt it was important to preserve these tales for future generations of MMO gamers.
But EverQuest being EverQuest, players couldn't just stop with a mere handful of accounts! Thus, I saved several of those submitted to share with you today. What were more facts of life that Norrathians had to deal with back then? Find out!
MMOs change. We know that, but we also tend to forget it as well. The games that we play today can often be light-years distant from how they used to be when they launched, especially if they've been around for well over a decade.
I was never part of the EverQuest scene back in the day (or even now), but I've always been fascinated with random tales and tidbits of how the game used to be versus how it is now. With that in mind, I put out a call to player vets who were there back in '99 to share some of the facts of EQ life. The deluge of stories that I got in return was staggering, and I'm excited to share them with you.
How was the game different? What mechanics and obstacles did players have to deal with that are unheard of today? Check out what those who were on the scene in 1999 had to say!