the repopulation

Official Site: The Repopulation
Studio: Above and Beyond Technologies
Launch Date: N/A
Genre: Sci-Fi Sandbox
Business Model: N/A
Platform: PC

Perfect Ten: The 10 saddest MMORPG stories

Every MMO tells a story through the run of its life. A lot of those stories are pretty happy, too. Ultima Online may not be the most happening place in the world right now, but its story is about launching a genre and then running for two solid decades. That’s a pretty great story. However much it’s become a tale of mismanaged expectations, World of Warcraft kind of became the most popular thing for a long while and brought in tons of new people to the hobby. Even titles with sad endings often have bright stories; the end bit for City of Heroes sucks, but everything leading up to that was a gas.

And then you have these 10 titles. These are titles where the whole story is a tragedy, start to finish, and in many cases the tragedy isn’t necessarily over, but the story is still just plain sad. There are reasons, of course, maybe even good ones, but the result is that the narrative for these titles is pretty sad all the way through.

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Betawatch: Star Citizen chatters about the still-absent 3.0 (August 25, 2017)

The team behind Star Citizen is on the floor at Gamescom talking about 3.0, which would be pretty awkward if that update wasn’t already playable. (In other words, yes, super awkward.) The good news is that they can explain, apparently. At least the team brought part of the patch with them? And they’re confirming survival mechanics? And you can catch up on their live presentation?

Aw, heck, let’s just move on to other beta news, all right? Yes.

Perhaps we’ll all have better fortune down in the list. You remember the list, don’t you? It’s a list of games in testing, but there’s always the chance that something has jumped phases without us noticing, so we encourage you to let us know in the comments. Seriously, we appreciate it.

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The Repopulation struggles to get content patch ready for release

The faithful and hopeful fans waiting for the next stage of The Repopulation’s development might have a glimmer of hope to hang on to today. The devs announced on the forum that they had overcome “a major hurdle to deployment” of the long-awaited patch and were optimistic that the process might go a bit more smoothly from here on out.

“The changes in [the hybrid patching system] over the last 16 months has given us some of that challenge we mentioned above,” the team said, “but we believe we have finished the changes needed to push The Repopulation. Please note that once we get past the cleanup and can update The Repopulation to the latest version of HE, it will be easier and quicker.”

Ever the teases, the devs posted a few pictures of rocks, hinting that these assets are going to be part and parcel of the content update when it arrives.

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The Repopulation-spinoff Fragmented has reached release on Steam

Gosh, I had almost forgotten about Fragmented – it’s been a while! But it’s formally launched on Steam as of today for a discounted $5.99.

“Today we have moved Fragmented into a released state after 16 months and more than 30 patches in Early Access,” says Above and Beyond’s JC Smith, noting that launch “does not mean the end of updates” for the game; “tweaks and bug fixes” are still on the table.

Fragmented was originally created by A&B in the Great Repopulation Pause of 2015 as a survival sandbox spin-off of the The Repopulation, first Kickstarted in 2012. The MMORPG was crippled by a nasty public contract dispute between the dev team at A&B and its Hero Engine-lessor Idea Fabrik, driving The Repopulation offline and causing A&B to spend a year working on Fragmented instead. Earlier this year, the studio announced it had sold the game to Idea Fabrik instead, a move that A&B said was in the best interests of the game and the playerbase, while A&B kept Fragmented. Since then, Idea Fabrik has gotten The Repopulation back online in a limited alpha.

Source: Steam

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Make My MMO: Star Citizen sells 14K concept ships in 24 hours (June 24, 2017)

This week in MMO crowdfunding, Star Citizen followers once again proved their game’s dominance by purchasing 14,000 of its new Nox concept ships in less than 24 hours, bringing the game’s UEE Fleet up to 1.3 million ships total. The cheap version is $35, if you’re wondering.

Meanwhile, Ashes of Creation began its summer crowdfunding drive, Mark Kern’s Em-8ER funded again on Indiegogo, Dogma Eternal Night has a new test site, Chronicles of Elyria players created a handy race map, ROKH deployed a new crafting UI, The Exiled posted a state-of-the-game missive, Exile Online is running a GoFundMe, AQ3D is taking the grind out of its leveling curve, and Elite Dangerous players are staging an event to put pressure on Frontier for bug fixes. Plus, over in Crowfall, devs talked up their cell size changes and planned out their influencer program.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

(Thanks, fastcart, Francis, and Stuart G!)

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The Repopulation posts teeny, tiny image teaser

It’s small. It’s ambiguous. And it might be pointing to the future of The Repopulation.

The new team handling this sci-fi MMO posted a rather tiny picture on the forums of which looks like a river on top of a grid and then asked players to vote on what they thought it might be. As the poll is labeled as a “teaser,” we might make the assumption that this has something to do with upcoming development for the game.

Curious what it looks like? We blew the image up (but did not enhance, as that doesn’t really exist outside of TV detective shows) and posted it for you after the break.

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The Daily Grind: Has a soundtrack ever inspired you to try out an MMORPG?

Massively OP reader Andrea has a fun question for us today. “I’ve been perusing through different MMO soundtracks these past days and some of them are so beautiful and atmospheric that they make me want to actually try the game although I had no intention otherwise,” she writes. “Has an MMO soundtrack ever inspired you to try out the game itself?”

You folks know we love our MMO soundtracks here on Massively OP — we keep Jukebox Heroes and Battle Bards’ Justin Olivetti trapped in a tower with nothing but a keyboard and an iPod, after all — so I’m guessing a lot of you have heard more scores than played games, and this question has a high chance of scoring hits. I’ve found some gorgeous music thanks to Justin for games I’ve never played, for example — I’ve been completely obsessed with The Repopulation’s released music tracks. (I’m a sucker for marimbas.)

Has a soundtrack ever inspired you to try out an MMORPG?

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Make My MMO: Ashes of Creation’s Kickstarter, Shroud of the Avatar’s equity crowdfund (June 3, 2017)

This week in MMO crowdfunding, Ashes of Creation’s Kickstarter came to a close with $3.2M and nearly 20,000 backers, making it the biggest MMORPG Kickstarter to date. Backers — and would-be backers who didn’t jump into the Kickstarter — should take a peek at the game’s latest update, which outlines the backer awards for everyone as crowdfunding continues this month on the official site. Intrepid does note that there won’t be any stretch goals, however, to avoid “scope creep.”

Meanwhile, Shroud of the Avatar surprised its players this week by announcing on its seasonal fundraising livestream that it’s pitched a $2M equity crowdfunding campaign to raise money ahead of the game’s formal launch, which is happening this year. (Stay tuned for more on this Monday!)

Plus, Elite Dangerous is awash in Thargoid sightings (thanks, Kinya!), OrbusVR previewed the Ranger, Crowfall patched up ahead of this weekend’s pre-alpha testing, and Grim Dawn sold its millionth copy.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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Betawatch: Master x Master sets a launch for this month (June 2, 2017)

No to worry, ladies and gentlemen, your long Master x Master-less nightmare is almost over. The game has officially announced a full launch on June 21st, meaning that you log in, play the game, and… well, play the game. Sorry, there wasn’t really much more past that segue.

We also bid farewell to Crossout, which is now in an open beta/soft launch state that even the developers are calling soft launch. Fare thee well, Crossout, and may all enjoy your post-apocalyptic vehicular antics.

Other beta news ensuing in… now. Wow, the segue machine on this is just broken as heck.

So, that’s the story! Now you can just catch up with the rest of the stuff in the list down below and let us know if something slipped into a new test phase without us noticing down in the comments. You can also let us know about betas you’re enjoying. Please don’t share scone recipes with us down there, though.

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The Repopulation moves forward with huge patch, alpha plans

Back in January, we learned the fate of The Repopulation: The Hero Engine team from Idea Fabrik would be taking over development of the game from its original developers at Above & Beyond following a lengthy dispute between the two that took the alpha offline for more than a year. It returned online and relaunched on Steam earlier this spring, promising an update in May after major issues were discovered in the code.

And here we are now in May, and the new team says the staging build is nearly live. The latest dev post promises that the “core vision” is still in line with A&B’s, will stay away from pay-to-win, will expand “to include multiple play styles” for PvE and PvP, will consider new and different rulesets, and will lay the groundwork for “future expansions.” The update is dubbed Condorslug, “first and foremost the start of the renovation to replication within every game system, at its very core this is about bug fixing and trying to get things in a much better place.” Expect new shaders, redone heightmaps, new textures, and yes, wipes.

Oh yeah, and expect to shell out some dough too, as the studio is “aiming to re-enable the purchasing of higher tiers” once the dust has settled.

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Make My MMO: Crowfall adds geomancy and architecture skills (April 29, 2017)

This week in MMO crowdfunding, Crowfall canceled its weekend playtest, but not before issuing a dev blog updating the community on some of the crafting changes that are in the latest builds, including the addition of Geomancy (using precious stone, wood, and ore to make land parcels that can combine into larger ones) and Architecture (which lets players craft deeds for buildings as well as crafting stations and city structures — sound familiar, SWG vets?).

Out in space, a group of core Elite Dangerous community developers went on strike briefly this week, bringing their websites and tools back online once Frontier had agreed to better support them. That was good timing, as players are in the middle of a massive roleplay event that will affect the outcome of an in-progress novel based on the game.

Meanwhile, Shroud of the Avatar dropped Release 41, City of Titans talked about its “aesthetic decoupling” philosophy, Pantheon updated players on its finances, OrbusVR completed its first closed alpha test, and the Dual Universe team moved into a new office.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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The Repopulation updates graphic shaders, QA pipeline ahead of May update

How’s The Repopulation coming along? Well, it’s coming. Last week, the newly installed Idea Fabrik developers discussed how the planned May update is progressing with bug fixes and a smoother pipeline for actually identifying, reporting, and correcting issues. The big news, however, is the new shaders that provide a big visual upgrade to the game world (though the team notes flora isn’t in — you can check out the before and after shots below).

“The lore team is looking at shoring up a few things, getting a consistency and looking at future ideas,” Hobble writes. “A new launcher is being built, this may or may not make 15.10.1, but there are a few inconsistencies to do with Steam/Stand Alone that we wish to sort out.”

And Hero Engine also brought back online the EU server, which was taken down for database issues yesterday.

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Massively Overthinking: Disassembling MMORPGs for parts

This week’s Massively Overthinking comes to us from Xijit — and I think you’ll agree it’s quite timely.

“In light of The Secret World getting reworked into more of a single-player or online-but-not-actually-an-MMO title, what other MMOs would you like to see downgraded from the full MMO format and turned into a single-player-focused or limited multiplayer title?”

I’d like to say I can speak for everyone and say NONE ZERO NEVER STOPPIT. But I bet our staff — and you — can probably think of a few MMOs that might be better suited for a different format. Let’s dive in to this pool full of poop jello and fight it out.

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