ubisoft

Major studio known to MMO fans primarily for The Crew and The Division.

You'll need to put in about 20 hours in Albion Online to become competitive in PvP

As Albion Online barrels toward a summer release, the crew took to Reddit yesterday for a marathon AMA session to tackle any pressing community questions.

Asked how much work an average player will need to put in before being of any use in PvP, the team responded, "A general principle of Albion Online -- as a game with a strong PvP focus -- is that the combat power curves for gear and character progress are very flat [...] When you start out a new character, you could expect at least 10 to 20 hours of gameplay before you could be considered competitive in PvP."

What about super-experienced and -geared players taking over the game's landscape and making it miserable for everyone else? "Of course, well-organized guilds will always have an advantage over more casual players - it would be weird if that was not the case. However, it is extremely unlikely -- and has never happened in any of our tests, two of which lasted around six months -- that a single faction will dominate the world."

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Sea of Thieves' devs return for another hilarious gameplay video

"What is the point of making a game if you can't be the best at it?"

In a second (edited) developer gameplay video, the Sea of Thieves team shows that there is no safety on the high seas from devious players. After looting a rare chest, the crew attempts to make it back to port but is ambushed by another ship and then boarded.

It's pretty funny stuff, especially as all of their plans fall apart and they start to panic. Crew mates fight, steer, fire broadsides, and scramble to patch up holes in the hull before the ship sinks. There's also an interesting look at the "Ferry of the Damned," where dead pirates go as they await a return to the land of the living.

Enough wagging our tongues, let's get into the action!

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Massively Overthinking: That moment when your MMO looks like a 'fire sale at an exotic pet store'

Massively OP Podcast listener John recently sent us a really great question that saw Justin and me sharply divided in terms of our responses, so naturally, we decided to kick it to the whole team and the readers too.

"When you walk through a city in WoW, you very rarely see two adjacent characters riding the same species of mount," he wrote. "I just walk by, thinking, 'Unicorn, griffin, dragon, wyvern, skeleton of a horse, motorcycle, floating-on-a-cloud, mammoth, turtle, rocket, sparkle pony, rancor, miniature TIE fighter,' and so on. Once there’s a cash shop, special instance rewards and PvP mounts, a flood of new (and increasingly implausible) mounts hit the scene. It makes it hard, for me at least, to imagine that I am in any kind of a coherent setting. Why not add an optional checkbox for 'Traditional Mounts' that would cause other people's mounts to render as normal mounts for their race? Everybody else would be able to see what they want to see, and cities wouldn't look like a fire sale at an exotic pet store. I also propose the same solution for people who find female gear too revealing and impractical: Give me a 'Sensible Armor' checkbox as well!"

Why not indeed? Let's hear it!

(With apologies to Trove, whose screenshot I just had to use above but is actually wholly justified in being wacky.)
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Ubisoft's Ghost Recon Wildlands launches next week

If you're a fan of The Division and Ubisoft, you've probably already got your eye on Ghost Recon Wildlands, yet another entry in the ubiquitous Tom Clancy franchise. It's been labeled a tactical shooter, but gamers comfortable with calling games like Destiny MMOs will be at home in four-man multiplayer mode, particularly given that it features one of the studio's biggest open worlds ever, thanks to the gorgeous deserts of Bolivia being used as backdrop.

The game is launching for PC, PS4, and Xbox One next week on March 7th, though the game's open beta just closed down, hence the buzz (which is mostly positive, mind you, though folks are side-eyeing performance on console). Are you giving it a go?

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The Division launches free trial with Last Stand DLC

Time to get over your apprehension about dropping money on The Division to see what this apocalyptic shooter is all about. With today's Last Stand DLC pack, Ubisoft is instituting a free trial for anyone curious about the title.

The trial allows you to do anything in the game, but there are a couple of limits: You can't go higher than level 8, and you can't play longer than six hours. Progress in the trial will be carried over into the full game if you wish to purchase it.

There's a lot more going on with the Last Stand expansion than a trial, of course. There's the titular PvP game mode, a new incursion, three additional Dark Zone areas, Dark Zone leaderboards, and legendary difficulty. Check out the DLC and trial trailers below!

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The Stream Team: Heading to SWTOR's Asylum

The Gravestone launched, and Massively OP's Larry and MJ got to see just how powerful this ancient SWTOR ship was. Is. Was: Many systems blew after using the weapons one time, so now the crew needs to land and make repairs. And where will they be going? To Asylum. That certainly sounds like an adventure waiting to happen. Tune in live at 1:00 p.m. for more Choose My Alignment fun as the duo starts Knights of the Fallen Empire: Chapter VI.

What: Star Wars: The Old Republic
Who: Larry Everett & MJ Guthrie
When: 1:00 p.m. EST on Thursday, February 9th, 2017

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The Stream Team: Attempting an ARK arena assault

The tek tier is finally here! That means Massively OP's MJ is going to show off dino laser helmets. But in order for everyone to start making his or her own to keep, the team needs to defeat the raid bosses in the arena. Today, MJ and the crew are taking a pack of T-Rexes in to face the Broodmother. It's a DPS race against the clock -- if they can stay alive. Tune in live at 12:00 p.m. to watch the assault.

What: ARK: Survival Evolved
Who: MJ Guthrie
When: 12:00 p.m. EST on Saturday, February 4th, 2017

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Marvel Heroes gets wild with Beast and Jubilee

Two of X-Men's finest have joined the crew over at Marvel Heroes. This week, Gazillion added Beast as the game's 60th playable hero and Jubilee as the newest team-up character. The patch also came with the addition of cosmic artifacts to the game and the return of terminal bounty missions.

In other Marvel Heroes news, the studio clarified a change that was slipped into the 2.0 update. Basically, when players are going through content on normal difficulty, there is now no chance of unique or cosmic gear to drop from mobs or bosses; players will need to increase the difficulty to epic or higher for better gear. The community was not pleased to discover this, saying that the studio failed on communicating the change and will adversely affect the progression and availability of gear for new players and alts.

Check out Beast and Jubilee doing their thing after the break!

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The Division is doubling the size of the Dark Zone

The Division is planning a double threat of gaming goodness that will be coming soon to a console or PC near you. Ubisoft will be rolling out two major pieces of content simultaneously in the coming months, delivering both the paid Last Stand DLC and the free Update 1.6.

It is this latter update that the team recently discussed in detail, telling players that they should expect some major improvements even if they don't drop money on the DLC. The headlining feature is an expansion of the Dark Zone which should double the size of the PvP zone from what it covers today.

There's a ton of additional aspects of 1.6, including a Legendary difficulty mode for three missions. These will be far and away some of the toughest content of the game, with new mobs and vanity items for the victors.

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The MOP Up: No Man's Sky gets shielded (January 22, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week, No Man's Sky made the jump to the Nvidia Shield, giving players a new way to experience this space sim. We’ve got that plus stories and videos from NeverwinterTrove, and more, all waiting for you after the break!

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The Division movie names Stephen Gaghan as director

You may have forgotten that a The Division movie has been in the works since last year. That is understandable: Time passes, trash day requires effort, and people didn't shut up about Rogue One in your Twitter feed during the month of December. But we can assure you that the film is a real thing, it is still happening, and it has secured its director.

Stephen Gaghan has been tapped to direct the movie adaptation of the online game. Gaghan is a writer who has has several movie screenplays under his belt, including Syriana and Traffic. He also penned the script for Call of Duty: Ghosts.

Gaghan is excited about the source material for the film: "The game has been an enormous success, in large part due to the visual landscape they created, their vision of a mid-apocalyptic Manhattan. It’s immersive, wonderfully strange, and yet familiar, filled with possibilities.”

Source: Polygon

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One Shots: Tabula Rasa's 21-gun salute

Ralph the Wonder Llama kicks off today's community screenshot gallery with a salute to the late, great Tabula Rasa.

"Yes, Tabula Rasa ended up being rushed to market, and many of its features were pretty rough around the edges when the game first released, but this was 2008! Can you imagine what Tabula Rasa would have been like if it had survived and gotten a couple of expansions under its belt? The mind boggles. Here's a shot of my Grenadier at Foreas Base, taken just a few days before shutdown. You can't really tell with the helmet on, but I'm pretty sure my character is crying."

On that happy note, let's see what else you all have cooked up for us today!

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Sea of Thieves' treasure hunting requires a lot of cooperation

For those still trying to get a handle of how Sea of Thieves will function as a cooperative online game, look no further than the newest Inn-side Story video. In it, the developers discuss and show how a small pirate crew of three or four must work together to sail ships and hunt for buried treasure.

By deliberately withholding knowledge of certain nautical hazards and directions to each station on the ship, the devs hope that a crew will share their slice of information with each other to navigate to its destination safely. If a treasure chest is found on an island, the crew has to work together to bring it back to the ship, guard it, and deliver it to an outpost in order to claim its bounty. And yes, the chest can be ambushed and stolen in transit by other players.

You can set sail with the Sea of Thieves crew after the jump!

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