Join us in welcoming today Citadel Studios' Project Lead Derek Brinkmann from Legends of Aria (fka Shards Online) for an hour-long interview about the game's rebranding, new MMO focus, and upcoming alpha tests!
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ZeniMax has put out a fresh Elder Scrolls Online Morrowind video this morning, this time showcasing the PAX East reception for its battleground content and new Warden class. "Lucky players went head-to-head in Battlegrounds, fighting for supremacy in 4v4v4 showdowns using devastating new ice spells, tossing enemies into the searing lava of Red Mountain, and battling massive War Bears, which tore apart anything and anyone who dared attack their Warden masters," gushes the studio.
It's a little cheesy, admittedly, with carefully cut clips of journalists and players, but there are a few familiar faces, including prominent Skyrim vlogger "Grandma" Shirley Curry, whom everyone should be watching.
Morrowind took home our "most anticipated" award at this year's PAX, and our ESO columnist Larry Everett has since deep-dived the battlegrounds in particular, raising concerns about their impact on the future of the game's PvP. Check out the new trailer below!
We're going to assume that if you're already sailing in some sort of magical airship and engaging in aerial combat with disgruntled associates, then you probably have no issue with exploring a region created by an ancient and insane alien race. It comes with the territory.
This past week, Cloud Pirates launched its Death or Glory update, at the center of which lay a special deathmatch map named Fractal Space (no, it's not a Guild Wars 2 crossover, alas). There's incentive for fighting on this map, as the bad guys have a chance of dropping a very valuable core for players to use or sell. In addition to the map, the update brought daily rewards and a brotherhood ladder system to the Allods Online spin-off.
Check out the Death or Glory trailer after the break!
While the player character is working hard to do the heavy lifting of finding a new home in Mass Effect: Andromeda, players support the single-player game by gathering supplies and rewards in the multiplayer component. The first special multiplayer event is already here, tasking players with taking part in the APEX missions to find missing scouts in the hopes of uncovering valuable Krogan assistance. That means a new limited-time map through Monday.
Players who undertake the "Drack's Missing Scouts" mission will land at Firebase Paradox, featuring powerful Remnant artifacts being sought by the Kett for players to obtain. There's also a new character and weapon available in item packs. The Krogan Gladiator is a biotic with a penchant for her hammer, and the Ruzad shotgun is a slow-firing heavy-impact shotgun that may as well be the poster firearm for Krogan military philosophy. Check out the trailer just below, and see if it enhances your first weekend of scouring the Heleus Cluster for a new home.
We've been speaking with NCsoft West
off the record this week, agitating for publicly printable answers on the Master X Master decision to implement City of Heroes characters
(to the loud outrage of disgruntled City of Heroes
players). But apparently we won't have to, as some of the answers have been published today.
Lorehound quotes NCsoft MXM Brand Manager Sean Orlikowski as saying that adding Statesman to the MOBA was his personal "passion project for the last two years."
"I saw it as a way to incorporate a character from a beloved title into our universe. Myself and the producer for MXM were both big fans of City of Heroes (I was more on the CoV side, myself) and we worked together to make sure we got his skills, look, and even his VO right since he’d only ever been voiced for a single sentence of a single trailer in the past. The bottom line for me was that nearly all of NCSOFT’s properties were being represented in the game; Aion, Blade & Soul, Lineage II, WildStar, Guild Wars 2, even Death Knight from the original Lineage MMO are in the game. I wanted the West to have proper representation, so we started brainstorming ideas for Western characters to add to Rytlock and Mondo Zax who were already in development. I made the argument for Statesman because the MXM universe offered a way he could be prominent again, and the rest is history."
The hour is nearly upon us and we, we are not prepared. But we are pretty eager! This afternoon, World of Warcraft announced that Patch 7.2: The Tomb of Sargeras will be launching next Tuesday, March 28th.
This comes after a flurry of testing and dev diaries covering the patch's big features. Among these features are the new Broken Shore zone, the Cathedral of Eternal Night dungeon, challenge artifact skins, rebalanced legendaries, new traits, more order hall research options, and of course, a way to regain our flight privileges in this expansion cycle.
What isn't coming next week, however, is the titular Tomb of Sargeras raid, which will open at a later (unspecified) date. PvP season two is set to end on the 28th, with season three starting up right after. Check out the patch trailer after the break!
Today's good news for Master x Master
fans is that the game has a closed beta coming up. The next test will be between April 6th and April 27th, ahead of the game's full launch in the summer. All of that is good news, but it kind of gets overshadowed by the game's other simultaneous announcement of a new hero in the game's lineup... Statesman.
Yes, from City of Heroes. Someone decided to add one of the most loathed characters from a dearly departed game that many fans are still upset about losing. It's one of those rare situations where you're not even sure what to be upset about first.
The bright side is probably that Statesman at least seems to play true to form, so he's got all sorts of melee abilities, moves around quickly, and can activate Heroism as his ultimate ability. And he's from a game that NCsoft shut down, we cannot stress that point enough. Just... check out some screenshots and a trailer down below; no one here is sure how to feel at the moment.
We've finished rolling out all of our PAX East content this year, and we've put our MMORPG-addled noggins together to try to choose our favorites out of what we got to see in person and from afar. Read on, then vote for your own best-in-show!
Dark and Light has been delayed at least until summer -- so says the game's official Chinese website, anyway, which has a lengthy apology to players awaiting the game's release in the US and Europe. "Regrettably, we had to make an extension decision again," Snail writes, telling players to expect beta this summer.
This won't be the first time the game's been delayed, though the chronology is confusing.
In September 2016, the official ChinaJoy trailer declared -- in English -- that the game was "coming soon... this year," meaning fall 2016. The teaser website that same month also claimed the game was on track for 2016.
In November 2016, however, a studio rep admitted that a November release was "not likely."
In December 2016, Snail announced an 2017 early access for the game, with full launch planned for Q4 2017, as if those earlier dates had not been given; we reported it as a delay. (And apparently Snail's Chinese branch also considered that a delay -- note the word "again" in the apology.)
has pushed out another big update today, this one dubbed simply, "Assault!
" -- exclamation point required
! "The update introduces almost twenty new vehicles including Japanese tanks and three new battle locations bringing the total number of maps to more than 80 available in the game," says Gaijin.
What it does not have? The Assault mode that presumably gave it its name.
"Available in two iterations, the new game mode challenges players to defend a strategic location against waves of enemy ground vehicles or aircraft. For tankers, combat is fought tank to tank on the ground, with the ability to temporarily support teammates in attack aircraft or bombers. Pilots are tasked with maintaining air superiority over a zone by fending off enemy bombers approaching from all directions. As each successive wave is stronger than the previous one, players have to work together to hold out until the end, upon which they will receive well-deserved rewards."
That mode is on the way "soon after the update 1.67 launch." In the meantime, check out the trailer!
Fleets of enemy dredgion ships are fast approaching Aion's
capitol cities, and players are being called to rally in defense of their homeland. As Patch 5.3 finally arrived
on the servers earlier this week (after a short delay), new city defense PvE instances have become available. These won't be spammed, as there will only be one of each of the two instances made available per server per week.
Patch 5.3 has a lot of other goodies in store for content-starved players. There's the Arena of Tenacity, sporting 1v1 duels; new seasons for the Arena of Discipline; siege mechanics for the Abyss have been overhauled; and there are now custom skill chains. All in all, there are a whopping 40 pages of patch notes, so this one's a pretty significant update.
Get pumped for 5.3 with its trailer below!
Back in January, Crytek announced that its F2P online shooter Warface would be globally published by My.com in the west beginning in February -- yep, that's the same My.com that runs Revelation Online and Skyforge. The idea was that Crytek would be able to "focus on the development aspect" and work on content while My.com would take over player accounts and game distribution.
How did it go? Apparently to plan: Warface's first big content patch since the transition rolled out today. Called Icebreaker, the update includes a new storyline, new baddies, new weapons, new achievements, "improved loading times," and of course, the co-op "Icebreaker" mission itself.
The launch trailer is tucked down below.
I've read all the impressions from the PAX East show that I could find, and they were all overwhelmingly mild -- including ours. As you hopefully know by now, Elder Scrolls Online showed off its instanced PvP battlegrounds, and the media consensus is that they are... coming. And that's it. This really surprised me. It's superficially hard to tell whether people have come to expect one thing from battlegrounds (because so many other games already have them) and ESO really isn't changing the formula -- or the battlegrounds really aren't anything to write home about.
If you were to take Lead PvP Designer Brian Wheeler's word for it, battlegrounds will change PvP in ESO forever because they're a type of PvP that ESO has never had before, which is true. Personally, I do believe not only that battlegrounds will bring something special to Elder Scrolls Online but that other games should pay attention to ESO because it's actually doing something innovative without drawing too much attention to it.
Battlegrounds aren't perfect; there will be some drawbacks, but let's take an honest look at what this new PvP type means for Elder Scrolls Online and maybe other MMOs in the future.