By now, you probably know and have accepted the weird juxtaposition of Tale of Toast’s incredibly cute art style and its hardcore design. But how do those flavors mix together in practice? HiveLeader, a prominent MMO YouTuber, made it a mission to find out.
Jumping into the MMO’s alpha weekend test, HiveLeader found a small but ambitious game that really impressed him. He notes that it’s an unforgiving game that leans heavily on mandatory grouping (without a LFG tool, even), but that there’s a lot of fun, polish, and character flexibility that makes it worth the hassle.
You can watch his early impressions below!
Self-labeled “hardcore” MMO Tale of Toast is kicking off bi-weekly alpha tests, and you are invited to the party. The two-person development team told Redditors that starting this weekend, it will be holding an alpha test through Steam. Interested parties can hop over to the official Discord channel to ask for a key.
Curious about what Tale of Toast looks like? The team put together a photo tour of this deceptively colorful game while pointing out some of its key features along the way.
The devs also made their elevator pitch about what makes this MMO special: “Tale of Toast is an open world MMORPG with hardcore PvP mechanics and where dying actually means something, and is inspired by old school MMORPGs and boardgames. Experience battles throughout the entire world against other players and guilds with the goal to take their items upon killing them, and risk losing your own upon your death.”
. Thanks Harley!
From Zulika Mi-Nam’s Adventures in Tale of Toast:
- Log into a game to do some play testing.
- “Hey, look at these cutsie graphics and those childlike animations!”
- Kill some level 1 and level 2 bunnies rabbits and some loot drops right on the ground from time to time.
- Find a treasure chest with a level 5 baddie guarding it.
- Make that baddie chase me around a tree and out run him back to that chest and loot it and get away: “Haha this is easy and I got a badass level 5 sword… gonna save that for later.”
- Go to town sell my trash loot and head back out.
- Take on a level 3 mushroom: “Pfft no problem.”
- Gonna go for this level 4 bat: “Woah this could go either way… depends on who lands the next hit….yah! Loot sound! Wait, he is bouncing away… I’m dead… then what was that loot?”
- Respawns and looks at inventory: “That… that was the sword I was saving, and it is just laying out there on the ground now.”
- Do the walk of shame to retrieve my sword and turn to shake my childlike fist at that bat. “I’ll be back! You… you fooled me with your cutsieness.”
Don’t judge a book by its cover, they say, and certainly don’t go making assumptions about the difficulty levels of MMORPGs by how gritty or cutsie its graphics are.
This is a good lesson for us today as we look at Tale of Toast, an upcoming indie MMO that might look like a chibi version of World of Warcraft, yet it has the beating heart of a hardcore, old-school MMO. The two-man development team (including one former Blizzard dev) is attempting to create an online game in the spirit of the original RuneScape, sprinkling in open-world PvP and loss upon death to keep the challenge level high.
One of the game’s interesting concept is its combat system: “When you initiate melee combat with a player or enemy, both players are locked for three rounds of fighting before they are able to run or stay fighting. Rounds are handled automatically by the game, and the decision you as a player have is what type of combat stance you want to fight in during the fight.”
Tale of Toast was recently greenlit on Steam and should be headed to early access by the second quarter this year.