ubisoft

Major studio known to MMO fans primarily for The Crew and The Division.

Ubisoft: The Crew has 12M players, The Crew 2 is on the way

During its quarterly investor call today, Ubisoft announced that its working on a sequel to racing MMO The Crew. “In 2017-18 we will see the exciting returns of Assassin’s Creed, Far Cry, The Crew and South Park,” the company said, following it up with a forum post confirming that The Crew 2 is indeed on the way.

If that startles you, consider Niko Partners analyst Daniel Ahmad’s takeaway from the call:

We suspect the massive one-month-free-to-play push last September had something to do with it too.

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The MOP Up: SMITE’s console mea culpa (May 7, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from Skyforge, EVE Online, IngressWar ThunderWorld of TanksWakfuLeague of LegendsSMITEGTA OnlineElsword OnlineWurm OnlineDarkfall: Rise of AgonWorlds AdriftCounter-Strike, SEAL Online, and Warspear Online, all waiting for you after the break!

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PSA: The Division is free to try this weekend on PC

The Division (or what we called “The Divs” when I was a kid roaming the suburban streets of Ohio, looking for my next hit of Capri-Sun) wonders if you have plans this weekend. Yes? No? Willing to cancel? If you have a slice of time, perhaps you’d like to play the game and see how it’s shaped up over the past couple of years.

From May 4th through the 7th, you can try out The Division for free. There are just two conditions: You have to play it on a PC and you need to go through Uplay to access the promotion.

The Division pushed out a patch last month that tackled a whole host of bugs and added the new loadout system. Check out the exact times of the promotion’s start and end after the break.

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Hyperspace Beacon: The three key problems with SWTOR’s War for Iokath

Unlike some gamers, I actually like Star Wars: The Old Republic’s Trooper storyline. In fact, one of the most meaningful choices in the whole game is made by the player in the Trooper’s arc. After spending several missions with an operative for the Republic, you are faced with a choice that will leave her dead or kill many Republic senators whom you have never met before. It’s a tough call for a character that is supposed to be loyal to the Republic and loyal to the crew. No other choice in any of the other class stories was as difficult for me.

Because of his proven ability to create meaningful moments like those in the Trooper story, I have been happy to see Charles Boyd at the helm of the creative side of the latest updates to the SWTOR experience. But I was disappointed by War for Iokath from a storytelling perspective. And I was especially disappointed by the less-than-meaningful choices players had to make in this update.

I’ve held off talking about Update 5.2 because I like to focus on the positive in the MMO genre, but I think it’s time to face what has to be one of worst updates I’ve seen for Star Wars: The Old Republic. Let’s examine why I felt so cheated, and let me know if you agree with my assessment in the comments.

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Perfect Ten: Exploring MMORPGs from the far corners of the world

Have you ever noticed that while there’s an entire world out there, most all of the MMORPGs we discuss and play tend to either be ones crafted in the USA or imports from China or Korea? We even have a shorthand for this: “western” and “eastern” MMOs. We’re usually not talking about entire hemispheres with these references, but rather about categorizing three countries that are big into the MMORPG business.

But what about the rest of the world? Are all of these other countries so uncaring about this genre that they’ve never tried their hand at making an MMO? Of course not; as I’m about to show you, there are plenty of online RPGs that have been made in countries other than China, the USA, and South Korea. It’s just that for various reasons, those three countries ended up fostering concentrations of video game developers who knew how to create these types of games.

So let’s take a tour around the world and see if we can’t give some credit to other countries for their contributions to the MMORPG genre past, present, and future. Before you click the link, see how many you can name off the top of your head!

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Camelot Unchained’s Seattle studio finally has an office

Remember last June when Camelot Unchained startled everyone by announcing it was opening a second studio in Seattle? The team out west has been working on the game for many months now, but finally, it’s getting a home.

“The crew out in Washington now have an office space they will be moving into at the start of next week,” the game’s latest newsletter reveals. “After quite a journey, the lease is signed, the moving can begin, and maybe we’ll even convince them to appear on our streams a little more often.”

Also, may we say that this particular developer has impeccable taste in vintage 2015 t-shirts featuring a mascot rather near and dear to us:

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LOTRO Legendarium: 10th anniversary interview with Standing Stone’s Rob Ciccolini

As Lord of the Rings Online players revel in the varied activities of this year’s 10th anniversary celebration, the crew at the newly formed Standing Stone Games has a huge task ahead of them: To capitalize upon this monumental milestone and prepare to shuttle players into the “endgame” of the books.

We had the opportunity to sit down with Executive Producer Rob Ciccolini to talk abut the anniversary, its hiccups, and upcoming Mordor expansion. As the page turns on a new chapter of both the game and its development team, it truly feels like we’re about to venture into the unknown in more ways than one.

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The Division pushes loadouts to the test server in hefty bug-fixing update

There’s a new patch on The Division’s public test server today, the star of which is surely the loadouts system first teased last month.

“Loadouts offer players the chance to save their equipped Weapons, Gear, Skills and Talents to Loadout slots, allowing for quick swapping of builds to be used for different activities,” the patch notes say. “Players will be able to create and save up to 6 Loadouts per character. Each Loadout can be directly equipped when out of combat.”

It’s mostly bug and balance and quality of life patch beyond that; expect tweaks for the PvP-centric Dark Zone, a few weapon nerfs, and minor talent and skill adjustments. When does it migrate to the real servers? That’s anybody’s guess.

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You’ll need to put in about 20 hours in Albion Online to become competitive in PvP

As Albion Online barrels toward a summer release, the crew took to Reddit yesterday for a marathon AMA session to tackle any pressing community questions.

Asked how much work an average player will need to put in before being of any use in PvP, the team responded, “A general principle of Albion Online — as a game with a strong PvP focus — is that the combat power curves for gear and character progress are very flat […] When you start out a new character, you could expect at least 10 to 20 hours of gameplay before you could be considered competitive in PvP.”

What about super-experienced and -geared players taking over the game’s landscape and making it miserable for everyone else? “Of course, well-organized guilds will always have an advantage over more casual players – it would be weird if that was not the case. However, it is extremely unlikely — and has never happened in any of our tests, two of which lasted around six months — that a single faction will dominate the world.”

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Sea of Thieves’ devs return for another hilarious gameplay video

“What is the point of making a game if you can’t be the best at it?”

In a second (edited) developer gameplay video, the Sea of Thieves team shows that there is no safety on the high seas from devious players. After looting a rare chest, the crew attempts to make it back to port but is ambushed by another ship and then boarded.

It’s pretty funny stuff, especially as all of their plans fall apart and they start to panic. Crew mates fight, steer, fire broadsides, and scramble to patch up holes in the hull before the ship sinks. There’s also an interesting look at the “Ferry of the Damned,” where dead pirates go as they await a return to the land of the living.

Enough wagging our tongues, let’s get into the action!

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Massively Overthinking: That moment when your MMO looks like a ‘fire sale at an exotic pet store’

Massively OP Podcast listener John recently sent us a really great question that saw Justin and me sharply divided in terms of our responses, so naturally, we decided to kick it to the whole team and the readers too.

“When you walk through a city in WoW, you very rarely see two adjacent characters riding the same species of mount,” he wrote. “I just walk by, thinking, ‘Unicorn, griffin, dragon, wyvern, skeleton of a horse, motorcycle, floating-on-a-cloud, mammoth, turtle, rocket, sparkle pony, rancor, miniature TIE fighter,’ and so on. Once there’s a cash shop, special instance rewards and PvP mounts, a flood of new (and increasingly implausible) mounts hit the scene. It makes it hard, for me at least, to imagine that I am in any kind of a coherent setting. Why not add an optional checkbox for ‘Traditional Mounts’ that would cause other people’s mounts to render as normal mounts for their race? Everybody else would be able to see what they want to see, and cities wouldn’t look like a fire sale at an exotic pet store. I also propose the same solution for people who find female gear too revealing and impractical: Give me a ‘Sensible Armor’ checkbox as well!”

Why not indeed? Let’s hear it!

(With apologies to Trove, whose screenshot I just had to use above but is actually wholly justified in being wacky.)
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Ubisoft’s Ghost Recon Wildlands launches next week

If you’re a fan of The Division and Ubisoft, you’ve probably already got your eye on Ghost Recon Wildlands, yet another entry in the ubiquitous Tom Clancy franchise. It’s been labeled a tactical shooter, but gamers comfortable with calling games like Destiny MMOs will be at home in four-man multiplayer mode, particularly given that it features one of the studio’s biggest open worlds ever, thanks to the gorgeous deserts of Bolivia being used as backdrop.

The game is launching for PC, PS4, and Xbox One next week on March 7th, though the game’s open beta just closed down, hence the buzz (which is mostly positive, mind you, though folks are side-eyeing performance on console). Are you giving it a go?

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The Division launches free trial with Last Stand DLC

Time to get over your apprehension about dropping money on The Division to see what this apocalyptic shooter is all about. With today’s Last Stand DLC pack, Ubisoft is instituting a free trial for anyone curious about the title.

The trial allows you to do anything in the game, but there are a couple of limits: You can’t go higher than level 8, and you can’t play longer than six hours. Progress in the trial will be carried over into the full game if you wish to purchase it.

There’s a lot more going on with the Last Stand expansion than a trial, of course. There’s the titular PvP game mode, a new incursion, three additional Dark Zone areas, Dark Zone leaderboards, and legendary difficulty. Check out the DLC and trial trailers below!

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