trading card game

The MOP Up: Crash Force offers arena fun at a discount (July 16, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from TERAMaster X MasterEternal CrusadeWarfacePortal KnightsMapleStoryCrash ForceDroneNeverwinterElswordEVE OnlineWarframeFinal Fantasy XIVEverQuest IIWorld of WarshipsPath of Exile, and Eternal Crusade, all waiting for you after the break!

Read more

DreamHack Valencia: SMITE’s Project Olympus, Hand of the Gods’ open beta, Paladin’s Jenos

Hi-Rez took the floor of DreamHack Valencia in Spain today for announcements across its stable of games.

First, the renamed online TCG Hand of the Gods: SMITE Tactics has kicked off its open beta, meaning it’s accessible for everyone now. It’s also launched a 70-card Venus Competitor’s Pack that includes a crossover Aphrodite skin in SMITE.

For SMITE itself, the team announced Project Olympus, a “new initiative intended to improve core game features and further polish” the MOBA over the next three updates. Expect “major” engine upgrades, improved 64-bit client support, HUD and controller improvements for console, better in-game tutorials, and post-level-30 prestige levels.

Paladins introduced new support toon Jenos, the Ascended, and revealed the Splitstone Quarry map.

During the event, SMITE and Paladins players will be going head to head in multiple competitions with a combined prize pool of over $200,000.

Read more

Cryptic announces brand-new Magic: The Gathering MMORPG

One of the largest and longest-running collectible card games is about to become a brand-new role-playing video game, courtesy of Cryptic Studios. Cryptic and Perfect World Entertainment announced today that it is ramping up development on a Magic: The Gathering MMORPG in partnership with Wizards of the Coast.

The untitled game is being made “from the ground up” for both PC and console as a top-tier release and is part of Wizards of the Coast’s Magic Digital Next initiative. According to the press release, the RPG will allow players to “fully immerse themselves in the Multiverse.”

“Everything from the graphics to the gameplay is being targeted for a truly unique AAA game,” said Cryptic CEO Stephen D’Angelo. “We’re thrilled to provide Magic fans with an opportunity to explore the game’s worlds and characters through an entirely new lens. Get ready to embark on a brand new journey.”

Read more

The MOP Up: Revelation Online’s monthly challenges (June 4, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from Black DeathHellionAstellia OnlineOverwatchDayZPirate101Armored WarfareAionElder Scrolls OnlinePath of ExileDungeon Fighter OnlineWurm OnlineRevelation OnlineOsiris: New DawnDark Age of CamelotAge of Wushu 2, all waiting for you after the break!

Read more

2006 MMOTBS Pox Nora lands on PlayStation 4 this month with solid cross-platform support

Long before Hearthstone, HEX, and the avalanche of other games trying to cash in on the legitimized online lottery that is TCGs, there was the bizarre and wonderful hybrid Pox Nora. In fact, you MMORPG vets will likely remember the game from when it was published by SOE, though now the 2006 online tactical turn-based strategy game (“with collectible card and fantasy MMORPG elements”) flies under the flag of Desert Owl Games, which was founded by two of the game’s original creators. And Desert Owl has built on the game since the sale, most notably with last year’s expansion.

This year, however, Pox Nora will expand to console. The studio announced this week that its PS4 debut is set for May 23rd with proper cross-platform play and PC-to-PS4 account copying.

“To celebrate the console debut, Desert Owl Games will simultaneously deliver exclusive content to the PlayStation community that can be used against PC players via cross-play. PlayStation players will have access to all of Pox Nora’s currently-released PC expansions. Upon launching the game the first time, players will be awarded the ‘Ironfist Inquisition’ deck. They will also receive a bonus login pack for playing on PlayStation 4 and an additional pack if they have a PlayStation Plus account. An exclusive pack of eight character skins and special bundles packed with exclusive content is also available. Additionally, PC gamers will have the option to copy their existing PC account’s inventory to the PlayStation 4.”

Read more

MMOs you’ve never heard of: Lothgar Online, Little War Online, Age of Rivals

When I add news to our newsroom for our reporters to pick up, I often add links that just say “such-and-such a game exists” — because just existing is what’s new, or at least new to us. Today, we had three of those, and I’m combining them all for this quick look at three MMOs and orbiting games that you’ve probably never heard of: Age of Rivals, Lothgar Online, and Little War Online.

Lothgar Online

Lothgar Online (Asylumsoft) launched yesterday. Let me warn you upfront: If you aren’t into retro pixel graphics and hardcore gameplay, you probably won’t like this MMO. The devs, who are also the folks behind the similarly styled Elderlands, call it an “Online RPG built in a classic style, paying homage to 1980s RPGs,” and yes, that means PvP, corpse looting, and attunement in addition to a giant world, guilds, skills, and questing. On the other hand? There’s no cash shop either. Old school isn’t always a bad thing! (via Reddit)
Read more

Elder Scrolls Legends plans PvE update, major expansion, and multiple platform rollouts

Elder Scrolls Legends, the online TCG spawned from the ever-popular Elder Scrolls franchise, has a massive infodump and launch today. For starters, the game formally landed on PC; the beta tag has been stripped away. Bethsoft has earmarked March 23rd for the iOS tablet launch, April for the Android tablet rollout, spring for Mac, and summer for iOS and Android phones. May will see the release of Twitch integration, spectator mode, and a gauntlet mode for tourneys. And April 5th will see the game’s first PvE content explosion:

“We’re also revealing our first content update for The Elder Scrolls: Legends, The Fall of The Dark Brotherhood, a new PvE Story that tosses players into the role of a double agent hired to infiltrate the ranks of The Dark Brotherhood. Recruited by a sinister group to bring down the infamous and fan-favorite Elder Scrolls guild of lethal assassins, players will need to make key choices that both impact which missions you’ll play and decide the story’s ending.”

Also coming this summer? A “major expansion” — expect more info at E3. Could be neatly linked up with Elder Scrolls Online’s Morrowind, yeah?

Source: Bethsoft, press release

Comment

The MOP Up: MMOs make math fun (March 5, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from FortniteWar ThunderArmored WarfareNeverwinterMabinogi DuelPokemon GoProdigyGuild Wars 2HellionIngressOld School RuneScapeWildStarDota 2, and Final Fantasy XIV, all waiting for you after the break!

Read more

HEX and Gameforge are parting ways

HEX Entertainment released a newsletter today announcing that its TCG HEX: Shards of Fate will return to self-publishing. As publisher, Gameforge has been responsible for operational procedures such as community management, customer support, promotion, sales, and marketing; going forward those duties, along with all other live operations, will be handled directly by HEX Entertainment along with all development.

Both companies assure that this mutually reached agreement will have no impact on the game itself, and that migrating accounts will be as easy as two clicks when you log into HEX. HEX Entertainment also expressed its excitement over the “many new features [it has] in store for the game.”

Comment

Massively Overthinking: Unholy MMORPG hybrids

Massively OP reader and frequent tipster Gibbins wants us to play match-maker.

“I love the wonderful world that Bethesda created with the Fallout franchise, not too bleak but very post apocalypse with a very kitsch ’50s feel from the time of duck and cover educational films, but I wish it were multiplayer. The huge volume of mods for Fallout is also is a massive bonus, giving the game great variety and replayability. On the other hand, I also love the satirical in your face style of GTA Online and its no-holds-barred multiplayer experience, but I wish there were more to the story and more support for mods. Both games offer so much, and I would love to see how each studio would add to the other’s game. Which two development teams would you like to see married… and which game would be their love child?”

Let’s complicate Gibbins’ request and say that the love child game must be an MMO! I’ve posed his question to the team for this week’s Massively Overthinking.

Read more

MMO lockboxes, keys, and booster packs: Gambling or gaming?

Lockboxes have become a hot topic over the last couple of years. Last month, both our writers and readers crowned SWTOR worst business model of the year in part over its lockbox shenanigans. And several business model and lockbox-related articles made it into our list of most-commented-on articles of the year, including the Daily Grind on lockboxes and gambling.

So where do we draw the line between gambling and hobby gaming? Why are lockboxes acceptable? Are they really something MMO developers should continue to use in order to monetize their games?

I’ve done some research and even gotten some expert legal opinions about this based on American law (and some international), and I can’t say I’m entirely happy about my results.
Read more

Hi-Rez Expo 2017: SMITE Rivals devs address copycat concerns and monetization

By now, it might be apparent that I am a bit enamored with the upcoming cross-platform SMITE Rivals. (Hey, it’s the only game I active seek out PvP in!) I’ve certainly really enjoyed playing the game; it is fun and not just a little addicting. But I have also enjoyed talking with the Project Lead Brian Greyson, Producer Randy King, Lead Designer Chad Wilson, Tech Designer Colter Cvach, and Designer Sean Watson throughout Hi-Rez Expo 2017 about the game. From formal interviews to informal conversations to quick chats between matches, we tackled topics like the copycat concerns, design decisions, tactics, and the future. I even tried to learn more about monetization — a hot topic in the online gaming community right now. Read on!

Read more

Digital card game SolForge calls it quits

Less than a year after its launch, digital card game SolForge is closing up shop for good. All development on the free-to-play title has halted and the servers will close down on January 31st. The team gave no specific reason for the shutdown other than the project’s scope got to be too big to handle.

“This isn’t the way any of us wanted SolForge to end. Unfortunately, we bit off more than we could chew trying to build a digital game of this scope and have learned many hard lessons along the way that we will apply to future games (including future incarnations of SolForge),” developer Stone Blade said.

The studio did offer a thin ray of hope, saying that it is in talks with partners to take the SolForge IP and possibly bring the game back one day. SolForge was crafted by some of the creators of Magic: The Gathering and featured a card leveling system as a core mechanic. It launched in late July 2016.

Source: SolForge

Comment

1 2 3