the untitled game

See: TUG

The Survivalist: Massively OP's guide to multiplayer survival sandboxes

Welcome to The Survivalist! Ya'll might have noticed that I have gravitated a bit from my happy home of deep, immersive virtual worlds (possible due to the lack of them!) and have been tinkering about and enjoying time in various survival games. This isn't as odd as you might think! One thing I love about sandbox worlds is the ability for your actions to matter in terms of shaping the world and carving out your place in it. Survival games have been allowing me just that with opportunities to build the world, from the society on it to structures in it to the even the physical world itself. And decisions definitely matter, bringing satisfaction and reward or disappointment and destruction.

I'm not alone in this appreciation of the survival genre, either. Many MMO gamers have joined mainstreamers by flocking to it lately as seen by the explosion of the available games. Those of you not on board yet might be wonder just what is so alluring about a genre that has many elements of MMOs but on smaller -- and oft times privately managed -- scale. As the weeks and months wear on, The Survivalist is going to explore all the nooks and crannies of the survival sandbox genre (and likely die many, many times in the process!), but today, we're going to look at what players can jump into to test their survival skills. So here's a guide to many options in the newest genre to take over our gaming sphere.
Read more

Tamriel Infinium: Battlegrounds will change Elder Scrolls Online PvP forever

I've read all the impressions from the PAX East show that I could find, and they were all overwhelmingly mild -- including ours. As you hopefully know by now, Elder Scrolls Online showed off its instanced PvP battlegrounds, and the media consensus is that they are... coming. And that's it. This really surprised me. It's superficially hard to tell whether people have come to expect one thing from battlegrounds (because so many other games already have them) and ESO really isn't changing the formula -- or the battlegrounds really aren't anything to write home about.

If you were to take Lead PvP Designer Brian Wheeler's word for it, battlegrounds will change PvP in ESO forever because they're a type of PvP that ESO has never had before, which is true. Personally, I do believe not only that battlegrounds will bring something special to Elder Scrolls Online but that other games should pay attention to ESO because it's actually doing something innovative without drawing too much attention to it.

Battlegrounds aren't perfect; there will be some drawbacks, but let's take an honest look at what this new PvP type means for Elder Scrolls Online and maybe other MMOs in the future.

Read more

Make My MMO: Crowfall's crafting, RUiN's Kickstarter, Ashes of Creation's gameplay (March 4, 2017)

This week in MMO crowdfunding, we sent MOP's Matt Daniel into Crowfall, from which he emerged with many opinions on the state of the game's high-profile crafting and gathering systems. Economy folks should give it a read!

There are two MMO-related Kickstarters ending this week you may be interested in. Arena brawler RUiN is about 200 bucks from funding as I type this, so it's going to happen for sure. Caribbean Conquest's second go at Kickstarter, however, is likely to fall short; it's secured only about $2000 in pledges of its $30,000-ish goal with only a few days left.

What else is new? Worlds Adrift got a new website (thanks, Daras!), Project Gorgon rolled out a new patch, Albion Online released videos on its sound and music, Elite Dangerous began testing part of the Commanders patch, Camelot Unchained teased beta 1, and Ashes of Creation demoed its gameplay.

Finally, get thee over to Steam, where a trial of Shroud of the Avatar can currently be had entirely for free.

Read on for more on what's up with MMO crowdfunding over the last few weeks and the regular roundup of all the crowdfunded MMOs we've got our eye on.

Read more

TUG outlines its roadmap, aims to have 'core gameplay' in place for summer

You might be hearing more about TUG in the near future, as the team said that it will be increasing its communication as development ramps back up on the social sandbox. Updates and videos from the team will be posted twice a month going forward.

Answering questions from the community, the devs outlined a general roadmap going forward: "We are currently working towards a dynamic list of features to support an exciting experience with our sandbox adventure style game. A general list of features would include: building, resource gathering, crafting, combat, weapons, multiplayer, natural AI, companions, large multi biome worlds, portals, and questing."

However, the really exciting announcements should come some time in mid-June, when the team will have and be ready to show off some of its core gameplay experience. The post hedged on a date for the upcoming alpha, saying that it should be in a better place to make that call in a few months.

Source: Nerd Kingdom

Comment

Massively Overthinking: Is the MMORPG genre taking a much-needed breather?

Massively OP donor and commenter Tibi sent this epic question to our podcast and kindly allowed me to share it here instead for maximum impact! Tibi wants us to consider the state of the genre and consider that maybe we're taking a much-needed breather from the hectic chaos of a few years ago.

"Much has been said and written about the decline and even death of western AAA MMOs, but assuming that New World and future games end up coming out, I am actually happy with this quiet period. It can give already launched games the time to mature and grow into what was originally promised. I doubt that if we were still getting the onslaught of games from a few years back, Elder Scrolls Online could have thrived the way it does today or that The Secret World could have kept its smaller but constant playerbase. There are so many good games out there and it's great to see them able to keep the lights on and welcome new players who would otherwise have gone chasing the new shiny and miss out. What do you think?"

I posed Tibi's question to the Massively team for this week's Overthinking, but they were all too busy playing quiet MMOs! Just kidding. Batter up!

Read more

Make My MMO: Smed's new studio, Camelot's beta, and Elite's Holo-Me (February 18, 2017)

This week in MMO crowdfunding, we did a retrospective on why crowdfunded MMOARPG Hero's Song failed. It's almost as if Justin knew (cue spooky music) because two days later, Hero's Song's John Smedley and most of the Pixelmage team showed up at Amazon, announcing a new studio and a new game for the shopping giant's games division. In other words, don't expect Smed back on Kickstarter any time soon.

Meanwhile, Star Citizen's alpha 2.6.1 went live, we poked around TUG's status, Elite Dangerous demoed its upcoming "Holo-Me" character creator, The Exiled prepped for next week's launch, Ruin of the Reckless entered its backer test phase, and Camelot Unchained hinted at beta.

Read on for more on what's up with MMO crowdfunding over the last few weeks and the regular roundup of all the crowdfunded MMOs we've got our eye on.

Read more

What in the world happened to TUG?

TUG, better known as The Untitled Game, burst onto the scene in May of 2013 with a Kickstarter, which didn't elicit the same groans and annoyance back then as it does now. It raised almost $300,000 to complement its existing investor funding by promising a creative sandbox built by academics. Alpha launched as promised in July of 2013; the planned 2015 launch didn't seem an impossibility. In fact, when it hit Steam in 2014, it seemed like it might be a true success story for the genre.

But then the game ran into some weird issues. Yogventures!, the Yogscast-inspired Kickstarter game, was canceled, and its developers transferred code and assets to Nerd Kingdom, offering up copies of TUG (and later, Landmark) as consolation prizes. A key TUG investor then effectively backed out, leading to mass layoffs for the team and the search for new investors, which it ultimately found. Multiplayer finally arrived in early 2015, and a number of patches followed that year, but the game lingered in what was effectively a survival sandbox mode (now referred to as 1.0) far from what was originally promised.

Read more

Make My MMO: Camelot Unchained, Mekria, TUG, and more (February 11, 2017)

This week in MMO crowfunding was... well, it was a big week for gaming in general, and Kickstarted games rose to the challenge! In fact, we could barely pump out the news fast enough. Here's what went on this week:

  • Camelot Unchained continued work on "big ticket" development issues, like animation and effects and abilities for bots.
  • Mekria Online, which we introduced only last week, has already canceled its Kickstarter; the studio vows to return with more to show players next round.
  • Ashes of Creation released its first gameplay video, a "movie-like" version that'll see a UI-laden edition next week.
  • Gloria Victis introduced its new Glory system as well as the ability to burn down ALL THE THINGS. Seriously.
  • TUG's latest Kickstarter update tells backers that the team is working on gameplay prototyping and touted its recent investor presentation.
  • Ship of Heroes previewed one of its signature heroes, Dr. Ellen Strikewell.
  • Shards Online is prepping for its Steam launch with an impending wipe and NDA drop.
  • Valiance Online posted four new videos of the alpha client! We've tucked one down below.
  • Crowfall canceled its weekend playtest over studio concerns that the current version of the build isn't up to snuff.
  • Grim Dawn rolled out a massive new patch.
  • and Shroud of the Avatar rounds out my super-long list with a post-mortem Q&A -- video and text versions -- on its latest release.

I told you it was busy, and there's more down below! Read on for more on what's up with MMO crowdfunding over the last few weeks and the regular roundup of all the crowdfunded MMOs we've got our eye on.

Read more

The Soapbox: The sorry state of ARK Survival Evolved

When ARK: Survival Evolved came on the scene in June 2015, it was met with enthusiasm (dinosaurs!) as well as some skepticism (Early Access). But Studio WildCard quickly won over many fans with the game's delivery, which included frequent updates (and dinos of course). And we do mean frequent! The studio was cranking out meaty content and bug fixes at a rate never seen before in any other EA title --  sometimes updates were multiple times a day! Stuff came so quickly it was hard for server admins to keep up with at times. Many of us started holding ARK up as an example of early access done right. Why couldn't other studios do early access more like WildCard?

But over time, that sentiment changed. A year and a half later, folks who have championed long for ARK -- including me -- have taken a few steps back. Enjoyment is giving way to frustration. Fans are giving up and leaving. Why is that? Bugs? Devs? Shifted priorities from finishing to milking money? Different eyes might see different causes, but the one thing stands out: The development process has changed. What was once so great is now not so great. And you have to wonder if this spells trouble for the studio.

Read more

Perfect Ten: The MMOs with the most unclear futures in 2017

A little while back, I took a look at the healthiest games in the MMO space at this time. That was a nice, uplifting list, wasn't it? And all of those titles continue to do just fine, even if one or two might have had a few bits of shocking news along the way.

Unfortunately, this is not an industry in which health is assured. Games can be high-quality and beloved, but they can still be shut down by outside forces. And that's not counting games that just come out in the wrong time period or launch in an unrecoverable state.

That may sound grim, but we're already staring at the first two shutdowns of 2017 in the near future, and both of the titles being killed are surprises. One of them might have wound up on this list if it weren't being shut down, but at this point, it is. So let's look at the MMOs with the most unclear futures and start hoping for the best.

Read more

The Daily Grind: Which MMO do you most regret Kickstarting?

With Pathfinder Online, The Repopulation, and TUG all back in the news this week either hunting for money, being acquired, or undergoing a total do-over, Kickstarted MMOs are getting more side-eye than usual from the MMO playerbase.

It isn't as though MMOs never crowdfund and launch successfully; Elite Dangerous, Ascent, and Guns of Icarus are just a few of the ones that have done just that. But I'm willing to bet that any of you who've ever Kickstarted a game have a regret or two. I sure do.

Which MMO do you most regret Kickstarting, and why?

Read more

TUG works on producing a 'minimally viable product'

Emerging from months of relative silence, Nerd Kingdom penned a short Kickstarter update about what's happening with the social sandbox world of TUG. It sounds like progress is still going slowly and that fans shouldn't expect to see anything big soon. However, there should be more communication going forward.

"Into the coming months, we will be focusing on what is defined as a 'minimally viable product,' that is to say, 'what does this game experience feel like, with polish, for a short play session,'" Nerd Kingdom said. "Working through these things over the next few months gives us an opportunity to start being more open, again, with some of our thinking, and intentions, with design."

The team reported that they are having a "big investor milestone meeting" on January 19th and will be rolling out a streamlined and stable build to select testers.

Read more

Massively OP's guide to the best upcoming indie MMORPGs, part two

Last week, we introduced the first part of our guide to the best upcoming, in-development indie MMORPGs -- yes, the list was so long that we had to split it lest our CMS explode! So this week we're back with the other half of our list, a quick and dirty guide to many of the indie MMORPGs in development and some of the key points about each. Hint: We're not asking whether they are a sandbox with open world PvP because of course they are. As a side note, we won't be covering most of the survival sandbox and mere multiplayer titles, as that would be too great for the scope of this guide. And if you're interested in these games, then you'll definitely want to track our Make My MMO and Betawatch columns.

On with part two!

Read more

1 2 3