the secret world

Official Site: The Secret World
Studio: Funcom
Launch Date: July 3, 2012
Genre: Modern Horror Hybrid Themepark
Business Model: Hybrid B2P (Optional Sub, Cash Shop)
Platform: PC

See also: Secret World Legends

EverChaosing: Counting my EverQuest II and Secret World Legends blessings

Good things come in three’s right? Well this is the third installment of the EverChaosing column, which melds Chaos Theory and EverQuesting together. Why a written equivalent to a Turduckin? Because these are my two favorite games, and just as last year, I can’t choose between the two when it comes time to express gratitude. I am thankful for both EverQuest II  and Secret World Legends! Many things. There are overarching things as well as smaller specifics. Sometimes this gratitude is for something constant, and other times it is for change. While it would take much too long to list everything, in the spirit of the day I count a few of my blessings in SWL and EQII.

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Massively OP Podcast Episode 145: Farewell Marvel Heroes and Master X Master

On this week’s show, Justin and Bree bid a sad farewell to Marvel Heroes (and Master X Master while we’re at it). It’s not all depressing news; Secret World Legends is killing it, there’s a new Path of Exile expansion, and Guild Wars 2’s fourth living world season is on its way.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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The Stream Team: A look at Secret World Legends’ anima allocation

Secret World Legends just released its new anima allocation feature, and Massively OP’s MJ is checking it out. Does it really remove the need for multiple gear sets? And the bigger question: Will MJ actually be able to clear out her bag of the multiple sets she has been upgrading?  Tune in live at 3:00 p.m. to explore anima allocation before setting out to explore more Egypt.

What: Secret World Legends
Who: MJ Guthrie
When: 3:00 p.m. EST on Friday, November 17th, 2017

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Choose My Adventure: It’s all the same in Secret World Legends

I was a bit disappointed to see that last week’s poll for Secret World Legends went to the Illuminati. I played the Illuminati my first time through, you see, and while I quite like the Illuminati, it does rather give me a dearth of new experiences, yes? But then, the point was that this was all supposed to be new experiences, so I shrugged it off. We’re back to the organization that treats secret lore like corporate data points, spectacular.

That may sound a bit dismissive, but it’s not really meant to be. And hey, this will provide a useful point of comparison when contrasted against my original experiences. So I start up, click through the character creator, and find myself thinking that it used to be a fair bit more flexible. Maybe not leaps and bounds, but at least somewhat, right? There used to be more options for hair color and facial features, yes? Or am I deluding myself?

Then I log in, and it’s the same damn game as it used to be.

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Funcom continues its streak of profits thanks to Secret World Legends

The money scene continues to progress generally well for Funcom, which reported a third consecutive quarter during which it made a tidy sum. Funcom reported raking in $6 million in revenue (a little over $1 million in profit), thanks in part to “a very strong launch” of Secret World Legends earlier in 2017.

“[This year] represents a significant improvement from previous years, with the new strategy of more titles with shorter development time proving successful,” the studio said in its Q3 2017 presentation.

Funcom revealed some of its plans for Secret World Legends, such as a refer-a-friend system, a smaller initial download size, a winter event, and new content coming next year. “For Q1 2018,the focus will be on major gameplay and story content release to improve retention and provide a more complete experience for the players.”

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Secret World Legends drops a hefty quality-of-life update with ‘anima allocation’ system

It may not be season two, but today’s update might get Secret World Legends’ playerbase excited even so.

Update 2.1.4 adds plenty of quality-of-life improvements for the horror title, most notably something new called Anima Allocation. This interface is meant to streamline the gear system and allow players to set a ratio between attack, healing, and survivability. As long as players aren’t in combat, they can experiment with the ratio on the fly and have their gear stats adjust accordingly. This system opens up at level 20 and costs nothing to use.

Connected to Anima Allocation is a change to talismans, as they now have a single “power rating” that informs the adjustable stats. Other improvements with today’s patch include a greater transfer of XP when players empower items, some love for Elementalism, more loot types in chests, and a temporary discount on glyph and signet recovery.

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One Shots: The party at the end of all things

Do not be alarmed.

Your brain is now under our control, but that is a good thing. You no longer have to worry about the mundane tasks of life; all you need to do now is party. Party hard, party with a purpose, party until you collapse and feed all of your life’s energy to our party vampire!

You know who loves to party? Skoryy loves to party: “Here, have last night’s Extra Life 2017 party in Secret World Legends’ Agartha, complete with dancing CMs and giant Dreaming One mascots!”

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The Stream Team: Slipping into Secret World Legends’ Scorched Desert

Bye-bye Blue Mountain, hello Scorched Desert! Massively OP’s MJ is finally leaving the (awesome) gloom of Secret World Legends’ Solomon Island behind and moving into the searing bright light of Egypt. Different dangers await in the desert sands, but so do Said and Nassir. She’s excited to see those old friends again as well as find out how The Last Train to Cairo adventure is integrated into SWL. Grab your shades and join us live at 9:00 p.m. as MJ heads in to beat the heat into submission.

What: Secret World Legends
Who: MJ Guthrie
When: 9:00 p.m. EST on Thursday, November 9th, 2017

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Massively OP Podcast Episode 143: BlizzCon strikes back

On this week’s show, Justin and Bree dig into the exciting news from BlizzCon, mull over the troubles at Marvel Heroes, mourn the passing of a great studio, and cover a handful of MMO updates.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Secret World Legends is changing how you use and upgrade talismans

Tired of building up multiple gear sets in Secret World Legends? The winds of change will be whipping through soon. Friday’s dev stream introduced some new features and changes related to using and upgrading talismans. A big departure from the current system is the new anima allocation feature. Talismans will have a power score, and starting at level 20 players can choose where on the spectrum of DPS/defense/healing they want to be and the power will be doled out to those stats proportionally. This can be changed anytime except during combat.

Other talisman changes include special weapon belts dropping as loot (as caches do), previously upgraded gear fed into another piece will transfer 40% of that XP into the new item, and the cost for signet removal is being reduced.

On top of that, the update will include new anima leaps to the hubs and the Museum of the Occult, an equal-footing fight club in Seoul, an item that allows you to call summon a vendor to you to sell items or buy potions, and the much-desired build manager. You can get even more details by watching the embedded stream below.

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Chaos Theory: Farewell Samhain, hello Secret World Legends Season 2 hype!

Do I love Halloween? Yes, yes I do. And while the season was in full swing, my mind was fully focused there. This season is a great diversion, especially in Secret World Legends. But with the awesomeness that is Halloween winding down and with Samhain now over, my mind can finally settle on other matters. Now I know for some, that means Christmastime and Krampusnacht. (One staffer here even declared/warned us of all out Christmas festivities starting November 1st!)

As cool as Krampusnacht is, my mind has turned instead to Season 2. Without my favorite holiday to distract me, I am keen on embracing the big awesome that we’ve all been waiting a long, long time for. New content! New stories! All new zone! Yes, Season 2, I am waiting for you. And the latest little teases coming from Funcom give me hope that we can get it sooner rather than later; the devs’ flaunting it more openly and allowing us to focus on it really has revved up my hype train. It’s almost like there is nothing else in the way and this is their complete focus. Oh yeah! *insert Kool-Aid Man here*

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Choose My Adventure: The truth is out there about Secret World Legends

Oh, Secret World Legends. What are you? Are you a Frankensteinian change forced upon an existing beloved game that sucked some of the life and character out from your original source? Are you a relaunch that was billed as being something bigger than you actually were? Are you a new game that inherits the theme and setting of your nominal predecessor? Are you a good witch or a bad witch?

As I have mentioned, I don’t have history with SWL. I do, however, have history with The Secret World. And the fun thing is that said history informs my attitude going into this title as well as the reasons behind the remake-slash-rebranding, so it’s worth examining that along the way. Just as it’s also worth noting that The Secret World has also long been a victim of Funcom’s slow-running financial implosion.

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