When we moved over here to Massively Overpowered, some of us transplanted our long-running columns to the new space. I perhaps felt most devastated that I was going to lose all of the Game Archaeologist articles that I had painstakingly researched over the years. So my mission with this space became two-fold: to rescue and update my older columns while continuing to add more articles to this series on classic MMOs and proto-MMOs.
I’ve been pleased with the results so far because TGA is a series that I really don’t want to see vanish. As MMORPG fans, we should consider it important to remember and learn about these older titles and to expand our knowledge past the more popular and well-known games of yesteryear.
Now that we have quite a catalogue of Game Archaeologist columns, I thought it would be helpful to end the year by gifting this handy guide to you that organizes and compiles our continuing look at the history of the genre. Enjoy!
We don’t cover the Battlefield games much on Massively OP, but this particular story caught my attention anyway because of the company and subject involved. According to a piece on Gamasutra, EA has effectively stymied a player-run effort to resurrect several Battlefield games, including Battlefield Heroes, as de facto emulators with online services, which have attracted significant fan support.
Revive Network says it was issued a polite request – not a formal cease-and-desist demand – by EA’s legal team, casually asking the site-runners to put an end to distrbuting the clients that make the resurrection possible.
Massively OP’s Justin Olivetti has a provocative article on his personal gaming blog, Bio Break, this week on MMORPG housing.
“I once again wonder why open world housing is this holy grail that some players and developers seem hellbent on chasing,” he writes. “It’s an ideal, a beautiful mirage couched in the notion of players inhabiting the very world they play, allowing them to stroll through neighborhoods of fellow adventurer’s homes and basking in the connectivity of it all. Yet it’s a failed experiment, one that is proven time and again to have far more drawbacks than benefits.” After listing off his complaints with the mechanic, he ultimately concludes that “we simply don’t need fixed open world housing, even in sandboxes.”
But being Justin, he also asked for feedback on why the joys are worth the drawbacks – and how to fix the system so it works instead of running off the rails. That’s just what we’ll do in this week’s Overthinking. Is he right about not needing this type of housing? And if not, how would you fix open world housing?
Today we want to give a shout-out to Massively OP reader Katriana for a really neat project that she shared recently! A Secret World
fan, Katriana recreated the iconic Franklin Mansion’s blueprints, landscaping, and decorations from the MMORPG.
Franklin Mansion is Secret World Legends’ quintessential haunted house, sporting secret passages, a dark history, plenty of ghosts, a squad of cats, a time travel mirror, and one old lady who is stoically riding it out until her death.
Check out her work in this gallery and give some props to Katriana in the comments!
Let’s face it: There isn’t really a huge pool of MMORPGs from the 1990s to explore in this column. By now I have done most of them, including some of the more obscure titles. Yet there has always been this one game that I have shied away from covering, even though it (a) was an actual MMO from the ’90s and (b) is still operating even today. And that game is, of course, Furcadia.
So why my reluctance? To be honest, I suppose it was my reluctance to tackle anything in the “furry” fandom without knowing how to handle it. I don’t quite get the fascination with wanting to pretend to be an animal, and some of the expressions that I’ve seen in the news and online from this community have made me uncomfortable. Thus I kept away because I was worried that a piece that I wrote on Furcadia would devolve into a nonstop stream of jokes to cover that personal disquiet.
But I’ve tiptoed around this MMO long enough, and I have come to realize that there is virtue in earnestly trying to understand a subculture that is outside of my bubble, even if I don’t end up appreciating or liking it. Casting off preconceptions and simple snark, let us take a look at this unique title and see what it has to offer for the larger genre.
It looks like any hopes of a Sims Online resurrection as a fan emulator project might be put to rest for good. The creator of FreeSO, a somewhat popular Sims Online emulator, announced that Electronic Arts had been talking with him about TSO. While he complied with the initial communique to remove blatant Sims references and related logos, the games developer sent a second email that basically put the kibosh on FreeSO as well as a side project to bring the original Sims to mobile devices:
“I received further correspondence from EA, regarding my plans to bring TS1 to mobile devices, as well as potentially FreeSO. To protect their IP, they asked that I cease and desist any efforts to bring either of these games to mobile or any other plaforms. While both projects are entirely legal (copyrighted content and references to The Sims provided by the user, not the replacement engines themselves), I do not want to step on EA’s toes, and will obviously comply with their requests rather than starting some kind of expensive legal battle.”
As a gamer, I have many regrets that certain projects never came to fruition or the ones that did ended up not being quite as advertised. And in the field of MMORPGs, I definitely regret the flop that was The Sims Online, because I think it was an actual good idea done really, really badly.
On paper, such a game has so much going for it. The Sims was and still is a very popular franchise with a lot of name recognition among players. It stresses creation and creativity over destruction, and opening the franchise up to massively multiplayer seemed like a logical step. Yet TSO stumbled with its antiquated graphics, characters that had no “free will” of their own, and incredibly dull gameplay. Also, too many brothels.
I think it’s an idea that’s worth another go, maybe as EA looks at The Sims 5 and thinks about connecting players to each other more than in the past. I’d be all over an MMO that’s 80% player housing and 20% making virtual characters piddle their pants because I removed the door to the toilet. What do you think?
In just two weeks, a long-forgotten social MMORPG might be making a comeback. The team behind FreeSO, a Sims Online emulator, announced on Twitter yesterday that “on 15 May 2017, things are coming.”
Excited about the upcoming announcement? Some members of the community set up a FreeSO Discord channel to chat about the game.
This is the first word we’ve heard from the FreeSO project since its update in late March regarding the progress of its test server. In January, the game had to downshift from open to closed beta due to the popularity that it was generating.
The underground revival of The Sims Online is seeing marked interest from the community, as players are checking out the current FreeSO beta. In fact, a month ago, the team set up a Sunrise Crater test server and has been pleased to see the activity that it has generated.
“At max, we’ve sustained 350 concurrent players in around 60 lots, on one server box,” the team reported. “There are just over 2,000 lots on the map, and 11,521 avatars in existence. Cumulatively, sims have §75,528,319 in the bank, and have bought §92,393,467 worth of objects (191,956 objects)!”
A wipe will eventually hit the test server, but this won’t be coming for a while. The lead developer said that players shouldn’t expect any major new features soon, as he needs to finish up his Masters project first. So for the time being, “bug fixes and stability” are the mantra of this game. FreeSO actually had to downshift from an open beta to a closed one back in early January due to the server getting swamped.
Did you know that you can get married in Revelation Online
? You can! It’s part and parcel of the game’s intimacy system
, which is not as weird as it sounds, I promise.
Basically, it’s system intended to get players to duo with their close friends — a noble goal, right? Participating in specific types of content will grant you and your friend “intimacy points” — that’s everything from chatting and dueling to dungeoning and PvPing. There’s also a mentoring tool: “If one of you is a mentor to the other, you can use this skill on your friend/partner to gain 2 [intimacy] points per skill usage.”
Need to wear your heart on your sleeve? You can kinda do that too in a UI akin to The Sims’: As your intimacy points with your selected buddy increase, so do the number of hearts displayed next to him or her in the friends panel.
So what’s the point of all that sappy intimacy? Mawwage.
It’s taken this long, but the Battle Bards have gone completely and irreversibly insane in the membrane! Today the team cracks open the door of the MMO music funhouse to see what off-kilter, crazy, and manic tunes may be found. WARNING: Once you’ve entered the asylum, you might find yourself a resident… for life!
Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunes, Google Play, TuneIn, Pocket Casts, Stitcher, and Player.FM.
Listen to Episode 93: It’s a Madhouse! (or download it) now:
In third grade, my teacher sent home a report card with the note that “Justin is wonderfully strange.” Ever since then, I never found the terms “strange” or “weird” to be pejorative but rather a signpost pointing the way to interesting paths less traveled.
To be weird is to deviate from the safe and predictable and instead venture into the wild and woolly lands of the imagination. When it comes to MMORPGs, I feel that more devs would love for their games to be more strange while the risk-averse studios (and their publishers) pull hard to keep traditional tropes in play.
Still, every once in a while a game comes out that walk on the weird side. These MMOs don’t usually boast universal appeal, large numbers, or even great respect, but they do offer vivid imagination, hidden qualities, and a certain uniqueness that is rarely found elsewhere. Today, we will celebrate the wonderfully strange in online gaming with these 10 titles.
‘Tis the season for emulators! Think back to 2002 MMORPG The Sims Online, what our own Justin Olivetti once called “an interesting failed experiment” for the genre and one of the worst-squandered IPs in online gaming. Do you miss it? Do you miss the isometric views, the typewriter grind, the weird porn chat?
Well, you can have some of that back, or will soon. A group of players released an emulator — sorry, a “reimplementation” — last weekend for the long-shuttered game called FreeSO. In fact, so many people wanted to log in and play with wallpaper and bears and toilets that they crashed the emulator, which was built for under 1000 people. DDOS attacks didn’t help either.
The developer has consequently shut down the short-lived open beta, requested help, promised particular support for the oddly large Brazilian playerbase, and put the game back into closed beta, from which he can work on super exciting things like bot detection and moderator tools while slipping out player invites and increasing server capacity incrementally.