the secret world

Official Site: The Secret World
Studio: Funcom
Launch Date: July 3, 2012
Genre: Modern Horror Hybrid Themepark
Business Model: Hybrid B2P (Optional Sub, Cash Shop)
Platform: PC

See also: Secret World Legends

Secret World Legends begins posting weekly news roundups, says GM team has grown by half

Without official forums for Secret World Legends, the team is apparently utilizing Reddit as an acceptable substitute. It’s here that any fan of this rebooted game should go to learn about what’s happening in the game, especially now that the community manager has started to post a weekly roundup of news and developments for the title.

In the roundup is a list of hot issues that the team is addressing and some incoming changes. These include reducing the auction house listing duration, overhauling problematic missions, reducing client crashes, and perhaps removing the current auction house posting limit.

The team said that it’s working to get player support tickets under control: “Due to a very high volume of incoming requests, customer service wait times may still be longer than expected. We recently expanded the GM team by ~50%, which should help a ton moving forward. Wait times are improving!”

Source: Reddit

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One Shots: Hail to the victor!

Have you ever been able to capture a truly victorious moment in your MMORPG journeys? Rees Racer did, and he is not above showing off (fortunately for us!).

“No spoilers, so I’ll just pass along a TERA cutscene shot from a meeting with Priestess Ciebel after the defeat of a traitorous threat to the Alliance,” Rees writes. “Of course, my Gunner is issued new orders almost immediately as there are seemingly always other harbingers of doom to confront…”

You save the world once, everyone wants you to keep on doing it, over and over again. My advice? Start charging per apocalypse and put aside a portion for retirement in another dimension.

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The Stream Team: Going back to school at Secret World Legends’ Innsmouth Academy

Two of the most awesome characters in Secret World Legends are at the Innsmouth Academy in the Savage Coast: Hayden Montag and Carter. Montag is pure awesomeness, from his social awkwardness to his ever-present blue gloves, and between her powers and her past, Carter is so intriguing. Massively OP’s MJ loves spending time at the school, hanging out with these folks (and lets not forget Annabel!) and helping out, which is exactly what she will be doing! Tune in live at 9:00 p.m. to go back to school — the way you wish school was!

What: Secret World Legends
Who: MJ Guthrie
When: 9:00 p.m. EDT on Thursday, July 20th, 2017

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Chaos Theory: Are levels good for Secret World Legends?

We’d heard about (and stressed over!) various Secret World Legends changes for a while, but you just can’t know how those changes will affect the game until you experience them. Now we have. We’ve had three and a half weeks to dive in and play around, getting a feel for the Secret World reboot. So how do some of those changes play out in practice? I’ve already noted a few initial pros and cons, but some topics — like levels — needed more time.

Moving to a level-based system was one of the changes I was personally most unsure about with this reboot. I have never been a fan of levels, preferring skill-based systems. Luckily, the ability to personalize your build with the weapon skill trees was retained. And I get that levels are more universally recognized. But after nearly a month, I have found that although levels do have some benefits, as currently implemented they are causing issues within Secret World Legends that are affecting gameplay — but mostly only for patrons! The good news is there is a fix.

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The Daily Grind: How death-prone are you in MMOs?

Do you find yourself faceplanting a lot in MMOs? Do you measure your lifespan during a boss fight in mere seconds? Or are you so invincible that the game made up a new achievement just for you to recognize your longevity?

I die over all sorts of stupid things, including (and not limited to) falling off of cliffs, miscalculating jumps, overpulling mob packs, saying “I wonder what will happen if I touch this,” looking at PvP players with side-eyes, trying to train dragons, eating hot sauce packets in The Secret World (true story), and on a few occasions, merely by logging into a game.

How death-prone are you in MMOs? For a bonus question, what’s the most memorable way you’ve ever died?

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Secret World Legends: ‘We plan to continue producing new story content for years to come’

In a combination of review and interview, Gamasutra’s Katherine Cross took a new look at Secret World Legends to see what had changed with the reboot. Generally, she found it agreeable, giving special praise to the new combat controls.

Of even more interest to fans are quotes from Executive Producer Scott Junior, who explained the need for a second change to get the game out to a larger audience. “Accessibility” is the watchword of the day, as Funcom hopes that players initially turned off by The Secret World’s combat and controls might find the reboot more approachable. So far, the player response and game performance has made the team “incredibly happy.”

“This game has a lot more to give,” Junior promised. “With the F2P model of Secret World Legends, we plan to continue producing new story content for years to come.”

Source: Gamasutra

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Global Chat: Learning from Master X Master

We’ve certainly remarked several times on Massively OP how much like an MMO Master X Master is, even though it firmly checks the “MOBA” box on its census form. With so much similarity and bleedover between the gameplay genres, is there something that MMOs can learn from this title?

Occasional Hero seems to think so and has pulled out three lessons from his experience, including altaholic pride: “As someone who loves playing an army of alts rather than a single character, I really like the idea of a game with a whole bunch of characters that I can switch between as I feel like it. It’s one of the reasons why I love Marvel Heroes so much, despite the fact that the gameplay revolves around doing the same content over and over. And the reason why playing a bunch of different characters/classes is fun in a game like Marvel Heroes or Master X Master is that they each have a unique gimmick.”

Join us for more interesting MMO discussions from gaming blogs after the break, including a strange revival for EverQuest Online Adventures, a new way to experience World of Warcraft, and first steps into Secret World Legends!

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The Stream Team: Spooky and scaly stuff in Secret World Legend’s Savage Coast

Now that Massively OP’s MJ finished exploring every nook and cranny of Kingsmouth in Secret World Legends, it’s time for her to move on to the Savage Coast. That means there are many more adventures to be had and a boatload of bosses to find and exterminate. She’s already met John Wolfe, who assures her that there are plenty of foul and spooky things to confront on the island. And how could MJ not get excited over a return to the amusement park? Tune in live at 3:00 p.m. and get reacquainted with the great personalities of this area.

What: Secret World Legends
Who: MJ Guthrie
When: 3:00 p.m. EDT on Thursday, July 13th, 2017

Enjoy the show!

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Secret World Legends update continues the main story

Boy, the Secret World Legends story is just clocking right along, isn’t it? The game’s latest update continues past the end of the “Mortal Sins” mission, so players can start exploring the events leading up to what takes place in Tokyo. You could argue, of course, that the story is clocking right along because it had a very long lead time in the form of The Secret World and just needs to catch up, but we’re choosing to read this as a new regular rate.

By this time next year, the game will be taking us to the moon.

The patch also contains a few quality-of-life improvements, such as ensuring that Elite dungeons will always drop blue distillates or better rather than green distillates. There’s also a new option for PayPal to be used as a payment method, so that’s another nice little bonus. Enjoy the new story continuation and keep shooting your way on through the game. Seriously, in a year it’s the moon.

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Secret World Legends may be punishing groups for farming XP

Here’s your public service announcement for Secret World Legends: You may want to avoid grouping up to farm mobs and XP on the map, as some players have reported being suspended and even banned from the game for doing so.

“Last night I ran out of Transylvania quests while being in queue for three or four hours,” one player posted. “PVP is disabled, so I ended up joining a group that was just running around killing everything in sight for about five hours. Its good XP but boring as dirt. Today I get on and find I am suspended. Check my email and it says I was suspended for using an exploit to gain XP, AP, and SP? Grouping up and killing mobs mindlessly for hours is an exploit? Trust me if I had anything else to do I would have done it. How is that an exploit? If grouping up and killing mobs is an exploit you might want to warn people.”

While Funcom has yet to publicly address the issue, players are hypothesizing that there’s a bug that allows for unintended extra XP to pour in while completing bounties. If the studio’s GMs consider this an exploit, then perhaps this is why action is being taken.

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The Daily Grind: What MMORPG would do better with a different business model?

When it comes to ArcheAge, it’s generally accepted that this is a pretty great fantasy sandbox that was absolutely sunk by a terrible business model (and a few other regrettable studio choices). The topic keeps popping up among that community over whether or not a subscription-only server would do a lot better today.

Switching business models is something many MMOs experiment with from time to time. We’ve certainly seen many subscription games go free-to-play, and Secret World Legends recently restarted with a F2P model instead of B2P.

Looking at the vast array of MMOs out there, which game do you think would do better if it had a different business model? You could even argue here to modify the extent of the current business model to something, say, less pay-to-win or restrictive.

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Massively OP Podcast Episode 126: Firefall gets extinguished

On this week’s show, Justin and Bree mourn the passing of Firefall, find out what’s behind Tibia’s secret door, muse about World of Warcraft’s next expansion, and more!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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One Shots: R.I.P. Firefall

Do not go gentle into that good night forever,
Old MMOs should burn and rave at close of day;
Rage, rage against the dying of the server.

Now that I’ve well and truly butchered a classic poem, I’ll turn the funeral proceedings over to Ralph the Wonder Llama, who has these kind words to say about the recently deceased: “Well, at least it’s finally official. Rest in peace, Firefall. You will be missed. Ares 35, signing off.”

Is it just me, or is anyone else getting Tabula Rasa flashbacks?

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