Official Site:Â The Secret World
Studio:Â Funcom
Launch Date:Â July 3, 2012
Genre:Â Modern Horror Hybrid Themepark
Business Model:Â Hybrid B2P (Optional Sub, Cash Shop)
Platform: PC
See also: Secret World Legends
the secret world
The Daily Grind: How death-prone are you in MMOs?
Do you find yourself faceplanting a lot in MMOs? Do you measure your lifespan during a boss fight in mere seconds? Or are you...
Secret World Legends: ‘We plan to continue producing new story content for years to come’
In a combination of review and interview, Gamasutra's Katherine Cross took a new look at Secret World Legends to see what had changed with the...
Global Chat: Learning from Master X Master
We've certainly remarked several times on Massively OP how much like an MMO Master X Master is, even though it firmly checks the "MOBA"...
The Stream Team: Spooky and scaly stuff in Secret World Legend’s Savage Coast
Now that Massively OP's MJ finished exploring every nook and cranny of Kingsmouth in Secret World Legends, it's time for her to move on...
Secret World Legends update continues the main story
Boy, the Secret World Legends story is just clocking right along, isn't it? The game's latest update continues past the end of the "Mortal...
Secret World Legends may be punishing groups for farming XP
Here's your public service announcement for Secret World Legends: You may want to avoid grouping up to farm mobs and XP on the map,...
The Daily Grind: What MMORPG would do better with a different business model?
When it comes to ArcheAge, it's generally accepted that this is a pretty great fantasy sandbox that was absolutely sunk by a terrible business...
Massively OP Podcast Episode 126: Firefall gets extinguished
Justin and Bree discuss Firefall's sunset, WoW's datamining, Wild West Online, Secret World Legends, Tibia, and Warframe, plus a mailbag question on how MMOs could ditch pure DPS roles.
One Shots: R.I.P. Firefall
Do not go gentle into that good night forever,
Old MMOs should burn and rave at close of day;
Rage, rage against the dying of the...
Secret World Legends posts roadmap for the next year
Funcom is making good on its promise to post a development roadmap for Secret World Legends, as it just put up the schedule of...
The Stream Team: Completing Kingsmouth in Secret World Legends
It's been many years since Massively OP's MJ has thoroughly experienced Secret World's Kingsmouth, and she's been really enjoying this revist. There have been...
Secret World Legends deals with community server issues following yesterday’s patch
Will Secret World Legends' auction house ever stay online? For the second time since the reboot's launch, Funcom has disabled the system, although this...
Secret World Legends update opens elite dungeons, beefs up patron benefits, and gives out free inventory
As promised by the dev team last week, Secret World Legends' first post-launch patch is here and contains a lot of quality-of-life improvements for...
Perfect Ten: MMOs in limbo
The one thing that I thought we could all count on forever was that the MMO life cycle was pretty easy to understand. A...
Massively OP Podcast Episode 125: Secrets, Mordor, and Argus
Justin and Bree discuss Secret World Legends, Elder Scrolls Online, WoW, LOTRO, RIFT, Kritika, and Master X Master, with mailbag topics on MMOs like Star Wars Galaxies and following the MMO crowd.
The Stream Team: A Secret World anniversary in Secret World Legends
It's not like Massively OP's MJ needs an excuse to jump in and play Secret World Legends, but since today is The Secret World's...
One Shots: Moonglow
I don't say it enough: I am truly impressed by how our readership manage to bring out the beauty in MMORPGs through their screenshots....
Secret World Legends is improving patron benefits, weapon unlocks, and more
Do devs listen to feedback? They did this week: During today's Secret World Legends dev livestream Creative Director Romain Amiel announced some changes to patron...
Massively Overthinking: Do MMORPGs aspire to pro-social mechanics?
Massively OP reader and Patron Avaera has a thoughtful question for the team and readers this week. "I wish more virtual world games thought deeply...
The Stream Team: Cavorting across Secret World Legends’ Kingsmouth
When you start your Secret World adventures over, you get to return to Kingsmouth. And that can be a good thing because some of...