tribes ascend

Official Site: Tribes: Ascend
Studio: Hi-Rez Studios
Launch Date: April 12, 2012
Genre: Sci-Fi Online Team Shooter
Business Model: F2P (Cash Shop, Steam DLC)
Platform: PC

Tribes: Ascend's last patch ushers in maintenance mode

Hi-Rez has implemented several patches since breathing life back into Tribes: Ascend last year. December's patch was its first since 2013, followed by updates in January and March. Unfortunately, today's patch will be its last.

Back in July, Hi-Rez Creative Director Sean McBride -- the man probably most responsible for rescuing Tribes -- announced that he was leaving the company, saying that "Hi-Rez and myself are not aligned." His departure was due to be marked with the 1.4 patch, dubbed "Parting Gifts," which Hi-Rez confirmed to Massively OP would be the last one the game will receive.

Parting Gifts removes screenshake, alters consumable pickups, merges bullet-based weapons into one category, balances a number of weapons and vehicles, deletes the in-game web browser, makes the patcher standalone, and fixes a number of other outstanding bugs.

Hi-Rez has said that it will continue to support the game "for the foreseeable future" with live servers and bug/balance tweaks as needed.

Comment

The MOP Up: Planet of Heroes comes into orbit (July 24, 2016)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week Planet of Heroes leaped onto the scene with promising mobile MOBA. We've got that plus stories and videos from OverwatchNo Man's SkyElder Scrolls OnlineFinal Fantasy XI, TERAShards Online, Aion, and more, all waiting for you after the break!

Read more

Tribes: Ascend Creative Director resigns, Hi-Rez plans final patch in his honor [Updated]

A few weeks ago, Hi Rez Creative Director Sean McBride announced that he was leaving the company. "Unfortunately at this point in time Hi-Rez and myself are not aligned," he wrote on Reddit. McBride was well known for his work injecting life into Tribes: Ascend, and he addressed that game's community directly.

"As most know, the Tribes IP has been near and dear to me as a gamer and a developer and I'm greatly saddened to leave it behind. I don't know what the future holds for Tribes: Ascend, but before I departed we planned a small patch. Everett will follow up about that in the near future. Thanks everybody for the feedback and working with us closely over the last few patches. I greatly enjoyed my time working on Tribes: Ascend both before, and after the 'Out of the Blue' patch."

The so-invoked Senior Software Engineer HiRezEverett does indeed appear to have picked up the torch and collected input from McBride and the community throughout June on what ought to go into the 1.4 patch, dubbed "Parting Gifts." The first iteration of that patch is now due to hit the test server tomorrow afternoon, so far with planned tweaks to equipment and vehicles and the outright removal of screenshake.

Read more

Tribes: Ascend's 1.3 patch introduces Hellfire map, decommissions Blueshift map

Tribes: Ascend hasn't been resting on its laurels since its December 2015 revivification: This morning, Hi-Rez patched in the 1.3 update. The big news is the addition of the new CTF/Blitz Hellfire map, which Hi-Rez described on Reddit:

"It has an angled creativity walls ala Icecoaster (I don't like the square ones). Flag stands are roughly standard distance (40-45k units). They're more open than usual with 3 base turrets to compensate. This allows for diagonal routes through small gaps between support columns, a whole lot of possibilities. Generator is down in a base accessible by a chute as well as a new level mechanic we haven't done yet. Single room base, so you're not navigating through Dante's Inferno to get a generator. [...] It's the exact same size as Icecoaster and a lot of other maps (512x512 terrains)."

The patch also addresses votekicking issues (again), balances weapons and vehicles, adjusts ammo pickups, and yoinks the oft-maligned Blueshift map from the rotation. "Blueshift has been removed from map rotations by community request," writes Hi-Rez. "This map will still be available to play on custom servers."

Read more

The MOP Up: PlanetSide 2 gets a promotion (February 21, 2016)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This past week PlanetSide 2 got a level cap increase, League of Legends posted its world championship schedule, Albion Online got us to bone up on its world history, and more!

Read more

Today's Tribes: Ascend patch addresses votekicking and vehicles

The Tribes: Ascend servers are offline right now for the game's impending 1.2 patch. Of note, Hi-Rez is implementing a new vehicle queueing system and reducing splash damage radius on most explosive weapons. Votekicking will also be much easier now; it'll now require only 35%, not 70%, of players in a match to agree to boot someone from a game.

This is the second patch Hi-Rez has implemented since returning its attention to the shooter last fall. The company said that thanks to its good fortunes with SMITE and Paladins, it now has the resources to work on the Tribes game, though the studio has been clear that future development depends on player reception.

In other Tribes news, the community recently put together its very own tournament, led by Armored Penguin. Congrats to teams xxShadowkillerxx and Groundpound:Ascend, who split a player-donated prize including both in-game gold and real cash.

Comment

Tribes: Ascend creative director: 'We made a lot of mistakes in a lot of different places'

The history of Tribes: Ascend is a strange one. Like the first few titles out of Hi-Rez Studios, it launched to decent reception, had some patches, then dropped off of the face of the planet. What happened? In a recent interview, creative director Sean McBride discusses the game's initial trajectory as including several mistakes, not the least of which was a reluctance to listen to community feedback:

Once the high scores rolled in...PC Gamer gave it Editor’s Choice, and we got a couple 10s and a bunch of nines and a few eights. We did pretty well on the scores. I think at the time we were very resistant to changing the game. We were like, ‘people like it, it scored really well.’ It wasn’t until the numbers started to fall that we really would consider even changing it. There was a big resistance to listening to feedback from the community, which wasn’t the right call.

Read more

Not So Massively: Counter-Strike nerfs all the guns (December 14, 2015)

Online gaming and e-sports are getting bigger by the day, and there are literally hundreds of popular online games out there that don’t really fit into the MMO category. Join me each week for Not So Massively, where I gather together the top stories from the biggest MOBAs, competitive card games, first person shooters, and other popular online games in one place.

Counter-Strike: Global Offensive frustrated its community this week with the release of a ridiculous one-hit-kill pistol and serious nerfs to the game's most popular weapons. Star Citizen hit $100,000,000 in crowdfunding and another equally impressive development milestone this week. Diablo III revealed more details of its upcoming patch, Path of Exile made some major game balance changes, and Elite: Dangerous revealed the launch date for its Horizons expansion. In MOBA news, League of Legends released impressive viewership numbers for the 2015 world championship and a pro player has quit the scene due to ongoing depression and anxiety. Heroes of Newerth also has a new hero, and Heroes of the Storm has annoyed its community with the release of new refer-a-friend rewards.

If there’s a game or story you’d like to see covered in next week’s Not So Massively, please drop us a tip and let us know.

Read more

Tribes: Ascend's first major patch since 2013 lands today

Back in August, Hi-Rez surprised disgruntled Tribes: Ascend fans by announcing that it would be resuming updates after years of maintenance mode. At the time, CEO Erez Goren explained, "With the success of SMITE and Paladins, we have more resources than ever in the studio. We can now afford to go back and improve older games."

The first large-scale patch for the revived shooter arrives tonight, and it's a doozy: Just check out the patch notes. Among the core changes, players will find that classes have been heavily reworked into just three armor-based archetypes. There are several new capture-the-flag maps too, along with gear and vehicle tweaks.

Read more

Tribes: Ascend's next patch aims to 'spiritually align' with the franchise

Hi-Rez has posted an open letter to Tribes: Ascend's community on Reddit. The forthcoming Out of the Blue patch is a huge undertaking for a four-person dev team, Hi-Rez says, but said dev team desired to see the game "return to form" and feel "more spiritually aligned" with older Tribes titles.

Simultaneously, the team's goal has been to avoid alienating all of Ascend's players, and the patch has since become a much bigger deal than simply "a couple of maps and small quality of life fixes." The letter details a number of specific changes, and it also says that there are more possible combos than ever before due to additional weapon slots, the reduction of classes, the new weapon class system, and various new devices.

Source: Reddit

Comment

The MOP Up: Free Tribes for all (November 1, 2015)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. See any good MMO news? Hit us up through our tips line!

This week we'll gorge on free games from the entire Tribes library, find out what Oort Online's new name is, get a first look at Lord of the Rings Online's latest update, and more!

Read more

Tribes: Ascend tests out new Perdition map

A new Tribes: Ascend public test server 2.1 patch is incoming today or tomorrow with a new map, Perdition. Perdition is a small capture-the-flag zone that's based on Tribes 2's Damnation map.

The test center patch is also attempting to balance its arsenal of weapons. "Feedback on equal damage across classes was mixed," the developers noted. "The majority (only by a slim margin) disliked the change. However, many liked that it fixed some long-standing issues like one-shotting from full health. In PTS 2.1 we are trying to find a middle ground."

There are other changes and tweaks, including alterations to base shields and how different weapons are classified. You can read the entire patch notes to get the full picture.

Source: Patch notes

Comment

1 2