the saga of lucimia

Official Site: The Saga of Lucimia
Studio: Saga of Lucimia
Launch Date: N/A
Genre: Fantasy sandbox
Business Model: N/A

The MOP Up: A rebirth for Star Wars Galaxies

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. See any good MMO news? Hit us up through our tips line!

This week we’ll look at a player-led Star Wars Galaxies revival, visit the first day of Saga of Lucimia’s alpha, clear up confusion over an illegal version of an upcoming MMO, and more!

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Saga of Lucimia posts character creation video on Twitch

The Saga of Lucimia promises to be a sandbox MMO with absolutely no solo content. None whatsoever. And it’s aiming to accomplish this with an IndieGoGo campaign priced at $5000, which seems a little bit light. But you don’t have to take our word for it; you can read up a full description of the project on the campaign page. There are 12 days left on the campaign as of this writing, for the record.

If you’re intrigued and want to see more, the development team has posted a 15-minute long video showing off character creation as it stands in the game. This is the first real footage we’ve seen of the game as it stands in development. Jump on down below if that sounds like the sort of thing you want to see, maybe even as your deciding factor.

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The Saga of Lucimia focuses on ‘group-based emergent gameplay’

The days of coddling solo players through a massively multiplayer experience are over — at least according to one upstart indie MMO.

Meet The Saga of Lucimia, an in-development sandbox that eschews solo content for 100% “group-based emergent gameplay” in a dangerous and hostile environment. Players will need at least three other friends and a whole lot of supplies to head out into the wild to look for adventures, progress through the epic story, and find trainers for the skill-based character system.

The team says that it’s intentionally returning to the era of early EverQuest to reintroduce true danger and group cooperation into the MMO genre. Players will have to contend with multiple languages, corpse runs, and a lack of healing magic in their journeys.

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